High Rock - What is it like?

Post » Thu May 03, 2012 4:37 am

I have looked through clips of Daggerfall.

From what I can see, High Rock is the forest province of Tamriel consisting of mostly dense forest with areas cleared for farming. Look in the background of the Daggerfall game and much of the background scenery in the distance shows forest. The cleared areas of travel or around the towns still has many tress dotted around. Many looking like large oaks

Not like the provinces of Valenwood & Elsweyr which I understand to be more like in the hot tropical rain forests of south east Asia & India, but rather the Sherwood Forest type of woodland forests that used to cover the majority of England.

Am I correct?

http://members.chello.at/theodor.lauppert/games/tes/daggerfall1.png
http://download.net.pl/img/d74e7dd5aa64c37821d3ee08f9bdec56.jpg.jpg
http://daggerxl.files.wordpress.com/2010/03/ryuranx_sod_4.png

I can see that part of the map of Tamriel High Rock also has some snowy patches in the north which I'm guessing it is also home to some high mountain ranges which I can assume would also explain the name of the province being "High Rock"

http://images.uesp.net/thumb/b/b1/DF-Map-Iliac_Bay.jpg/400px-DF-Map-Iliac_Bay.jpg

Anyone?
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Chloe Mayo
 
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Post » Wed May 02, 2012 4:49 pm

I think you are mostly right, but I think there are quite a lot of mountainous regions in the province also. Daggerfall was rather limited in it's ability to portray elevation changes, so using it as defining the region leaves a lot of questions. The way the older in games maps are drawn there appears to be a lot of mountain looking area.

that is not to say the mountains arent covered in forest either, at least a good bit of it. I always pictured it as a combination of rocky mountain range and appalachien mountain range. Some areas of steep high rock, some snowy peaks, some of them with a good amount of woodland, but then also in areas tall, but more gentle, rolling style mountains with a lot of wood cover. Towns wood be around the more temperate lower elevations where the land was flatter for farming, with some settlements higher up for various reasons, like mines and the like.

England is a fair real world comparison, a lot of dialogue in daggerfall has that ye olde feel to it, and the weoponry and armor and whatnot has a definate middle ages europe art look to it. It stands to reason then that european landscape would have an influence on the world design also.

Thats all IMO of course.
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djimi
 
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Post » Wed May 02, 2012 4:29 pm

I always thought of High Rock as being the most 'Middle-Ages Europe' province, with a sort of mix between French and English culture, and terrain similar to Northern England or Scotland.
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TASTY TRACY
 
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Post » Wed May 02, 2012 2:06 pm

If you smashed all the British Isles into France, you get High Rock.
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gary lee
 
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Post » Thu May 03, 2012 1:08 am

I seem to recall some old adage from high rock along the lines of "any man can claim a hill and call himself king"
-implying to me the terrain is very hilly (not mountainous, that's very different than hilly.).
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krystal sowten
 
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Post » Thu May 03, 2012 2:17 am

It will certainly be interesting to see what Bethesda does with High Rock (if they ever return to it) to keep it from resembling a repeat of Cyrodiil. The province is so densely-populated that the buildings (as seen in Daggerfall) would probably be more urban and high medieval in nature, rather than posh English cottages. A mix of French, German and Flemish architecture might be interesting.
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Eliza Potter
 
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Post » Wed May 02, 2012 3:09 pm

It's Jacobian tragedy in Appalachia. High Rock points to Zero Stone; where mankind threw down her slaver gods, the dreugh kings, and established Convention.
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lucile
 
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Post » Wed May 02, 2012 4:22 pm

I also guess that 'true' High Rock is not like the landscape presented in the game Daggerfall at all, mostly due to technical limitations at that time. Since we have pretty much covered geological matters, what about the people? Poverty? Anything that considerably changed during the last 200 years?
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Gaelle Courant
 
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Post » Wed May 02, 2012 4:20 pm

Some kings don't allow the poor. Others facilitate the needy, with kindness and soup kitchens.
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stevie trent
 
