Opinionated rather than factual. I'm certainly enjoying the games I'm playing now more than I was 10 years ago.
I'm certainly not. I still wistfully think back to a time when shooters didn't base their standards on COD or Halo games and when Final Fantasy and Resident Evil didn't svck.
And if that is what he meant, I'm not even sure how that's a bad thing in the slightest.
Because there is practically no visible class differentiation. In a team-based tactical shooter, which Brink is supposed to be, that's pretty bad.
When I play TF2 or the Battlefield games, I like to pick targets based on class, focusing on the medics/snipers rather than the Support or Assault classes. I could always pick my targets judging from either their appearance, the weapon they're holding, or both. In Brink, I can't do that since everyone can be anything, so that already loses a lot of tactical feel. I end up just guessing what my targets are...which sometimes ends up with a Molotov in my face or having the guy I just killed getting revived by his buddy since I chose the wrong person to kill before I had to reload. Not fun.
Additionally, as he said, since you could pick and choose your own weapon/appearence regardless of class, it severely hampers the functional variety between classes unless you start unlocking class abilities. But in a game that focuses on class-based teamplay, I don't get the reason behind having to unlock class abilities to make your classes more differential aside from the fact that it slows the gaming process down. That was a huge problem in the BC series since at first the only virtual difference between the classes was the weapon.
Again, if variety is Brink's focus, then why the hell isn't there much variety between classes until later on?