Hircines Hunting Grounds rp sign up

Post » Sat May 26, 2012 5:37 am

Radioactive Bacon's original thread: http://www.gamesas.com/topic/1370403-rp-idea-hircines-hunting-grounds/

This is a reboot of Radioactive Bacon's 'Hircines Hunting Grounds' That unfortunatley never took off I will be making a couple of changes but nothing too major so, here we go:

As you awake in a clearing in the forest with a couple of buildings you hear an echoing voice

"Congratulations, you have been chosen to take part in the wild hunt in the glorious land of Lord Hircine. You have a two day headstart to find the exit to this realm, and for all who make it there shall be a prize, around you there is a large armory and supplies store take what you need, You may be asking yourselfs why the Lord Hircine would allow you these boones, well the hunt would be boring if it was unfair now wouldn't it? Men and Mer among you, you may feel cursed to be here but see it as an honour to be hunted by the lord of the hunt, Any beasts of my own wishing to leave it is a shame to loose you but know this you will be shown no mercy, you will be treated as any other of the prey no matter how long you have been part of my pack. Go it alone, go in a group it matters not, prepare yourself for the wild hunt."

So the basic premise of this is we will all start in a clearing, we will be provided with weapons and you will start with armor/clothes and our objective is to reach the exit portal of Hircines realm, any men or mer have been chosen from the mortal plane to take part in the hunt and here is the intresting part you can also be a Lycanthrope who wish to leave Hircines plane of Oblivion and return to the mortal plane you have a choice of being

- Werewolf

- Werebear

- Wereboar

If a were creature upon leaving the hunting grounds you Lycanthrpy will not be cured but you may return to the mortal plane with any men or mer but upon death in the mortal plane you will be called back to the hunting grounds you are just being given a second chance in the mortal plane.

We will have a two day head start to reach the portal after that hircine will be hunting us down but there will be conflict before the hunt starts after all in the hunting grounds there will be other were creatures, various daedra ect.

So its simple enough but i think could be intresting especially with the prospect of having were creatures with men or mer, could be some serious group tention if anyone would like to co-host then let me know

Rules-

1. No character controling
2. NO CHARACTER CONTROLLING (Cwutididthar? referances FTW i know, Im not funny)
3. no god modding
4. be somewhat realistic you don't have unlimited arrows/magicka ect
5. Half decent length posts please however I understand RL can be a PITA so we can accept the occasional sort post
6. Most people know the basic rules by now


CS -

Name:

Age:

Race:

Birthsign:

Height:

Appearance: (hair, eyes, body ect)

Lycanthrope: (Yes and what kind or No)

Lycanthrope appearance: (When you transform what do you look like)

Time spent in the hunting grounds: (only need an awnser if a Lycanthrope also you can be say a 25 year old redguard but still have been in the HG's for thirty plus years, Im going with the notion you dont age in the HG's as its kind of an afterlife)

Traits: (If man or mer what makes you special with abilities and such, Lycanthropes need not awnser this as your trait is being a werecreature)

Weapon/magic or both: (Do you use wepons like swords and bows or magic or both, If a magic user then just list your schools of magic, however you will not have unlimited magicka you will not be god no need to list weapons as you will choose from those Hircines has provided)

Armor:

Personality:

Bio:

Post all CS here and I will approve

If anyone has any ideas or thoughts let me know : )
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Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Sat May 26, 2012 2:21 am

I would love to join, but I dunno if I can now.
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Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Sat May 26, 2012 6:39 am

Do this thing justice man, thanks for bringing it back.

Used my old sheet if you don't mind, (I hate making character sheets)