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Post » Wed May 02, 2012 3:36 pm

It's like living in a magical place where you can find hill billy bretons. (The reach, it atleast used to be part of High Rock) In a world full of petty politics, a place where each of the tiny so called "Kingdoms" Have a pissing contest becasue they don't know how to unite over a bigger threat. But you want to know what it's actually looks like? Well it is pretty similar to Cyrodil in Oblivion, Except probably more mountany.
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Mrs Pooh
 
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Post » Thu May 03, 2012 1:38 am

I don't think that's really forest in the background. It's just not treeless step or open grassland. There's always just enough trees to break the horizon line.
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Aliish Sheldonn
 
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Post » Wed May 02, 2012 2:09 pm

We have pocket guides for these things. ;)

Past that, I think the points you have made in the OP are good ones. Another thing to grasp is High Rock is actually terribly varied - large areas of heavy forest, becoming steep mountains (many of them also forested), becoming craggy Moorland, becoming the wide, flat flood planes of the Bjoulsae basin. Culturally, a curious mix of medieval Frankish and German, with the added twist of a powerful upper-middle class of mages. An important aspect of High Rock is how varied it is. Although the nobility across the area have probably have much in common, expect vastly different peasantry between say, Camlorn or Evermore.
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Julia Schwalbe
 
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Post » Wed May 02, 2012 3:09 pm

I expect it to be very British and French, I wouldn't expect to see knights wearing glamorous armor sets as Bretons don't get any racial attribute bonuses connected to melee weapons, armors or smithing. I'd find it hard to believe this would be a major factor to their homeland life.

Bretons are the least of the human races likely to produce good armor sets but are best with magic.

Mages towers is a must
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kelly thomson
 
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Post » Thu May 03, 2012 3:10 am

Somehow, the Swordcoast of Dungeons & Dragons comes to mind. Especially the cities of Baldur's Gate, Candlekeep and probably Deepwater...
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kirsty williams
 
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Post » Wed May 02, 2012 7:21 pm

I cringe when people say "High rock is basically a mix of French and English" the way I see it, High rock is more a mix of all European cultures squeezed into small area. I think the Illiac bay is actually more mediterranean in Flora and Fauna, with wild cats and wild hogs replacing wolves, (Don't forget, a quick hop across the pond and you get deserts) The Ayleid ruins add a small sort of Greek flavour to places like Mages Towers and Temples.

The North East on the other hand is more like Skyrim, or Scotland I guess, There are Elks, not like the Skyrim deer, more like the Irish Elk of the Ice age and Large varieties of Wild Boar. The North East and the north coast is mostly where the forests are concentrated. some of the border towns show influence from other cultures who invaded, Jehenna and Farrun show a slight Nordic mix, Evermore is like a smaller, more mountainous version of Wayrest.

The wild North is very different from the cosmopolitan South. The Bretons of the North resemble the Ancient Gauls with their hill forts and their round houses, their murals, Plaid designed clothing and swirling patterns. They have a lot more respect for magic users as well, revering their Shamans the way the Ashlanders of Morrowind revere their Wild Women. The cosmopolitan Illiac bay cities more resemble medieval Italian or German cities, with vast mages guilds in each of the major ones.

The Hrothgardian mountains resemble the Eastern Steppes, with wild horses and large rodent life, (Some kind of creature resembling Marmots)

If anyone has played Rome Total War, the default Celtic/Germanic/Barbarian cities are what spring to mind when describing the northern cities, while Assassins Creed is what comes to mind when describing the Illiac bay cities.

Obviously this comes all from my own head, I just think if someone were to make a mod or a game set in High Rock, my version will offer the most variety and would be the most interesting.
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Crystal Clarke
 
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Post » Thu May 03, 2012 4:05 am

If you smashed all the British Isles into France, you get High Rock.
This. Twice.
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Kate Murrell
 
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Post » Wed May 02, 2012 8:36 pm

I cringe when people say "High rock is basically a mix of French and English" the way I see it, High rock is more a mix of all European cultures squeezed into small area. I think the Illiac bay is actually more mediterranean in Flora and Fauna.......

