Hines on the Possibility of Console Modding in Skyrim

Post » Wed Oct 05, 2011 11:14 am

Maybe with the next generation of consoles, but I still think it's very unlikely. It would be nice though.
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Josh Lozier
 
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Post » Wed Oct 05, 2011 7:39 am

I can see it now. People DL the graphic overhauls and the RROD is unleashed in full force. 2005 technology + 2011 modified to mainstream graphic settings = bad news.
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Aman Bhattal
 
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Post » Wed Oct 05, 2011 1:55 pm

The problem is that the day user mods will be on consoles will never happen.

Microsoft and Sony will NEVER allow users to modify games on their consoles. Way to many problems with that, they can't even control the cheating they have on their consoles now. Added to the fact that the second some little kids sees objectable material law suites will start coming out of the wood work.

I don't see it happening, ever.


UT3 on the PS3 supports mods.
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Dawn Porter
 
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Post » Wed Oct 05, 2011 6:41 pm

Todd stated in one of his interveiws that its too dangerous to put mods in the consles dew to getting certain mods might screw up both the game and the virus which makes mods a no go zone for now. Todd hoped though that by the next game they would of figured out how to put the mods in a safer way but thats in the far off future.


I'm not an expert in mods for TES, but how do you PC folks filter out the bad or infected mods from the good ones? Surely, based on user feedback, they'd be able to tell which mods were legit. Also, this type of problem exists in the TES modding community, where people use mods to mask a virus? For shame!
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Jenna Fields
 
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Post » Wed Oct 05, 2011 5:32 pm

I'm not an expert in mods for TES, but how do you PC folks filter out the bad or infected mods from the good ones? Surely, based on user feedback, they'd be able to tell which mods were legit. Also, this type of problem exists in the TES modding community, where people use mods to mask a virus? For shame!


The site we use is safe. As any DL site, make sure it's reputable. Don't go to offsites, dragsites or personal pages for DLing any content no matter what.
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Ben sutton
 
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Post » Wed Oct 05, 2011 6:15 pm

It's humorous to me that so many people here are absolutely certain that consoles will never get mods... even though they already do and indie games and user generated content are becoming more and more huge. There are obstacles involved, yes, but they're not nearly as difficult to overcome as you all make it sound, and as microsoft and sony warm up to the idea more and more (and they're businesses, so as the trend of user generated content becomes more and more popular, they're going to incorporate that into their business model). I would say that it won't be common place in this generation of consoles, but I wouldn't be surprised if it was a pretty standard thing within the next generation or two. In fact, I'd be surprised if it wasn't. Unfortunately that will further reduce the prominence of PC gaming, as that's one of the main draws, and one of the only ones it has left. But that's the direction it's going.

If there are mods in Skyrim on 360, I would say almost definitely that it'll be free DLC that Bethesda puts out crediting the author, and that it will be the bigger mods (as in, bigger in terms of what it does, and not just small tweaks and changes) that don't alter gameplay that Bethesda just converts into a console DLC package. I wouldn't mind that being the route they go.
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Damien Mulvenna
 
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Post » Wed Oct 05, 2011 5:23 pm

The site we use is safe. As any DL site, make sure it's reputable. Don't go to offsites, dragsites or personal pages for DLing any content no matter what.


That's good to know. Could the console mods possibly have a section on that "safe" site? Something where successfully tested console mods would be housed. If PC mods have found a safe storage place, I can't see it being so extremely difficult to have the same thing for consoles. I have a feeling M$ and $ony are making things more complicated than they need to be :(
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Evaa
 
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Post » Wed Oct 05, 2011 9:50 am

Has anyone ever played Halo 3 or later? Remember how you have an option to create your own map (sorta) and custom game? It's entirely possible to have 'mods' on consoles if they just release a 2nd disc with the software that you can use to make your own content. All they have to do is put limits on things that can be scripted or whatever. How would someone make a virus or mod the console like that? Apparently we have no software engineers on this forum or people who can think 'outside the box'...
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Channing
 
