all im really saying is that the locations should actually have content. im sure youve seen all those locations in the mojave that are just small caves with 4 or 5 enemies, or some empy shack, or worst of all things like the coyote den and cazador nest. i just dont want any more of that crap.
if HH is like PL, as in a more open-world dlc instead of one straightforward location like DM or Pitt, then i want the locations to actually have something to do.
Only thing I got against these locations in NV is that they have map markers.
The gameworld felt realistic.
No dungeon every 50 meters yknow.
A shack is just what it is, a shack.
I liked that simplicity.
But what I felt was pointless was to give these places map markers.
I'd remove maybe 75% of all map markers in NV for just that. (But that's just me.)
As for PL, it's actually a good representation of NV's gameworld.
Most of it's locations where also very simplistic and realistically sized.
You'll have to elaborate on what "Actually having something to do" means.
Dungeons?
Enemies?
Vintages?
A diary?
An easter egg?
Loot?
[edit]
"
Besides, the main plot is taken directly from Van Buren"
No, it's not, it's most certainly not.
Elements of Van Buren was used, sure, but the story was not copy pasta from Van Buren in the slightest.