So what about Cyrodiil? Isn't that supposed the equivalent of our Mediterranean Europe ranging into a more central Europe (Bavarian / Swiss / Austrian) looking Colovian lands to the North?
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Darlene DIllow
 
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Post » Wed May 02, 2012 1:35 pm

So what about Cyrodiil? Isn't that supposed the equivalent of our Mediterranean Europe ranging into a more central Europe (Bavarian / Swiss / Austrian) looking Colovian lands to the North?

Well, recall that Cyrodiil was originally supposed to be the geographical equivalent of the Aztec Empire with dense jungles and floating cities and pyramids. After Talos did his thing, we basically have two Mediterranean Europes, one in Cyrodiil and one in High Rock.
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T. tacks Rims
 
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Post » Thu May 03, 2012 4:03 am

Well, recall that Cyrodiil was originally supposed to be the geographical equivalent of the Aztec Empire with dense jungles and floating cities and pyramids. After Talos did his thing, we basically have two Mediterranean Europes, one in Cyrodiil and one in High Rock.

I think Bethesda were still finding their feet with the jungle theme and when the games became massively popular they quickly sorted all the provinces out.

I think the native American influences now sit with the Argonians & Black Marsh. Cyrodiil has Roman & Greek clothing, architecture, people names. That and like I said that ranging into a more Bavarian / Swiss/ Austrian feel in the Colovian lands. Bretons have had Welsh, English, Scots & French names. Imperials are also good with heavy armor unlike the Bretons so I don't see High Rock as a nation of smiths but a lore based on wizards. I'm expecting castles like that of Britain and France alongside plenty of woodland and forest. Maybe a few Robin Hood style characters along the way.

We have seen definite Japanese influences on the Akaviri but there is also a chance to see cultures like the Mayans, Incas & Aztecs of Americas having an an influence on some of the regions of Akivir seeing that it is like the new world and a continent separated by ocean. That we'll have to wait patiently to see.
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Kate Murrell
 
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Post » Thu May 03, 2012 3:19 am

I expect it to be very British and French, I wouldn't expect to see knights wearing glamorous armor sets as Bretons don't get any racial attribute bonuses connected to melee weapons, armors or smithing. I'd find it hard to believe this would be a major factor to their homeland life.

Bretons are the least of the human races likely to produce good armor sets but are best with magic.

Mages towers is a must

You are away off the mark here, actually. Again, I should point you to the Pocket Guides, in particular http://www.imperial-library.info/content/pocket-guide-empire-first-edition-high-rock. The uniting idea behind High Rock is feudalism X 100. Preposterous knightly orders, endless questing and adventuring, layers upon layers of chivalric obligations and oaths. An ecstasy of Arthurian fantasy. On top of that, we have this ancient mage-class, that is highly important to Brettic society. Somewhere between the medieval artisan class and the clergy, these guys are omnipresent, collected into numerous guilds and societies - the greatest of which being the Imperial Mage's Guild. Essentially though, the Bretons are a race of proud, haughty knights in gleaming armour, puffing out their chests as they march about in horses draqed with the most gaudy heraldic designs one could imagine.


I cringe when people say "High rock is basically a mix of French and English" the way I see it, High rock is more a mix of all European cultures squeezed into small area. I think the Illiac bay is actually more mediterranean in Flora and Fauna, with wild cats and wild hogs replacing wolves, (Don't forget, a quick hop across the pond and you get deserts) The Ayleid ruins add a small sort of Greek flavour to places like Mages Towers and Temples.

The North East on the other hand is more like Skyrim, or Scotland I guess, There are Elks, not like the Skyrim deer, more like the Irish Elk of the Ice age and Large varieties of Wild Boar. The North East and the north coast is mostly where the forests are concentrated. some of the border towns show influence from other cultures who invaded, Jehenna and Farrun show a slight Nordic mix, Evermore is like a smaller, more mountainous version of Wayrest.

