Honest review of Skyrim and why scaling is still awful

Post » Mon Dec 12, 2011 6:35 pm

Imagine 1st leaving the Helgen City after its demise, and after running down the road, you spot a fortress full of bandits and criminals that have made a name for themselves, dressed in extremely powerful gear, knowing that if you tried to approach said area you would be torn to shreds with the amount of power and skill these men would bare down on your pathetic meager flesh. But the wonderment of knowing that such things, such adventures, and such treasures exist in this world. A world that you will later have the opportunity to witness again, this place of power, but the next time, you will be wearing their armor, their weapons and their bounties on your shoulders and as you stand over their limp lifeless bodies as you ventured forth to become ever mightier to accomplish such a feat. But for now, you venture down the path of obscurity, not knowing if you would ever be able to become one so great. Your journey, NOW, finally begins.



ISNT THIS THE WHOLE [censored] POINT OF AN ADVENTURE RPG?

level scaling is a crutch that allows them to make excuses for poor design and lack of innovative ideas and overall unpolished gameplay.

I agree with the OP 100 [censored] percent


let me rehash that for you.

you walk down the road and see a fortress full of bandits. you go in, you die mercilessly as you find they are much higher level with much better gear. you avoid it.

you come back later in the game. now you steamroll tem all yawning along the way.

if your lucky, you manage to go back to it at the appropriate level and get a good fight.

how would you "have heard" about this group of bandits before? how would you ensure a player always has this forward knowledge of encounters? you cant. therefore it stands to reason that my scenario will happen much more hten yours in a non scaled environment.

its more realistic in a non scaling environment to have a good challenge only 1/3 of the time.

and i disagree with the idea of becoming godlike...any game that does that the majority of its content becomes trivialized and boring, id rather keep a challenge.
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Adrian Morales
 
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Post » Mon Dec 12, 2011 5:09 pm

its been said multiple times that morrowdin in fact did have level scaling, in fact skyrim is closer to morrowind in terms of scaling then it is oblivion.
Yes, 4-5 enemies out of the dozens in Morrowind actually scaled to an extent, that extent being half your level. The soul purpose of which was to not trivialize encountering animals during your travels and was much easier than putting in Lv1 Guar, Lv4 Guar, Lv13 Guar, Lv20 Diseased Guar, etc...
and i played morrowind. heres why it didnt feel repetitive...look at the morrowind map...IT FREAKING HUGE, make skyrim look tiny. it linear in a sense that you can travel 5 different directions instead of just 1 and manage because of how big the game is. as opposed to the full 20 (arbitrary numbers)
You need to learn what linear means. Linear means there is only one set path, point A to point B. You just described how non-linear Morrowind and Skyrim are.
skyrim doesnt have that scope to it, so if you give static strengths, it WILL be more linear. you will have a handful of directions you will be able to go at any one point instead of anywhere.
Same as above, that is not linear.
and even then levels 1-20ish in current skyrim you can be met with insurmountable odds like mammoths, giants, saber tooths, trolls (ran into two trolls at level 5, i had no chance at all). so dont go acting like it oblivion either.
Congratulations you named 4 enemies that actually stay a certain level, out of how many enemies in the game? Level-Scaling enemies outnumber the Non-Scaling ones by a huge amount.
you complain about bandit damage...turn down the difficulty? if a arrow hits you or a sword hits you (you, not your armor) its gonna hurt regardless. your "level" should only have minimal impact on that.
Wow really, the shear fact that I upgrade my gear for a sense of progression only to be met with enemies in worse gear being stronger than me, and you say lower the difficulty? It's not worth getting banned to point out how stupid that sounds to the extent I should. You clearly are new to RPGs.
anyways i played morrowind, it was fun, interesting, terribly unbalanced (wich isnt a horrible thing as its a single player game) and by level 20 (way too early) the entire game gets kinda trivial and boring.
Wow, we must have played two completely different games, I never at any point in time felt Morrowind got incredibly easy, or "trivial and boring" as you put it.
morrowind at level 20 didnt feel much diff then skyrim at level 40, you steamroll everything.
Aheh... Not even going to touch that one.
lack of level scaling DOES make a game more linear, is it strict ABC stuff? no, but its more linear...simple reason. that cave that you couldve tackled before now has high level stuff you cant handle at your current level, you gotta work around it.
There is no situation in Morrowind or Skyrim where you can't defeat something at any level. You know that Level 50 Krosis at Shearpoint? Killed it at Level 7. You turned "linear" into "I svck at the game and have to rely on levels and gear over my own abilities".
oh and your "smart combat" in morrowind is laughable, the game combat is so sloppy there is no technique, just abusing AI and abusing skills/items/spells you get. tough as nails? hardly
Kill Vivec at Level 1 without using any exploits, high level gear, spell-making, and abusing the AI, all the while using only the weapons/armor/spells/potions available to you at Seyda Neen. Then come back and spout that garbage.
hell i still play it today sometimes....people need to take off these rose tinted glasses!
Uh, what?

