High Rock: Tamriel Travelers Edition

Post » Sun May 05, 2013 11:39 pm

looking good steve!

Also dont apologise for lack of updates - your keeping us informed pretty well!
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kirsty williams
 
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Post » Sun May 05, 2013 9:29 pm

All this progress really makes me want to run around the landmass and check out what you've done so far for myself! I also must say I'm really glad you're using unique clutter for the region, I'm really put off by Morrowind's default containers and furniture populating other Provinces of Tamriel myself. It's a big immersion breaker for me.
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Cameron Wood
 
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Post » Mon May 06, 2013 12:01 am

Just to let you know - some details about the Direnni Tower.
The cylinder in the middle is lore-based metal core from the original tower (not touched by Direnni) and it's surrounded by stairs leading all the way up to the top. View from the staircase is amazing as it's in exterior and let's you really admire MGE's possibilities
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An Lor
 
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Post » Sun May 05, 2013 8:38 pm

Are there any particular flora and fauna unique to high rock (I never played Daggerfall)? Or is it your traditional fantasy fare like the wildlife in Cyrodil was in Oblivion?
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Izzy Coleman
 
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Post » Sun May 05, 2013 10:05 pm

The glenpoint city image looks a little conflicting in design where three different building styles are threaded through each other;
An almost victorian looking red brick and mortar, another more tudor styled with brick, whitewall and slated roof, and another that is almost all wood and whitewall with thatched roofing. Perhaps separate the design styles from each together and have upper, middle and lower class districts that are visually distinctive, or have the design layered outwards to show the style changing as the city grew. It reminds me of the city of York in England, which has a similar mix of styles where its been built up over the centuries with old roman and medieval walls circling it, and a little like Chester.

It might look different on ground level though, without a few more eye level images its a lot harder to judge. If i could use the CS with even passing confidence i would offer my help, i've always wanted to see a High Rock project completed, but the best i can offer is opinions and hopefully constructive criticism.
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Sherry Speakman
 
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Post » Mon May 06, 2013 6:28 am

Thanks, ya'll. <3.


Yus! That's the general idea, the architecture distinguishes class. It may not be obvious from overhead but that's the general idea of the variances. Additionally, the idea behind it is that not all of Glenpoint was built around the same time. I'll mess around with it a bit to try to make it thread a bit more naturally. Thanks!
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Alba Casas
 
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Post » Mon May 06, 2013 8:40 am


Just to clarify, his laptop was stolen. When that happened, he dropped out of P:C and Argonia. A good while later, he decided to start working on the projects once again. http://www.gamesas.com/topic/1101156-wipz-argonia-thread-ii/page__st__120
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IM NOT EASY
 
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Post » Sun May 05, 2013 4:11 pm

Hurray! He's so god damned talented and an asset to the community. I'm glad he's back.
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Jarrett Willis
 
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Post » Sun May 05, 2013 7:58 pm

I'd just like to straighten something out if no-one minds.

This is NOTHING to do with High Rock 427, it's by no means a continuation of the project, nor do you have permission to use the height map.

You were not granted the permission to use the heightmap at all. Even after acquiring the heightmap from a supposed trusty you were told not to use it.
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:)Colleenn
 
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Post » Mon May 06, 2013 6:26 am

Interesting.... Well, that's gonna make it that much harder to get a height map from SGMonkey from now on. Not good news...
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LittleMiss
 
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Post » Sun May 05, 2013 6:29 pm


Is the project definitively dead? If not, why not let him use the height map if it's going to no other use as long as proper credit is given, so that this great work may be continued? I'm confused.
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^~LIL B0NE5~^
 
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Post » Sun May 05, 2013 4:43 pm


Well that escalated quickly. What's with the hostility towards someone who only seems to have good intentions?

Edit: Also, who were you on the High Rock 427 forums? I don't see you anywhere on there.
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Jesus Duran
 
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Post » Mon May 06, 2013 1:06 am

Continuing the project is not the problem really. But they aren’t continuing the project in the slightest. The forum is still up, no one is using it. Nor has anyone been asked about continuing the project.

If the heightmaps are just given out to anyone who asks we will just end up with a tonne of randomers working on various provinces.

Not meaning to be hostile at all. Good intentions or no, they don't have consent to use the height map.
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Natalie J Webster
 
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Post » Mon May 06, 2013 1:45 am

Before this escalates may i be the voice of reason in this?

427 is for the time being pretty dead, leaving this as the only viable high rock mod left being actively worked on. If this mod is killed by a dispute over resources used, in this case the heightmap, then we all lose out; the hard work that has gone into the heightmap will never see the light of day, the hard work put into furnishing said heightmap will have to be scrapped too and the players will never get to see either.

As a compromise perhaps allow them conditional use of the heightmap so it actual sees the purpose it was made for, but under the clause that if 427 ever resurrects successfully that the work be folded back into the parent project it spawned from, thus no work is wasted, and 427 gets a boost and several areas built up to at least a skeleton frame to build upon.