The wild North is very different from the cosmopolitan South. The Bretons of the North resemble the Ancient Gauls with their hill forts and their round houses, their murals, Plaid designed clothing and swirling patterns. They have a lot more respect for magic users as well, revering their Shamans the way the Ashlanders of Morrowind revere their Wild Women. The cosmopolitan Illiac bay cities more resemble medieval Italian or German cities, with vast mages guilds in each of the major ones.

The Hrothgardian mountains resemble the Eastern Steppes, with wild horses and large rodent life, (Some kind of creature resembling Marmots)

If anyone has played Rome Total War, the default Celtic/Germanic/Barbarian cities are what spring to mind when describing the northern cities, while Assassins Creed is what comes to mind when describing the Illiac bay cities.

Obviously this comes all from my own head, I just think if someone were to make a mod or a game set in High Rock, my version will offer the most variety and would be the most interesting.

I think you've got most of this right here, but are a little off in your original assessment. Frankish culture does seem to be the model for Daggerfall, Camlorn and much of the Iliac. One thing good to keep in mind, is although the climate and the peasantry is likely to vary wildly as you say it does, the nobility will generally be intermarried, and share a High Rockian culture. The King of Daggerfall and, for example, the Queen of Evermore would generally have more in common with eachother than they would with even their own middle class, or the different ethnic groups that may reside in the eastern kingdoms.

As someone who has had to struggle with the mercilessly small amount of lore on Evermore in particular, I can vouch that (depending on where the map puts it), a large amount of its populace would be Bjoulsae, and likely not even speak the same language as the city-dwelling folk. The best way to understand High Rock, I think, is as many contradictions rolled into one as possible.

One last thing, whatever you do don't confuse North East High Rock with North West ;). Don't forget that the majority of The Reach is within the borders of Highrock, so that is were you would imagine most of the Druidy Gaulish stuff goes on.
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Connor Wing
 
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Post » Wed May 02, 2012 6:58 pm

Screens I've seen from Daggerfall give it a very northwestern Europe feel, plus a mixture of the Pacific Northwest (this could also explain Hammerfell's change in climate. Plus, Hammerfell's coast is mostly made of forests, a la North Africa). It does make sense to be more Mediterranean, but it feels very much like a mix of France, England, Washington State and British Columbia. Then we have the mountains, which are pretty much the Alps/Rocky Mountains. I've always thought of northwestern High Rock to be a lot like the Scottish Highlands, which would then not be a far stretch from High Rock's "Western Reach" (which is really in the Northeast of High Rock), which would probably be very similar to the Reach as seen in Skyrim. These are the four main environments and landscapes I've always imagined High Rock to have, especially since their culture and names seem heavily influenced by the Bretagne region of France, that juts out on a peninsula just like High Rock.
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stevie trent
 
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Post » Thu May 03, 2012 4:45 am

plus a mixture of the Pacific Northwest

I couldn't say that I sensed this. If anything, I've always considered the Nibenean Valley and/or Valenwood to have more in common with Pacific Northwest. Large, wet, temperate rain forests so flush with resources that its indigenous inhabitants could have maintained a sedentary hunting-gathering lifestyle. Though I've never played Daggerfall significantly, so...
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Anna Watts
 
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Post » Wed May 02, 2012 1:03 pm

If you squint hard enough you can find this in the rubble of the Temple:

    The Warped West: Hia??oche



    [The temple of the sun known as Hia??oche, “High Rock” in the officials, is described by scholars as a layered menagerie of lands for which each era's king stands before its Convention to plead the case for their season. The Castellans have limited attendance to presiding officials and delegates due to fears of invasion by forces of which they refuse to speak. Although the IGS was initially denied entrance, when it was noted by our Chrysalannalists that “All and specific Tz2 dictates grant dawn-access-priority” chroniclers were given short and highly monitored audience…]

