Holy and Unholy magic

Post » Sun Jul 31, 2011 7:33 pm

It's because light and dark are simply not concepts that work that way in TES. It would absolutely be a religious thing, pretty much any legitimate mage. It would be like advocating the phlogiston theory in modern times.
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Nicole Coucopoulos
 
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Post » Mon Aug 01, 2011 1:26 am

You would probably be lying if you said that Daedra don't remind you of demons. As I'm sure Bethesda intended. However they have very interesting lore on these Daedra that blurs the line on whether they are "demonic" or not. But we could talk about Demons and say "Well whos to say that Demons are really evil?" Which is why a talk on the morals of Daedra (or Demons) is ultimately pointless.

But, from what I've seen, most Daedra are either being controlled by a wizard, or trying to kill you. Of course the greater Daedra like to behave like Aedra and gather followers. I guess my concept is pwned by lore. I just think it's funny that a form of light/spiritual and dark magic must imply a absolute morality in lore. Maybe dark magic isn't bad, just misunderstood, like Daedra? It's the concept of white, glowy magic and spooky dark magic that the poll is about. How that would fit into the lore would be the work of Bethesda not me. I figured I wasn't the only one who would like to see something more than lightning, frost and fire in the next ES.

The Daedra are space aliens who don't lose thier memories when their body is destroyed and their animus is sent to the waters of Oblivion. Calling them Demons creates very misleading implications about their nature and their morality. Don't call a quark a positron.
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Nymph
 
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Post » Sun Jul 31, 2011 10:09 pm

It's because light and dark are simply not concepts that work that way in TES. It would absolutely be a religious thing, pretty much any legitimate mage. It would be like advocating the phlogiston theory in modern times.


When people reiterate this over and over, all I need to do is switch "Light" to "Spirit" and switch "Dark" to "Shadow" to purge it of religious or moral footnotes. There's no absolute good in "spirit" magic and no absolute evil in "shadow". Spirit magic leans more towards rejuvinating the living and slaying anything that is not flesh and blood, conscious, or alive. Shadow magic leans more towards draining and destroying flesh and blood creatures. Interpret those magics however you want, but that's basically what I've been trying to convey this whole time. Does it fit with the lore? Yeah, if the developers decided to add something new to the game they could make it fit just like they did with the dragon languages.
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Del Arte
 
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Post » Mon Aug 01, 2011 1:45 am

But those terms don't work. You're thinking about some Restoration spells as "light" and Destruction and certain kinds of Mysticism as "shadow."

It just doesn't work that way.
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Shae Munro
 
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Post » Sun Jul 31, 2011 9:03 pm

When people reiterate this over and over, all I need to do is switch "Light" to "Spirit" and switch "Dark" to "Shadow" to purge it of religious or moral footnotes. There's no absolute good in "spirit" magic and no absolute evil in "shadow". Spirit magic leans more towards rejuvinating the living and slaying anything that is not flesh and blood, conscious, or alive. Shadow magic leans more towards draining and destroying flesh and blood creatures. Interpret those magics however you want, but that's basically what I've been trying to convey this whole time. Does it fit with the lore? Yeah, if the developers decided to add something new to the game they could make it fit just like they did with the dragon languages.
No matter what you call it, it still unneccessarily moralizes the magic system and doesn't fit with the lore. This just does not belong in TES.
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naana
 
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Post » Mon Aug 01, 2011 12:10 am

Did you know there are already a few open threads regarding Necromancy?


This. Way too many Necromancy threads.
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Dawn Porter
 
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Post » Sun Jul 31, 2011 3:27 pm

Something called "shadow magic" already exists in TES, but since it only was in Shadowkey and most of us don't have N-gages I don't know much about it.
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MARLON JOHNSON
 
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Post » Sun Jul 31, 2011 5:42 pm

Something called "shadow magic" already exists in TES, but since it only was in Shadowkey and most of us don't have N-gages I don't know much about it.

Basically, shadows have traits beyond a lack of light, and the traits of shadows can be manipulated to various ends. SPecifically, shadows are a "reflection of possible worlds created by forces in conflict." As a result, manipualting shadows can be used to manipulate the source of the shadow.
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Sammie LM
 
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Post » Sun Jul 31, 2011 7:34 pm

But those terms don't work. You're thinking about some Restoration spells as "light" and Destruction and certain kinds of Mysticism as "shadow."

