Homosixuality in the world of Elder Scrolls

Post » Thu Nov 25, 2010 11:08 am

To make a gay couple would require that they make two new character models for each couple they added. Then you have to do voices overs for them, this is Skyrim everything Bethesda adds will have a voice over I promise you. Then you have to build their house, decorate it, place them into it, give them code, add scripts triggers and what not. All of that takes time.



They don't just sit down and push a few buttons and their game is made. People actually spend years working on lines of code to get it to work correctly, then they have to test the game, which I would bet you $1,000,000 that this game is already in alpha beta, then they have to listen to what every tester says, then they have to change what people disliked, they have to fix bugs people found, then they have to go back do another beta test, listen to the testers again, fix the bugs the showed up this time around, fix the bugs that they created by trying to fix bugs last time and change things to make the game more likable. It is a long and time consuming process and time is not something people can just throw away, I am sorry you don't understand that. But right now is NOT the time to go back and add them in. Wish for it all you want, either they are in or they aren't no reason to request they add them.



Now if I missed the point of the OP then that's fine, but his post came off as if he was requesting that Bethesda make the game more "real" by adding them in.

Here's where you're making a huge mistake concerning gay people: They are JUST LIKE YOU AND ME. If Beth introduced a couple (male and female) that didn't really have any quest purpose, and then decided to change them to a gay couple, they'd have to do the following:
- Change one of them into a male/female character.
- Rename this character
- Slight variations in their dialogue
This is something I could do right now in the Oblivion CS and it'd take about 10 minutes (since it was a while now since I used it)

- Why would I need to refurnish a house? Do gay people furnish their houses differently?
- Even if they were involved in a quest, why would I need to redo triggers, quest scripts etc. just because I changed one of their genders?
-What beta testing would be neccessary after changing a characters gender? I don't know about you, but as I said, I could do these changes very easy with a standard couple in Oblivion (only the vioice acting would complicate) and I doubt it's suddenly turned super-hard or complicated to change genders with the Creation Engine.
- Voice-overs, MAYBE. But that is generally the last part a developer does. Who says there's not time enough left? If they're still fixing the horse-mechanics, as you said, they probably haven't begun any major recording yet.
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Emma Parkinson
 
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Post » Thu Nov 25, 2010 3:27 am

This is a complete waste of developer resources in the name of political correctness.

The Elder Scrolls is set in a medieval setting. Do you know what they did to homosixual people in the medieval times if they were discovered? If you want realism, then that should be included as well.

You say that homosixuality is a fact of life in our reality. I do not disagree with this. But the Elder Scrolls is not "our" reality. It is a different world.


Exactly - it's not "our" reality - so why bring up the comparison with "our" medieval times? Homosixuality has already been in TES.
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Rebecca Clare Smith
 
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Post » Thu Nov 25, 2010 5:30 am

Yes and thats why I say they are already done, because the game is almost done. Todd has already said they've been doing testing on the game to fix bugs, that's alpha beta. Alpha beta doesn't start until you are almost finished with the game. Meaning most likely, they have done voices already.


This is a bad assumption. I've seen tweets from several of the quest developers in recent weeks about their work (never anything specific or telling, just that they are building quests) - so develop is certainly Not over. You should instead think of testing as something that starts very early on in the game, and continues right up until the final disc is burned and sent for copy/distribution. For example Todd said the dragons are largely done, and already do cool attacks on the ground and in the air - they will certainly be testing Those now. The quests and other things still in development will be tested much closer to release, and that's why much of the voice acting happens very late - they want to pack in as much questing as they can. :) It's a good thing, but they are by no means Done with development.

Recyling code doesn't take as long as it does to make new games. Beteshda soft is saying their engine is new, and it is, but you also have to account that most likely, just like almost every other game dev out there, that when they made it, they recycled a lot from their old code, this would make things much faster.

Look at how long it took them to make WoW 4 years, short a few months of 5, hell look at how long it took them to make Duke Nukem Forever. Actually they never did, they spent to long on it so the game got canned.

Also please do not use the construction set as a example of how short of a time it takes to make a character model. I want you to go download blender and make me a good looking character that walks, sits, waves, fights and so on, and tell me how long it takes. I bet you it will be more then a few minuets.