    Court Stenographers Notes, As Edited For IGS Consumption -

    Phynaster, Saint-Lord of Gauvadon, Castellan of Balfiera | 3E 417
    "Adamantine labors ceaselessly to reconcile the warring periods of Hia??oche, a task which, as you may imagine, is far from straightforward. Nonetheless, we remain hopeful that by Frostfall our national narrative will be able to accommodate the Warp with only minimal inconsistencies. The mantella and its golem remain locked in our vaults until the delegation has settled. The damage to be wrought by the agent of the Uriel VII must be mended if our nation is ever to progress. {Editor's Note: Though we have been unable to confirm the Numidium's presence on Balfiera, we are assured the chrysalis of Adamantine's vaults are sufficient for counteracting the golem's own effects.}

    For the sake of order let us bypass long spent debates such as the schism of Breton into man and mer. The issue is so multi-faceted and dear to the people's heart that Balfiera has long since resigned itself to negotiating a minimally offensive compromise, rather than striving for an entirely satisfactory solution. Our current efforts are primarily focused on the Jehanni, who have recently been granted two ports in Farrun-to-be in order to compensate their loss of pewter smithing and the highly lucrative trade with Haafingar. With such obstacles out of the way, we will soon transition into the agreed-upon 3E340 objectives with minimal delay. As of yet, Hia??oche's configuration still contains four of the eight primary citadels: Normar, Wrothgar, the Ilessan Hills and the Bjoulsae. Thus, in order --

    Aredius, Archduke of Daggerfall, Father to Arslan II | 3E 267
    "Once green pasture, Ilessan is now cobblestone street spanning from the mountains of the Reach to the Glenumbra Moors. Rolling hills have been replaced by a cresting market canopy, beset with the citadels of merchant-kings which flower outwards into alleyways and rooftops extending to the horizon. Beneath the rooftops stand old taverns, teeming with ales from the Alik'r and Atmora, around which bards sing invocations to ashen khans. Beyond the market, the guilds, the ports of sea, sky, and time, stand the kings' courts, swelling with starving poets and drunken scholars, who, at intervals, dare to speak the blasphemy of truth.

    In the south the houses of http://www.majhost.com/gallery/Lutemoth/T0/sorcerocrats.jpg, http://www.majhost.com/gallery/ladynerevar/t0/highrock_08_20_2010.jpg and knightly sages brim with a mist of fine-sugar smoked at hearthside while developing newfound rites and charms. Mages don the iridescent masks of Tivoli pearl-divers as women ambulate in the silks of Cyrodiil and diadems of the chitin-east.

    Each city begins before its neighbor has ended, overlapping until only the locals can tell whether they are in Betony, Wayrest, or the Eltheric. {Editor's Note: The IGS was told that pageants of wit and cunning determined the official borders, though we were unable to ascertain whether borders exist at all.} Only Dellesia remains truly independent, floating about the Eltheric as a remnant of the Dawn Schism. The effect of this is eternal expansion such that were it not for the canonization of Phynaster - requiring the saint to leave off his Empyreal projects in order to manage his pantheon - we would have no doubt taken Sentinal before the Interregnum. In our midst the traveler cannot help but feel at once a stranger in a hundred foreign lands while retaining the sublime congeniality of returning home; still dissenters attempt to instill fear of a nonexistent force they call the Direnni, claiming threat to the security of the Tower residing within our bounds. The wise only scoff, we will crush any emergent threat as we did the Usurper.

    We have expanded and progressed this nation beyond anything our forefathers could have fathomed. We have refined this Empire, swept away the dross of old wars and lesser magics. I only ask what logic stands in regressing Hia??oche to the barbarity of the past?"

    Enghenedl, Founder of the Cumberland Dynasty | 2E 827
    "Wrothgar, with its sister capitals of Wayrest, Anticlere, and Betony, is a mountainous kingdom stretching to the sky. A sanctum to the sun can be found in every town, wood, and hovel. Most notable among them are the Monocrystal Courts of Camlorn, the Prismatic Temple of Daggerfall, the Solar Furnaces of the Bjoulsae, the Fractal Sacellum of Evermor (which floats twelve inches above the ground in anticipation of each dawn), and the Holy Eyelens on the Magna-Ge made by unborn river-tribes beneath the bay. Even the Duomo of Northpoint, rebuilt by the Empire after its sack, contains stained-glass mosaics honoring the arrival of the stars.

