Hint at Daggerfall remake?

Post » Wed Aug 18, 2010 2:48 pm

In a recent interview by OXM UK, Todd Howard said:

"I'd like to see the city of Daggerfall redone, or Sentinel. Daggerfall should be on a giant bluff, overlooking the Iliac Bay, and we just couldn't pull it off well then."

Is he hinting at a remake of Daggerfall, or maybe the whole High Rock province this time?*
Discuss :biggrin:


*if so, he stole my idea for a Skyrim mod!
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Jack
 
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Post » Thu Aug 19, 2010 1:38 am

I highly doubt it but I would really like it if they did
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laila hassan
 
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Post » Wed Aug 18, 2010 10:37 pm

Doubt it. Hope not. I'd really rather have time spent more on new games. Daggerfall is great, it doesn't really need a remake. If anything, I'd say Arena would benefit most from a remake.
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willow
 
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Post » Thu Aug 19, 2010 2:05 am

You can't make a remake of Daggerfall with scaling things down. The huge scale is part of the game. :P

But if they allow us to visit Daggerfall City as a Skyrim DLC, I'll be more than happy. :D
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Cedric Pearson
 
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Post » Wed Aug 18, 2010 2:40 pm

The parts of High Rock and Hammerfell we saw in Daggerfall will eventually be featured again once Bethesda makes a game in those two provinces. It's really only a matter of time. It will of course be significantly scaled down, and altered in other ways thanks to the Warp in the West, but we will eventually go there again. I think it'd be really great if whatever game they made in Hammerfell also featured High Rock.

As for actually remaking the game, Bethesda would never do that. They aren't the type of company that sees their old games and thinks they have to be, or even should be, remade. Besides, a remake of Daggerfall would be mind-bogglingly difficult to pull off properly.
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Louise Andrew
 
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Post » Thu Aug 19, 2010 1:22 am

A Daggerfell remake would be awesome. I am generally almost always against remakes of anygame. But I feel Daggerfell would greatly benefit from a remake becasue the giant world would feel a lot more vibrant. The landscape always feel really blah when you play it and I'm not talking about graphics, I just mean the decorations and trees and foliage (or lack there of).
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Anna Krzyzanowska
 
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Post » Wed Aug 18, 2010 8:08 pm

Not every remark Todd makes is a hint of something. :P
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Kayleigh Williams
 
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Post » Wed Aug 18, 2010 7:18 pm

I don't think that's a hint of a remake so much as maybe throwing out there the possibility of an ES title taking place in High Rock/Illiac Bay. I doubt it'll have anything to do with Skyrim, they're pretty much unrelated. Still, it might be interesting to see what the devs could come up with for an ES VI or VII involving the place with the new political battlefield.
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Shianne Donato
 
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Post » Wed Aug 18, 2010 6:11 pm

Devs are allowed to have fantasies of what they would like to create too. :tongue:

Just because he would like to see it doesn't mean they have any plans.
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rheanna bruining
 
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Post » Wed Aug 18, 2010 8:24 pm

He just meant the province re-visited as DF's engine couldn't really make justice to the gameworld's locations and thus games set in High Rock and Hammerfell are still a possibility.
However, those games will be a new TES rather then DF remake.
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Beth Belcher
 
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Post » Wed Aug 18, 2010 9:18 pm

he's not talking about the game or the province - he's talking about the city itself, and maybe the outlying farmland. he might be thinking of it as an idea for DLC~

i'd be cool with this. i'd very much like to play an open-world RPG that takes place entirely within one huge, perfectly-realized city.
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Calum Campbell
 
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Post » Thu Aug 19, 2010 12:30 am

Just because Todd mentions that he'd like to see something doesn't mean they're actually planning that. As for remaking Daggerfall, I think it is far more likely that they'd have a new game set in High Rock.
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Holli Dillon
 
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Post » Thu Aug 19, 2010 1:20 am

