A hint at fallout 4 on next gen?

Post » Wed May 02, 2012 12:57 pm

I was perusing the internet and blamo found this
http://m.uk.ign.com/articles/1219519?content_only

It doesn't specifically state fallout 4 but I can't imagine them have a game on the side ,skyrim dlc and fallout 4 in pre production.
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clelia vega
 
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Post » Wed May 02, 2012 3:09 pm

I don't think this needed its own topic. It could mean they are working on Fallout 4. Could mean they are working on the next game after Skyrim. It could mean they want to make another game we don't know of yet. Bethesda has other games besides TES and Fallout. Or do they :unsure:
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chirsty aggas
 
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Post » Wed May 02, 2012 2:16 pm

This must mean that they are hiring for fallout 4 or skyrim 2. I think for fo4.

And dirext x 11. YAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!WOHOOOOO!!!!!!!
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Charles Mckinna
 
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Post » Wed May 02, 2012 1:53 pm

yeah i do belive its fallout 4 :banana: :bunny: :biggrin:
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Sista Sila
 
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Post » Wed May 02, 2012 6:34 pm

I think Fallout 4 will be on current-gen consoles, but would be cool to see Fallout 4 be one of the first next-gen titles. I definitely don't want to wait any longer for a new Fallout though. :fallout:
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Yung Prince
 
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Post » Thu May 03, 2012 12:03 am

I don't think this needed its own topic. It could mean they are working on Fallout 4. Could mean they are working on the next game after Skyrim. It could mean they want to make another game we don't know of yet. Bethesda has other games besides TES and Fallout. Or do they :unsure:
Wel I remember some months ago skyrim being about to be released and them stateing they had a game in pre productionnow it looks like it will be going into production which will be 3-4 years wich fits in with the next gen meaning it will be 6 years till the last fallout (fonv) it screams fallout 4 to me .
And who care wether it warrants a thread of it's own if someone is that pissed a mod will move/close it.
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Chris Cross Cabaret Man
 
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Post » Wed May 02, 2012 11:02 am

Production could be a year, we have no idea what they have done. If it is anything like past Bethesda games they have been working on it since 2008.

Just going from oblivion to skyrim: skyrim ideas began in 2006, came out 2011 so 5 years.

Fallout 3 was in 2008, so 5 years from then is 2013. (Maybe 2014)

And being as big as they are I don't expect them too wait to long to release another big title. So I think fallout 4 will be this Gen to start with, and maybe it will also transfer over to next gen consoles.
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ashleigh bryden
 
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Post » Thu May 03, 2012 1:29 am

I don't know, I don't see them releasing FO4 on this gen. They very well could, but I think putting it out as a launch title is a better idea. Not only do they get all of the people who were going to buy it, if it came out tomorrow, but they'll make some more sales off people who buy it mostly because they don't have much of a choice in games yet, and it looks okay.
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Veronica Flores
 
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Post » Wed May 02, 2012 4:52 pm

I don't know, I don't see them releasing FO4 on this gen. They very well could, but I think putting it out as a launch title is a better idea. Not only do they get all of the people who were going to buy it, if it came out tomorrow, but they'll make some more sales off people who buy it mostly because they don't have much of a choice in games yet, and it looks okay.
Read my post in the series discussion. Don't wanna retype it. :)
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Jordyn Youngman
 
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Post » Wed May 02, 2012 4:26 pm

They should firstly be hiring good writers if anything.
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Toby Green
 
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Post » Thu May 03, 2012 1:05 am

I should think the production of their next title is well underway now, I'd imagine they've had a sizeable team working on it for a few months. Given Howards Criticism of the time lapse between prior fallout game I would think (well hope) that their next title will be a fallout one. I'd imagine the next-gen game they are recruiting for now isn't in production yet, pre-production might be done, and will be a launch title on next gen machine which imo won't be out until fall 2013 at the very earliest. Fall 2011 to fall 2012 is too long a period between one title to the other, especially as they have a brand new game engine.
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Doniesha World
 
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Post » Wed May 02, 2012 12:58 pm