Again assumptions on how long it takes to develop a game are pretty dangerous to make - especially since they specifically stated that they have built a new engine. That means the main Core of the program is re-done, and that is often the gardest thing to code. The new Gamebroyo provides rendering yes, but that's just one of many functions. I would shy away from such assumptions on how long it takes to make a game until we more fully understand what was built and put in. Using existing code is as old as programming itself, it makes things more efficient to build, but the scope may be so huge that it takes very long anyway.

He was referring to how long it takes to build a new NPC in the game, not how long it takes to model/animate a new character - you were not specific. It really does take about a minute to craft an NPC in the GECK. :)

Back on topic - I don't care either way, but it certainly wouldn't bother me if they had homosixuality in the game. I wouldn't spend time watching it or engaging with it in any role play sense, but it was common in the old world and could be represented in at least some fashion without offending people. Sure would love it, some would hate it - same as everything else. :)
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rheanna bruining
 
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Post » Thu Nov 25, 2010 2:42 pm

This is a complete waste of developer resources in the name of political correctness.

The Elder Scrolls is set in a medieval setting. Do you know what they did to homosixual people in the medieval times if they were discovered? If you want realism, then that should be included as well.

You say that homosixuality is a fact of life in our reality. I do not disagree with this. But the Elder Scrolls is not "our" reality. It is a different world.



Elder scrolls is not medieval.

Its fantasy. They are quite advanced and probably closer to our renaissance.
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Jennifer May
 
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Post » Thu Nov 25, 2010 3:23 am

Okay, I'm going to be as nice as possible with this one.

I've been playing the last two installments of Elder Scrolls (Oblivion and Morrowind) and call myself a fan of the series. Despite the world being completely open and rich with complexity, I've always appreciated the clean approach the game has to questing, battling and overall interaction with the world. A key ingredient here is to have a world that is believable, but to leave out elements that do not fair well in the trade off between realism and pragmatism. Take toilet breaks, regular sleep and eating for instance. None of those are relevant in the world of Elder Scrolls, and a character will happily quest for weeks on end without any food, sleep or relief. This however has never caused me to loose immersion in the game, nor do I hear much complaints about it from the community, showing that this was probably a well made decision regarding the practical flow of the game by dispensing with some basic human realism.

People did complain about this, moreso in Fallout. That's why Obsidian gave us hardcoe Mode, it makes you fight hunger, dehydration, and sleep deprivation. People liked it so much that a lot of people are asking for a hardcoe mode in Skyrim that has similar effects.

For many parts of the game, fans can probably bicker for days on end about whether the decision in this trade off was well made. Toilet breaks - few would care less, but the inclusion of children for instance has always been a staple issue for fans of the series. Their omission in earlier series has certainly reduced the realism of the world, thereby reducing immersion slightly, with the other end of the trade off being the practical gain that a children slaying option for a game is not very popular marketing wise. I, for one, am very happy that children will be included in the next iteration, making it that much easier to immerse in a world where a clear lack of children simply irks.

LOTS of people do NOT want children in Skyrim, mostly because we interacted with the good folks of Little Lamplight. Because we had to mod the game in order to, well, we're not allowed to discuss this, but THAT was a nasty immersion breaker. Having children in any video game makes every dope at Fox News and the PTA to go "ZOMG FOAR TEH CHILDRUN!" and something had to be done to shut the media up. It pissed me off, it pissed off a LOT of other people, and we have all excepted the fact that you can't have children in this game without somebody making a big deal about it, so we've all decided that it is more prudent to stop asking Bethesda to give themselves a media fiasco.

This brings me to a different 'lack' in the world of The Elder Scrolls, and I shall be brief here. Despite romance not being at all relevant so far in the series, there is a clear inclusion of it as far as couples, families and general conversations go while enjoying the game world. Inn-keepers do have spouses and scoundrels do allude to the fairer six. Albeit another detail, it irks me again that there is little to no inclusion of any LGBT material in Tamriel, to the same extent as childless villages. Homosixuality is a fact of life in our reality, and seeing as how 95% of the behaviour of our human species has made it into the game, it is unlikely that there is not a single gay, lisbian, transgendered or bisixual person in the whole of Tamriel. Not even amongst the elfs (which, despite being a tired cliche, does make even more sense with their relative wisdom, age and openness). It does not require any active plot or main character to restore this balance, but there is no practical argument against the inclusion of LGBT NPCs, and yet a considerable amount of increased realism to gain. An inn-keep and her wife or a legend about two valiant princes would do.

