[WIP] High Res Elsweyr Roadsigns (first mod)

Post » Thu May 16, 2013 5:37 am

Hello! I finally decided to try my hand at modding and learn how to texture. I guarantee I'll make a lot of mistakes, but it should be fun to learn :P

I'm keeping it simple for my first attempt, and retexturing some of the assets from Elsweyr: Deserts of Anequina. As much as I adore the mod, some of those textures really don't blend well with QTP3. So, I'm tackling the roadsigns first, since that's a regular texture I get up close to as I navigate the province.

http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1410-25-35-94_zps79075b99.jpg of how they look by default. And http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1511-55-45-93_zpse76a5832.jpg my http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1511-55-18-70_zpsfc3f9c31.jpg at retexturing the sign post and one of the signs.

Do you think this is a good direction so far? I'm a little concerned about the font (Papyrus), since it's a commonly overused font. I think it fits quite well, but then, I don't really work with fonts much, and if it creates the same first impression with people as Comic Sans does... yeah, I'll definitely want to change it!

I'd also like to make each sign unique, like they are in vanilla. So that it's not just the same exact wood texture for each town. Kvatch has that http://oblivion.nexusmods.com/mods/images/25429-1-1246075448.jpg for example.

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Destinyscharm
 
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Post » Thu May 16, 2013 4:46 am

Already made some changes :blush:

I realized the paint needs to be white, for readability, like all the other signs. I also added some more texture to the wood. New images:

http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1512-37-49-33_zps4ca806a2.jpg

http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1512-38-01-82_zps855003a6.jpg

http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2013-05-1512-38-21-35_zpsab80ae06.jpg

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James Baldwin
 
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