Hip Fire vs Iron sights

Post » Wed Mar 09, 2011 4:00 am

Why do people still talk about snipers? There are no snipers. Light (Semi-auto) Rifles. Like some of the semi-auto 6 shot in a clip assault rifles in Borderlands

That conclusion is based on the assumption that the term sniper is synonymous with OHK. Rather, the term sniper [in videogames] is more accurately synonymous with distance shooting. So yes, you can have snipers with a scoped semi auto rifle.
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Dan Endacott
 
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Post » Wed Mar 09, 2011 9:19 am

Snipers don't count as skilled players for the most part. For every 'good' sniper, who covers his team and genuinely contributes, there are 30 or so who just want to sit on a perch up high and rack up some OHK kills to pad their K/D.

Sniper rifles are there because people like to play with them, not because they are some fundamental part of a good team.


Just so you know in the millitary and even in security forces,police and other organizations that use snipers. Will tell you that without a sniper on side you can be out guned, flanked, and eventually overtake. so a sniper is a very fundamental part of a team. providing his does his job properly and not try and be the Camper on the hill looking out for himself.
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Marquis T
 
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Post » Wed Mar 09, 2011 2:30 am

It's funny when people think that it takes no skill to shoot with lower weapon damage/hip-fire. It's a combination of reflexes, dodging and accuracy. Rather than reflexes and pushing one button to dropshot or bunnyhop like in other games.

I prefer hipfire over Iron Sights anyday and I'm glad that SD tries to find a balance between the two, rather than to limit it down to one.
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sexy zara
 
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Post » Tue Mar 08, 2011 9:37 pm

It's funny when people think that it takes no skill to shoot with lower weapon damage/hip-fire. It's a combination of reflexes, dodging and accuracy. Rather than reflexes and pushing one button to dropshot or bunnyhop like in other games.

I prefer hipfire over Iron Sights anyday and I'm glad that SD tries to find a balance between the two, rather than to limit it down to one.

I like hipfire if they're close but if they're behind cover or long ways away, I'll just aim and take them out. Make use of both. :wink:
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Roanne Bardsley
 
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Post » Wed Mar 09, 2011 12:22 am

You must cater to all players. Especially the Casual ones :D

You ever try to have fun in a lobby full of try hards on CoD?
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Ally Chimienti
 
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Post » Wed Mar 09, 2011 8:10 am

You must cater to all players. Especially the Casual ones :D

You ever try to have fun in a lobby full of try hards on CoD?

Yes. Listen to them talk like they're beastly and then own them with a 9:1 k/d and watch them say "So and so camped!" or "I wasn't trying" or "my team svcked. I'd win in a 1 vs 1 match!"
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james kite
 
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Post » Wed Mar 09, 2011 10:05 am

Lol. Unfortunately thats true.
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Justin
 
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Post » Wed Mar 09, 2011 3:30 am

As someone who hates iron sights, snipers and vehicles, I have to say that the more I hear about this title, the more it sounds like it's going to be the most fun FPS I'll have played in a while. Every interview addresses every major FPS concern I have. This game is going to be a blast.
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Marquis T
 
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Post » Wed Mar 09, 2011 10:49 am

According to a reliable source (someone I know who just played Brink at PAX and has an extensive history with past SD games) hip firing operates how you would expect to in an SD game. He also told me that hip-firing is extremely effective up to mid range and you don't have to burst fire. He told me he was owning people with the SMG, just running into rooms and spraying. This is good news to me - someone who misses that ET-style gunplay.
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cutiecute
 
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Post » Wed Mar 09, 2011 12:45 pm

Snipers don't count as skilled players for the most part. For every 'good' sniper, who covers his team and genuinely contributes, there are 30 or so who just want to sit on a perch up high and rack up some OHK kills to pad their K/D.

Sniper rifles are there because people like to play with them, not because they are some fundamental part of a good team.


Heck most people aren't skilled players. You could say this about any play style.

According to a reliable source (someone I know who just played Brink at PAX and has an extensive history with past SD games) hip firing operates how you would expect to in an SD game. He also told me that hip-firing is extremely effective up to mid range and you don't have to burst fire. He told me he was owning people with the SMG, just running into rooms and spraying. This is good news to me - someone who misses that ET-style gunplay.


Sounds good 2 me.
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kirsty williams
 
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Post » Tue Mar 08, 2011 10:23 pm

According to a reliable source (someone I know who just played Brink at PAX and has an extensive history with past SD games) hip firing operates how you would expect to in an SD game. He also told me that hip-firing is extremely effective up to mid range and you don't have to burst fire. He told me he was owning people with the SMG, just running into rooms and spraying. This is good news to me - someone who misses that ET-style gunplay.


But what's the deal with using iron sights? Can you ask your source if he can remember how those players fared? I'm hoping that people who choose to use ADS more often then not won't be totally obliterated in firefights.
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Mandy Muir
 
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Post » Tue Mar 08, 2011 10:27 pm

But what's the deal with using iron sights? Can you ask your source whether or not he can remember how those players fared? I'm hoping that people who choose to use ADS more often then not won't be totally obliterated in firefights.


from what most of the videos have shown, hip fire is useful in situations where trying to aim down the sights would be to cumbersome, however they did show majority of the shooting done by SMGs and rifles to be "ADSed" with good amount of accuracy.
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Josh Trembly
 
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Post » Wed Mar 09, 2011 1:59 am

According to a reliable source (someone I know who just played Brink at PAX and has an extensive history with past SD games) hip firing operates how you would expect to in an SD game. He also told me that hip-firing is extremely effective up to mid range and you don't have to burst fire. He told me he was owning people with the SMG, just running into rooms and spraying. This is good news to me - someone who misses that ET-style gunplay.

Gotta love this :D
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Spooky Angel
 
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Post » Wed Mar 09, 2011 6:24 am

Gotta love this :D


Was thinking exactly the same. If it also has the lower damage model bob and weave frantic action CQB combat style I so dearly remember from RtCW / ET it's gonna be my perfect FPS experience for years :)
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SHAWNNA-KAY
 
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Post » Wed Mar 09, 2011 12:45 am

Was thinking exactly the same. If it also has the lower damage model bob and weave frantic action CQB combat style I so dearly remember from RtCW / ET it's gonna be my perfect FPS experience for years :)

Same here. Played W:ET for a couple of years and tried a bit of RtCW as well. I liked ET:QW, but it was not as fun with the vehicles and huge maps. ^^
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Elle H
 
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Post » Tue Mar 08, 2011 11:07 pm

Needs more punctuation D;
and...
Just because hip-fire is ACCURATE, doesn't mean it's PRECISE.

It's like this in Borderlands, accuracy seems to remain the same whether you hip-fire or ADS... but going ADS gives you less sensitivity and often more zoom, be it the natural zoom of focusing in on an iron-sight or a higher zoom provided by a scope. This allows you to more precisely direct the bullets and utilize the weapon's accuracy at range.

This :)
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Sista Sila
 
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Post » Wed Mar 09, 2011 7:13 am

According to a reliable source (someone I know who just played Brink at PAX and has an extensive history with past SD games) hip firing operates how you would expect to in an SD game. He also told me that hip-firing is extremely effective up to mid range and you don't have to burst fire. He told me he was owning people with the SMG, just running into rooms and spraying. This is good news to me - someone who misses that ET-style gunplay.

SMGs (and obviosuly Shotguns) should actually work that way.

But I think this should not be as easy with Assault Rifles.
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Kitana Lucas
 
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