High Rock: Tamriel Travelers Edition

Post » Sun May 05, 2013 11:30 pm


seconded
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Adam Kriner
 
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Post » Sun May 05, 2013 5:47 pm

Oh good lord people. You have the exact same people working on this project as were working on the other and the practical only difference is the name of the project changed? You must be kidding me. Someone tell me what the difference is between if steve guy here took over the project and continued using that forum compared to what hes doing now? Now I agree that wishes should be kept, but from what I am getting, all this basically stems from a name change and non-use of a forum. Essentially, the maps would be linked soley to that project's name and forum and changing it is prohibited even though you basically have the same stuff being used and a guy that was modding for the original project is now in charge and decided to go with a different name? Can someone tell me what the big deal is?!

Anyway:
http://i.imgur.com/dd1siu2.jpg
The geometry of that flower. It needs to be fixed, or the UV map fixed so that the petals arnt being cut off.



As for UV mapping in general, basically its laying out a 3d surface on a 2d plane. Its simpler than it might seem, but it can be tedious. Its basically a matter of going into nifskope or blender and shrinking the size of the mapping layout.
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Marquis T
 
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Post » Mon May 06, 2013 12:26 am

Me too. I want to see High Rock in the Morrowind engine and I'm sure a lot of other people would also.
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Trevor Bostwick
 
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Post » Mon May 06, 2013 3:44 am

A good reason for the height-maps to not be handed out is the that the end results can vary greatly. At the moment TR, P:C and SHOTN are all worked on by like-mined people with clear goals: no game-play changes, no inconsistencies (such as animated NPC's in this project), no common resourcess - as much as possible (such as the Victorian set in this project, which me SG and Muspila all agreed originally not to use as it didn't fit our artistic desire.) and to not have anything that affects vanilla content.

Think Silgrad tower with it's Gnaar Mok exterminating BB-armored beginning, in comparison to TR.

Also, 427 isn't abandoned. It's just that SGmonkey had to leave. I still plant to make Northpoint, Camlorn and Sharnhelm, I've even made my own claim map for it: https://dl.dropboxusercontent.com/u/23627856/Highrock/wl_hr_exteriorclaimmap%20copy2.jpg

Which is the reason why this mod doesn't have permission to use the heightmap, 427 has a team (including Steve) that's still interested, and it would be easier if Skooma had just contacted SG and the rest of the team about continuing the project rather than beginning his own and claiming to pick up the gauntlet many of us hadn't properly dropped.
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jeremey wisor
 
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Post » Mon May 06, 2013 5:57 am

high rock ? good idea. but try to make a smaller project, such as make one city and the willdness suround it. and detailed it , make quest there, it may take years.
huge project usually mean dead project. make the scope smaller , and you may get your goal better and sooner.
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carly mcdonough
 
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Post » Sun May 05, 2013 8:27 pm

So, how far along is this project? Will it go anywhere? I have never played Daggerfall, but I've wanted to see High Rock ever since I fully appreciated how beautiful the Reach was in Skyrim.
Is this project going to merge with 427, or did recent events kill both?
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Georgine Lee
 
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Post » Sun May 05, 2013 11:24 pm


Cool! I am also an aspiring writer, and wrote out the basic beginning of a fantasy novel I want to write. Any pointers? Also, I should point out that I write in a way where I don't plan the eventually outcome, only the setting and start. I write as I go, to put it simply.
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KiiSsez jdgaf Benzler
 
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Post » Mon May 06, 2013 3:31 am

Stop being so melodramatic Muspila. No one is angry with anyone. You of all people should know how much I want the High Rock mod to succeed.

In our previous discussions about the (meaty) fate of the project I said it would be fine to lie dormant for as long as it took to gain interest. You pretty much said you would hold onto it for a while until you were free from other projects. I didn’t expect you to just hand it over to the first person that asked for it. When did I ever say that was fine or a good idea? If people were interested in continuing it they could have. I was more than happy for everyone to continue their discussions and work towards completing the mod, and still am.

I was even in the process of setting up a more permanent home for the project so that people would be able to access it easier.
The big deal is that he doesn’t have permission too. It’s not a matter that’s really up for debate.

I don't want to fall out with Skooma_Steve by any means but I haven’t received a single message anywhere about picking up the project. If i had however i would have gladly told him that the project isn’t dead and that he could continue to work on it and try and garner interest in it as much as he could. I know how interested he was when he first joined up.

All I got was a PM from Hawkeye on the SHOTN forums asking me for the height map. To which i politely said, no, not right now. To which he/she basically replied "I already have it, bye!"
...
Exactly this.
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CYCO JO-NATE
 
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Post » Mon May 06, 2013 12:04 am

This got out of hand. Good god.

Listen, I tried *multiple times* to contact you, Mr. SGMonkey, for sometime before I had even made plans to start this project. All indications were, from your final post on the HR427 forums, that the project was finished. Never did I claim that this project was even a continuation of HR 427, only that *I* was a former member of HR427 and I wished to take up the reigns and finish what I had started.

I've been trying to visit High Rock for close to half a decade, between TES 4 projects that fell through (TWMP High Rock Extended, for instance); I wanted to get something done and I wanted to contribute something to the community.