I should think the production of their next title is well underway now, I'd imagine they've had a sizeable team working on it for a few months. Given Howards Criticism of the time lapse between prior fallout game I would think (well hope) that their next title will be a fallout one. I'd imagine the next-gen game they are recruiting for now isn't in production yet, pre-production might be done, and will be a launch title on next gen machine which imo won't be out until fall 2013 at the very earliest. Fall 2011 to fall 2012 is too long a period between one title to the other, especially as they have a brand new game engine.
Between fallout 3 and skyrim was 3 years, and wasn't Howard running things then?
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John N
 
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Post » Wed May 02, 2012 11:25 am

Between fallout 3 and skyrim was 3 years, and wasn't Howard running things then?

Remember they edited the Gamebyro Engine into the Creation Engine during that time, perhaps F4 will come out sooner (like two years after Skyrim).

If its any reference Oblivion came out two years before F3.
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Glu Glu
 
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Post » Wed May 02, 2012 8:50 pm

First off it wouldn't be a "Skyrim 2" as the TES series would go onto their sixth main title(There's also side mobile/PC titles) in the series and Skyrim itself is technically the second appearance of the landmass in a TES game, the first being Arena.


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Rounding it off this is slightly what I feared. The "unannounced" title was already alluded to as it was mentioned Skyrim and another title was being worked on by Eurogamer about 5-7 months before the VGA announcement of Skyrim.

Fallout 4 being given more of a technical treatment for next-gen console launch/ Newer PC hardware rather than a second or third game in the next cycle means most likely the majority of assets will be spent on the world, graphics. and AI and most importantly the engine and learning to code for the next Xbox and the less programmer/PC dis-attached Playstation.

That's all well and good but as we saw in both Morrowind and Oblivion technical qualities can vastly take away from writing and the world. You could point to FO 3 as an anti-thesis but the fact is other than RPG mechanics FO3 surpassed Oblivion and Skyrim had strides in writing and other areas lacking since Daggerfall in terms of BGS works.

The fear is Fallout 4 will be given even a worse shot in the writing, structure, and development stand-point that isn't fully technical and hardware driven. And that's what we don't need from a Fallout 4.



And this is why TES going first would of been a little helpful. (Keep in mind the main team is still on DLC for the time being and probably a good portion of the year.) But while it could be a side TES, spinoff, or next main title I imagine BGS isn't thrilled to get back into the same fiction back to back. And a side title like New Vegas is doubtful because unlike FO, TES is BGS's home-made property and no one dev studio on the outside has experience with it unlike Obsidian Ent./ InXile to Fallout.


Of coarse this doesn't fully throw Fallout 4 into a whirlpool of hell. After Skyrim's success and seeing the market bow to well enough crafted single player games and seeing how Fallout 3 itself performed(Even New Vegas was a success, moreso although not sure about long-term sales vs FO3.) BGS could pull a ton of effort in and Zenimax/Beth Softworks could pool a ton of resources on the endeavor.

Skyrim gave me a little hope in how BGS can progress. And with New Vegas adding back mechanics and no way to go mechanically but introduce even more FO 4 should be good to go on that front. Not to mention SPECIAL exceeds the shabby system TES built from Arena and showed how terrible it was that it functioned even when stripped bare(SPECIAL is deep enough that chopping off 70% of it would make it fall apart)


It's all up to pondering minds for now.
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Rudy Paint fingers
 
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Post » Wed May 02, 2012 7:50 pm

Remember they edited the Gamebyro Engine into the Creation Engine during that time, perhaps F4 will come out sooner (like two years after Skyrim).

If its any reference Oblivion came out two years before F3.

No doubt the tech foundation was from Gamebryo but Creation /=/ Gamebryo as BGS licensed it just as Rockstar and a handful of others did. They don't own it, thus if they did use it they couldn't brand it nor not display its use on the box/opening intro as all the other tech.

Think infinity engine, Aurora, or the popular Unreal Engine.