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Post » Wed Oct 05, 2011 9:16 am

I've seen this for a while now as well. While I'm all for the ability to use some mods on consoles (where and when feasible), but if Microshaft and Sony can't find a way to profit off of this, I just don't see it happening.
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StunnaLiike FiiFii
 
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Post » Wed Oct 05, 2011 9:54 am

That's good to know. Could the console mods possibly have a section on that "safe" site? Something where successfully tested console mods would be housed. If PC mods have found a safe storage place, I can't see it being so extremely difficult to have the same thing for consoles. I have a feeling M$ and $ony are making things more complicated than they need to be :(


http://www.tesnexus.com

But you have to sift through the BS mods and do some searching to find the texture packs and bug fixes missed or not addressed by Bethesda. Because of the way you modify the game it won't really work for a console. You'll have to write/program a "plug n play" version from the ground up which would more than likely cost money if put into an XBOX Live or PSN network. Which is to say, if they'll allow it. There's so much to get through and a lot of red tape, I see it as a nightmare but who knows.
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Kelsey Anna Farley
 
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Post » Wed Oct 05, 2011 8:41 am

http://www.tesnexus.com

But you have to sift through the BS mods and do some searching to find the texture packs and bug fixes missed or not addressed by Bethesda. Because of the way you modify the game it won't really work for a console. You'll have to write/program a "plug n play" version from the ground up which would more than likely cost money if put into an XBOX Live or PSN network. Which is to say, if they'll allow it. There's so much to get through and a lot of red tape, I see it as a nightmare but who knows.


http://planetelderscrolls.ign.com/
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Pawel Platek
 
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Post » Wed Oct 05, 2011 3:23 pm

I myself would very much like to see mods come along for console at some point.
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Add Me
 
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Post » Wed Oct 05, 2011 3:54 pm

UT3 on the PS3 supports mods.


Isn't that basically a map maker? What we get with TES is a lot more than a map maker. At least it is today.... Once they allow "mods" on consoles though who knows, I wouldn't be terribly surprised if they released nothing but a map maker for future games just so they can promote "user created content" for the console versions.
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Kill Bill
 
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Post » Wed Oct 05, 2011 5:49 am

I'm very interested in seeing what the next gen of the playstation and xbox will be capable of.
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Emma louise Wendelk
 
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Post » Wed Oct 05, 2011 5:06 pm

UT3 on the PS3 supports mods.


is like a kid playing with 8 lego blocks in a padded room compared to the planet building Hyper matter collector that is the CS.
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vanuza
 
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Post » Wed Oct 05, 2011 12:17 pm

is like a kid playing with 8 lego blocks in a padded room compared to the planet building Hyper matter collector that is the CS.


You make a good point, and phrased it excellently :tongue:
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Jessie Rae Brouillette
 
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Post » Wed Oct 05, 2011 7:02 pm

Some of you are talking about the Halo Forge like a mod maker: http://www.myconfinedspace.com/wp-content/uploads/2007/04/i-find-this-humorus.jpg

Anyhows, I used to import mods to Oblivion on Xbox, all you needed was a flash drive xD me and my friend did it all the time.
Dunno if thats how it is for other games or not, since i never tried. never needed to because i would play the game for like 2 weeks and then forget about it.
BTW. i am primarily a PC player, we used to do it when my friend brought oblivion for xbox over. (360 if anyone is confused.)
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Cody Banks
 
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Post » Wed Oct 05, 2011 8:36 am

I'm very interested in seeing what the next gen of the playstation and xbox will be capable of.


Hopefully at the capability as what my system is capable of now. This multiplatform bottleneck is killing me. I can't wait though. :toughninja:
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Andres Lechuga
 
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Post » Wed Oct 05, 2011 2:01 pm

Isn't that basically a map maker? What we get with TES is a lot more than a map maker. At least it is today.... Once they allow "mods" on consoles though who knows, I wouldn't be terribly surprised if they released nothing but a map maker for future games just so they can promote "user created content" for the console versions.