You may have a point, but when it comes development time, they need to prioritize what gets done. If it's between having a few gay couples in the game or having a big fight scene involving you shooting a harpoon through the midsection of a dragon, I'd prefer them to work on including the latter. You DO have to face facts that TES has used minimal homosixual materials in the game, so if it does slip their minds, then they will get so far along into the production of Skyrim that they are beta testing and getting a live build ready to hit the shelves and are done with production. There may be little arguing about whether it's practical for gay material to be included in Skyrim for the sake for immersion, but there IS a whole argument to whether it would be practical to devote a few weeks to building it into the game especially when they are working all the bugs out at this time.

Also, I may be wrong here, but I thought the guy that gives you the House Halauu (or however you spell it) quests was openly bisixual.

Other popular rpgs (eg. Mass Effect, Dragon Age) have included LGBT realism in their game worlds (despite being heavy on some nasty tired tropes in that regard), so I cannot see why Skyrim should not at least count a few sturdy Nord battle-partners, or perhaps even a lovely dragon couple of similar gender. It should not bother anyone (if it does, the rock you live under should bother you more) and there are at least some people out there who would benefit from this addition when immersing themselves in the next Elder Scrolls game.


Three things to remember here. First, this isn't Mass Effect or Dragon Age and Bethesda doesn't need to give a damn about how Bioware makes games. If they want to, the TES team could put in a violent crackdown and persecution of homosixuality. That was also part of our society and history. Second, dragons? It just seems like that would be a wtf moment for me there, especially if what some people were saying about the dragons, one at a time would be a tough fight, so having partner dragons would be kind of tough to put in with it appealing to you and still keeping the game balanced and smooth. Lastly, if you want to get your point across without either being a [censored] or shutting a bunch of people out, then don't make an attack as you did. If you think somebody is ignorant because they have something wrong with homosixuality, then for the love of god DO NOT tell them they are living under a rock. Respect that a Christian (even Jewish or Islamic) upbringing usually leaves the person with, at the very least, an uncomfortable feeling because all their life, they were told that being gay sent you to hell. If you do, there is a MUCH higher chance that you can build a bridge instead of a wall, and if you don't, then there is a good chance that they will tune you out and put you on their ignore list. The opposition may seem like a crowd of morons half the time on any issue, but they really are just people with different beliefs and they have feelings just like you.

PS. If you can't just play the game because the lack of homosixual content, go pickup New Vegas and select the appropriate perk.
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Rebecca Dosch
 
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Post » Thu Nov 25, 2010 2:20 am

Elder scrolls is not medieval.

Its fantasy. They are quite advanced and probably closer to our renaissance.


Ok, do you know what they did to open homosixuals in the renaissance?

If the Dunmer are any indication, Tamriel is even less tolerant than Earth was at that time period.
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SUck MYdIck
 
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Post » Thu Nov 25, 2010 12:36 am

Ok, do you know what they did to open homosixuals in the renaissance?

If the Dunmer are any indication, Tamriel is even less tolerant than Earth was at that time period.



*cough* Leonardo Da Vinci.
No, thats a too narrow view of Earth history and culture and an uninformed one about Tamriel's.

Vivec was a hermafrodite and taught his ordinators the art of spear biting, I believe.

And then theres things like:
http://www.uesp.net/wiki/Oblivion:A_Bloody_Journal
http://www.uesp.net/wiki/Lore:36_Lessons_of_Vivec,_Sermon_14
http://www.uesp.net/wiki/Oblivion:Ahzirr_Traajijazeri

As I said, I have no reason to assume Bethesda will deviate from what they did in past games, add flavour and spice.
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Beth Belcher
 
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Post » Thu Nov 25, 2010 12:15 pm

Here's where you're making a huge mistake concerning gay people: They are JUST LIKE YOU AND ME. If Beth introduced a couple (male and female) that didn't really have any quest purpose, and then decided to change them to a gay couple, they'd have to do the following:
- Change one of them into a male/female character.
- Rename this character
- Slight variations in their dialogue
This is something I could do right now in the Oblivion CS and it'd take about 10 minutes (since it was a while now since I used it)

- Why would I need to refurnish a house? Do gay people furnish their houses differently?
- Even if they were involved in a quest, why would I need to redo triggers, quest scripts etc. just because I changed one of their genders?
-What beta testing would be neccessary after changing a characters gender? I don't know about you, but as I said, I could do these changes very easy with a standard couple in Oblivion (only the vioice acting would complicate) and I doubt it's suddenly turned super-hard or complicated to change genders with the Creation Engine.
- Voice-overs, MAYBE. But that is generally the last part a developer does. Who says there's not time enough left? If they're still fixing the horse-mechanics, as you said, they probably haven't begun any major recording yet.


