Name: Kraven Desselius
Race: Imperial
Gender: Male
http://oi45.tinypic.com/x4i5cm.jpg Over three centuries. Deceased.
http://oi45.tinypic.com/b654rr.jpg Kraven has light-brown skin tone and is usually the most exotic looking man one can lay eyes upon. He has long, shoulder-length black hair, which he wears behind him in a savage manner and allows it to fall onto his shoulders. His skin is sun-tanned as well. He has a strong jaw line and a bedraggled look to him. He has soft, hazel colored eyes. He wears a sorted variation of animal skins and fur for pants and usually wears no shirt. He is well-fit and well-built, and stands of a form among the hunters of Hircine’s sphere.
Appearance-Werewolf: Large and brutish, Kraven’s werewolf form is grey furred and much taller than the average human. It’s face is wolfish, and yet somehow monstrous at the same moment. His grey fur has a slight blue tint to it when he is in direct sunlight or during the day. Alongside it’s head and snout his fur is a darker shade of grey, while his entire body is a lighter tone. His eyes, as most werewolves, are yellow and feral. His teeth are long and sharp to when he closed his mouth, his front fangs are always visible from the outside. He has a distinct patch of hair at the top of his head, in between his long ears.
Reason of being in the Hunting Grounds: Kraven died after many generations of serving Hircine, and thus his soul was gladly accepted with welcoming arms into the Hunting Grounds, where he hunts for all eternity with the other hunters of his kind.
Inventory: A silver spear, a quiver full of silver arrows and a hunter’s bow. Also has a sharp hunting dagger.
Weaknesses: Silver, Daedric or Enchanted weapons.
Strengths: Lycanthropic strength in both human and werewolf form, enhanced vision, smell and speed. For an extensive time in the Hunting Grounds, Kraven knows the geography and has a bit of an edge over the prey, though he understands they can be unpredictable.
Skills: From his life, Kraven has skills in block, marksmanship and blade. Being once a gladiator champion in his life in Nirn, Kraven brought those skills along with him even after death. Though they serve him little compared to his knowledge of the terrain and geography of the Hunting Grounds, as well as his skill in survival and tracking.
http://oi47.tinypic.com/14scm0w.jpg Once, most would say Kraven was a under confident man with low self esteem who rose to become a prideful and famous warrior. In his life, he was a man of honor and principle, and obsessed with glory and fame in the arena. Years later after his slavery and his retirement from the gladiatorial arts, Kraven attempted to adopt a new role as loving father when he had a son. His role as father was also his role as harsh and understanding mentor. Yet, after his violent death in the Fourth Era, Kraven’s soul was taken to the Hunting Grounds. Overtime, his thoughts and mind was clouded with thoughts of the hunt and his eagerness to transform into his primal, bestial form. In Hircine’s domain, the shadow of a respectable and honorable combatant was replaced by a survivalist and warrior of the wild, as well as an unforgiving and merciless hound of Hircine.
Background: Kraven was born into a poor household near Lake Rumare in the Third Era. As a boy to a young man, he attended to his cattle and livestock, and hunted along the Great Forest to support his mother and himself. Though he wished to leave, he felt chained by his abusive father, who was overly controlling and abusive to both him and his mother. Kraven sought to rid himself and his maternal figure by acquiring a good sum of coin to move away. Eventually, Kraven got into a gambling debt with a motley crew of corrupt figures in the Waterfront District, and was sold into slavery by corrupt Imperial Legion officers. He became a slave to House Telvanni. In his four years as a slave and later a gladiator prisoner, he was able to amass a great amount of wealth and riches, only to donate it all to his mother who yet lived in poverty.
Kraven was infected with Lycanthropy when a Nordic woman was captured in the Sheogorad Region in Vvardenfell. While she became infatuated with the top dog of the pack of slaves near a Telvanni stronghold, she was scheduled for execution by the Lord of the house. Just before he executed her in the Vivec Arena, she had bitten him on the shoulder near his neck, giving him Lycanthropy in the process with the thought that he would be granted a chance of freedom. Without imagining what he would become, Kraven’s spirit had joined with the beast world three days later.
