Honest Hearts OverHyped?

Post » Sat Nov 06, 2010 12:33 am

You can't compare Fallout 3 and New Vegas fairly. They are the same game, except the new one is better. It has to be, since it is the same game. Almost everything in New Vegas is copy pasted from 3. Even the f***ing aliens. New Vegas is much better (except the music, NV only has like 4 good songs), but how could they make it worse when they are using the same tools? All Obsidian did was make a big expansion to Fallout 3, or in terms that are more realistic, they modded it.
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NEGRO
 
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Post » Sat Nov 06, 2010 2:03 am

Doesn't that mean that Fallout 3 and New Vegas are Oblivion games?

Where'd you get Oblivion from that? Ob was used to replace Obsidian...
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Andrew Lang
 
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Post » Fri Nov 05, 2010 4:38 pm

Where'd you get Oblivion from that?

If New Vegas is a Bethesda game cause it followed the same design and used the same engine as Fallout 3 then Fallout 3 is an Oblivion game as it follows the same design and uses the same engine.
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Antonio Gigliotta
 
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Post » Sat Nov 06, 2010 4:59 am

and no, talking isnt gameplay, not even in an rpg, its just talking


Yes it is, maybe not in a shooter,FPS or another genres, but it is in a RPG,

I hope more of Obsidian gameplay "fetch-questing" rather then Bethesda "shoot to kill" gameplay

Im not expecting a bad game by the part of Chris Avellone, so yeah, I have my expectation up, sorry if the main OP didnt liked Dead Money, they cannot please everyone at the same time
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Cat
 
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Post » Fri Nov 05, 2010 9:02 pm

If New Vegas is a Bethesda game cause it followed the same design and used the same engine as Fallout 3 then Fallout 3 is an Oblivion game as it follows the same design and uses the same engine.

Perhaps, but the difference between Oblivion and Fallout 3 is much more than the difference between Fallout New Vegas and Fallout 3. Really, the main thing that makes Oblivion and Fallout 3 similar is the controls. Exact same except for toggle 3rd person view and move objects are switched. Making Oblivion into Fallout is 1 helluva mod, making Fallout 3 into Fallout New Vegas is a very simple mod.
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Charlie Ramsden
 
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Post » Sat Nov 06, 2010 1:30 am

definition of hype;
"a cross between excitement, and anger".
imo, i think the right word (hype) was used here, no?
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C.L.U.T.C.H
 
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Post » Fri Nov 05, 2010 4:58 pm

If New Vegas is a Bethesda game cause it followed the same design and used the same engine as Fallout 3 then Fallout 3 is an Oblivion game as it follows the same design and uses the same engine.


I don't think you're understanding him correctly.
He means Fallout 3 is a Bethesda game because they developed and published it. Meaning that Obsidian used the same design and Engine as the game Bethesda designed/produced.
Seeing as Bethesda actually own the rights to everything Fallout now, I guess you could call any game made post-Fallout 3 a Bethesda game.

I think thats what he was trying to say. I hope that clears things up for you. :)
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Tai Scott
 
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Post » Sat Nov 06, 2010 4:11 am

making Fallout 3 into Fallout New Vegas is a very simple mod.


No its not, developing a game is never simple, not even if the game is a simple modification of a previous build, You have the plot, ehanced gameplay, new NPC, weapons, dialogues, apparel, scripting

Its not just a "simple mod", that just plain offensive for the devs, even for the Bethesda executves
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Nuno Castro
 
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Post » Fri Nov 05, 2010 4:59 pm

and no, talking isnt gameplay, not even in an rpg, its just talking


Actually 'talking' is a fairly major gameplay aspect in RPG's. Now reading what people say, no I'll agree with you, thats not.. However in most RPG's and this one especially its actual 'dialogue' where your choices affect what the next lines of conversation are.
In New Vegas the 'talking' is easily as important, if not MORE important in some instances than the walking and the shooting..
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benjamin corsini
 
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Post » Fri Nov 05, 2010 4:08 pm

1. Doesn't that mean that Fallout 3 and New Vegas are Oblivion games?

2. Ah, so locations? If it's a national park I doubt that it will be a themepark of attractions to see. I don't really care though, if it's PL designed but not much too see then I don't really care.