All in all, after reading all of that, I in all honesty, don't believe a damned thing you've said. I don't think you have ever touched Morrowind or any RPG besides Oblivion and Skyrim for that matter.

Oh well, not that it even matters, I'll just wait for a non-scaling mod and leave you to your imaginary world. Have a nice day sir, I'm going to ignore this thread.

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Mashystar
 
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Post » Mon Dec 12, 2011 1:16 pm

I've yet to see anyone post how non level scaling is bettwr. I see people say that people who want level scaling want easy rewards. No. Those are two diff albet related issues. I want scaling so I don't overpower the game. That's the problem in morrowind. Too soon u were a unstoppable mess. And too early the game 1was linear because if u went the wrong direction u died.

I want a consistant challenge. Scaling is heading coreectly on that atm. The difficulty setting and comp ai needs adjusting however. Why don't I see a dark elf bandit use his racial? And things like that.



i actually just posted about it before your post. i found the mod i was talking about, its called TIE. it completely unscaled the world except for newbie areas like main roads and around cities, everything else however was completely random at any level. lots of people including me that played this mod had nothing but high praises for it and it was one of the main competitors fo FOCM that i eventually removed because it got to busy and overcrowded the gameworld. playing the game that way is leagues better than having any levelscaling. skyrim is a major improvement over oblivion though as early on if you explore around you will die alot......which is just how i want it. :)

i completely agree with you point about why we dont see the AI use racial ablities. i wouldnt even mind if they made them normal spells for the NPCs so that they could use them more than once per day.
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Crystal Clear
 
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Post » Mon Dec 12, 2011 10:15 am

All in all, after reading all of that, I in all honesty, don't believe a damned thing you've said. I don't think you have ever touched Morrowind or any RPG besides Oblivion and Skyrim for that matter.

Oh well, not that it even matters, I'll just wait for a non-scaling mod and leave you to your imaginary world. Have a nice day sir, I'm going to ignore this thread.



glad to see your juvenile biased attitude gets in the way of a real discussion /rollseyes

im 25 and ive played rpg's since i can remember. i still do pen and paper dnd 1st and 2nd edition (4th edition is too much like world of warcraft), played great games like planescape torment, baldurs gate, diablo, titanquest, witcher, mass effect, dragon age, and the list goes on and on. i own mostly rpgs of varying types and is my main game i play. i play predominently computer and ps3 with a heavy leaning towards comp. probably my favorite "gamey" action rpg is dark souls currently.

and yes, i felt at level 20 morrowind became easy

and you obviously have no idea what linear means, it ha a wider definition then strictly one path. but is still restricted in comparison to a open world rpg.

i also hated oblivion btw...dont know why, just didnt like it.

but im sorry your stuck in 10 years ago and want to be able to grind ahead and steamroll old content and flex your imaginary epeen muscles (you want to be condescending i can do it too friend).

and your last comment is just hyperbole, morrowind isnt nuanced enough in its combat to outskill anyting. you either outgear/level it, or you exploit it. show me a video of someone doing that and ill show you how they are doing one of the 3.

sorry, you must have gotten rose tinted lasic surgery lol.
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Ricky Meehan
 
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Post » Mon Dec 12, 2011 6:29 am

glad to see your juvenile biased attitude gets in the way of a real discussion /rollseyes
Juvenile and biased because I see non-level scaling is the best way to do open world rpgs and rpgs in general because everything is indeed open to you, but gives you the appropriate challenge needed in an RPG instead of the game always being the same as you with no progression what-so-ever? You sir, are being a hypocrite.
im 25 and ive played rpg's since i can remember. i still do pen and paper dnd 1st and 2nd edition (4th edition is too much like world of warcraft), played great games like planescape torment, baldurs gate, diablo, titanquest, witcher, mass effect, dragon age, and the list goes on and on. i own mostly rpgs of varying types and is my main game i play. i play predominently computer and ps3 with a heavy leaning towards comp. probably my favorite "gamey" action rpg is dark souls currently.
You say I'm juvenile when you are the one that brings age, the one number in the entirety of mathematics that has been proven time and again to be completely meaningless. Right, that makes sense.
Alas your resume of RPGs, and to my surprise a very good one indeed. Oh how I agree with your view on 4th Edition, I agree and am disappointed by the direction it took. Though I'm noticing with the exception of The Witcher, all of the games were fairly linear but alas, they all share one common thing. They all did not have level scaling, which is puzzling as your entire argument is defending it.