Spoiler
Name (full name as well as title if they have one): Sid Brutus
Race : Nord
Height (how tall are they in inches?): 75 inches
Birthsign (what TES star formation were they born under?): Warrior
Appearence (what does your character look like?): Sid has wild brown hair and beard, his eyes are a dark yellow. He carries many scars from battle.
Appearence (Werebear form): Sid's face in Werebear form is monstrous and would frighten the toughest of hunters. He is incredibly large even for a Werebear. A bite from him has been known to crush skulls. His black fur is rough as sandpaper.
Apparel (what clothes or armour does he/she wear?): Sid is often nvde but if he finds clothing he will usually wear it. Sid will sometimes create necklaces decorated by trophies of his fallen foes.
Profession (what is their occupation and character class?): Before Hircine's realm Sid was cheif of a bandit clan.
Skills (do they have expertise in one handed weapons? be balanced): Sid is not skilled in any particular weapon except perhaps his fists, he will use almost any weapon when given the chance. He is most at home when in his Werebear form or his 'True form' as he calls it. His ability in his werebear form is great, he can force transformations in the day for a few minutes.
Birthplace (where were they born?): Whiterun, Skyrim.
Curses (do they have any vampiric or therianthropic curses?): Sid is a Werebear
Personality (if a therianthrope or vampire, make note on how that changed it): Sid was a bandit cheif who wanted his name to be feared by all. He loves the gift of being a werebear, it gave him superior advantages to all other creatures he fought with in Nirn.
Attitudes & Behaviour (do they like sweet rolls? love wine? try to act strong?): Sid is often arrogant and thinks himself to be able to take on any foe.
Motive (what do they want to do in the hunting grounds?): Sid wants his name to be feared and respected in the hunting grounds.
History (what is their background? how did they get into the hunting grounds?): Sid was head of a group of bandits that raided carriages every so often. The person who was supposed to be on watch dozed off and the group was ambushed by a werebear. Only a few of them survived but after that they went there seperate ways. Sid went on to strike fear into the hearts of Skyrim after many years of attacks. Sid died after charging a disguised imperial patrol who was actually members of the silver hand. Equipped with silver weapons they sent his spirit straight to the hunting grounds.
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Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Sat May 26, 2012 5:24 am

I would love to join, but I dunno if I can now.
Come ooooooon :biggrin:

(Also why did you remove the majority of the Werecreatures?)
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Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Sat May 26, 2012 4:26 am

I'm interested, and if more people are I would love to join and I'll write up a CS
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James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

Post » Sat May 26, 2012 1:17 am

*sorry for the double post but I cant edit right now,

Also, I would be glad to help you and co-host
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Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Fri May 25, 2012 11:11 pm

Alright. Edited.

Spoiler
Name: Kraven Desselius


Race: Imperial

Gender: Male

http://oi45.tinypic.com/x4i5cm.jpg Over three centuries. Deceased.

http://oi45.tinypic.com/b654rr.jpg Kraven has light-brown skin tone and is usually the most exotic looking man one can lay eyes upon. He has long, shoulder-length black hair, which he wears behind him in a savage manner and allows it to fall onto his shoulders. His skin is sun-tanned as well. He has a strong jaw line and a bedraggled look to him. He has soft, hazel colored eyes. He wears a sorted variation of animal skins and fur for pants and usually wears no shirt. He is well-fit and well-built, and stands of a form among the hunters of Hircine’s sphere.

Appearance-Werewolf: Large and brutish, Kraven’s werewolf form is grey furred and much taller than the average human. It’s face is wolfish, and yet somehow monstrous at the same moment. His grey fur has a slight blue tint to it when he is in direct sunlight or during the day. Alongside it’s head and snout his fur is a darker shade of grey, while his entire body is a lighter tone. His eyes, as most werewolves, are yellow and feral. His teeth are long and sharp to when he closed his mouth, his front fangs are always visible from the outside. He has a distinct patch of hair at the top of his head, in between his long ears.

Reason of being in the Hunting Grounds: Kraven died after many generations of serving Hircine, and thus his soul was gladly accepted with welcoming arms into the Hunting Grounds, where he hunts for all eternity with the other hunters of his kind.

Inventory: A silver spear, a quiver full of silver arrows and a hunter’s bow. Also has a sharp hunting dagger.
Weaknesses: Silver, Daedric or Enchanted weapons.

Strengths: Lycanthropic strength in both human and werewolf form, enhanced vision, smell and speed. For an extensive time in the Hunting Grounds, Kraven knows the geography and has a bit of an edge over the prey, though he understands they can be unpredictable.