Let's stop blaming Gamebryo and more towards BGS's programmers not pushing boundaries good enough, especially on individual AI which their type of game highly depends on. Not that their terrible programmers mind you.
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Celestine Stardust
 
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Post » Wed May 02, 2012 2:46 pm

No doubt the tech foundation was from Gamebryo but Creation /=/ Gamebryo as BGS licensed it just as Rockstar and a handful of others did. They don't own it, thus if they did use it they couldn't brand it nor not display its use on the box/opening intro as all the other tech.

Think infinity engine, Aurora, or the popular Unreal Engine.

Let's stop blaming Gamebryo and more towards BGS's programmers not pushing boundaries good enough, especially on individual AI which their type of game highly depends on. Not that their terrible programmers mind you.

Creation is a heavily modified Gamebyro. Sure they did work on it but Gamebyro was there pallet and they didn't make it much better.

Did I ever blame Gamebyro in my post? Read it carefully, all I stated was they took time to make the Creation Engine so F4 may take two years instead of Skyrim's three.

And Bethesda pushed the limits of the same version of Gamebyro that was used back in 2006, that's why NV was so laggy and buggy.
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Wane Peters
 
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Post » Wed May 02, 2012 4:12 pm

Between fallout 3 and skyrim was 3 years, and wasn't Howard running things then?
True, but there were working on the new engine in that time. I suspect this is why they contracted New Vegas out to Obsedian, because they knew there would be a lengthy delay between publishing games.
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Sara Lee
 
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Post » Wed May 02, 2012 8:15 pm

Creation is a heavily modified Gamebyro. Sure they did work on it but Gamebyro was there pallet and they didn't make it much better.

Did I ever blame Gamebyro in my post? Read it carefully, all I stated was they took time to make the Creation Engine so F4 may take two years instead of Skyrim's three.

And Bethesda pushed the limits of the same version of Gamebyro that was used back in 2006, that's why NV was so laggy and buggy.

I didn't regard you as directly blaming Gamebryo but the sentiments you and the vast majority of others around here possess. Also that comment wasn't keeping in mind how BGS might develop their next game. I didn't refer or even think about that when replying to you at all and rather people's aggravation being directed always at the wrong target or at least not taking the entire situation to mind.

Again Creation did use the same base as Gamebryo, any eye can see that. And I wouldn't be surprised if Gamebryo assets were converted rather than full scratch. Think possibly iterations of Windows. That doesn't instantly mean it is Gamebryo as it license-wise can't be for all the reasons I stated above. Otherwise they'd very clearly be getting sued right now. Using a foundation from it also doesn't make it a heavily modified faux Gamebryo. Let's not forget the bases a large amount of engines use. Or even if we go to OSes Windows to Mac OS also have tech bases borrowed from somewhere. That doesn't make the product that nor make those two respective OSes one or the other.


Not to mention Bethesda didn't develop New Vegas but did hand their own modified variant of base Gamebryo to Obsidian. Obsidian by any means didn't particularly fully push Gamebryo with their additions. All in all it ended up worse than what they started with because first off Obsidian isn't exactly home to the best programmers on the planet. Second off it was an engine they weren't familiar with and BGS wasn't able to help much either, even when considering the small development time frame and small team size. Josh Sawyer said as much himself:



http://www.formspring.me/JESawyer



http://www.formspring.me/JESawyer/q/296472669409249224


I wouldn't say it was small, but by comparison to something like the Assassin's Creed 2 team, I guess it was. A lot of people worked on it at various times, but I think our team size at peak was in the low 50s. When we started working on F:NV, no one on the team had worked with the engine before.

You probably know that but that's to keep in mind the tech mindframe and that even from "vanilla" Gamebryo it diverges as BGS itself modified it then a less masterful Obsidian further modified it, although with small and not efficient touches. However I don't know Gamebryo to know well enough what version they modified it from and/or if the latest version or earlier version was being built from it.

The entire thing is to point out Gamebryo while by now stale has been an admiral enough engine and that the Creation Engine itself diverges enough to not be considered just a more pushed version of BGS's modified G-base. And if it did shortfall your expectations(On the AI front it highly did for me) take it less on the base they took from the previous tech they put into Gamebryo to make this new engine, Gamebryo itself, or Creation Engine as it is now. CE as is is fairly competitive with current industry standards. BGS didn't put the man power and resources to "pimp it" to a high extent or doesn't have the available skilled persons to. Or even current gen consoles could be a root cause.


