Highest resolution/quality texture pack available?

Post » Wed Mar 30, 2011 4:30 am

I am looking for all of the highest resolution texture packs available. I currently am using QTP3, but am wondering if there are also item texture overhauls, and texture overhauls besides landscape texture?
Also, is there higher resolution texture or parallax maps than QTP3? I have 1.5GB of VRAM on my GTX 460M, so that is not a limitation.

Thanks in advance!
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Assumptah George
 
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Post » Wed Mar 30, 2011 9:11 am

Only 1.5GB, and you're asking for higher res packs. Ha, ha...

Seriously, look at TOTO's various texture replacers, LOD replacers, etc. Qarls is only the beginning.
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T. tacks Rims
 
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Post » Wed Mar 30, 2011 4:05 am

I am looking for all of the highest resolution texture packs available. I currently am using QTP3, but am wondering if there are also item texture overhauls, and texture overhauls besides landscape texture?
Also, is there higher resolution texture or parallax maps than QTP3? I have 1.5GB of VRAM on my GTX 460M, so that is not a limitation.

Thanks in advance!


I feel ya man... I have 3gb of VRAM to burn myself. I'm using Full QTP3, QTP 4096 LOD Normals, Improved Trees and Flora and some other small texture mods like Mythic Creatures and Animals and MEAT. Running 1920x1080 with 32x AA and 16x AF. I'm still only using about 1.2gb of VRAM. So what I did to use the remaining VRAM was crank up my "ishadow" setting WAY up to "8192" This pushed my VRAM usage to about 2.5gb. I'm using shadows on 5 actors. I'm awaiting AmpolX's latest texture pack....
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FABIAN RUIZ
 
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Post » Wed Mar 30, 2011 7:25 am

See http://www.gamesas.com/index.php?/topic/1167313-quarls-texture-pack-a-bit-confused/ for a discussion on QTP3 etc. It can chew up 1200 MB VRAM on its own...
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Victoria Vasileva
 
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Post » Wed Mar 30, 2011 12:24 pm

I feel ya man... I have 3gb of VRAM to burn myself. I'm using Full QTP3, QTP 4096 LOD Normals, Improved Trees and Flora and some other small texture mods like Mystic Creatures and Animals and MEAT. Running 1920x1080 with 32x AA and 16x AF. I'm still only using about 1.2gb of VRAM. So what I did to use the remaining VRAM was crank up my "ishadow" setting WAY up to "8192" This pushed my VRAM usage to about 2.5gb. I'm using shadows on 5 actors. I'm awaiting AmpolX's latest texture pack....


Can you play with the full feature set of RAEVWD with a stable framerate (say 60 fps)? If you can, what a system do you have?
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Karine laverre
 
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Post » Wed Mar 30, 2011 3:57 am

Can you play with the full feature set of RAEVWD with a stable framerate (say 60 fps)? If you can, what a system do you have?


No sir... 60 fps on RAEVWD? Hopefully after I get a new CPU.

I recently got http://www.amazon.com/Palit-Geforce-384-bit-Express-NE5X580010FB-1100F/dp/B004L2LB1K/ref=sr_1_1?ie=UTF8&s=electronics&qid=1300733849&sr=8-1.
And even though I'm sure they should tear Oblivion a new one... http://www.newegg.com/Product/Product.aspx?Item=N82E16819115054 is bottlenecking the video cards. I saw a small gain in FPS. Maybe 5 frames from my previous 2x 285GTX cards. But having the 2 GPUs allowed me to push eye candy effects much higher without any real FPS loss. 3072mb of VRAM is extremely tough to fill up.
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Amanda Furtado
 
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Post » Wed Mar 30, 2011 8:36 am

Well..
I've made a few texture mods :D

Most recently:http://www.tesnexus.com/downloads/file.php?id=36075
I've also made two mini retextures for the mandrake plant and skeleton key. They are... not very hi-res though (I made them when I didn't know that much about textures).
Although I've currently re-done them completely and will be releasing an update soon.

In addition, I'm very soon releasing a big texture mod for something... that hasn't been retextured to hi-res before. There are hundreds of textures and it's definitely not landscape or anything like that, yet you see these things quite often (hint hint :))
They will be the highest res textures available for the subject in mind.
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Fanny Rouyé
 
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Post » Wed Mar 30, 2011 11:17 am

Can you play with the full feature set of RAEVWD with a stable framerate (say 60 fps)? If you can, what a system do you have?


