» Thu Apr 29, 2010 8:25 am
What I'm trying to do is make the bandits oblivious to the player. So I put their Aggression to 5. (this is all something wierd I'm doing for myself, its because I think it's dumb that the bandits are like, "Hey, there's a guy, let's kill him!"
I had already figured out how to make them not ask for gold. They don't ask for gold anymore. I got that result by removing the script, like you said.
However, the bandit still walks up to the player and initiates conversation, as in it forces the conversation menu. Though, all they says is a generic greeting, like "Hello."
I don't want the bandit to approach and start conversation. So I deleted the AI package "Ambush" and all the bandit is left with is a "Wander" package. So it doesn't make sense to me why the bandit is functioning like he is still following the Ambush package.
Okay, I told the bandit in-game to evaluate his package and he stopped walking toward me and picked wander. So... how do I make this happen automatically, because the dude doesn't have ambush in his package list, it's just he was already on it from the start so...yeah.
Also, if I put the line "evaluatepackage" into the bandits' script, which has the condition OnLoad, it doesn't do anything. Even if I stand a few hundred feet away and Wait for three hours, which should cause the bandit to re-evaluate his AI package, he doesn't...