The problem is while in game, they have way, way too much lighting on them. Almost like a mountain of glazed rock candy. I did a little research at Nifskope thinking I need to adjust lighting through the mesh somehow that way. I found a little bit of info and tried testing the removal of the normal map. This fixed my light problem perfectly! But now, while all other objects are affected by weather changes and how they are seen (in snow, fog, rain, etc.), the new rock meshes are unchanged. This solution of fixing lighting may work for smaller, unnoticable meshes, but not for landmarks. That is how large these rocks are in order to simulate the crags of Emyn Muil of MiddleEarth.
I think that the ambient and diffusive settings in Nifskope modify the lighting, but I'm not sure about how to go about this. I'm somewhat familiar with Nifskope and modifying settings, but no expert for sure. Does anyone know how I can fix the high lighting/glossy glaze settings seen in game but not in Nifskope? Or can someone give me a little understanding of what I should look/test for to achieve a normalized Jrock texture?
thanks in advance.