Skills: From his life, Kraven has skills in block, marksmanship and blade. Being once a gladiator champion in his life in Nirn, Kraven brought those skills along with him even after death. Though they serve him little compared to his knowledge of the terrain and geography of the Hunting Grounds, as well as his skill in survival and tracking.

http://oi47.tinypic.com/14scm0w.jpg Once, most would say Kraven was a under confident man with low self esteem who rose to become a prideful and famous warrior. In his life, he was a man of honor and principle, and obsessed with glory and fame in the arena. Years later after his slavery and his retirement from the gladiatorial arts, Kraven attempted to adopt a new role as loving father when he had a son. His role as father was also his role as harsh and understanding mentor. Yet, after his violent death in the Fourth Era, Kraven’s soul was taken to the Hunting Grounds. Overtime, his thoughts and mind was clouded with thoughts of the hunt and his eagerness to transform into his primal, bestial form. In Hircine’s domain, the shadow of a respectable and honorable combatant was replaced by a survivalist and warrior of the wild, as well as an unforgiving and merciless hound of Hircine.

Background: Kraven was born into a poor household near Lake Rumare in the Third Era. As a boy to a young man, he attended to his cattle and livestock, and hunted along the Great Forest to support his mother and himself. Though he wished to leave, he felt chained by his abusive father, who was overly controlling and abusive to both him and his mother. Kraven sought to rid himself and his maternal figure by acquiring a good sum of coin to move away. Eventually, Kraven got into a gambling debt with a motley crew of corrupt figures in the Waterfront District, and was sold into slavery by corrupt Imperial Legion officers. He became a slave to House Telvanni. In his four years as a slave and later a gladiator prisoner, he was able to amass a great amount of wealth and riches, only to donate it all to his mother who yet lived in poverty.

Kraven was infected with Lycanthropy when a Nordic woman was captured in the Sheogorad Region in Vvardenfell. While she became infatuated with the top dog of the pack of slaves near a Telvanni stronghold, she was scheduled for execution by the Lord of the house. Just before he executed her in the Vivec Arena, she had bitten him on the shoulder near his neck, giving him Lycanthropy in the process with the thought that he would be granted a chance of freedom. Without imagining what he would become, Kraven’s spirit had joined with the beast world three days later.

After his escape and slaughter, he fled into Skyrim. Confused, alone and nearly insane, Kraven sought to kill himself after what had transpired. Yet he held onto hope, hoping he could somehow relate to his new life and find a cure for his Lycanthropy. He became a hermit and a drifted, living in the forest near Falkreath. Yet his past was unwilling to fall to the grave when his vengeful slave master sent Telvanni mercenaries to locate him for the accident that had happened in the slave pens in Azura’s Coast. Wanted posters were placed in neighboring towns and cities, and soon, Kraven was a wanted man.Eventually, the person who finally was able to hunt him down and almost achieve success was a woman named Vera the Huntress, a Bounty Hunter from Cyrodiil. And coincidently, she was also a hereditary Lycanthrope, born from an accursed bloodline.

Realizing both could gain with each other rather than lose, they joined forces. His female counterpart convinced him that Lycanthrope was a gift rather than a curse. And both had set out to discover a new purpose in life. Still obsessed with the past, Kraven sought to make up for his years of suffering by forming a pact with the Witches of Glenmoril. He would always honor Hircine, in this life and the next, if he was given a prolonged lifespan. And so he was given a long lasting life, though a harsh one. Seven months later following his escape from slavery, he had ventured to Solstheim for the Bloodmoon event. During the ritual, he attempted to increase his Lycanthropic powers by obeying Hircine’s direct commands.

As the crimson moon disappeared, Kraven was among the hounds of Hircine that were pulled back into the Hunting Grounds. In Nirn, Kraven fathered a boy named Lycus Desselius, whom he raised as a son and also a legacy to his own bloodline. Kraven died at the hands of the Vigilantes of Stendarr after his wife, Vera, had perished. This occured when his son was yet an adolescent boy. Kraven was never able to see his son carry out his legacy, but he is certain his offspring would join him in the perilous, yet rewarding, glorious afterlife.
 





****

 
Name: Vera. Known to most as Vera the Huntress.

Race: Imperial.

Height: 6’1

Birthsign: The Warrior

Age: Deceased. Appears in her mid twenties.

Time spent in the Hunting Grounds: Undetermined. Died in the early years of the Fourth Era.

http://oi48.tinypic.com/2rrpg5h.jpg Vera was known in her youth to be young and beautiful, with a vibrant aura that surrounded her appearance. Even as she grew older, she retained somewhat of her attractive looks. Vera has blond hair, which was once long, and now is kept a bit shorter. Her eyes are a vicious golden which matched her hair. She was lithe and agile, using guile and speed to best her prey and her opponents, though at times she used her strength to destroy her weaker adversaries. Over the decades in the Hunting Grounds, her physical appearance was reduced to something more savage.