Stable, yes. 60 fps? Never going to happen with full RAEVWD. It wouldn't matter if you had the best of the best equipment available today, the game engine simply can't render that much info that fast. People are just going to have to accept this rather than continuing to fight against it. Besides, it's been said over and over again, Oblivion is not a shooter. It does not require ludicrously high frame rates to play smooth. I guarantee you that if you stop wasting time looking at your frame rates you won't even realize that you spend most of the game in the 20s and 30s and almost never sustain 60 in any given situation.
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Silvia Gil
 
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Post » Wed Mar 30, 2011 5:12 am

Only 1.5GB, and you're asking for higher res packs. Ha, ha...

Seriously, look at TOTO's various texture replacers, LOD replacers, etc. Qarls is only the beginning.


Indeed, QTP3 alone only has me at 800MB. Checked out TOTO, there's some good info/mods there for sure.

I feel ya man... I have 3gb of VRAM to burn myself. I'm using Full QTP3, QTP 4096 LOD Normals, Improved Trees and Flora and some other small texture mods like Mythic Creatures and Animals and MEAT. Running 1920x1080 with 32x AA and 16x AF. I'm still only using about 1.2gb of VRAM. So what I did to use the remaining VRAM was crank up my "ishadow" setting WAY up to "8192" This pushed my VRAM usage to about 2.5gb. I'm using shadows on 5 actors. I'm awaiting AmpolX's latest texture pack....


Picked up all of the above mods, and its looking great. Thanks for the tips!
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Fam Mughal
 
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Post » Wed Mar 30, 2011 8:35 am

I use QTP3 Redimized, and have installed just about every hi-res texture I could fine for trees/plants/etc as well as creatures and equipment, 4096x4096 landscape, etc., the only things I can think of uninstalling are the hi-res sky textures and hi-res tree billboard textures, and when I'm out in the wilderness, with travelers and various NPCs on the road spawning with countless items mods have added to leveled lists and creatures spawning from MMM and WAC, my VRAM usage can easily get to 1200mb sometimes, and occasionally I've seen it above 1200mb. Keep in my I have a 1gb card, so if you've got 1.5gb and want to push it, it's probably good to be pretty uncompromising like me. Just remember it's not just hi-res textures themselves, it's what might be spawning and the number of unique textures that come with it, so you don't necessarily need a purely cosmetic mod to increase VRAM usage. But I'd use regular QTP3 if I could get away with it, unfortunately I was having constant crashes before I switched to Redimized. I've contemplated reinstalling the sky textures and tree billboards though, I'm kind of crazy I think.
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Robert Bindley
 
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Post » Tue Mar 29, 2011 10:01 pm

Stable, yes. 60 fps? Never going to happen with full RAEVWD. It wouldn't matter if you had the best of the best equipment available today, the game engine simply can't render that much info that fast. People are just going to have to accept this rather than continuing to fight against it. Besides, it's been said over and over again, Oblivion is not a shooter. It does not require ludicrously high frame rates to play smooth. I guarantee you that if you stop wasting time looking at your frame rates you won't even realize that you spend most of the game in the 20s and 30s and almost never sustain 60 in any given situation.


A man should be allowed to dream. I was just wondering, if current or future high-end hardware could achieve that. 60 fps feels necessary? No. 60 fps feels wonderful? Yes!
I can actually play Oblivion with almost 60 fps (outside of battles), but RAEVWD cuts this number to half, even with only the basic features like wildnerness and forts and I don`t want to lower the draw distance of buildings, because I love to see the ascending Imperial City from far away. Don`t misunderstand me, I`m not blaming anyone. The Oblivion engine has a lot of drawbacks, one of them is a missing support for multi-core processors, but well, the engine was developed before 2006... Let`s hope the Skyrim engine will be well-optimized for the PC and future hardware developments.

@ the OP. You really, really should get yourself a brand new CPU and a water cooling system and overclock your CPU as much as possible. I think it is bottlenecking your high-end GPUs a lot, so they can`t show their full potential.
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Ashley Tamen
 
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Post » Wed Mar 30, 2011 8:22 am

60fps, from my experience, is a mindset that people get into; once the game goes over 30fps I can't make out any difference no matter how much higher it goes. That said, it still does feel pretty good to be seeing you're frame rates hitting sixty as you roam around the wilderness, so I suppose I'm just as much a svcker for it as anyone else.

The problem with REAVWD anyway is just as much water reflections as it is the extra far_nifs themselves, because it gives the engine so much more stuff to reflect. Which seems to hammer CPUs quite badly, and with only being able to make use of one core, not to mention if there's a bunch of NPCs around...
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evelina c
 
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Post » Tue Mar 29, 2011 11:34 pm

Heh "VRAM to burn" made me smile :) Why you need to use it all, doesn't the thing use VRAM to buffer stuff when it's not full (=better FPS)?

