Holy smokes! This blew me away.

Post » Sat Jan 16, 2016 8:39 am

Medium spoiler alert!






It is about the Institute, BoS and a certain character.




Spoiler
Side with the institute and kill Danse at police station when he is no longer essential, then loot him.



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El Khatiri
 
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Post » Fri Jan 15, 2016 9:49 pm

As I have done Danse's personal quest and know more about him, I'm going to make a guess as to what you are hinting at...

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Kari Depp
 
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Post » Sat Jan 16, 2016 6:02 am

If you mean:




Spoiler
Danse is a synth



You'll also find that out doing the BoS line of quests.

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Sasha Brown
 
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Post » Sat Jan 16, 2016 3:24 am

He may be a synth, but he is far more humane than most in the Institute who are "human" are.

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Jennifer Rose
 
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Post » Fri Jan 15, 2016 10:03 pm

That is a part of his personal quest. The BoS quest reveals the same thing about him at some points.

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bimsy
 
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Post » Sat Jan 16, 2016 7:06 am

I never actually did this, but I assume you mean a synth component. You could have been a bit more specific, this isn't something that anyone can feasibly run right out and try to find out.



This is a very big part of the BoS ending as well. There's an entire quest surrounding it.

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Eileen Müller
 
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Post » Fri Jan 15, 2016 8:01 pm

I was actually thinking about this yesterday night. Since there's no way to tell the difference between a synth and a normal human, and the Institute replaces people with synths, what if it was like Art vs Art? Could there have been a real Danse? Could he still be out there? Maybe taken prisoner? Or with amnesia?

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Emily Jones
 
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Post » Fri Jan 15, 2016 9:39 pm

Danse has a personal quest? The guide didn't say he has one. Unless The Lost Patrol counts as it?

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Euan
 
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Post » Fri Jan 15, 2016 5:57 pm

They're making a point with this twist.



Everyone not in the railroad screams "Synths iz EVIL" to anyone who will listen. Then, the most noble and trustworthy man in the BoS turns out to be one, so anyone who is capable of doing so must rethink their stance on the issue.

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Khamaji Taylor
 
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Post » Sat Jan 16, 2016 3:11 am

I don't think synth is evil, but I don't think synths are people either, but I was caught up by the reveal, considering my SS and Danse are in a relationship, my character consider Danse to be pretty important and would do anything to protect him. It feels hypocritical for the SS to only consider Danse as important, but it's not because he's a synth, but it's because he's Danse. It then leads to the SS questions the rest of the synths. While it didn't change my SS's mind, it does make the SS ponder about the question a lot.

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renee Duhamel
 
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Post » Sat Jan 16, 2016 1:17 am

Blind Betrayal is his personal quest. Personal Quest is signified by not being able to increase the relationship until it is finished. You can't get his perk until his quest is complete.

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Phillip Brunyee
 
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Post » Sat Jan 16, 2016 4:45 am

I just feel bad for Art. I've run into him now three times fighting with his synth replacement. Lol, I've saved him every time.
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Evaa
 
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Post » Fri Jan 15, 2016 7:37 pm

LOL, there's a line from Alien: Resurrection that comes to mind when a similar revelation takes place.



"WAIT... You mean I've been &%$#ing a TOASTER??"

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Mr.Broom30
 
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Post » Sat Jan 16, 2016 3:05 am

With Art vs Art, I always got the impression that perhaps... both were synths....



Blind Betrayal is why I like Scribe Haylen so much. She was always nice and polite and friendly at the Police Station, but here she displays far more empathy for Danse her friend rather than Danse the human specimen. One of the main reasons I'm hesitant about making an enemy of the Brotherhood is I'm not looking forward to have to fight her, small fry as she may be.



I don't see Danse in any romantic light, but as a friend, no way am I going to let him be slaughtered just because he isn't a real human (even if we're not really that close). Moving on that same train of thought I'd have to slaughter Valentine and Curie too, and I'd protect those two to the death.