3. :facepalm:

all im really saying is that the locations should actually have content. im sure youve seen all those locations in the mojave that are just small caves with 4 or 5 enemies, or some empy shack, or worst of all things like the coyote den and cazador nest. i just dont want any more of that crap.

if HH is like PL, as in a more open-world dlc instead of one straightforward location like DM or Pitt, then i want the locations to actually have something to do.
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Lillian Cawfield
 
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Post » Fri Nov 05, 2010 4:48 pm

I do not want emphasis on Combat again like Fallout 3, they better have some balanced stuff,
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Beat freak
 
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Post » Fri Nov 05, 2010 6:30 pm

No its not, developing a game is never simple, not even if the game is a simple modification of a previous build, You have the plot, ehanced gameplay, new NPC, weapons, dialogues, apparel, scripting

Its not just a "simple mod", that just plain offensive for the devs, even for the Bethesda executves

Okay, I spoke kinda hastily, exaggerated, but the idea is still there. If Fallout New Vegas had been designed using a new engine, it wouldn't've been released in a year. What they did with using Fallout 3's engine was cut down the production time a couple years. What, 3 or 4 years for Fallout 3, one or less years for Fallout New Vegas. Besides, the main plot is taken directly from Van Buren, a failed attempt at making Fallout 3 some years ago. They did a lot of work, but they basically just made a really big expansion. A REALLY big expansion. A good expansion.

Edit: grammar
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Rachel Hall
 
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Post » Sat Nov 06, 2010 5:01 am

Ok, WHO mentioned Van Buren?? :gun:
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Lexy Corpsey
 
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Post » Sat Nov 06, 2010 7:08 am

Ok, WHO mentioned Van Buren?? :gun:

That would be me. Did I do something wrong?
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Hilm Music
 
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Post » Fri Nov 05, 2010 4:08 pm

all im really saying is that the locations should actually have content. im sure youve seen all those locations in the mojave that are just small caves with 4 or 5 enemies, or some empy shack, or worst of all things like the coyote den and cazador nest. i just dont want any more of that crap.

if HH is like PL, as in a more open-world dlc instead of one straightforward location like DM or Pitt, then i want the locations to actually have something to do.

Only thing I got against these locations in NV is that they have map markers.
The gameworld felt realistic.
No dungeon every 50 meters yknow.
A shack is just what it is, a shack.
I liked that simplicity.
But what I felt was pointless was to give these places map markers.
I'd remove maybe 75% of all map markers in NV for just that. (But that's just me.)

As for PL, it's actually a good representation of NV's gameworld.
Most of it's locations where also very simplistic and realistically sized.
You'll have to elaborate on what "Actually having something to do" means.
Dungeons?
Enemies?
Vintages?
A diary?
An easter egg?
Loot?

[edit]

"Besides, the main plot is taken directly from Van Buren"
No, it's not, it's most certainly not.
Elements of Van Buren was used, sure, but the story was not copy pasta from Van Buren in the slightest.
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NeverStopThe
 
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Post » Fri Nov 05, 2010 4:38 pm

O.o :banghead:
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Mariaa EM.
 
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Post » Fri Nov 05, 2010 11:54 pm

I thought that about some of the map markers. The only thing I put it down to in the end was for ease of fast travelling..
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sophie
 
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Post » Fri Nov 05, 2010 8:41 pm

O.o :banghead:

Dude, chill, Van Buren's story wasn't used for NV. :P
(Why the hate for it though? Except for not being canon it's design documents are a good read.)
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Dan Stevens
 
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Post » Sat Nov 06, 2010 7:31 am

Dude, chill, Van Buren's story wasn't used for NV. :P
(Why the hate for it though? Except for not being canon it's design documents are a good read.)


Heh I know. The game would have been kinda awesome if it was made :( I think thats part of my problem.. Stupid devs running out of money... :thumbsdown:
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Scared humanity
 
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Post » Fri Nov 05, 2010 10:31 pm

Heh I know. The game would have been kinda awesome if it was made :( I think thats part of my problem.. Stupid devs running out of money... :thumbsdown:

I blame it all on Hervé Caen.

"In 2001 Brian Fargo, the CEO and original founder of Interplay, resigned, citing creative differences with Titus, and Herve Caen became CEO of Interplay. The Van Buren project was postponed by Caen in favour of Fallout: Brotherhood of Steel, and then canceled to start pre-production of Fallout: Brotherhood of Steel 2. FO:BOS 2 was never released, as Interplay ran into severe financial problems."

- Wikia Entry
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Horror- Puppe
 
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Post » Fri Nov 05, 2010 6:15 pm

Stupid devs running out of money...


Interplay cared more about the "Burned Game" rather then Van Buren, the game svcked bad, poor sales and poor reviews, then Black Isle went to bankruptcy
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Sheeva
 
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