For every character they add in they have to put TIME AND WORK into it. God people why don't you get this? If it was so damn easy to code and mod why haven't they finished that MP mod for Oblivion yet? Why are some mods taking people months to make? Even in a game as simple as the 8-bit minecraft it takes weeks to add in new monster.

You have to understand that those people come from somewhere, they don't just appear in the game. They come from a guy who spends his time putting them into the game, making them a house and making sure they work properly, and that takes time, TIME. Not skill, not this, not that, it takes time.

Right now, go right now and open CS I want you to add a gay couple in. Let me know how long it takes you. Remember they have to 1. have a schedual this means they wake up have breakfast go to work takes breaks go to lunch go home have some free time then have dinner interact with other npc's then go to bed to repeat it all the next day, they have to work, this means 2, you have to make a job for them, they have to 3 have a dialog, they need a house thats number 4, that house has to be placed in the world somewhere, then you have to make each room and decorate it that 5, then you need to go back and test it to make sure that they all work.

Once you do that, do it for every city in the game. I expect you to be done within two hours. Since you all seem to talk like all they have to do is wiggle their noses and they are in there then I make this challenge. I guarantee you that you will spend 1-2 days working on it if not longer. Now I am sorry I don't want them spending 1-2 days making some gay couples to make you happy. I want them to spend 1-2 days fixing code.

Point and example, look at how long it took them to make the Kvatch mod. Go look at the time it took them to make that, and all they did was add in a town with people. It took them quite a bit of time.
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Adam Kriner
 
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Post » Thu Nov 25, 2010 9:46 am

Ok, do you know what they did to open homosixuals in the renaissance?

If the Dunmer are any indication, Tamriel is even less tolerant than Earth was at that time period.


Last I checked, we don't have gods that get up to stuff that make complaining about people being gay seem pointless. When your *gods* have no great inhibitions, why should you?
A vast amount of homophobia is justfied through religion, and while I'm sure without it there would still be homophobia, I really couldn't say what the effect of a proven-true pantheon of gods such as TES' would have on a society, but I highly doubt it would develop in the same paths of thought as ours.

@Sotik; Please, stop talking. The issue of shoehorning multiplayer aspects into an inherently singleplayer system has nothing to do with it, and is a great technological challenge. Minecraft is not 8-bit, and adding a monster to it does not take weeks, designing a balanced and unique monster on the other hand, could take a little while, but the actual programming in an already-complete system such as minecraft is minimal. You don't have to code everything from scratch, your monster inherits its pathfinding from the base monster class, loads a model and texture, and bam, you have a moving monster. The specific coding takes a little longer, but last I checked, gay people couldn't climb walls without grip and they don't explode if you get too close, so there's no issue there.

And, again, I reiterate, your damn programmers aren't the ones making NPCs. Your entire point is based on an invalid view of a development scheme that doesn't exist implementing a homophobic satire of gay NPCs. You are wrong. It's not often I get to say that, because often opinions come in to it, but in this case, you are wrong. Utterly.
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Carlitos Avila
 
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Post » Thu Nov 25, 2010 6:57 am

Ok, do you know what they did to open homosixuals in the renaissance?

If the Dunmer are any indication, Tamriel is even less tolerant than Earth was at that time period.


I'm almost certain there's a God that promotes all kinds of sixuality in TES. There's also books which represent homosixuality in a way which doesn't condemn it or anything. Does anyone know which God that was? I still think it's Sanguine. Will go see what I can see...

[Edit]: I see Merari has mentioned Vivec - maybe that was who I was thinking of...
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Katie Samuel
 
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Post » Thu Nov 25, 2010 9:55 am

@ Sotik - skyrim is still in Pre - Alpha stage , so i guess there is a lot left to be done.

on topic - hetro , homo , or w/e sixuality.. is'nt high on my want list - but eitherway i could'nt care less.
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Genocidal Cry
 
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Post » Thu Nov 25, 2010 3:38 pm

I dont think being homosixual in tes would be any worse than being daedra worshiper, I have met npcs in oblivion who have met or are a daedra worshiper. those people don't seem to be attacked or shunned in oblivion so i would expect the same for someones sixual orientation.
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Tammie Flint
 
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Post » Thu Nov 25, 2010 1:28 pm

@Glorious; While I wasn't alive in the 19th century, I have seen documentaries, and none of them included the nine divines, magic, any talk at all about planes other than the mortal plane! To call TES "based on pre-1911" simply because they use swords is an insult to the complex and interesting lore of the series, which includes a lot more sixual themes than you'd think from just playing Oblivion.