Appearance-Werewolf: Her lupine form is great and a bit muscular, standing seven feet tall. Her fur is completely black and dark, as her claws. Her teeth long, sharp and deadly, as most Lycanthropes. Her dagger-like claws known to be as sharp as the end of Hircine’s spear, able to tear her prey asunder. Her black ears are always tufted she is about to attack, and her snout wrinkles when she snarls. Around her neck is a mane of extra black hair. With enhanced strength, her weight is enough to crush prey with an aggressive attack. When she roars, her eyes are intense and wild, bespeaking her savagery.

Apparel: Vera has a range of clothing at her disposal, mostly natural material made from fur and animal skin. Though she stalks the Hunting Grounds as both prey and predator, wearing the skulls of her mortal human prey along her shoulder pads. She has armor which is more savage, though akin to the gear worn by the Forsworn, allowing her to move quickly through the terrain of the Hunting Grounds with ease.

Profession: Former Bounty Hunter. Now hunts in eternity as a Hound of Hircine.

Skills: Vera is skilled in hand to hand, archery/marksmanship and one-handed as well as two handed. She has a sharp eye and can detect prey, and a steady hand to use her bow. Though she is weaker in magic and has to retreat often when pitted against a powerful mage. She also is very weak at using a shield, and is known to not use one, relying on offense and evasive maneuvers as her ultimate defense.

Birthplace: Cyrodiil.

Blessing: Born with Lycanthropy.


http://oi50.tinypic.com/212gxus.jpg“Do not call mistake me for a friend. I am an animal, who’s illusion was to be a person. And that illusion is born of a lie. I am the Beast of your greatest fears, your greatest nightmares. You may flee, but I will come for you, for it is my nature. It is axiomatic.”

Vera at a young age was always a girl with dreams to become famous and successful. Even after being surrounded by wealth and riches and a loving family, she craved a life of existence and purpose. She had a dry, sarcastic wit about her, and refused to keep her mouth shut when it was the best time. And her sense of adventure and energetic demeanor led her to get involved with criminals and Skooma addicts in Bravil.

Many years after her troubled youth, she grew into a hardened woman, comparing herself to a hungry beast forever seeking to devour those worthy enough to be her prey. She became truly obsessed with fame and glory, and became a devour worshiper of Hircine when she first came to accept her Lycanthropy. In her life as a Bounty Hunter, she was granted that fame and attention she craved. Yet it also came with drawbacks, as she was infamous and hated in the criminal world, which led her to grow increasingly insane. She was known as a brilliant lunatic as well, allowing the beast to befuddle her mind and her spirit as she always gave into her animalistic urges.

Though at final years of her life, in yet a second pact with Hircine, she bore a child which she had hoped would carry her and Kraven’s legacy into the world soon after their fate. Her wish was indeed granted, yet she perished at the hands of a evil group known as the Vigilantes of Stendarr. In the Hunting Grounds, she is cold, callous and has carried over bit of her dry humor from her previous life. Though she is more insane and bestial than the rest, this is evident by her style of clothing and her “trophies” of skulls collected from her human and mortal prey and painting her face with the blood of her kills.

Attitudes & Behavior: Insane and blood-thirsty, Vera was granted the afterlife she sought. One of danger and peril, where the tables could turn on her anytime. She craves hunting others in her concept of paradise, and enjoys being hunted for the sole purpose of reverting the chase in her own jest of amusemant. Her taste for Cyrodiilic Brandy was now washed away as her thirst for flesh and blood took over her natural urges. She became a cannibal, tasting the flesh and blood of her prey in more than just a figure of speech. As she did in life, Vera believes in self evolution. She has grown to a formidable huntress by studying the techniques of her prey, and when she is outdone, she seeks to improve her own ways to be granted the advantage whenever the situation arises again.

Motive: To be the top huntress in the Hunting Grounds. To see the legacy she left behind in the world to return to her.