Bethesda does not make the tool for us. They make it for them. Then had it down to us. I doubt they would ever go through the trouble of doing that. it's probably always gonna be for PC only.

mods being usable on consoles is the matter at war. and i doubt it's ever going to come to that.

if the situation you mention ever comes to pass, The world will lose it's last bastion of proper made mods, and PC gaming as we know it will die, taking with it all forms of intellectual gain from video games. that's just my opinion.
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Phoenix Draven
 
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Post » Wed Oct 05, 2011 3:30 pm

U3 modding is dare I say far more complex than tes mods . Hear me out .( though not all available on ps3) they even have contests giving $1000 to winner. From a fps game you can fundementally transform the the game to s third person over the shoulder zombie survival game with high quality textures that look professional. To space flight simulators with simultaneously planet, ship and inside moving ship warfare. physics based puzzle game. The latter paying license and releasing as indie game. And space one being turned standalone aswell.

http://www.moddb.com/games/unreal-tournament-3/mods

sorry for grammar.

The ps3 maps are created with textures and meshes etc not just drag and drop.
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Solina971
 
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Post » Wed Oct 05, 2011 9:42 am

No thanks i dont like anime porm ;p
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Crystal Clear
 
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Post » Wed Oct 05, 2011 5:07 am

Bethesda does not make the tool for us. They make it for them. Then had it down to us. I doubt they would ever go through the trouble of doing that. it's probably always gonna be for PC only.

mods being usable on consoles is the matter at war. and i doubt it's ever going to come to that.

if the situation you mention ever comes to pass, The world will lose it's last bastion of proper made mods, and PC gaming as we know it will die, taking with it all forms of intellectual gain from video games. that's just my opinion.


It won't kill PC gaming. PC gaming exsists for those who wish to have a higher quality gaming experience (as well as not being tied down to using an anolog controller) at the cost of spending more money in the process. It also allows for the future of gaming http://www.i-cocoon.com and full immersive gaming experiences in 2017.

A lot of us have the money and even then, it isn't much more than consoles these days and I will gladly spend it for top of the line quality and experience. Also, I don't like being limited to a companies allowances (Sony/MS) on modifications and content.
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Natalie Harvey
 
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Post » Wed Oct 05, 2011 8:51 am

It won't kill PC gaming. PC gaming exsists for those who wish to have a higher quality gaming experience (as well as not being tied down to using an anolog controller) at the cost of spending more money in the process. It also allows for the future of gaming http://www.i-cocoon.com and full immersive gaming experiences in 2017.

A lot of us have the money and even then, it isn't much more than consoles these days and I will gladly spend it for top of the line quality and experience. Also, I don't like being limited to a companies allowances (Sony/MS) on modifications and content.


That's a pretty slick concept. I am pretty sure 3D view helmet was made with laser tracking that would make turning your head rotate your view in-game was once concepted as well. I am not sure things like this would be released on console gaming platforms before household PCs however.
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Miragel Ginza
 
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Post » Wed Oct 05, 2011 3:21 pm

That's a pretty slick concept. I am pretty sure 3D view helmet was made with laser tracking that would make turning your head rotate your view in-game was once concepted as well. I am not sure things like this would be released on console gaming platforms before household PCs however.


They won't because of the scope of rendering would be immense. Think of how when you add in screens, it's more demanding on your graphics card and power supply; i.e. - http://www.youtube.com/watch?v=uXelTp64Nwc

This isn't a large market yet so until then the consoles won't cater to it, not to mention the costs aren't for the casual gaming console crowd.
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Scarlet Devil
 
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Post » Wed Oct 05, 2011 7:40 pm

That's good to know. Could the console mods possibly have a section on that "safe" site? Something where successfully tested console mods would be housed. If PC mods have found a safe storage place, I can't see it being so extremely difficult to have the same thing for consoles. I have a feeling M$ and $ony are making things more complicated than they need to be :(

Mods can be given 'tags' on Nexus, if console modding is possible in the future I'm sure a 'console (in)compatible' tag or something like that would be added.
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Music Show
 
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