Try not to misquote me - I did not say Tamriel is 'based on pre-1911.' I said it 'draws inspiration from.' And I don't think you can deny that aspects of TES are inspired by real world history. Skyrim and the http://img150.imageshack.us/f/thirsk1pg5.png/ are clearly heavily influenced by the http://fc06.deviantart.net/fs51/i/2009/264/2/7/Norse_Architecture_by_Navanna.jpg culture. http://www.abiro.com/lab/oblivion/ES4_Oblivion100013.jpg drew many similarities with feudalistic societies in http://www.columbia.edu/cu/gsapp/BT/BSI/HISTORY/mediev-1.jpg. In Morrowind, the http://img355.imageshack.us/i/legioostae9qw.jpg/ was noticeably similar to the http://img2.prosperent.com/images/250x250/halloweenmart.com/media/core/FR44115_ROMAN_ARMOR_SET.jpg No, there were never any http://images.uesp.net//0/01/OB-Window-Mara.jpg but we do have http://1-background.com/images/christian/christian-mary-stained-glass-background-tile.jpg Perhaps there was no real magic, but there were certainlyhttp://warlockasylum.files.wordpress.com/2010/09/burning.jpg No http://pnmedia.gamespy.com/planetelderscrolls.gamespy.com/images/TES4PS3Oblivion03.jpg planes - what about Heaven and http://www.footballfancast.com/wp-content/uploads/2010/11/hell.jpg?

No, my thoughts are not based merely on the use of swords, and neither is it based on my playing of one game. I've stripped off for Crassius Curio in Morrowind, seen the temples in Daggerfall. Still, every idea has a source. The art of originality is hiding your sources.
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Georgia Fullalove
 
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Post » Thu Nov 25, 2010 12:45 am

Despite me telling everyone to respect one another and not use insults, there is the better part of a page that is people getting into a damned religious argument, and you are either insulting the other poster or the god he worships. We COULD have discussions over this, if people wouldn't resort to being so childish about this mess.

Can we get this topic locked before the moderators start handing out warnings and bans, please?
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XPidgex Jefferson
 
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Post » Thu Nov 25, 2010 4:31 pm

Try not to misquote me - I did not say Tamriel is 'based on pre-1911.' I said it 'draws inspiration from.' And I don't think you can deny that aspects of TES are inspired by real world history. Skyrim and the http://img150.imageshack.us/f/thirsk1pg5.png/ are clearly heavily influenced by the http://fc06.deviantart.net/fs51/i/2009/264/2/7/Norse_Architecture_by_Navanna.jpg culture. http://www.abiro.com/lab/oblivion/ES4_Oblivion100013.jpg drew many similarities with feudalistic societies in http://www.columbia.edu/cu/gsapp/BT/BSI/HISTORY/mediev-1.jpg. In Morrowind, the http://img355.imageshack.us/i/legioostae9qw.jpg/ was noticeably similar to the http://img2.prosperent.com/images/250x250/halloweenmart.com/media/core/FR44115_ROMAN_ARMOR_SET.jpg No, there were never any http://images.uesp.net//0/01/OB-Window-Mara.jpg but we do have http://1-background.com/images/christian/christian-mary-stained-glass-background-tile.jpg Perhaps there was no real magic, but there were certainlyhttp://warlockasylum.files.wordpress.com/2010/09/burning.jpg No http://pnmedia.gamespy.com/planetelderscrolls.gamespy.com/images/TES4PS3Oblivion03.jpg planes - what about Heaven and http://www.footballfancast.com/wp-content/uploads/2010/11/hell.jpg?

No, my thoughts are not based merely on the use of swords, and neither is it based on my playing of one game. I've stripped off for Crassius Curio in Morrowind, seen the temples in Daggerfall. Still, every idea has a source. The art of originality is hiding your sources.


Indeed, and while there are certainly similarities I think the differences are, at least in this area, far more appropriate. Witches were burnt, but TES has organizations dedicated to helping them, for example.
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Brandi Norton
 
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Post » Thu Nov 25, 2010 8:09 am

How come all fantasy stories have to have that one gay elf that wants to chop you up the poo? Seriously, I was playing Dragon Age: Origins for the first time, and I'd just killed a few bandits when this fruity lil elf comes out of no where.