There was no indication *anywhere*, on the HR427 forums of this project continuing. I asked around in the TR chat, the P:C chat, the ShotN chat, etc. All indications were that there were no current High Rock projects in the works.

If I have to make my *own* heightmap to continue this project, I will. I'm overly dedicated to doing what I say that I will do. Though, honestly, wouldn't it make much more sense for us to work together? I certainly think that it would.

Hopefully, this will just serve as the beginning of something much better, instead of the end of a project that's already in swing for the purposes of resource contention and wounded pride. As a Mr. Wolli once said, quite astutely: "Can't we all just get along?"


SG, please message me and let me know what you're feeling, or how you'd like to approach this from now on. I had never intended to step on any toes. I just *really* *freaking* *love* this project and I want to see it through to the end. Moreover, I know personally that you're a fantastic cot-danged modder, and being back in the fold with you and some other extremely talented modders would just be the bee's knee's.

_________________________

**IN OTHER NEWS**!

I've been upstate for a funeral so I haven't had much time to work on the project since the middle of last week. I'll be heading back down to my one-bedroom coffin in Brooklyn tonight, so expect more screen-shots of the completed and polished lanscapes of the March of Glenpoint and the Barony of Tulune. Huzzah!
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michael flanigan
 
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Post » Sun May 05, 2013 5:33 pm

Thank you for getting in touch Skooma_Steve. PM sent.
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Ysabelle
 
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Post » Mon May 06, 2013 6:36 am

So, production discontinued?
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Penny Courture
 
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Post » Mon May 06, 2013 3:36 am

Far from it.

Trust me, the last thing I wanted was to stop Skooma_Steve. We are currently discussing setting up a better basis for the project to continue.
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Lucky Girl
 
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Post » Mon May 06, 2013 1:05 am

I'm glad to hear that. The screens look very promising, especially considering the early stage of the mod
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FirDaus LOVe farhana
 
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Post » Sun May 05, 2013 11:08 pm


I'd rather see the whole province.
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Hilm Music
 
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Post » Mon May 06, 2013 1:37 am

And I'd rather see the whole of Tamriel
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Bereket Fekadu
 
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Post » Mon May 06, 2013 6:11 am

And akavir!
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Queen Bitch
 
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Post » Sun May 05, 2013 10:32 pm

So much lore to be written...
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Marine Arrègle
 
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Post » Sun May 05, 2013 7:56 pm


We're getting there. Between SHotN, TR, Province: Cyrodiil, the upcoming Project: Outreach and now this.. well, We're only missing Black Marsh, Valenwood, Summerset Isle, and Hammerfell.
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Emma-Jane Merrin
 
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Post » Mon May 06, 2013 7:23 am

ZackG is doing the Black Marsh. SWG is doing a bit of Hammerfell.
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Myles
 
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Post » Sun May 05, 2013 4:31 pm

Wasn't there some mod that did a very small chunk of Valenwood? Not nearly the scale of one of the primary province projects, but it's better than nothing.

Also, I though there was a Black Marsh project in the works...the guy working on it just got set back a bit because his laptop got stolen.

I've always been surprised that no one has attempted Summerset Isle, just because it's much smaller than any of the other provinces (except Orsinium perhaps)
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Jordan Fletcher
 
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Post » Sun May 05, 2013 11:24 pm

Summerset Isles may be best saved. It really needs P:C and maybe Valenwood at least partly done to provide a reference for location. Also, there have been reports of floating point errors that far from the origin, and Summerset will be hit the worst by that, at least until OpenMW is near completion.
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Yvonne
 
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Post » Sun May 05, 2013 11:23 pm

That's great! I've wanted to see High Rock ever since I've seen how beautiful the Reach was in Skyrim.
Though there is a good chance of TESVI being in High Rock.
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.X chantelle .x Smith
 
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Post » Sun May 05, 2013 8:39 pm

High Rock has been in the works longer than Elsweyr. Also, there are people interested in starting work on Hammerfell. Just waiting for a reply....
Not only the floating point issues but the map in the vanilla game doesn't work outside of what was added with MCP.
I can tell you that both of these issues are already fixed in OpenMW.

I made a copy of Balmora and placed it in the most South Western corner of Summerset Isle as a test. Gameplay still functions correctly, but animated objects are twitchy and apparently it can cause problems with pathing.
Anyway if you try the moved Balmora in OpenMW it still works a treat.

You can find the file here if youre interested in looking for yourself
http://morrowind.nexusmods.com/mods/42081
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darnell waddington
 
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Post » Mon May 06, 2013 7:51 am

Are there any flora/fauna unique to high rock that we can expect to see? or is it the traditional fantasy setting fare as in Oblivion? I don't know much about High Rock lore, so I'm curious
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Bad News Rogers
 
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Post » Mon May 06, 2013 3:28 am

Thank goodness this was all resolved before I found this topic. If I was here for the duration the possibility of a High Rock province mod dying out would have given me a heart attack.


I'm sure Daggerfall will be used as a reference here: http://www.uesp.net/wiki/Daggerfall:Bestiary
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roxanna matoorah
 
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