I'd be accepting of them, but ONLY for headshots. Oblivion was already incredibly skewed towards player skill instead of character stats, I don't want that to grow too much more. I'd personally rather see some more driven-by-character stats return (I doubt in full out hit/miss, but in events where, based on your skill level, you will do either a lot more damage or very little damage every once and a while instead of normal damage).
I can't imagine head-shots are preferable to limb shots when discussing player vs. character skill. Limb shots necessarily offer greater tactical advantages, something that will
always be part of player skill, coupled with lower damage. Head-shots, however, just [censored] kill something (or do a great deal of damage, at least). The former has a trade off: strategically rewarding, but your enemy is deterred rather than stopped. There is no trade off when it comes to head-shots, you just win. If we
must choose between one or the other, I would have to say keep head-shots and body-shots equal, and have limb-shots do less damage while slowing/crippling the enemy
As it is right now, I shoot a guy in the foot and do as much damage as if I shot him through the heart or in the eye. That's not character skill, that's stupid.