As for the timeframe of the next game. I do expect the 2 1/2 - 3 1/2 years as the 1 1/2 - 2 years didn't cut it for New Vegas even if BGS is bigger and better funded and Creation Engine is set to not need a new built engine for years to come and be more modified, adapted/optimized to new hardware, and added to as time goes on.

Plus even BGS is ambitious enough to want to craft a memorable game especially with the bar New Vegas upped and renewed 80s/90s crowd interest in these games along with possibly an internal need to not be outclassed by the Wasteland Kickstarter with words making round linking it to Fallout. And we all know about 95% of game players/ Fallout fans, the majority of them 3/NV fans, have no idea what Wasteland is let alone Interplay Prod/Black Isle.

They'll probably aim to be a launch title, especially to Microsoft's next console.
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Spaceman
 
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Post » Wed May 02, 2012 12:12 pm

Wall of text is discouraging... :sadvaultboy:
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Matt Bigelow
 
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Post » Wed May 02, 2012 11:06 pm

Wall of text is discouraging... :sadvaultboy:

If you mean me I apologize. Mostly trying to get my points across without being second guessed or them being taken the wrong way. Plus as I've reiterated them for years and years on here and NMA I'm used to spouting them here and there.
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ruCkii
 
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Post » Wed May 02, 2012 1:41 pm

Having a look on their job page, there's quite a few ads for this new 'next gen' project, many of them senior roles which I why I believe this next gem game is a game they are only just beginning to produce. It was confirmed a while ago they are working on a game already, RAGE TES and BRINK all came out last year, so unless they plan on bring out a quick release sequel to TES, it's got to be a fallout game or a new IP.

http://jobs.zenimax.com/requisitions/view/73
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Avril Churchill
 
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Post » Wed May 02, 2012 10:36 am

Having a look on their job page, there's quite a few ads for this new 'next gen' project, many of them senior roles which I why I believe this next gem game is a game they are only just beginning to produce. It's already confirmed they are working on a game already, RAGE TES and BRINK all came out last year, so unless they plan on releasing a quick release to TES, it's got to be a fallout game or a new IP.

http://jobs.zenimax.com/requisitions/view/73

There are also Dishonored and Prey 2 being published by Bethesda this year.

With them releasing at least three games per year (whether in house or just published) they'll get a ton of income.
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Kayla Bee
 
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Post » Wed May 02, 2012 8:06 pm

Having a look on their job page, there's quite a few ads for this new 'next gen' project, many of them senior roles which I why I believe this next gem game is a game they are only just beginning to produce. It was confirmed a while ago they are working on a game already, RAGE TES and BRINK all came out last year, so unless they plan on bring out a quick release sequel to TES, it's got to be a fallout game or a new IP.

http://jobs.zenimax.com/requisitions/view/73

Mhm. It's important to seperate the different branches within Zenimax's Beth Softworks(Softworks is the publishing arm of Zenimax) from internal studios like BGS, and bought studios incorporated like iD or machine, though.

Otherwise you get situations where developers are getting blamed for what publishers/lawyers do.

Or Publishers getting mixed up for dev studios

i.e. Interplay became a monolithic corporation that failed and now is a shady aftermath of a once past. Either way they in no way are connected to FO. The people who made it are.

Or BGS devs being blamed for the Beth Softworks Mojang lawsuit when they were enforcing their IP so as to not get it revoked( U.S. IP system, along with patent system is a whole other topic.)
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Naomi Ward
 
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Post » Wed May 02, 2012 6:32 pm

The current gen of consoles isn't going anywhere, we are a long way from the next gen.
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Teghan Harris
 
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Post » Thu May 03, 2012 12:48 am

The current gen of consoles isn't going anywhere, we are a long way from the next gen.
nah by 2014 next gen will be fully underway and I personally hope fallout 4 is a launch title for it.
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Avril Churchill
 
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