Of course, digital distributors have to pay for 5-10-15-whatever gigabytes of bandwidth, have to maintain servers that are large enough to support mass downloads of that 5+GB file (on the day of release, for example). And, depending on the service (Steam, for one), they might also be providing potentially infinite downloads of that 5+GB file, for years.
So, yeah..... digital's all "free", unlike those boxed games. :whistling:
I never said free but hey whatever helps justify your argument right? I seriously doubt that the costs of digital distribution are anywhere near the costs of physical distribution. Here is how I see it:
Physical distribution: Print manuals, buy plastic cases, print box art, make disc, pay for distribution, subtract retailer's cut, multiply by however many copies are sold.
Digital distribution: Pay for server space, subtract service's cut.
Selling the game through an online outlet doesn't cost nearly as much. Sure they may have to pay the service to keep the files up indefinately but that is no different than having to keep making copies of the game in order to sell them. The difference is that they're not having to subtract that extra couple of dollars per copy for production.