History: Vera’s past is long and expansive, though her known history is a strange one. Vera was born into a wealthy family of nobles living near the Great Forest. Her family owned a fair bit of territory in those parts. Growing up with her sister, Vera was taught the rules and the behavior that all young girls should have been taught. Though her boredom manifested into her actions, taking her to a path of adventure and rebelliousness. Her future would take a drastic turn as learned she was born into a ancient family of hereditary Lycanthropes, which curse had manifested few times over the generations. A bloodline which dated back to the ancient times where man could neither speak, write nor think properly. After numerous conflicts with authority and her own family, Vera became distant and much more evasive, joining the Fighter's Guild for a promise of wealth and glory. Eventually, when she least expected it, she transformed into a werewolf when her Lycanthropy blossomed and manifested, killing her sister in the process.

Her murder nearly drew her over the edge, as she slowly became demented and crazy with the newfound power she was given. And in that realization, she thought she could pave her future in a glorious hunt for survival and meaning. She became a Bounty Hunter and sought to rise to fame in the Third Era as a free-lance mercenary. She began with doing jobs for lowly criminals and smugglers in Bravil to the higher echelon of society in the Empire. In a few years, her name grew to be known.

When she bit off an Orc’s thumb in a Bruma tavern, and accidentally killed a Legion officer, she smuggled herself to Skyrim so she could begin anew. Vera eventually came to confront a werewolf hunter and a bounty whom she befriended. The bounty she was eager to capture was Kraven Desselius, a former slave and a gladiator. She befriended and fell in love with the man, convincing him of her own beliefs that Lycanthropy is a gift and a blessing. The two were inseparable from that point on. During her lifetime, she participated in the Bloodmoon, made pacts with Witches and later, was mother to a single son. While she could look back and smile at what she did in life, she is eager to serve Hircine in eternity at his realm in the Hunting Grounds.
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lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Fri May 25, 2012 9:20 pm

For some reason Werewolf you character appeared to me when i quoted your post but wont show up when i click the spoiler tags : / they look good though same for you bacon

The reason I didnt include all the werecreatures is because most really serve the same purpose, weresharks are pretty much only any good in water and i thought werevultures wuld be a bit overpowered

sounds good Daviddek
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Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Sat May 26, 2012 12:43 pm

Fie! Here's my sheet, same character from last time, just updated. Tell me what you think.

Spoiler


Name: His real name has been lost to time, though he calls himself Rydek

Age: Over 3,000 years old

Race: Dark Elf/Wereboar

Birthsign: The Warrior

Height: 6’3’’

Appearance: Standing at 6’3’’, Rydek’s flesh carries the same ashen pallor of most Dunmer, and his eyes are fiery red in color. His hair is black as coal, and often unkempt and cropped close to his skull, which holds a handsomely gaunt face.

Lycanthrope: Wereboar
Lycanthrope appearance: Standing at almost seven feet tall, Rydek’s were-form is fierce, with dark brown fur, yellowed tusks that can easily maim and impale men and mer alike.

Time spent in the hunting grounds: Roughly three and a half millennia.

Weapon/magic or both: Rydek is skilled in the arts of swordcraft and spearcraft, though his fighting techniques are a bit rusty. During his times in Hircine’s Realm, he has developed a keen ability to stay hidden and move quietly, as well as some basic alchemy. Rydek can efficiently move in most light and medium weight armors, and is a strong athlete and acrobat. His social skills tend to fail him at times due to his seclusion over the past millennia, and his memories often become jumbled messes, causing him to be socially inept. As a Wereboar, Rydek can easily tear one asunder with his razor sharp claws, deadly tusks, and teeth; his articulately brute force is not to be trifled with, though he often does not know what he is doing in his beast form, and will attack friend and foe alike.

Armor: Rydek once wore articulate golden Indoril armor, though most of it has since corroded at crumbled at the hands of time, the only remaining pieces being the helmet, shoulder pads, and greaves. He never dons this relic of the past, instead preferring layers thick fur armor to protect himself.

Personality: Rydek is a quiet individual, and often falls prey to his own anger and depression. The concept of friendship is nearly alien to him, as are his past memories, and cares for nothing except for the idea of escaping the Hunting Grounds.

Bio: Rydek, living under another name, was once a noble warrior and scholar of Great House Indoril during the late First Era. He decided to venture to the western lands, following in Vehk and his Hortator’s steps to learn from foreign sword-saints when he met his fate. As he was traversing in the forest late at night, he was ambushed by a ravenous Wereboar. Rydek won the battle, though he did not kill the creature, and did not leave unscathed.

