Seen a lot of people complaining about this, and don't understand why it upsets so many. Seems similar to using ammo in a shooter, except you have to open the inventory. Could someone please explain why this is such a hardship?
If so then it can be less tedious by automating the process, like the ammo.
So they can introduce a system, an option, for the players to define if the charge of the current weapon depletes, use a soul gem that can fill it up without much overcharge, and the engine should do that, and inform the player whenever this happens, by a message or an extra player animation and and a sound, just like the current shooters.
That solves the tedium problem. ;D