Hold your spears how you like

Post » Tue Feb 15, 2011 6:43 am

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8586
I wanted to make it so you could throw them as well, but was unsure how to go about that.
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Tue Feb 15, 2011 5:18 am

This sounds seriously awesome... I can't wait to try it next time I play. :^)
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Tue Feb 15, 2011 3:59 am

Sweet.

Sad that you excluded some spears, such as Ebony. I could shorten it and you could put it in the mod as a pluginless replacer mesh. :shrug: I can't do anything for the spears added Tribunal and Bloodmoon because the weapon is a single mesh, I can't selectively tweak the pole/shaft.
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Tue Feb 15, 2011 12:40 pm

Sweet.

Sad that you excluded some spears, such as Ebony. I could shorten it and you could put it in the mod as a pluginless replacer mesh. :shrug: I can't do anything for the spears added Tribunal and Bloodmoon because the weapon is a single mesh, I can't selectively tweak the pole/shaft.

There is no technical reason you can't use ebony, I just didn't think such a long and heavy spear could be effectively used with one hand. If you want, you can do it by making two copies of any spear you want, and apply the same two scripts I used to them(one for the original, one for onw of the copies). I think I only did iron, silver and dwemer, if I find the time I may add more spears (unique/enchanted).

Edit: Just found out why I thought it tedious, you'll have to swap the names in the scripts too, so every spear you add will have to add two scripts to the game.

Edit: Correction that's three scripts per spear! though one's a timer and only used by the first script.
User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Mon Feb 14, 2011 11:34 pm

This sounds seriously awesome... I can't wait to try it next time I play. :^)

Thanks!
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Tue Feb 15, 2011 7:56 am

Alright you lot grab ver 2 with all unique and enchanted spears done. Don't forget to rate, you just made me write 54 scripts!!!!!
User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Tue Feb 15, 2011 5:58 am

Thank you very much for the update! I appreciate all of the effort you put into this, it's very nice of you to share it with all of us! :^)
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Tue Feb 15, 2011 3:35 am

I assume this doesn't work with modded spears, only vanilla ones? Thanks anyways, one handed spears are greatly unappreciated!
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Tue Feb 15, 2011 2:20 am

Very nice work on this, I apologize for my overly sarchastic previous post. No offense was meant.
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Tue Feb 15, 2011 12:09 pm

I assume this doesn't work with modded spears, only vanilla ones? Thanks anyways, one handed spears are greatly unappreciated!

I can't possibly do them for mods I don't have, but like I said above, you're welcome to apply it to whatever you want. Just use one of the 19 spears I've done as an example.

Bycote, I appreciate that, but did I miss something? :confused:
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Tue Feb 15, 2011 1:12 am

I don't suppose there's any way to apply your scripts globally (?) to all spear weapons (speartwowide) with something like MWSE? :unsure2: It would sure make things oodles easier for you if you only had to input a few things. Like, I don't know, have a script that checks for the weapon and then apply your set of scripts if the weapon id corresponds to the id's in a list. I have no clue how scripting works, so pardon my ignorance.
User avatar
Steve Smith
 
Posts: 3540
Joined: Sat Jun 30, 2007 10:47 am

Post » Tue Feb 15, 2011 12:45 pm

I just remembered a modder's resource that you might be interested in, merunnin. http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4642 by Wierdoom - this includes *throwing* versions of most spears in the game and the author gives us permission to use it for whatever we like. Think you could use it to expand your scripts and give us the option to throw all of the spears? :^)
User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Mon Feb 14, 2011 10:21 pm

I like the double entendre of this mod's working title.
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Tue Feb 15, 2011 1:15 am

Here is some feedback for you Merunnin. Version 1 of your mod seems to work well. The spears switch to one-handed mode when equipped with a shield, their one-handed damage is displayed, and they switch back to two-handed mode when the shield is removed. Very nice!