I doubt it, but I really hope they aren't planning on placing TES VI in High Rock. I'd love a more modern game set in Hammerfell, but I've seen enough of the medieval French/British locations in TES, already. Arena revolved around that type of setting, Daggerfall did, as well, and so did Oblivion. I think they got it right and detailed enough with Oblivion and I've had enough of the same setting type, so I'd rather they go for something completely different instead of High Rock, again. :glare: Hammerfell, with all its deserts, oases, and Persian influences, would be refreshing and I'm all for it, but enough with medieval Britain/France, already, Bethesda! I want something completely different from what Bethesda's already done and I'd really love to see the Summerset Isles, especially... although Hammerfell, Valenwood, Elsweyr, and/or Black Marsh would also excite me. I can't take any more of the "Ye Olde Kingdomshire" setting, though. It's not to say I didn't enjoy such settings. I did, but ENOUGH, PLEASE!!!!!!!!!!!!!!

An expansion taking place in High Rock could be fun, though.
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Joe Alvarado
 
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Post » Thu Aug 19, 2010 3:26 am

I doubt it, but I really hope they aren't planning on placing TES VI in High Rock. I'd love a more modern game set in Hammerfell, but I've seen enough of the medieval French/British locations in TES, already. Arena revolved around that type of setting, Daggerfall did, as well, and so did Oblivion. I think they got it right and detailed enough with Oblivion and I've had enough of the same setting type, so I'd rather they go for something completely different instead of High Rock, again. :glare: Hammerfell, with all its deserts, oases, and Persian influences, would be refreshing and I'm all for it, but enough with medieval Britain/France, already, Bethesda! I want something completely different from what Bethesda's already done and I'd really love to see the Summerset Isles, especially... although Hammerfell, Valenwood, Elsweyr, and/or Black Marsh would also excite me. I can't take any more of the "Ye Olde Kingdomshire" setting, though. It's not to say I didn't enjoy such settings. I did, but ENOUGH, PLEASE!!!!!!!!!!!!!!

An expansion taking place in High Rock could be fun, though.


Ummm, what? Arena and Daggerfall were over ten years ago. And Oblivion had the whole medieval atmosphere combined with Roman influence, it wasn't what a pure chivalry era setting would be. I'd love to see High Rock revisited and pushed to the limits with the new engine. There's plenty of plot to be had with the conflict between Orsinium and the other cities, minus Wayrest apparently, but still enough to create an interesting situation.

Also, the Summerset Isles are based on medieval Britain, so if you're hoping for a break from medieval settings, try again. The whole of Tamriel has been in a medieval-esque period for the last few millenia. They're probably not leaving for TES: VI.
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FoReVeR_Me_N
 
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Post » Thu Aug 19, 2010 2:07 am

If they were seriously planning this for the next game he wouldn't've mentioned it, but it's likely that some time in the far future ES will go back to those provinces.
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James Potter
 
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Post » Thu Aug 19, 2010 1:01 am

...It's not to say I didn't enjoy such settings. I did, but ENOUGH, PLEASE!!!!!!!!!!!!!!

You're not going to like my Skyrim mod then.... :tongue:
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Ashley Hill
 
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Post » Wed Aug 18, 2010 7:28 pm

Ummm, what? Arena and Daggerfall were over ten years ago. And Oblivion had the whole medieval atmosphere combined with Roman influence, it wasn't what a pure chivalry era setting would be. I'd love to see High Rock revisited and pushed to the limits with the new engine. There's plenty of plot to be had with the conflict between Orsinium and the other cities, minus Wayrest apparently, but still enough to create an interesting situation.

Also, the Summerset Isles are based on medieval Britain, so if you're hoping for a break from medieval settings, try again. The whole of Tamriel has been in a medieval-esque period for the last few millenia. They're probably not leaving for TES: VI.