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Ludivine Dupuy
 
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Post » Sat Jan 16, 2016 7:54 am

In my play Danse is dead, killed by Mr.Bearded-BoS-Boss. I tried to save him but not with the utmost energy. Is there a way that he can live? Just out of curiosity. I'm kind of relieved that Danse is out of the way, I plan to destroy the BoS later.

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Anthony Diaz
 
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Post » Sat Jan 16, 2016 1:02 am



It takes some Charisma to keep Danse alive. First, you need to convince Danse himself to stay alive, then when you leave, you need to convince Maxon to let Danse live. If you pull these off, Danse remains alive, and can still be your companion. However, Maxon does inform you that the rest of the Brotherhood will have orders to kill Danse on sight, so if you need to return to Brotherhood territory, you need to leave him behind.


Personally, while it's possible to keep Danse alive, I don't see any other course of action other than to kill him. When you find him during Blind Betrayal, he doesn't fight or beg for his life; instead, he says that he needs to be the example, not the exception. This isn't just a statement showing that he still believes in the Brotherhood's ideals, though; even if we ignore the whole "Synths are an abomination" thing, letting him live makes him a walking example of advanced technology escaping the control of it's creators. Even if you decide that Synths are not abominations, Danse still embodies something that the Brotherhood cannot allow.


Frankly, my biggest disappointment with the Blind Betrayal quest is that you can't defend Danse. I'd love to hand Maxon Danse's dogtags and say, "He didn't fight, he didn't beg. He said 'I need to be the example, not the exception. Follow your orders.' He still proved that the Institute must be stopped, so I won't ask you to change your stance or your orders. Just make sure everyone knows that even as a Synth, he remained a true member of the Brotherhood."
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Steeeph
 
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Post » Sat Jan 16, 2016 3:09 am

How do you know, my guess is that the various factions in the institute has replaced each other with synts for an long time.

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Glu Glu
 
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Post » Fri Jan 15, 2016 8:59 pm

Isn't that revealed like crazy early in the BoS quest line? I'm talking first or second conversation...
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ZzZz
 
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Post » Fri Jan 15, 2016 5:07 pm


Well you can loot their dead bodies......I assumed the Railroad were really Synths as well, but most were human apart from Glory who self identifies as a Synth.



Actually if you must know, kill everybody you meet and look for Synth parts and reload, apparently this works for the settlers since the hidden Synths always have the parts, even if they don't attack.

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Silvia Gil
 
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Post » Fri Jan 15, 2016 11:45 pm


It's stuff like this that makes me want to find the real Danse. He's gotta be out there. Right?



Maybe this is DLC material.

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Megan Stabler
 
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Post » Fri Jan 15, 2016 7:57 pm


Nope :nope:, he is either a replacement in which case the real Danse is dead or a Super Mutant, or he was a Railroad reprogrammed Synth in which case there was no real Danse (except whoever they used as a template, but I think that's more a random mix thing so they don't all have the same memories).

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tegan fiamengo
 
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Post » Sat Jan 16, 2016 2:41 am

i'm sorry u killed danse , u lost a very important perk not to mention the only companion that can go 1 on 1 with a deathclaw



the Railroad gives synths mind wipes then releases them , that's why most synths don't know they are machines



it's really funny tough for a bigot to find out he is what he hates

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Nomee
 
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Post » Sat Jan 16, 2016 1:03 am


Danse is a bigot, even by Brotherhood standards. Try acting civil to a ghoul while he's around. Hell, you try be nice to the Vault-Tec Rep and tell him he can live in a settlement of yours and Danse starts mouthing off about how he should just be killed (he also "hates" it, meaning it could piss him off enough to make him leave). He even objects to helping cure Virgil of his mutation (oddly, considering his background) and rejects helping any synth you encounter.



Danse being a synth isn't to show us how a "good man" can be a synth, it's there for some well-deserved irony. Danse is a total ass to anyone different and then it turns out he's different too.