"Can I tag along? ;)"
*backs away slowly* "... No thanks, buddy. <_<"
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Genevieve
 
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Post » Thu Nov 25, 2010 2:43 pm

Indeed, and while there are certainly similarities I think the differences are, at least in this area, far more appropriate. Witches were burnt, but TES has organizations dedicated to helping them, for example.


An excellent point. Still, I can't see the same being true for homosixuality, especially in Skyrim. I can imagine perhaps in the Somerset Isles, or another non-human province they would be more leniant. But a land such as Skyrim, where warfare is a central pillar of their culture, and everything about them is very masculine and alpha-male-ish, I can't see them tolerating open homosixuality.

As I said, I wouldn't care if it's in the game in a subtle manner. It would certainly add character if done right. Worshippers of Sanguine perhaps, who stay away from large centers of population and are suggested to engage in acts of homosixuality. An elf who lives by himself, who other NPC's refer to and suggest he may not like women. These things I'm fine with. But to be confronted with it openly in the street would not fit in with Skyrim's norse culture.
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CArlos BArrera
 
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Post » Thu Nov 25, 2010 4:57 pm

Well what, in real life, is the main reason homosixuals were/still are persecuted? I'll give you a hint, it's not something that exists in TES.

I would love for there to be a few same-six couples in Skyrim. The way NV handled it was quite tasteful, so I'd like to see something like that -- nothing forcing you into a relationship (same six or otherwise), but if you do get the option to choose a partner (I doubt there'll be that option, though) that gay/bisixual people are included as choices.
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Jeremy Kenney
 
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Post » Thu Nov 25, 2010 3:56 am

An excellent point. Still, I can't see the same being true for homosixuality, especially in Skyrim. I can imagine perhaps in the Somerset Isles, or another non-human province they would be more leniant. But a land such as Skyrim, where warfare is a central pillar of their culture, and everything about them is very masculine and alpha-male-ish, I can't see them tolerating open homosixuality.

As I said, I wouldn't care if it's in the game in a subtle manner. It would certainly add character if done right. Worshippers of Sanguine perhaps, who stay away from large centers of population and are suggested to engage in acts of homosixuality. An elf who lives by himself, who other NPC's refer to and suggest he may not like women. These things I'm fine with. But to be confronted with it openly in the street would not fit in with Skyrim's norse culture.


That's true, stereotypical flaming gays probably wouldn't fit in, but I have a hard time believing skyrim is populated *entirely* by alpha male warrior types, and even so, there's nothing stopping them from being gay either. I think subtle is, of course, the way to do it, that somebody is homosixual should not dominate their character, it's an incidental feature, not their defining one.
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Lisa Robb
 
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Post » Thu Nov 25, 2010 6:23 am

That's true, stereotypical flaming gays probably wouldn't fit in, but I have a hard time believing skyrim is populated *entirely* by alpha male warrior types, and even so, there's nothing stopping them from being gay either. I think subtle is, of course, the way to do it, that somebody is homosixual should not dominate their character, it's an incidental feature, not their defining one.


I agree with this. If there was "the gay character", whose main interests are "being gay", and that's all his/her conversations revolved around, I'd be very disappointed.
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Robert Bindley
 
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Post » Thu Nov 25, 2010 1:20 pm

This would just get Westboro baptist church picketing the game... I'm open to robust man love myself though.
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Yama Pi
 
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Post » Thu Nov 25, 2010 5:34 am

I've always considered the lack of homosixuality in Tamriel to be similiar to the "lack" of it in the medieval Europe. People simply would burn them alive.

Thinking this way has given this world a somewhat darker edge, and I'm a svcker for dark fantasy/sci-fi. :)
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Cody Banks
 
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Joined: Thu Nov 22, 2007 9:30 am

Post » Thu Nov 25, 2010 5:25 am

There is already a bisixual character, Crassius Curio. Also, it's a game. You're looking too much into it.
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Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Thu Nov 25, 2010 10:16 am

I have no problem with gay NPC's .As long as it's not over the top.
Besides....does anyone remember the gay orc in "The missing pauldron" ? ( he made amber armour for you )
Even though i'm not gay....i found it amusing,not harmfull in anyway.
Each to their own.
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Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Thu Nov 25, 2010 9:15 am

Rather not, thanks. If included, it shouldn't be the in-your-face kind, which tends to be offensive.
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ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

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