» Tue May 17, 2011 5:58 am
The textures used in Oblivion were such low resolution that we had to replace them with hi-res texture mods in order to have a decent appearance at 1920x1080 or greater. Not only the textures incorporated in buildings and landscapes, but the skin and clothing textures as well.
The textures used in FO3 were not much better than Oblivion and the textures in New Vegas were almost identical to FO3.
If the assets are "a lot higher resolution for generating all the characters in the game," this suggests that the textures of weapons, clothing, skin, etc., are at least higher resolution than they were in Oblivion and will probably look a lot better at 1920x1080 than vanilla Oblivion. And if the character related textures are higher resolution, isn't it likely that the landscape textures are higher resolution as well?
Considering the fact that the rocks in the screenshots we've seen so far don't look like papier mache flintstones rocks a la Oblivion or Fallout, this statement by Matt Carofano in the video released today would appear to be a positive sign.
http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-SiteFiles/imagefeed-featured-bethesda-elderscrolls-elderscrollsv/dragonshoutfeatured.jpg
http://media1.gameinformer.com/imagefeed/screenshots/TheElderScrollsVSkyrim/TheElderScrollsVSkyrimMedia/Markarth01.jpg
http://media1.gameinformer.com/imagefeed/featured/bethesda/elderscrolls/elderscrollsv/Combat_TrollFireSword.jpg
Or am I completely misunderstanding this?