After his escape and slaughter, he fled into Skyrim. Confused, alone and nearly insane, Kraven sought to kill himself after what had transpired. Yet he held onto hope, hoping he could somehow relate to his new life and find a cure for his Lycanthropy. He became a hermit and a drifted, living in the forest near Falkreath. Yet his past was unwilling to fall to the grave when his vengeful slave master sent Telvanni mercenaries to locate him for the accident that had happened in the slave pens in Azura’s Coast. Wanted posters were placed in neighboring towns and cities, and soon, Kraven was a wanted man.Eventually, the person who finally was able to hunt him down and almost achieve success was a woman named Vera the Huntress, a Bounty Hunter from Cyrodiil. And coincidently, she was also a hereditary Lycanthrope, born from an accursed bloodline.
Realizing both could gain with each other rather than lose, they joined forces. His female counterpart convinced him that Lycanthrope was a gift rather than a curse. And both had set out to discover a new purpose in life. Still obsessed with the past, Kraven sought to make up for his years of suffering by forming a pact with the Witches of Glenmoril. He would always honor Hircine, in this life and the next, if he was given a prolonged lifespan. And so he was given a long lasting life, though a harsh one. Seven months later following his escape from slavery, he had ventured to Solstheim for the Bloodmoon event. During the ritual, he attempted to increase his Lycanthropic powers by obeying Hircine’s direct commands.
As the crimson moon disappeared, Kraven was among the hounds of Hircine that were pulled back into the Hunting Grounds. In Nirn, Kraven fathered a boy named
Lycus Desselius, whom he raised as a son and also a legacy to his own bloodline. Kraven died at the hands of the Vigilantes of Stendarr after his wife, Vera, had perished. This occured when his son was yet an adolescent boy. Kraven was never able to see his son carry out his legacy, but he is certain his offspring would join him in the perilous, yet rewarding, glorious afterlife.
****
Name: Vera. Known to most as Vera the Huntress.
Race: Imperial.
Height: 6’1
Birthsign: The Warrior
Age: Deceased. Appears in her mid twenties.
Time spent in the Hunting Grounds: Undetermined. Died in the early years of the Fourth Era.
http://oi48.tinypic.com/2rrpg5h.jpg Vera was known in her youth to be young and beautiful, with a vibrant aura that surrounded her appearance. Even as she grew older, she retained somewhat of her attractive looks. Vera has blond hair, which was once long, and now is kept a bit shorter. Her eyes are a vicious golden which matched her hair. She was lithe and agile, using guile and speed to best her prey and her opponents, though at times she used her strength to destroy her weaker adversaries. Over the decades in the Hunting Grounds, her physical appearance was reduced to something more savage.
Appearance-Werewolf: Her lupine form is great and a bit muscular, standing seven feet tall. Her fur is completely black and dark, as her claws. Her teeth long, sharp and deadly, as most Lycanthropes. Her dagger-like claws known to be as sharp as the end of Hircine’s spear, able to tear her prey asunder. Her black ears are always tufted she is about to attack, and her snout wrinkles when she snarls. Around her neck is a mane of extra black hair. With enhanced strength, her weight is enough to crush prey with an aggressive attack. When she roars, her eyes are intense and wild, bespeaking her savagery.
Apparel: Vera has a range of clothing at her disposal, mostly natural material made from fur and animal skin. Though she stalks the Hunting Grounds as both prey and predator, wearing the skulls of her mortal human prey along her shoulder pads. She has armor which is more savage, though akin to the gear worn by the Forsworn, allowing her to move quickly through the terrain of the Hunting Grounds with ease.
Profession: Former Bounty Hunter. Now hunts in eternity as a Hound of Hircine.
Skills: Vera is skilled in hand to hand, archery/marksmanship and one-handed as well as two handed. She has a sharp eye and can detect prey, and a steady hand to use her bow. Though she is weaker in magic and has to retreat often when pitted against a powerful mage. She also is very weak at using a shield, and is known to not use one, relying on offense and evasive maneuvers as her ultimate defense.
Birthplace: Cyrodiil.
Blessing: Born with Lycanthropy.