The beast had wounded him, delivering a blow that infected him with the disease of Lycanthropy. Upon the discovery of his curse, Rydek flew into a rage and cursed Hircine, the god of the hunt for a full day, until the Deadric Prince visited him. The god of the hunt offered Rydek the chance to redeem himself and slay the beast who afflicted him.

Irrationally accepting Hircine’s offer, Rydek was transported to Hircine’s Realm, the Hunting Grounds, to track and kill the creature who had caused such desecration upon him. It took several weeks, but Rydek found and eventually killed his quarry. Upon slaying the unholy beast, Hircine refused to allow Rydek back to Nirn, deciding instead to keep him as a play thing in his realm.

Over the eons, Rydek was driven insane by his anger and hatred for the prince of the hunt, as well as his ever failing memory. While the Dunmer’s memories deteriorated, causing him to almost completely forget his past life, his body remained static and unaging. The only solace Rydek could find in the hunting grounds was the primal elation of killing his prey, which in itself was disgraceful and meaningless. It wasn’t until Hircine’s recent challenge that Rydek found purpose in his life.
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CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Sat May 26, 2012 4:14 am

Name: Yule

Age: 31

Race: Nord

Birthsign: The Lover

Height: 5'9 (slightly shorter than most nords)

Appearance: Black hair, tied back into a pony tail, smooth tan/dark skin (like all in her tribe) blue war-paint: three dark blue streaks over/under her left eye, the same as on the day she was killed. An old scar is jutting down her right cheek, such wounds are common when one lives in the wilderness of Skyrim.

Lycanthrope: Werewolf

Lycanthrope appearance: Brown fur, long claws, the scar on her right cheek is visable when in lycanthrope form.

Time spent in the hunting grounds: 4 years

Traits: Comes from a tribe (she refuses to reveal to anyone) from the Hijaalmarch hold. Her people are known for their rescoursefulness, and are one of the few nord peoples to embrace the practice of certain forms of magic, primarily alteration and alchemy. Although many in her tribe hunt with a bow, she primarily fished, used traps, and forraged for her food.

Weapon/magic or both: War Axe, Alteration magic

Armor: studded hide armor, fur boots, hide shield.

Personality: The tribe said her curiosity would be her undoing, even at a very young age she was wondering far from camp. Although she can be snide and reserved at times, her personality is not nearly cold as the reputation of her tribe proceeds. Unlike many nords, it is not strength that she admires in an individual, it is intellect. Although her hatred of the elves and redgaurd remains very encompassing with nordic tradition.

Bio: Yule was entranced with the civilizations that had cast her people into the wilderness long ago. She fequently approached Khajiit caravans and traded pelts, meats, and weapons from slain skirmishers from Hammerfell for books. As she grew in years, she left her tribal homeland, and wandered around the northern province Skyrim, as well as High Rock. Weeks before her death, she made her way back to her home tribal region in the forrests of Hijaalmarch. However it was not long before she was traveling once more, when outsiders made their way into her tribes homeland. They were not alone, there was an evil they brought with them. Yule alone lead the outsiders towards their destination of High Rock, and eventually was slain in her attempt to protect them.
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Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Sat May 26, 2012 11:33 am

This boots up again now... :( maybe I can join, my schedule is being hell though.
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Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Sat May 26, 2012 4:55 am

Well heres me

Name: Jade

Age: 26

Race: Imperial

Birthsign: The Steed

Height: 5ft 6"

Appearance: http://media.comicvine.com/uploads/9/96651/2113943-underworld_awakening_poster.jpg however with longer hair that reaches past the shoulder blades and of course not that outfit (if anyone is curious as to why ive got a Selene look a like its because in my latest playthrough of skyrim im Rp'ing a Selene character who is a werewolf instead of a vampire however I am going to try and make the character diffrent)

Lycanthrope: Yes, Werewolf

Lycanthrope appearance: http://www.anukki.com/whitebmwwolf/wereskins.html (the white werewolf not the dark one)

Time spent in the hunting grounds: ten years

Weapon/magic or both: Jade uses dual swords and bows

Armor: http://skyrim.nexusmods.com/downloads/file.php?id=1713 (The sleevless variant, the first picture in the pics section)

Personality: Despite living in an enternal hunting ground Jade is quite a happy person but can be somewhat quiet. She is undersided about being a werewolf, whether its a gift or a curse. She can transform whenever she pleases unlike other breeds and has full controll of her beast form but she just cant make her mind up on it. Whens she gets to know someone she is a deep and caring person but will not allow herself to be manipulated by anyone. Jade does however have a tendancy to let her curiosity get the better of her.