    Each of these sites, and their unmentioned brethren, are surrounded by holidays: Amelior, on the 9th of Evening Star, which celebrates Magnus forging Hia??oche from the remains of solar atronachs after besting their monarch in a duel of hammers. The Day of Rain, traditionally celebrated on the 8th of Sun's Dusk, is set aside in the memory of Mnemoli, the Blue Spark [Sidebar: Mnemoli, the Emphemeral Bride]. Of the most revered is Mina'Aubei, which marks the end of the Interregnum through the decanonization of Phynaster, allowing him free reign in setting the lands aright - from his hand Hjalti went, summoned by the non-saint to uncoil the throne of Nibennium. A lasting effect of Phynaster’s recanonization was the emergence of the Direnni menace whom we fought until we no longer knew why, then the Orsimer came from atop the dunes and we remembered; for thirty years we remembered until the foulest period of history was cast into the mountains.

    We cast it away as we have all such vulgarities. This is Hia??oche in its truest, a mountianous temple reaching the sun. It cannot be denied by man or mer and with the mantella its majesty will envelop the skies."

    Ischyrion, Templar to Hans the Fox at Northpoint | 3E 452
    "Severe inaccessible canyons, vast grim wastes, alternating with the burnt ruins of Daggerfall, Betony, and Evermor - this is Normar, whose peoples range from the reachmen of the north from whom the mountain witchkings trace their roots to the druidic-nobles of Ykalon. Its settlements are all monastic, for in this waste the word 'oasis' is tantamount to prayer. The greatest of these are the aquifers of Way Rest, Also Clear, and, after the monsoons that come at the end of each era, Quench. Paradoxically, it is also a land of commerce. The accountant-kings of Camlorn specialize in the trade of mnemofex glyphs, body paints, and song-salts. The Bjoulsae “river” region – which more closely resembles a muddy stream than it does a river – instead exports people: its shamans, sages, and artisans are prized throughout the Empire.

    Each caravan reader who travels the slipstream roads of Normar is a child born into priesthood. His brow is brushed with wax and sealed with resin, a memory-stone shard placed between his eyes, and a hundred and twelve saints are invoked before his navel. Although the wastes are now at peace – due in no small part to having decided the victors of the war games scheduled to be held in the next century – they have not always been such. The redecanonization of Phynaster stands as a pylon beginning at the Siege of Adamantine, unending till the retaking of Balfiera in the late Mnemolic Era. [Sidebar: Siege of Adamantine] {Editor's Note: Older inhabitants of High Rock assure us that the year can be discerned by anolyzing the state of Phynaster's canonization, though this is still unconfirmed.}

    Through toil and pain we have learned from the mistakes of our predecessors, do not doom us to repeat their folly. Let us begin again, forging Hia??oche anew and reviving the spirit of this land."

    Etkuinkettu of Bjoulsae | 4E 108
    "On the surface the River and its tributaries are ruled by a council of ship captains in the Nedic tradition. Historically, this has been a quintet consisting of Phynaster, of the Spire 'This Way To Rest'; Yiffer, of the Spire 'As I Declare'; Magnus, of the Spire 'OK Watch'; and the Direnni siblings, of the Spire 'Balfiera'. The fifth member, Sheor of the Spire 'Carapace', has been dismissed for disorderly conduct.

    Yet beneath the water sway the kelp kingdoms of the Bjoulsae river-tribes, the true masters of the river and its environs. The tribesmen themselves are rarely seen by those on the surface, preferring to do their business with their dreugh neighbors or else sending their lamia servants to act in their stead. What few accounts surface describe them as a pallid yet august [Bretons] with prismatic brows and wispy hair, seemingly levitating rather than swimming through the waters. The origin of these tribes is unknown, some posit them as pearl-divers who simply refused to surface while others claim they are descendant from mnemolic spirits who fell into the sea during the dawn.