Skyrim looks pretty Scandinavian and NOT medieval British/French. Shivering Isles, Vvardenfell, Mournhold, the Imperial City, Bruma, Leyawiin, and Solstheim were also nice breaks. Th Summerset Isles are most certainly not based on Britain. Britain doesn't have shiny buildings appearing to be as though they were insect wings. Hammerfell is most certainly a terrain composed primarily of deserts and oases with Persian/Arabic architecture. Valenwood hasm oving trees and the canibalistic Wood Elves with perhaps some Ayleid remnants. Black Marsh is a disease-carrying swamp said to be dangerous for normal men (so not quite like any Earth-like country, in general), and Elsweyr... is just Elsweyr. It doesn't get much more exotic than the homeland of a varied race of intelligent, typically, but not always, bipedal cats who recognize a certain drug as an important cultural substance. Arena and Daggerfall were over ten years ago. That doesn't mean it isn't an overload of such a setting when coupled with the large parts of Oblivion that were a very similar style. Bethesda's moved away from the medieval Britain/France settings before and they're even doing it with Skyrim. Why should they have to be a slave to the same type of setting? They've already incorporated it into half of the series and got it fleshed out in a more modern game. Why have more of it instead of seeing Bethesda's more exotic provinces (and yes, Tamriel has exotic provinces - the ones I listed)?
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Mr.Broom30
 
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Post » Wed Aug 18, 2010 1:06 pm

You're not going to like my Skyrim mod then.... :tongue:

Let me guess... you travel to wayrest and witness king Hlaalu Helseth kill Morgiah... :whistling:
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Nathan Hunter
 
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Post » Wed Aug 18, 2010 5:54 pm

Let me guess... you travel to wayrest and witness king Hlaalu Helseth kill Morgiah... :whistling:

No, that would be........silly :shifty:
No, I plan on making (at least, the northern part of) High Rock.
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butterfly
 
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Post » Wed Aug 18, 2010 8:51 pm

I wouldn't mind a revamp.. not necessarily a "new" one per say.

I would love "Daggerfall HD" with much higher resolution sprites, higher draw distance, and more concentrated terrain tessellation, and of course it should have an EXE so you don't need to run it from dos.
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NO suckers In Here
 
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Post » Wed Aug 18, 2010 5:15 pm

I wouldn't mind a revamp.. not necessarily a "new" one per say.

I would love "Daggerfall HD" with much higher resolution sprites, higher draw distance, and more concentrated terrain tessellation, and of course it should have an EXE so you don't need to run it from dos.

Then you should be looking forward to DaggerXL, if you haven't already heard of it.
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sarah taylor
 
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Post » Thu Aug 19, 2010 3:25 am

Daggerfall: as im sure he meant it was the entire province of High Rock minus the Hammerfall part of it. And i contemplate this in my sleep
which should include Camlorn, Shornhelm, Northpoint, Wayrest, Evermor, Farrun, Johanna, and Orsinium

With the technology they have now im sure it will be a DLC for Skyrim or a new chapter in the series

However the choice lies with Bethesda
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D IV
 
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Post » Wed Aug 18, 2010 1:20 pm

Daggerfall: as im sure he meant it was the entire province of High Rock minus the Hammerfall part of it. And i contemplate this in my sleep
which should include Camlorn, Shornhelm, Northpoint, Wayrest, Evermor, Farrun, Johanna, and Orsinium

With the technology they have now im sure it will be a DLC for Skyrim or a new chapter in the series

However the choice lies with Bethesda

That is my Skyrim mod! Just you wait... :thumbsup:
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glot
 
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Post » Wed Aug 18, 2010 11:59 am

Then you should be looking forward to DaggerXL, if you haven't already heard of it.


daggerXL certainly looks cool, but it doesn't make high resolution sprites.. it uses the same ones and puts them into a new engine environment.

That is my Skyrim mod! Just you wait... :thumbsup:


hate to (potentially) burst your bubble but do you have modding experience?
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anna ley
 
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Post » Wed Aug 18, 2010 6:40 pm

I think Todd was sugesting something for moders to do with the new Skyrim moding tool. Remaking the city of Daggerfall within the Skyrim engine would be possible but it would require about 1/4 of the map area. Cities would have to be split in their own world areas and the wildeness would not be continous anymore*. This could still be a great mod to play.

* I recall geting out of Privateers Hold (the starting dungeon) and walk south to the city of the Gothway Gardens because i was too sick to fast travel. That required 10 minutes just to go down a pixel on the map.
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Esther Fernandez
 
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