hip fire is retarded

Post » Tue Feb 01, 2011 3:20 pm

Lol BC2 ballistics are probably a little too accurate from the hip, but that's of no consequence, I agree that the hipfire in this game is utterly retarded. C1s hipfire was better imo, they should take a step back to that, but then again that's not in CoD so they can't do it.
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Michael Korkia
 
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Post » Tue Feb 01, 2011 3:06 pm

actualy the fact that there is more spread while aiming from the hip is retarted, all the sudden your gun is swining all over the place?? or the barrel is wider so bullets go all directions?? idk sounds like BS to me, IMO what it should be is the same spread as in ADS only cause u can really poiny the gun the bullet path should be in a random direction inside your crosshair so that youll need to adjust aim to have the bullet path in center screen, would be more realistic if u ask me
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Toby Green
 
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Post » Tue Feb 01, 2011 5:20 am

I've played C1 and I totally hated the hipfire accuracy. I couldn't hit anything when I ADS and when I hipfired, it was super-accurate.
It's totally unrealistic. IRL you need a laser pointer or something to hip-fire accurately.
If you like hip-firing, get the laser sights.
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Ana
 
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Post » Tue Feb 01, 2011 8:25 am

IRL you don't hip fire. You shoot guns like this:

Image

If you want to shoot from the hip like a "pro", add a laser sight to your gun and use "point fire enhance" as a perk. Winning!
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FITTAS
 
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Post » Tue Feb 01, 2011 5:05 am

Yes, it's retarded but is better to the gameplay.

Crysis 2 is a CQC FPS, without the retarded hipfire nobody would aim. BC2 have larger maps and aiming is necessary to shot down far away enemies.
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Philip Lyon
 
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Post » Tue Feb 01, 2011 1:04 am

Lol IRL you don't ADS all the time, only over distances where hipfire would be difficult to aim.

But yes, 'hipfire' is a misnomer. You should have your weapon shouldered when you shoot.
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Ross Thomas
 
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Post » Tue Feb 01, 2011 10:26 am

Lol IRL you don't ADS all the time, only over distances where hipfire would be difficult to aim.

But yes, 'hipfire' is a misnomer. You should have your weapon shouldered when you shoot.

i'm pretty sure that they would considering they couldn't really handle the recoil properly and you'd need loads of training to get good and bullets cost money, you do aim down the sights with the pistol all the time though, at least on tv they do except blindfiring and cowboys...

although the nanosuit does make you stronger at all times so maybe they wanted hip fire to be cool and stuff?
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Kelsey Hall
 
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Post » Tue Feb 01, 2011 5:34 am

Yes, it's retarded but is better to the gameplay.

Crysis 2 is a CQC FPS, without the retarded hipfire nobody would aim. BC2 have larger maps and aiming is necessary to shot down far away enemies.

This. And Crysis was awful in this department, the game punished you for aiming down sights.
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Facebook me
 
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Post » Tue Feb 01, 2011 5:13 pm

In real life soldiers are taught to fire through the barrel line or sights at all times, with the back of the gun supported against your shoulder. Also, soldiers are taught to almost never use rapid fire. It's very hard to hit anything if you rapid fire from the hip. On the other hand, in C2 you can't even fire from the hip as you're always in high ready stance.
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Donatus Uwasomba
 
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Post » Tue Feb 01, 2011 1:05 am

In real life soldiers are taught to fire through the barrel line or sights at all times, with the back of the gun supported against your shoulder. Also, soldiers are taught to almost never use rapid fire. It's very hard to hit anything if you rapid fire from the hip. On the other hand, in C2 you can't even fire from the hip as you're always in high ready stance.

The thing about real life is, this is a video game, not real life. No development studio will make a game in which the gun-play is -truly- lifelike because that game would be so far removed from modern competitive online FPS that it would probably have no market.

When Killzone 2 came out, the playerbase had a collective hissy-fit because the guns had a slightly "weighty" feel to them (which was replicated by a lower sensitivity and no option to crank it up CoD style). They had to release an update to make the game -less- realistic because their community demanded it.

If a dev. studio can't even get away with making their guns feel heavier, how are you going to expect a game that replicates real life hipfire accuracy? And even real life ADS accuracy, which is, as you mentioned, nothing like video game ADS.
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Jordan Fletcher
 
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Post » Tue Feb 01, 2011 4:36 am

The clunky feeling of killzone 2 was mainly caused by the input lag. It was the same in Crysis 2's first demo.
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keri seymour
 
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Post » Tue Feb 01, 2011 4:48 pm

In real life soldiers are taught to fire through the barrel line or sights at all times, with the back of the gun supported against your shoulder. Also, soldiers are taught to almost never use rapid fire. It's very hard to hit anything if you rapid fire from the hip. On the other hand, in C2 you can't even fire from the hip as you're always in high ready stance.

The thing about real life is, this is a video game, not real life. No development studio will make a game in which the gun-play is -truly- lifelike because that game would be so far removed from modern competitive online FPS that it would probably have no market.
Yep, that kinda was my point. C2 isn't realistic at all and that's good. I wouldn't like to play it if player movement speed and accuracy were realistic. It just struck me in the eye when someone said that IRL you would hipfire in CQC.
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Louise
 
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Post » Tue Feb 01, 2011 1:45 am

I'm pretty sure if soldiers were in CQB they would not ADS.
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anna ley
 
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Post » Tue Feb 01, 2011 3:11 pm

Uh.... All you complainers should think for 2 seconds. I'm pretty sure they did this so people wouldn't hip fire in EVERY CQC situation and dominate. They did it to balance the game. They did it so SMGs can actually be better than ARs in those situations... This isn't CoD where everyone hip fires with their ARs and gets a kill after 4 or 5 shots.
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Leanne Molloy
 
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Post » Tue Feb 01, 2011 4:29 am

You know hipfiring doesn't make bullets deviate though right? The immense deviation of hipfire in some games is just laziness by developers.
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Jesus Lopez
 
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Post » Tue Feb 01, 2011 8:45 am

Take pointfire Enhancement and your fine. Final Statement.
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YO MAma
 
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