    When our forbears in Tiber's time came to chart the Bjoulsae (which were at the time a minor principality), they found that Phynaster had canonized himself again, leading to a series of skirmishes between the fleets of Hia??oche and those of the Direnni. {Editor's Note: The seafoam shamans of the river-tribes have historically proven to be the deciding factors in Iliac wars, destroying Betony incalculable times over in advancing their magics.} Later, when the menace begged asylum from atop the crests of Alcaire, the captains chose to drain the Bay and beach their navy rather than parlay. The stalemate has continued for thirty years, with many invitations to Alinor, the latest of which we have cautiously accepted. With the absence of Hans or his warmaiden Sahtiel, the knightly orders have been hesitant to support any single warlord, a pivotal move if we are to overcome the Direnni.

    The crux of history is at our feet. From here we may extend the borders of Hia??oche from beneath the seas to above the stars. Would this council settle for a kingdom of dirt, when the waters and sky bend before us even now?"

    Minor Delegates:

    Mrognak Gro-Hroldan, Leuitenant to Atulgrak | 1E 950
    "The land is ours by right, we found it. Grudlar and Hrel descended the mountain wastes from an assembly of dying giants at that red mountain, lost after those buggers they were fighting disappeared. For two-hundred fifty years they trekked back, fasting for lack of nourishment yet slaying every manner of beast and daedric fiend, till Orsinium was found, in which the Tower of Hia??oche faltered without our smiths to maintain its metalwork. They arrived, thundering for food and drink and accusing the other of having secretly bathed, in violation of an implicit code amongst vagrants. What else were they to do but attack when not even the cheapest ale was given."

    Cerecano, Direnni Arbitrator, Castellan of Balfiera | 4E 109
    "It is a pleasure to see that the delegates of High Rock have seen reason and come to treaty out our Tower. A fine assembly indeed, even Enghenedl, whose era I thought we'd purged with the Black Star. Whether or not any miraculous peace is achieved here today, the Councils of Crystal-Like-Law assure me that the mantella will be distributed in our favor. This siege will be its last."

    Mnemoli, the Emphemeral Bride

    In secret Mnemoli whispered the blue words of promise and the red words of love for the time-god, but his eyes were turned always to Nirn and he would have no other bride. The words went off on the breeze of possibility, and a stray thought, distilled the promise of love and froze it into the heavens. Such is the origin of the great nebula, the Veil of Nirn.

    But the light of Magnus knows no secrets. He saw into Mnemoli’s heart and became angry at her wasteful ignorance. Being long bored with the labor of creation, he decided to leave the lesser gods behind and marry; make children to rule a universe of light! Mnemoli had not the power to repel his lust; but seeing how their offspring would scorch the frail life from Nirn, so dear to her loved one, she seduced Magnus to chase after her far into the void. Long she kept one step ahead of his fiery breath, but finally she let him overtake her, only to escape again. Each time this happened, they left their progeny behind: and that is the origin of the distant stars, the Sun’s Children.

    Now Mnemoli can only be seen through the mists of her own mysteries as the Blue Spark, the harbinger of Untime; for not even the mighty Magnus dares approach the time-god during his madness. It is only then that Mnemoli may rest and lament over the torment of her lost love: and that is the origin of the raining stars, the Tears of Mnemoli.

    Siege of Adamantine
    ...From the deck of the Battlespire Vanguard [Hjalti] fought to Alinor, banishing its Isles through the crumbled shell of Direnni, revealing the shining skin beneath. From this sight the Bretons set out on pilgrimage to Hiau~Roche, a road encircling the Aurbis in whole, while Altmeri logicians fought back only to disappear in the chrysalis of prismic-light.

    In the battle's wake Phynaster appeared upon the deck, addressing the soon-to-reign Tiber:
    "Here are the folds of Adamantine – High Rock – a metallic cavern becoming more impressive the deeper it goes, alive with hanging growth and encircled by the shady embrace of aching temples and austere turrets, refusing to gratify until the heart has been steeled to observe it better.