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“Do not call mistake me for a friend. I am an animal, who’s illusion was to be a person. And that illusion is born of a lie. I am the Beast of your greatest fears, your greatest nightmares. You may flee, but I will come for you, for it is my nature. It is axiomatic.”Vera at a young age was always a girl with dreams to become famous and successful. Even after being surrounded by wealth and riches and a loving family, she craved a life of existence and purpose. She had a dry, sarcastic wit about her, and refused to keep her mouth shut when it was the best time. And her sense of adventure and energetic demeanor led her to get involved with criminals and Skooma addicts in Bravil.
Many years after her troubled youth, she grew into a hardened woman, comparing herself to a hungry beast forever seeking to devour those worthy enough to be her prey. She became truly obsessed with fame and glory, and became a devour worshiper of Hircine when she first came to accept her Lycanthropy. In her life as a Bounty Hunter, she was granted that fame and attention she craved. Yet it also came with drawbacks, as she was infamous and hated in the criminal world, which led her to grow increasingly insane. She was known as a brilliant lunatic as well, allowing the beast to befuddle her mind and her spirit as she always gave into her animalistic urges.
Though at final years of her life, in yet a second pact with Hircine, she bore a child which she had hoped would carry her and Kraven’s legacy into the world soon after their fate. Her wish was indeed granted, yet she perished at the hands of a evil group known as the Vigilantes of Stendarr. In the Hunting Grounds, she is cold, callous and has carried over bit of her dry humor from her previous life. Though she is more insane and bestial than the rest, this is evident by her style of clothing and her “trophies” of skulls collected from her human and mortal prey and painting her face with the blood of her kills.
Attitudes & Behavior: Insane and blood-thirsty, Vera was granted the afterlife she sought. One of danger and peril, where the tables could turn on her anytime. She craves hunting others in her concept of paradise, and enjoys being hunted for the sole purpose of reverting the chase in her own jest of amusemant. Her taste for Cyrodiilic Brandy was now washed away as her thirst for flesh and blood took over her natural urges. She became a cannibal, tasting the flesh and blood of her prey in more than just a figure of speech. As she did in life, Vera believes in self evolution. She has grown to a formidable huntress by studying the techniques of her prey, and when she is outdone, she seeks to improve her own ways to be granted the advantage whenever the situation arises again.
Motive: To be the top huntress in the Hunting Grounds. To see the legacy she left behind in the world to return to her.
History: Vera’s past is long and expansive, though her known history is a strange one. Vera was born into a wealthy family of nobles living near the Great Forest. Her family owned a fair bit of territory in those parts. Growing up with her sister, Vera was taught the rules and the behavior that all young girls should have been taught. Though her boredom manifested into her actions, taking her to a path of adventure and rebelliousness. Her future would take a drastic turn as learned she was born into a ancient family of hereditary Lycanthropes, which curse had manifested few times over the generations. A bloodline which dated back to the ancient times where man could neither speak, write nor think properly. After numerous conflicts with authority and her own family, Vera became distant and much more evasive, joining the Fighter's Guild for a promise of wealth and glory. Eventually, when she least expected it, she transformed into a werewolf when her Lycanthropy blossomed and manifested, killing her sister in the process.
Her murder nearly drew her over the edge, as she slowly became demented and crazy with the newfound power she was given. And in that realization, she thought she could pave her future in a glorious hunt for survival and meaning. She became a Bounty Hunter and sought to rise to fame in the Third Era as a free-lance mercenary. She began with doing jobs for lowly criminals and smugglers in Bravil to the higher echelon of society in the Empire. In a few years, her name grew to be known.
When she bit off an Orc’s thumb in a Bruma tavern, and accidentally killed a Legion officer, she smuggled herself to Skyrim so she could begin anew. Vera eventually came to confront a werewolf hunter and a bounty whom she befriended. The bounty she was eager to capture was Kraven Desselius, a former slave and a gladiator. She befriended and fell in love with the man, convincing him of her own beliefs that Lycanthropy is a gift and a blessing. The two were inseparable from that point on. During her lifetime, she participated in the Bloodmoon, made pacts with Witches and later, was mother to a single son. While she could look back and smile at what she did in life, she is eager to serve Hircine in eternity at his realm in the Hunting Grounds.