Unfortunately, version 2 of your mod does not seem to work. I cannot load a save or create a new save whenever this mod is activated. Whenever I click "New" on the main menu, the game simply waits a split second, then crashes without a warning. The same thing happens whenever I click on load, then chose which save I want to load.
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Tue Feb 15, 2011 6:19 am

Here is some feedback for you Merunnin. Version 1 of your mod seems to work well. The spears switch to one-handed mode when equipped with a shield, their one-handed damage is displayed, and they switch back to two-handed mode when the shield is removed. Very nice!

Unfortunately, version 2 of your mod does not seem to work. I cannot load a save or create a new save whenever this mod is activated. Whenever I click "New" on the main menu, the game simply waits a split second, then crashes without a warning. The same thing happens whenever I click on load, then chose which save I want to load.

Thanks Bycote, turns out I didn't compile the scripts! Whats more, after trying to compile, I found out I had for gotten the FOURTH set of scripts. Christ, I've been away longer than I thought. Anyway it should be sorted now, all 70+ scripts(compare the size difference!) Grab it from the same link!
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Tue Feb 15, 2011 6:47 am

Thank you for the update. :^)

Now for some more feedback. I just tried out these five spears in the game: chitin, iron, dwarven, Greed, and Erur Dan's Spear. Of these five weapons, only one of them works as a one handed spear (the dwarven spear), the rest of them function exactly like vanilla two-handed spears as if your mod does not affect them at all. I hope you can get this sorted out; as soon as you do, your mod will certainly be getting a vote of ten from me. ;^)
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Tue Feb 15, 2011 4:15 am

Thank you for the update. :^)

Now for some more feedback. I just tried out these five spears in the game: chitin, iron, dwarven, Greed, and Erur Dan's Spear. Of these five weapons, only one of them works as a one handed spear (the dwarven spear), the rest of them function exactly like vanilla two-handed spears as if your mod does not affect them at all. I hope you can get this sorted out; as soon as you do, your mod will certainly be getting a vote of ten from me. ;^)

[censored], "replace all" obviously didn't do that <_< All of the fourth set of scripts still had
if ( player->HasItemEquipped, "silver spear" == 1 )
Even though it was just one typo nothing in the script would've worked since it contained the other commands. Everything should FINALLY be settled now. Thanks for the help testing Bycote :goodjob: I'm surprised "iron" didn't work since I didn't touch it since ver. 1, but it could have been "Iron long spear"(ID) which has the same name(and isn't actually longer atall). It looks identical but does more damage lol
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Tue Feb 15, 2011 8:35 am

Thank you once again, the spears appear to be working as intended now. :^)

However, there are two small things standing in the way of me giving your mod a ten on PES... first, your esp file contains the 72 "evil gmsts." There are many ways to clean your mod of these, I recommend using the Morrowind Enchanted Editor which you can find http://planetelderscrolls.gamespy.com/View.php?view=other.detail&id=52 - just check the GMSTs, delete them, and save.

I also noticed that your mod adds an amulet to the ground in Seyda Neen, that's how mods were made back in 2002! ;^) IMO your mod is incredible because of what it does to the spears in the game, this cheat amulet only subtracts from the mod's quality.

edit- Oh ya, and it should probably have a readme file. ;^) And with that I think I will leave you alone, after I thank you one more time for sharing this mod with us. Thank you!
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Tue Feb 15, 2011 4:40 am

Thank you once again, the spears appear to be working as intended now. :^)

However, there are two small things standing in the way of me giving your mod a ten on PES... first, your esp file contains the 72 "evil gmsts." There are many ways to clean your mod of these, I recommend using the Morrowind Enchanted Editor which you can find http://planetelderscrolls.gamespy.com/View.php?view=other.detail&id=52 - just check the GMSTs, delete them, and save.

I also noticed that your mod adds an amulet to the ground in Seyda Neen, that's how mods were made back in 2002! ;^) IMO your mod is incredible because of what it does to the spears in the game, this cheat amulet only subtracts from the mod's quality.

edit- Oh ya, and it should probably have a readme file. ;^) And with that I think I will leave you alone, after I thank you one more time for sharing this mod with us. Thank you!