Bio: Jade was born in Skyrim - solitude to be exact to an Imperial Legion soldier and barmaid. Despite being quite girlish (which she got from her mother) Jade still wanted to learn to fight and so her father taught her how to use a sword and bow. Despite her father wanting her to follow him and join the legion she chose not to and instead went adventuring. She adventured from the age of 18 to 25 finding various treasures and even took a few bounty's to hunt bandits. On her way back from Falkreath to Solitude she was attatcked by a Werewolf, Jade was fast but the beast was faster and despite putting up a good fight the beast landed a good scratch on her back before fleeing. Jade carried on with her journey back to Solitude but halfway between Markarth and Solitude she changed, she had begun to feel slightly more drained on the journey but she did not pick up on anything major and thus didn't take any disease curing poitions. The only two things she remembered about that time was that one the transformation was the most excrutiating pain she had felt in her life and second she awoke among a decimated group of travellers buck naked. jade ran from the scene as quickly as she could and a travelling merchant took pity offering her clothes. After the first transformation there where no more forced ones, only those she chose and the pain went away as well she did however often feel the need to let her inner beast out. she stopped travelling after that, making frequent sneaky visits to the marshes near solitude to let the beast out and calm her rage.

After she turned 26 Solitude became plauged by a vampire clan living nearby in the marshes and her parents where eventually taken by the clan seeking to rescue them Jade armored up and went hunting, she however refused to transform, she would do this as a human. after penetrating some rather weak defences she found her parents dead, as she sat there motionless the clan leader stabbed her. As she approached the bridge to the hall of Valour Tsun guardian of the bridge raised his hand and said this was not the place for her to which Hircine appeared and took her to the hunting grounds. Jade now has the chance to leave the hunting grounds and get the vengence she so deeply wants.
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Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Fri May 25, 2012 10:40 pm

eh, i might be dropping out. Its not definite yet.
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Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Fri May 25, 2012 11:48 pm

Is it because of something with the rp that you don't like?
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Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Sat May 26, 2012 11:56 am

something with the rp that you don't like?

the only two female characters, born under the same sign.
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Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

Post » Fri May 25, 2012 11:59 pm

the only two female characters, born under the same sign.
Does that honestly matter?
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Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Sat May 26, 2012 3:24 am



the only two female characters, born under the same sign.
If its that much of an issue il change mine


EDIT: changed it
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BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Fri May 25, 2012 10:47 pm

eh, i might be dropping out. Its not definite yet.
Same here. It's not the RP or its management, I just might lack the time. We shall see.
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BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Sat May 26, 2012 8:51 am

If you guys wanna drop out that's all cool I appreciate if you don't have the time I shan't be starting the rp till there's is about 5 People anyway. But if there is anything wrong with the rp or manegment let me know : )
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Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Sat May 26, 2012 8:35 am

Try Pming experienced Rpers, that will be more devoted.
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Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Post » Sat May 26, 2012 6:43 am

Try Pming experienced Rpers, that will be more devoted.
Dat advice.
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x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Sat May 26, 2012 10:52 am

Dat advice.
You bet.
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Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Sat May 26, 2012 9:49 am

This is mine

Name: T'ul
Race: Argonian
Age: 22
Birth sign: thief
Height: 6'1
Appearence: dark green scales with horns resembling a Mohawk
Lycanthrope: no
Traits: good with a bow as well as a sword
Weapons/Magic: steel sword, steel bow(?), steel arrows, chameleon spell
Steel chest plate and rest of armor is leather minus the helmet
Personality: sneaky, cunning
Bio: was a hunter in black marsh. Was taken to the hunting grounds by Hircine after being nearly killed by a naga ambush while hunting the rare wanamus, a creature native to his homeland.


Sorry if its not as detailed this is my first rp and I might not be able to be as active
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marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Sat May 26, 2012 10:37 am

If you may not be as active, then I suggest you shouldn't join.
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SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Sat May 26, 2012 5:43 am

If you may not be as active, then I suggest you shouldn't join.
Eh I'll try
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Jessica Colville
 
Posts: 3349
Joined: Wed Oct 18, 2006 6:53 pm

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