Holstering Weapons

Post » Mon Dec 07, 2015 5:36 pm

Wait, you seriously cant see your weapon behind the players back? i thought that was a pretty basic thing to be in the game like all the other Bethesda games. I'll be really quite sad if this is the case, i like looking at my characters in third person with their holstered weapons. :(

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Jacob Phillips
 
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Post » Mon Dec 07, 2015 5:29 pm

Hey everyone. I created this account mainly to post this.

First of all before anyone starts bashing, I'm a fan and supporter of Bethesda. I love their games, I respect their work and they are definitely one of my favourite game developers (next to Rockstar). This post doesn't reflect how I feel about them.

With that said, unfortunately it has been confirmed that weapon holstering will not be in the game. At all. Not on your character and not on NPC's. (For confirmation, visit fo4 subbreddit, the place is littered with "no holster" posts).

What I love most about Bethesda is their ability to completely immerse you into their worlds. I believe no other developer has come close.

Asides from this cut completely affecting the immersion, it also affects gameplay. We won't be able to see what guns Npc's are holding anymore, they might surprise us with anything. If they actually have their weapons out all the time, like in a raider camp or whatever, then sure, but that would go back to killing the immersion. Imagine raiders just chilling all day with their guns out.

I get that layered armour and customized weapons may cause clipping issues, but honestly I would rather see clipping over pulling weapons from arses. I mean if something is so heavily modded then why not just have that weapon not appear? Why cut all weapons? This doesn't make sense.

I know I haven't even played the game. I do have it preordered, but this has affected my hype.. If any developers or staff look at this, please do consider that a big part of your community is affected by your decision to remove weapon holstering. I know you take pride in developing the most immersive games to date.. And I take pride in playing the masterpieces you make and being completely immersed. Let's work it out, shall we?

And to anyone who brings up the "oh mods will fix it" argument, please spare me. Mods are great, but the absence of a feature such as this would affect the quality of the holster specific mods, and most likely we will never see the mods coming to consoles (due to complications).

Also for anyone still doubtful, check out the subbreddit FO4. Do it to clear your minds of doubt. It's true, it's not in the game, based on the leakers who are currently playing the game (and also E3 footage and any other gameplay videos provided by Bethesda themselves).

I won't link any threads out of respect for this community. But really, I've invested a lot of time (lol) into seeing if this is true, and it is. Check out the subbreddit. I don't expect you to take my word, but trust me I've seen this confusion go on in reddit (I was part of it) and it has finally cleared up, so I'm just doing everyone a favour by sending the message to you!

Edit: I added the last paragraph.
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Lewis Morel
 
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Post » Tue Dec 08, 2015 5:36 am

We are talking about holstering hold weapons, as weapons are also loot you could not show all.

This has been in Oblivion Fallout 3/ NV, skyrim and elder scroll online.
Why should they drop it, no armor system is not the reason, all games have had various bulkiness of armor. FO4 power armor is special and would have special rules.

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Nick Swan
 
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Post » Mon Dec 07, 2015 10:03 pm

Perhaps they will acquiesce, and patch the game with the awareness perk... that informs the player of the weapons the NPC is carrying. That wouldn't actually be bad IMO. The series worked like that before, and the PC who was not that aware, did not afford the player with as much perceived detail ~as per intentional design.

Do you mean like in Fallout, and Blood? (and Rune)
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Chris Jones
 
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Post » Tue Dec 08, 2015 12:05 am

Agree on the enemies part, first its nice to know if the guy is carrying an fatman or an baseball bat.

Also the armor system is not the answer, system works fin in Obilvion and ESO both why have various outfits, its also not an serious issue with moded weapons in any games.

Some moded outfits creates problems as they don't follow the standards.

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Ricky Meehan
 
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Post » Mon Dec 07, 2015 4:55 pm

I rather like the idea that if the PC's stats are insufficient, that the PC cannot tell what the enemy is carrying.
(Though I doubt FO4 works like this :sadvaultboy:; but Fallout did.)
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Stacyia
 
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Post » Mon Dec 07, 2015 9:50 pm

Looking at the pictures on this page it looks like holstering of your weapon is in https://bethesda.net/#en/events/game/bringing-voice-to-fallout-4/2015/11/03/43. It also looks like there's a holster for a pistol as well as a two handed weapon.

I could be wrong though and they could just be renders.
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Klaire
 
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Post » Mon Dec 07, 2015 4:28 pm

actualy I suspect it had something to do with cliping and the crazy armor system we have in fallout 4 never mind that you literaly step into power armor. Probably something they ran out of time to properly implement
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michael danso
 
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Post » Mon Dec 07, 2015 11:18 pm

I'm starting to get a Cynical Eye towards saying "mods will fix it!"

Twitch. #fanboylosingpower
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kitten maciver
 
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Post » Tue Dec 08, 2015 12:41 am

Don't really know how to use the tools, I'm on my phone... But to Lamontagne, those pictures are not an indication of gameplay.

Also if you notice that picture has both the rifle on the character's back as well as the pistol in hand. And we know for suuure that that feature isn't even close to coming to FO4 (multiple holsters/ one weapon active one weapon holstered).

