HIGH ROCK: TAMRIEL TRAVELERS EDITION [WIP]
(Formally: High Rock 427)
MISSION STATEMENT:
If you're anything like me, you really, really like lore-appropriate new world additions, especially things that seem to add to the ever-layered complexity and immersion to the Elder Scrolls universe. Now, I've always been partial to Bretons, but I haven't had a good wall to climb or a fat, plutocratic robber baron to finesse since the golden days of TES:2. It broke my heart when HR:427 disbanded before we had the opportunity to start any serious work, however, never despair. While I am aware that this project will never, and is never intended to match the scope or complexity of a fully fleshed, fully developed provincial mod such as Tamriel Rebuilt, Skyrim: Home of the Nords, or Province: Cyrodiil, I do intend on bringing you all the following, before hanging up my hat.
- FULLY FINISHED LANDSCAPE/CITY EXTERIORS FOR THE GREATER BETONY AREA, including the cities of Daggerfall, Camlorn, Glenpoint, Anticlear, Isle of Balfiera, Isle of Betony, Tulune, Kings Guard, Alcaire, and Illessan, as well as a fully textured and landscaped Iliac Bay, Delesse Isles & Illessan Hills regions.
- MASSIVE Exterior Skeleton of the capital city of Daggerfallcrafted with the explicit intention of maximizing the effect of MGE's distant land generation. Perched on Temple Hill, it almost seems as if the city goes on for miles in every direction.
- NPCS! No empty cities, you'll meet destitute Khajiit laundry laborers, con-men, thieves, knights, bankers, barons, lords- a whole manor of medieval and elder scrolls influences characters, including returning characters from TES:2, many of whom utilizing animations from Animated Morrowind.
- Some interiors! The size of a few of these cities, combined with the fact that I'm *the only person working on this project*, makes churning out 500+ interiors for the city of Daggerfall a bit Arduous, but interiors will be placed intelligently, spaced out, and by order of importance.
- CoM and NoM patches.
- Quests. (Always.)
I'm not going to let this fall by the wayside and I'll never do that thing that some modders do, where they work super hard and create something wonderful and never release it to the public because 'it's not ready.' I'll start throwing out some releases *right away* at the top of the month, just to get some feedback- and, most importantly, if I get hit by a bus, you folks will have all you need to pick up the torch and keep High Rock 427 alive.
Here are some screen-shots to wet your pallets, let me know what you guys think.
Thanks!
(Keep in mind, these are shot in the CS.)
[img][src="http://i50.tinypic.com/svrokl.png"]http://i50.tinypic.com/svrokl.png[/url][/img] Glenpoint
[img][src="http://i49.tinypic.com/m801nc.png"]http://i49.tinypic.com/m801nc.png[/url][/img]
[img][src="http://oi50.tinypic.com/2ynpgxs.jpg"]http://oi50.tinypic.com/2ynpgxs.jpg[/url][/img] Betony
[img][src="http://oi50.tinypic.com/1zdeur.jpg"]http://oi50.tinypic.com/1zdeur.jpg[/url][/img] TULUNE!
http://oi46.tinypic.com/1j865x.jpg Daggerfall, Cobbleside [Neighborhood]
http://oi47.tinypic.com/2ic9nph.jpg FROM GLENPOINT, WITH LOVE.