Great to hear all is working now at long last. Ok I ran all my mods through TEStool and reuploaded HYSHYL. I hope that didn't break anything. Don't mind the amulet, I can't remember whether it was somehow required, so I'm afraid to just delete it. I don't think it needs a readme really. :) Since there are no instructions.
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Tue Feb 15, 2011 2:24 am

Even if the amulet is required for your scripts to run, it doesn't need to be placed in Seyda Neen. You can place it one of the game's inaccessible cells like "ToddTest." And IMO every mod should have a readme file included containing information on what the mod does and its current version. The first time I released a mod I wasn't sure if it needed a readme because it was so simple, but then I thought about the several esp files I have in my mods folder without readmes... every time I look at them I have no idea what they do and the only scant details I can get are the descriptions in the file headers. I think a readme should at least contain details on what the mod does and what version it's currently in, it's easier for people like me (who run 600+ mods) to keep track of exactly what everything is that way. :^)
User avatar
lucile
 
Posts: 3371
Joined: Thu Mar 22, 2007 4:37 pm

Post » Tue Feb 15, 2011 3:22 am

does this work with the "artifact spears"? i'm using the Hircine spear and nothing happens when i equip the shield....

*Correction...it doesn't work at all...I'm sorry
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Tue Feb 15, 2011 12:47 am

There is a mod that already does this: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5466#Files

Now the only thing it lacks is the script to function as yours does which can be remedied by the script that Araneus posts in the comments section of the mod. Shame the guy never updated it, but that's a different matter...

I don't think both mods are exactly the same, but if YOUR mod's script works in the way that I suspect, then there some potential issues that should be put out there as I used the other mod and added in the script.

It works just fine for the most part. But the script should not be used if you're using something like GDC for stats and level up. The switching of the longsword and spear stats - which in so far as I'm aware has to be done in order to do this due to limitations of Morrowind's construction set - will cause GDC to glitch. The only real solution is to not have the stats switch and in which case players who want this mod and GDC - assuming I"m correct on what the script does to a degree - will have to settle for having one handed spears connected to the longsword stat rather than the spear stat.

Again, I'm not 100% on this, but I'd have to look at the script and I'm not in a position to be able to atm.
User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Tue Feb 15, 2011 12:53 pm

Edit: I posted too soon. Now I see that the two skills should be equal, so that's working. It's just this doubling problem that leaves me with two unequipped one-handed spears after I rest, and the shuffling when I'm trying to deal with torches. If I have a one-handed spear and a shield equipped, and I try to equip a torch, the spear is unequipped and nothing else happens. I have to hit the torch hotkey a second time, which leaves me with a torch but no spear!

Thanks for your work on this. I'd just come back to MW and I decided to try a spear character of some kind, so I was happy to see this mod. That said, it hasn't worked very well for me at all. I get weird messages when I sleep about equipping the spear that I don't understand, I'm always ending up with doubled weapons, shifting gear around to get everything equipped properly is a pain, and at this point my character's spear and long blade skills are the same, which I'm sure is a bug. So now the character is broken and I'm sad.
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Mon Feb 14, 2011 11:34 pm

So, using this with GCD is definetly NOT recommended?
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Tue Feb 15, 2011 12:23 pm

So, using this with GCD is definetly NOT recommended?


Depends on how the script works. If it actually switches the skill level of Spear and Longsword around, then it will mess with GCD due to the fact that GCD is always tracking your stats and will react in a broken manner if, say, a 30 Longsword stat suddenly becomes a 70 Longsword stat due to one-handed spears having to be considered Longswords to be one-handed.

I haven't looked at the script exactly. It sounds like a slightly more advanced version of the one used in the other mod - if you add the script, I guess - though in principle I suspect they work in the same way at the base level of functionality.

Granted, you could still use this mod with some slight modification. You'd simply have to remove the part of the script that is switching the stats around - in theory at least. Then you'd just have to deal with your Longsword stat being the basis for all one-handed spear combat which is a compromise that isn't too bad if you must have this mod/

Now again, I must emphasize that I don't know if the script works in the same way. I think it does. Not sure though. And I'm not reinstalling Morrowind and the construction set just to find out. But I do think it's worth bringing up since GCD is quite popular and it might affect other leveling mods as well.
User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Next

Return to III - Morrowind

cron