It just doesn't work that way.


Take destruction, add 2 new types of damage. Shadow and Spirit. Hell add Plasma if you want. It's just adding a new wing of magic/damage types.

And I already talked about how "holy/light/spirit/whatever" would be integrated into restoration or vice versa.

I talked about both possibilities, either changing the schools to the concepts rather than what they do (Probably not a good idea) or keeping the schools the same and integrating the new magic types in.

How does that not work?
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Sammygirl500
 
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Post » Sun Jul 31, 2011 11:54 pm

Take destruction, add 2 new types of damage. Shadow and Spirit. Hell add Plasma if you want. It's just adding a new wing of magic/damage types.

And I already talked about how "holy/light/spirit/whatever" would be integrated into restoration or vice versa.

I talked about both possibilities, either changing the schools to the concepts rather than what they do (Probably not a good idea) or keeping the schools the same and integrating the new magic types in.

How does that not work?


So basically, you're talking about new spells being discovered/invented? I guess that is possible, someone would probably just need to figure out how it works. But I don't know much about magic in TES, so I might be wrong.

Apparently, shadow magic exists.
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Frank Firefly
 
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Post » Sun Jul 31, 2011 11:11 pm

No matter what you call it, it still unneccessarily moralizes the magic system and doesn't fit with the lore. This just does not belong in TES.


If you cast an ice spell on a fire creature and it does more damage to it because fire is less resistant to cold, does that make the fire evil or the cold good? No they're just polar opposites.

View Light and Dark the same way and no moralization needs to be made.
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k a t e
 
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Post » Sun Jul 31, 2011 11:41 pm

You could have magic which alters the natural forces of life and perverts them, like life draining and necromancy, and magic which is benign, which doesn't alter or effect the natural forces and instead boosts them or repairs it.

Though thats just breaking down spells into concepts, rather then its role, as spells exist that do all that.
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Ysabelle
 
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Post » Sun Jul 31, 2011 11:43 pm

Basically, shadows have traits beyond a lack of light, and the traits of shadows can be manipulated to various ends. SPecifically, shadows are a "reflection of possible worlds created by forces in conflict." As a result, manipualting shadows can be used to manipulate the source of the shadow.

Intresting. I guess in a world where magic and sunlight is connected then shadows would also have unique properties.

They could probably have light and dark damage spells by splitting the pure magic/non elemental type into two. Since magic comes from the sun and stars, that would be the light type. Daggerfall let you be a mage that could only recover magic in light or darkness, which could imply that shadows also emit magic, which could be inverted in polarity or something when it's reflected through shadows.

Dark damage could be like "anti-matter magic" and do more damage to heavily magic based things, like magically-animated undead.
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GabiiE Liiziiouz
 
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Post » Sun Jul 31, 2011 10:33 pm

Necromancy is not a type of magic, it is a title or an artform. A necromancer uses all sorts of magic, but concentrates on summoning the undead to do their bidding. There are good necromancers, and there are bad ones, there are even ones that are misunderstood. I believe in Morrowind, maybe oblivion, there are a few necromancers or something that arn't bad, even though they are hostile, if you read their books they are just experimenting.
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Alyesha Neufeld
 
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Post » Mon Aug 01, 2011 1:23 am

If you cast an ice spell on a fire creature and it does more damage to it because fire is less resistant to cold, does that make the fire evil or the cold good? No they're just polar opposites.

View Light and Dark the same way and no moralization needs to be made.

Morality doesn't matter at all, magic simply doesn't [censored] work that way in TES and trying to shoehorn in something completely unnecessary would be utterly pointless. Period.
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Ross
 
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Post » Sun Jul 31, 2011 4:35 pm

This holy and unholy thing would be a cluster-[censored] of peoples ideas on whats good and evil in the world.