Compromise is the essence of diplomacy.
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leni
 
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Post » Mon May 06, 2013 6:52 am

And what exactly is wrong with it? I'm really confused with all that SGMonkey’s height map rules (I assume that High Rock 427 is using it). I don't understand why he decided to make it private and share only with large teams. More people working on different parts of Tamriel may result in more resources available for others (see the awesome meshes posted in this topic). And the best way to form a new team is showing some progress. There is also a chance that different projects will be later merged into one (see: Project Cyrodiil).
If someone is interested in creating a relatively small project, like a single island (see swg's http://www.gamesas.com/topic/1440495-wipz-stros-mkai-tiuj-kiuj-restis/), SGMonkey's hieghtmaps would also be helpful for consistency sake with other provinces.
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Tinkerbells
 
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Post » Sun May 05, 2013 8:46 pm

The same thing was said to Project Outreach and has been said to all requests for height maps. The height map will gladly be handed over, so long as the project is well established beforehand. There are no rules that have been made up. Just evidence that the team is competent and willing to put the work in.

That’s the compromise. We all want to see a High Rock mod but they simply haven’t received permission. High Rock 427 didn’t disband, the project starter did. Leaving the mod behind for people who were already a part of the team to work on. Basically because there was very little interest. But since then nothing has been said, files were entrusted to another member who simply gave them to another group without the authors consent.

A lot of work was put into all of the height maps made, they aren’t going to be just handed out to every group of modders who says they can create all of Tamriel in a year…

Height maps were given to both Province Cyrodiil and Skyrim: Home of the Nords, because both teams were made up of many talented modders who had already put in a lot of ground work.
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Kirsty Wood
 
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Post » Sun May 05, 2013 8:17 pm

nah. deleted.
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Floor Punch
 
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Post » Sun May 05, 2013 4:08 pm

If the tamriel travellers edition team(?) can show that they can competently work to your standard would you be willing to extend permission to their continued use of the heightmap? The opening post on this thread promised an initial preview release around the 'top of the month' which i assume means toward the end of april. If the preview release falls flat or fails to materialise then you have done all you can by giving them the chance.
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Beat freak
 
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Post » Sun May 05, 2013 7:54 pm

Why don't y'all make up, merge the fork back into mainstream and continue the work on the province?
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Ilona Neumann
 
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Post » Mon May 06, 2013 2:06 am


Why do they need permission from you? Did you do the heightmap?
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Alexx Peace
 
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Post » Mon May 06, 2013 12:19 am

[S]ortis [G]olathyn

I kind of assumed so.
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Shiarra Curtis
 
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Post » Sun May 05, 2013 8:57 pm

Ah, I get it now. I was serious in the question.

I don't have a dog in the fight, but it seems to me that giving access to more people would actually increase the likelyhood that something of quality would eventually be produced.

On the other hand, getting SG mad is probably not going to be good for anybody wanting to work on future province mods.

Please work this out.
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Avril Churchill
 
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Post » Sun May 05, 2013 11:22 pm


I second this, but under the circumstances, will understand if SG does not want to agree to it. I did not realize there was a pre-existing course of dealing with regard to these bump maps, or that whoever passed them on to Skooma Steve from the 427 project did so in violation of a prior agreement. That being said, it would be sad to see such a promising project get crippled :/
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Nana Samboy
 
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Post » Sun May 05, 2013 7:09 pm

I'm not going to say much in my defense. My reasoning was similar to that of some people who have voiced their opinion above: That sharing the heightmap would increase the chance of a Highrock - Project to get successfully carried out. This was mixed with the feeling of excessive demand in which the prospective work of other people seemed like a good way to save the undertaking altogether. It was rather selfish and silly at that moment but it happened. (at that moment I was not aware of the fact that Sortis Golathyn didn't want the heightmap to get shared)

In the first place I should not have resumed responsibility for the abondoned Highrock427-Project upon Sortis Golathyns announcement of quitting his work on the project. I did so because I believed at that moment that any involved resources would go lost if nobody jumps into the gap and because I had a certain interest in working on the project. I should have talked about that concern with Sortis Golathyns instead of offering an unfirm solution.

I moreover allowed Skooma_Steeve to use the heightmap because he had already been part of the Highrock427-project before and according to his words he had been trying to ask Sortis Golathyn for permission, but had not been able to get in touch with him. The only further person in possession of this heightmap is Wollibeebee because he had already had another version of the highrock heightmap by Sortis Golathyn but wanted to work off the same version as me and Skooma_Steeve.

All of the copies of the landmass in my possession have been deleted by now (except for the ones on my home pc which will be deleted later tonight) and naturally I'm not going to give the heightmap to anybody in future anymore.


Furthermore I feel I have to irrevocably end my involvement with Highrock427.

I'm sorry for any trouble I have caused.
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Joey Avelar
 
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Post » Sun May 05, 2013 8:19 pm

Deleting those height maps makes me cringe with worry. I probably would have done the same thing in your situation, Muspila. I just hope that this can be resolved in a way that doesn't end with all the resources lost.
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Eibe Novy
 
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