I've done rather complete "TOTO" for my Oblivion: http://devnull.sweetdanger.net/obliviontextureoverhaul.html

I'm using BT2048/QN2048 (4096 was "too sharp" for my likings for distance lands), RAEVWD and QTP3: Redimized (to go with loads of other stuff, like Better Cities, weather, tree+flora+grass textures, etc)... I've been happy with QTP Redimized so far. After reading this, I plan to test QTP 3 Full next, and this Vibrant many of you mentioned too.

I'm surprised some of you say that 60 fps is "a dream", as I get it with my ASUS g73jw gaming laptop (and I run RAEVWD and other stuff, see below). It has the GeForce GTX 460M with 1.5GB, 6GB DDR3, Quad Core i7 (1.73 MHz, 2.9MHz or such with onboard turbo) and 1920x1080 display.

Maybe it's the i7 CPU that makes it work "OK" for me?

On the wilderness, I get 45-60 pretty much all the time (I cap it at 60 with http://www.tesnexus.com/downloads/file.php?id=23208).

Uncapped it's as high as 90 at times, with 120+ peaks. (not the best on 60Hz laptop monitor, which is why I cap it)

In Imperial City (Better Cities in use), I go between 30 and 60, rarely it drops to 20 and that's mostly when there's lots of NPCs in the view.

The Oblivion engine has a lot of drawbacks, one of them is a missing support for multi-core processors, but well, the engine was developed before 2006...


Really? I've tweaked the Oblivion.ini quite a bit (using this as reference: http://www.tweakguides.com/Oblivion_8.html), e.g. what I believe to be "multi-core settings", cell buffers, preloadsizelimit, background loading, grass distance, etc.

I haven't tested all kinds of variables, but these work fine for me (most relevant changes):

uInterior Cell Buffer=12
uExterior Cell Buffer=144
iPreloadSizeLimit=209715200
iThreads=16
iOpenMPLevel=32

Could go even higher with preload, but that has worked so far, might test how high it goes (as there's room with my 6GB). Haven't logged core usage, so no idea how well the multi-core/threads really work, apart from good perf in the game.

p.s. interestingly generating DistantLOD with TES4 LOD dropped my wilderness FPS to 10-15 (from that 45-60+), which was odd. I wasted quite a bit of time on that, as I thought it was some of the mods that caused the fps to be that low
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katie TWAVA
 
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Post » Wed Mar 30, 2011 6:28 am

Negative Ghostrider, it's been proven beyond doubt that none of those settings do anything. The OBSE authors themselves have chimed in to say that while the game will read some of them from the ini, it never uses any of them and you're just spinning your wheels even trying. The information on that Tweak Guides site is out of date and 99.9% of it is worthless.

When you ran tes4lodgen and ended up in the 20s, that's what happens when you're using RAEVWD at full capacity and haven't reduced the uGridsDistantCount value. If you're hitting 90 outdoors in the wild, RAEVWD is most definitely NOT being used to its full extent. It's impossible to get rates that high with all of it active. It sounds like you deleted the contents of DistandLOD?
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Jhenna lee Lizama
 
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Post » Wed Mar 30, 2011 5:39 am

Negative Ghostrider, it's been proven beyond doubt that none of those settings do anything. The OBSE authors themselves have chimed in to say that while the game will read some of them from the ini, it never uses any of them and you're just spinning your wheels even trying. The information on that Tweak Guides site is out of date and 99.9% of it is worthless.

When you ran tes4lodgen and ended up in the 20s, that's what happens when you're using RAEVWD at full capacity and haven't reduced the uGridsDistantCount value. If you're hitting 90 outdoors in the wild, RAEVWD is most definitely NOT being used to its full extent. It's impossible to get rates that high with all of it active. It sounds like you deleted the contents of DistandLOD?


Aye, I wasn't using RAEVWD to the full extent (when getting 75+ fps), it was without DistantLOD then... but now I figured it out why the fps plummeted: my uGridDistantCount was set at 45 (and trees to 30), which was way over the top. Plus I removed the Better Cities VWD, which might've had something to do with it. I set uGridDistantCount to 18, tress to 12, regenerated DistantLOD and got fps back to 30-45+ (and everything still looks awesome with RAEVWD).

And thanks for clarifying, now I know not to spend time in the .ini anymore but playing the game instead :) Started playing with mods only two days ago as I finally got Oblivion for PC, so it's not all clear just yet :)
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Benjamin Holz
 
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