Keep it how it is.
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Setal Vara
 
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Post » Sun Jul 31, 2011 7:47 pm

Magic has no prefrence to people's moral standing, nor should it.
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Vickey Martinez
 
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Post » Sun Jul 31, 2011 3:28 pm

Why are you so bent on having distinctions on Magick? you know Magick isnt naturally fire, or Ice or lighting...
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Spaceman
 
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Post » Sun Jul 31, 2011 10:15 am

I really really really want necromancy, but I have a feeling I wont get it. Owell
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Zosia Cetnar
 
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Post » Sun Jul 31, 2011 10:04 pm

Magick in TES isn't standard fantasy Magick. There isn't good and evil.
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LuBiE LoU
 
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Post » Mon Aug 01, 2011 1:31 am

There shouldn't be good or evil magic... however conjuration should be remade.. you should be able to conjure as many creatures as your skill level of conjuration allows you to, however every creature you conjure should drain mana over time, rather than just lasting for a finite time. The bigger your skill level is the more creatures you can summon, the more creatures you have the faster your mana runs out and so on. That way conjuration would be useful at least.
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Killer McCracken
 
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Post » Sun Jul 31, 2011 10:00 am

This holy and unholy thing would be a cluster-[censored] of peoples ideas on whats good and evil in the world.

Keep it how it is.


I suggest reading the whole thread where I address this about 5 times. If the idea of "light and dark" magic is too morally distinct for you, then you can always purge it of the "holy" aspect and just have it be magic of contrasts. Just like fire magic is contrasted with cold, light magic would be contrasted with dark. This doesn't mean that dark is evil, just like how many insist that necromancy and daedra aren't objectively evil. And it doesn't mean light magic is good.

It gets tiresome when people keep saying "Magic isn't good or evil" when Light and Dark magic doesn't have to be lumped in with those concepts. If you don't like the concept of it for some other reason thats fine, but in my original post and like 3 other I address the problem of good and evil magics not fitting with lore. Let's not limit the game to 3 basic types of magic energies just because people see Light and Dark as synonymous with "Objective morality" in a game.
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мistrєss
 
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Post » Sun Jul 31, 2011 11:28 am

I suggest reading the whole thread where I address this about 5 times. If the idea of "light and dark" magic is too morally distinct for you, then you can always purge it of the "holy" aspect and just have it be magic of contrasts. Just like fire magic is contrasted with cold, light magic would be contrasted with dark. This doesn't mean that dark is evil, just like how many insist that necromancy and daedra aren't objectively evil. And it doesn't mean light magic is good.

It gets tiresome when people keep saying "Magic isn't good or evil" when Light and Dark magic doesn't have to be lumped in with those concepts. If you don't like the concept of it for some other reason thats fine, but in my original post and like 3 other I address the problem of good and evil magics not fitting with lore. Let's not limit the game to 3 basic types of magic energies just because people see Light and Dark as synonymous with "Objective morality" in a game.

I agree. The Light or Dark magic wouldn't be inherently good or evil, it's how it's used that matters. A Light magic user could go Knight Templar and start smiting innocent people with his magic while a Dark magic user could defend use his magic to protect others. The magic itself is just a tool for a chosen purpose. Dark might be percieved as evil by most people and Light perceived as good but it's how the spellcaster makes use of them that counts.
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CORY
 
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Post » Sun Jul 31, 2011 8:11 pm

(EDIT: My use of the word Holy/Unholy seems to have sparked a lolgical debate about lore and the morality of Daedra and Aedra. I'm going to assume that most of you know that holy magic is reffering to white sparkly glowy magic that helps you and destroys nasty things and unholy is dark spooky magic that hurts people. Something other than Fire, Lightning and Ice anyone? Must we be religious fundamentalists about this subject?)

(EDIT: Also if you have a problem with Holy/Unholy magic making some sort of moral distinction that shouldent be there, read the rest of the thread before posting, I address a solution to this.)

The last thread I did was on a Clerics guild/Temple faction and the idea was pretty well recieved. The whole Holy/Unholy concept is always one of my favorite parts of RPGs. But then that raises another question for me... Should there be Holy and Unholy magic in Skyrim? It's a curious subject, because the entire concept seems to be either absent from The Elder Scrolls universe, or very fuzzy.