    Yet have you forgotten what your fathers, the warriors and the wandering minstrels, meant by finding their way to this place? Its birthright does not come by way of force. When its inner fold is reached a caverned terrace is opened, rich in the bones of unborn men drawing deep into a sanctum too chilling for any but the indomitable to dare go forward. The whole land is this tower, truly sacred, both worthy of being inhabited by stars and known to be so.

    It is all fruitful; a fertile, fair home for you; and many an arduous hour had Magnus, many a feral fray with the earth atronachs, or bloody council with the karvinastic lords, before he could make it thus. And now you wish to eclipse Magnus, as you did Alduin, and Shezzar before? Lord Septim, [extracted]!”
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Jaki Birch
 
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Post » Wed May 02, 2012 5:46 pm

High Rock cafe just became my favorite of Hrothgaar's Holds. So's Revenant Moon the Castellans' star?

Or the Bone pool?
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Del Arte
 
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Post » Thu May 03, 2012 12:18 am

http://www.imperial-library.info/content/pocket-guide-empire-first-edition-high-rock




So it seems that High Rock has a nobility made mostly of Imperials. There are settlements made of Nords and the Bretons are greatly made up of mages & sorcerers within is built an ancient mage-class that is highly important to Breton society.




Frankish culture does seem to be the model for Daggerfall, Camlorn and much of the Iliac.

Franks were a people much like the Anglo-Saxons as in they were an warrior axe wielding Germanic people similar to the vikings of Scandinavia. The Gauls are the original people of France. Their culture was built more around magical folklore and tales of wizardry.

The story of King Arthur is set at the time when the Romans pulled out of Britain and the lands were left to the invading Germanic people from Northern Germany and Scandinavia. When Rome took over Britain they made many of the former Briton (Celtic) chieftains as Roman governors and the country remained very much the same but with the presence of Roman Legions to keep law and the provinces under their chieftains paid tax to Rome. Even the language and beliefs of the locals remained Brythonic (Celtic). As a result of this many Britons (Celts) at the time preferred Roman rule over the local warring tribes as it guaranteed safety and the land flourished. When Rome pulled out many wanted back the security and rich lifestyle of Roman rule.

Arthur is believed to be a baron or leader left from the former Roman rule who managed to put up the largest resistance against the Norse / Germanic invaders and he managed to hold much of south west England & Wales from them. Many local Brits spread heroic tales and propaganda to gain him support hence the appearing legends with his name. Some of the Arthur legend are believed to be adapted from older legends of the Celtic people (i.e. Holy Grail from Cauldron of Plenty). The wizard Merlin in the story is a Briton druid left from the old beliefs of the former Brythonic (Celtic) society.

The people in real life known as "Bretons" are a branch of Britons who crossed the English Channel from south west England and settled in western France (Brittany) at the time of this same Anglo-Saxon invasion of Britain. Bretons have their own language to this day which is of the same language as Cornish & Welsh.

I couldn't say that I sensed this. If anything, I've always considered the Nibenean Valley and/or Valenwood to have more in common with Pacific Northwest. Large, wet, temperate rain forests so flush with resources that its indigenous inhabitants could have maintained a sedentary hunting-gathering lifestyle.

I agree with the warm tropical rainforests but tend to think of Valenwood & Summerset Isles as more on the other side of the Pacific and being like south east Asia. Pyandonea, the tropical islands in the ocean off from Summerset Isles I imagine to be like the islands of Polynesia / Oceania out in the Pacific Ocean off from south east Asia.

Bosmer I imagine much like the tribesmen of Cambodia, Burma and Vietnam as both are short in height, both can be very deadly fighters (as in the Khmer Rouge & Viet Cong as quick examples), Both are remembered for cannibalism (The early European expeditions into south east Asia record local tribes as being cannibals), Both live in the jungles.....etc

Maormer I imagine to be like the Polynesian tribe of Oceania called the Maori.
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Jennifer May
 
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