The Brotherhood, on the other hand, is totally justified in being afraid of Synths. At any time someone from the Institute could whisper a code phase in Danse's ear and he'd be reset, their total slave. No matter how loyal he had been up until that point, he'd become 100% fine with loading his armor full of C4 and blowing every man woman and child on the Prydwyn to hell.






The fact that he has memories of a childhood in the Capitol implies that he's a Railroad reprogram, likely by Pinkerton (the guy who helps Harkness in Fallout 3).

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Jade MacSpade
 
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Post » Fri Jan 15, 2016 5:44 pm

I never traveled with Danse, so for me, he went from being uninteresting to being noteworthy. I never found him interesting enough to travel with. In fact, I'm pretty much at the point where I would take Lone Wanderer on all my characters, kick Dogmeat to the curb, and enjoy the game without a companion for the rest of the time I play it.
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Queen
 
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Post » Sat Jan 16, 2016 6:53 am


Rivet City has been used as a safe haven for escaped Synths in the previous Bethesda Fallout, which is where Danse believes himself to be from. M7-97, the synth that left the Institute, is listed in their category of 'missing' (read: escaped and/or liberated) synths.



The most likely case is that Danse was freed by the Railroad, and then received a memory wipe. He seems to have not undergone a face change, as Proctor Quinlan mentions 'recognizing Danse' and then checking the DNA in both the network scan and then the BoS database, so it appears to have had a digital picture.



Where exactly the fake memories end and the real ones begin, we'll never really know. Or how much his friend Cutler knew or was a part of things. My guess is that the real memories start sometime before joining the Brotherhood.



If he is an Institute plant (which I actually find unlikely as he's not an asset used when the Institute assaults Boston Airport in Airship Down if Blind Betrayal is not completed and dies, instead, as one of the defenders), then the real Danse was murdered sometime after his recon team's insertion into the Commonwealth, with both Rhys and Haylen being equally suspect in their loyalties at this point. Real Danse would likely have been disposed of in the same manner that the Roger Warwicks of the world are currently -- likely incinerated if taken after the FEV program was shut down.



Danse's situation is immensely ironic, IMO. He's the BoS poster child -- and he's a synth. He's also one of the people that'd be perfectly fine with Kells's orders to assault and pacify the Railroad HQ -- even though they're the reason he's walking free.



As an aside, his bigotry is tempered somewhat after Blind Betrayal if he lives. It's a shame he's not kinder to non-feral ghouls, and it probably stands as his biggest character flaw, as his loathing of supermutants is understandable considering his memories of having to put his own friend down (and most people in the Wasteland despise them -- they're mostly cannibalistic rage monsters after all). At least he ceases hating synths, showing he can improve.



It took a lot to change him, but that's often the case with people. It's hard to shake up worldviews.



Take him out of his bigotry and discounting tinkering on and entering power armor, one of the easiest ways to farm rep with him is just to help people, especially the Settler radiant quests. Just keep doing those and he'll be a happy camper, even if you tell people you're from the Minutemen and not the BoS.



He does want to help people and do the right thing, but just needs to get over his prejudices first. He's a flawed character, like many of the better written ones in the game so far.



Final Note -- From a pragmatic military standpoint, Maxson makes the right call in regards to Danse. That there is a very real possibility that he's a spy (since he doesn't have the player's out of game knowledge) makes it necessary to remove Danse from the BoS, regardless of how sincere his views are.



Wartime spies are, in fact, typically executed. They're not well regarded at all. That Maxson is willing (assuming a Charisma check passes) to commute the sentence to just exile is actually leniency on his part. Yeah, he may be all pissed off and yelling -- but wouldn't you be too if you thought that one of your top lieutenants may in fact be the enemy?



There is no world I can imagine where Danse is completely forgiven by Maxson, only the ones in which Maxson lets the man live (and likely spends years agonizing over the decision in private, one way or the other).

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Katie Louise Ingram
 
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