We have Daedric magic (aka Conjuration) which on its face seems demonic, yet in much of TES lore it says that Daedra are just otherworldly beings and some of them are worshipped as "holy". You would think that Conjuration would be shunned just as much as Necromancy if it were "Unholy". It's also interesting that in Oblivion, Conjuration seems so closely tied to Daedra, yet you can summon a bear. So a bear is a Daedra? That seems more like Druidry to me. Now, I'm not against the summoning of bears or other critters, but if Conjuration is just a neutral term for "Summoning things" then it shoulden't be exclusively linked to the concept of Daedra and other planes. Another strange thing about Conjuration is, it has one of the holiest of spells in it. Turn Undead. Which has always been a spell exclusive to Clerical magic. Making the whole concept of the school just a little bit more fuzzy and confusing.

We have Necromancy, which is a mysterious school of magic which never seems to be usable. And it sounds like a lot of work to find a corpse and do a necrotic ritual to raise a zombie when you can just summon one from thin air with Conjuration. (At least, in Oblivion you could.) And so far in Skyrim it doesn't seem like it's going to be possible to use.

The closest thing to Holy magic is Restoration, which has always had a benevolent feel to it. To me Holy magic has always been heals, enhancements, cleansing, shields, and spells that do extra damage to malevolent creatures like Undead and Demons. In Oblivion all of these things exist in Restoration except shields (neutral in alteration) and spells that do extra damage to evil. Yet at the same time life-draining spells do exist in restoration, which seems like necromancy to me. (In fact alot of Vampires and necromancers used life steals in Oblivion because it was so fitting.)

A common assumption is that Holy magic has to be tied down to gods. This isn't the case in my opinion. Maybe the term "light magic" should be used instead. Whether gods are involved in the lore or not, to me holy/light magic has always meant benevolence. Regardless I would like it if the Aedra played a bigger part in Skyrim and future games. Daedra sure as hell seem real but the Aedra in Oblivion seem like mythological characters. I mean come on... TES is supposed to be based in a world of Demons and Gods right? Well then why does it seem like only the Daedra are real? Lets see the Gods make some appearances, or maybe makes some lesser Aedra that we can summon? Lets spice this up a little bit.

I have three ideas. The first one is more farfetched because it would involve alot more arranging.

1. Seperate the schools of magic by concept rather than what they do.

Example:
Holy magic: Heal, Cleanse, Turn Undead, Fortify Attributes, Protection, Light etc.
Unholy Magic (Necromancy!!): Drain Life, Summon Zombie, Summon Skeleton, Summon Liche etc.
Elemental Magic: Fireball, Lightning, Summon Fire Atronoch, etc.

2. Keep the schools of magic the same but add holy and unholy types of magic that is clearly distinct from neutral forms of magic

Example:
Destruction: Fire damage spells, Lightning Damage spells, Holy Damage spells (Extra damage to evil), Unholy Damage spells (Drains life from the living)
Conjuration: Summon woodland creature, summon daedric creature, summon undead creature, summon divine creature, etc. (And leave out the exclusive ties to Daedra)
Alteration: Fire shield, Holy shield, Unholy Shield etc.

3. Add Necromancy for unholy and make Restoration the designated "Holy magic" school by allowing Healing spells to deal damage and manipulate undead (since they are the opposite of life)

Example:
Necromancy: Drain Life, debuffs etc.
Restoration: Heal spell (Heals 6 every 2 seconds on touch or does 6 damage to undead every 2 seconds on touch)

Aside from the poll, what do you think of the ideas I purpose?


And here is the beauty of RolePlaying with a large degree of freedom.

The game does not have to designate.

If you want to be an EVIL who summons Daedra to torment the townsfolk, you can.

If you want to be a Holy High Priest who goes around using his powerful turn undead spells to drive ghouls, Liches and zomibes away from innocent villagers. . . you can, there are spells that allow it.

If you want to be a good but mysterious mystic, who often cures the sick, and drives foul undead from the dwelling places of the living, but who also has deep dealings with The Daedra in his quest for knowledge, you can do that to.

In short, the games already have holy and "unholy" magic, if that is the way you wish to look at it when you play.
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Angela Woods
 
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Post » Sun Jul 31, 2011 5:27 pm

If their is Holy Magic their mine as well be the Holy Hand Grenade..
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Euan
 
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