To those speaking about the power armour, how hard would it be for the weapons do disappear when you enter the power armor? Not at all id imagine!
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Mark Hepworth
 
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Post » Mon Dec 07, 2015 9:18 pm

If you have one weapon drawn the other would not show in previous games, this makes me feel its not an in game shot.

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James Baldwin
 
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Post » Mon Dec 07, 2015 6:00 pm

Yeah, I guess you're right, maybe wishful thinking on my part.

I look at marketing pictures like those and immediately I'm back in the world, it's part nostalgia, part hype. The weapon slung across the back is a large part of that for me, it immediately conjures images of my previous Fallout characters, builds and adventures. If that's not in the game, which I'm starting to believe it isn't, I'm going to feel somewhat cheated of my dreams :P.

Edit: Just to follow up, it's not a del-breaker and I'm sure I will get the game and enjoy it, but I cannot conceive that any time the game switches to third person (e.g. dialog etc.) I won't be able to ignore its absence.

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xx_Jess_xx
 
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Post » Mon Dec 07, 2015 4:51 pm

Heheh I don't blame you at all buddy (Lam). I'm the same. Just wanted to let you know so that you don't get disappointed.

There's an AMA going on in reddit, and it's been confirmed that it's not in the game many a time. So we won't be seeing it. It doesn't seem like t would be so hard to get it back though so I really hope we can voice our disapproval of this decision, big big immersion killer :(. I mean, what's the compromise? I wish someone would explain that to me so I can understand why it was removed. But I'm sure the reason wouldn't be good enough :P

But guys, emphasis on surely it is not in the game!!! I've done my research. Saving you the hassle.

I just can't wrap my head around it. It's like a staple of the series, weapon on the back, exploring the wasteland. Previous games show off that picture so much, the live action trailer shows it... Doesn't make any sense!
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Bitter End
 
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Post » Tue Dec 08, 2015 3:11 am

Not to fan the flames of an old argument, but a leaker did say that the holstering is just like FO3 and FO:NV. He mentions if weapons are hotkeyed into use, they just appear.

Speculation: Maybe heavy guns just vanish and are no visible? I think big guns have always done that?

Edit: This information was located in the same subreddit mentioned earlier, which I will not link.

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Alexandra walker
 
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Post » Mon Dec 07, 2015 10:23 pm


If I were to believe you, I would be very happy. Everybody should see my beautiful creations.
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Emmie Cate
 
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Post » Tue Dec 08, 2015 12:44 am

Hey Dreighton. I spoke to that guy myself. Nice dude. Unfortunately he was wrong. He was doing an AmA on behalf of his friend, so don't blame him.

It's not, I promise it's not in the game. There's another AmA going on now, check it out, and he confirms repeatedly that it has been removed.

I know you don't mean to, but I really want to extinguish this false belief of holstering weapons being in the game so that we can already bring it to the attention of the developers, in hopes of them adding it in a later update.
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Multi Multi
 
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Post » Tue Dec 08, 2015 5:11 am

:(

*throws up hands*
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Robert Devlin
 
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Post » Mon Dec 07, 2015 11:55 pm

Well, that svcks. I definitely hope they'll add it back at some point.

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Andrew Perry
 
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Post » Tue Dec 08, 2015 1:23 am

I hate being the bearer of bad news. But trust me this matters to me a lot! And it's fact. I put a lot of time into seeing if its true or not.

I hope they add it too Jarl. I really, really do.

Lmao @ cynicaleye. My thoughts exactly.
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Queen of Spades
 
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Post » Mon Dec 07, 2015 8:57 pm

Mershunz

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Lalla Vu
 
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Post » Mon Dec 07, 2015 3:27 pm

Lmaoo hahahahaha mershunz exactly lool at least some good laughs came out of all this.
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JAY
 
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Post » Mon Dec 07, 2015 9:40 pm

Ma Mershins

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Sudah mati ini Keparat
 
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Post » Tue Dec 08, 2015 1:37 am

even if they disappear im sure there will be a holster button or means to so you aren't walking around in town with a gun drawn to buy stuff( or there should be ). if anything a speech or barter check vs are you pointing/ carrying weapon when buying vs how much you pay would be appropriate at the liest

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Alexis Acevedo
 
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Post » Tue Dec 08, 2015 5:41 am

There is of course a "holster" button, which is the same as the reload button (held down). The character does the animation of putting their weapon away but instead of it being placed on the character (aka holster) it just disappears.

Basically if what you mentioned is all your concerned about, you need not worry pal.
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Elizabeth Falvey
 
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Post » Mon Dec 07, 2015 9:53 pm

Actually, it makes perfect sense as to why they left out gun holstering. With all the different armor types you can build there are probably an amazing amount of different armor sizes. Since weapons aren't really attached to a character and actually just models that float behind the character depending on which armor they are wearing...there are possibly just too many variables to make a weapon look good for every possible armor piece. It's also not like the actual gun goes from your hand to your holster. For every weapon there is a different holstered/sheathed weapon model.

It basically comes down to a damned if you do, damned if you don't decision. No matter what, people would complain.. so they simply went with the option they thought was best. In first person you wouldn't notice if you were holstering your weapons or not. You'd however, certainly notice clipping or floating weapons every time you went into 3rd person.

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Miranda Taylor
 
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