and yes, i felt at level 20 morrowind became easy
I don't know, sir. It must be something you yourself are doing to make it so easy. Hell, it could be that I restrict myself on the gear I use, so that I never encountered this issue.
and you obviously have no idea what linear means, it ha a wider definition then strictly one path. but is still restricted in comparison to a open world rpg.
Sure, I did generalize it to a great extent, but that does not make it any less true. The fact of the matter is Morrowind was in no way linear. Now Skyrim? Actually thinking about the other aspects other than exploration, it is indeed linear. One word: Quests.
i also hated oblivion btw...dont know why, just didnt like it.
We agree on something yet again.
but im sorry your stuck in 10 years ago and want to be able to grind ahead and steamroll old content and flex your imaginary epeen muscles (you want to be condescending i can do it too friend).
You are the only one talking about grinding and "steamrolling". I play the game to enjoy specific play-styles. My Thief in Morrowind was level 9 by the time I capped the skills I limited him to using and had no troubles at all with any of the content higher level than him. If that is "grinding and steamrolling" than that is your opinion, though I don't in the slightest bit agree with it.
and your last comment is just hyperbole, morrowind isnt nuanced enough in its combat to outskill anyting. you either outgear/level it, or you exploit it. show me a video of someone doing that and ill show you how they are doing one of the 3.
Wait, didn't you just say I was being juvenile? Here you are with the "I can't do it, so anyone that can is cheating or exploiting" mentality? Man, don't disrespect yourself, regardless of my opinions of your views, I know you are more intelligent and sensible than that. Your entire argument went from one of an intelligent and mostly mature individual to that of a child not having his way.
sorry, you must have gotten rose tinted lasic surgery lol.
Again, I have no idea what you are talking about. I don't know if it's supposed to be some funny insult or what, but it makes zero sense.

I have no idea why I bother, we both have our own views and opinions. I was just trying to show you that you aren't looking at the issue from more than your perspective. My opinion is Open-World or completely Linear, it doesn't matter, level-scaling is horrible in RPGs. There is no point in finding Generic Sword of Awesomeness +10 when a lowly bandit with Generic Sword of Utter Crap -1 is still a challenge.

It's an RPG, you are supposed to get stronger while the world around you gets weaker, it's called progression and achievement. Games staying a consistent difficulty are for action and shooter games. It does not work in RPGs.

Now all I've seen from you is insulting my opinion while giving nothing to support your opinion. Instead, I read: Juvenile, Biased, epeen (sigh), and something about rose tinted lasic surgery (?).

Anyway, see my posts as anything you want, I don't care. I stated my opinions and that's the end of it. If you wish to continue, that's on you. Though, you will be conversing with yourself as I have better things to do than have my opinions being insulted by such drivel as "epeen". Good day sir.

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Penny Courture
 
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Post » Mon Dec 12, 2011 2:36 pm

Yeah, a lot of problems with Skyrim but nothing more than I expected. I'm happy.
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^_^
 
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Post » Mon Dec 12, 2011 8:28 am


Skyrim isn't challenging like Demon Souls; it's just illogical. And you do realize that Demon Souls has areas where you CANNOT go at a low level without being UTTERLY DESTROYED, right? Mentioning Demon Souls and then ranting about segregated high level creatures goes against the point you were trying to make.

And to suggest that you cannot have a well designed game without it being "linear" is frankly silly. You don't have to have all or nothing; it's easy enough to design a game that has certain areas that are harder than others (and it makes sense, there are areas in Skyrim like that already: Dragon Priests). The problem isn't with the higher level creatures (although they are VERY weak at low levels); the problem is with the more basic creatures/humanoids being WAY too powerful as you gain in level.

Also, you do realize that Bethesda hard codes certain quests so that you cannot do them until a certain level right? You sound like you don't understand the very things you are arguing for.


Paraclete has a point here, yeh... Im lvl 28 and already starting to see signs of what he's saying, ie bandit chiefs and master conjurers that seem like the supermutant overlords of Skyrim.. but I wonder if the prob old-schoolers have with the uber mini-bosses is the fact that they are nameless nobodies, as opposed to say an ancient evil necro lich bastard whose coming was foretold in prophesy. After all, its almost embarassing to have your Dovahkin @ss kicked by anonymous Briarheart #33.. :wink_smile: Personally, I've had some seriously metal deaths at the hands of master conjurers mini-bosses :toughninja: , and I don't enjoy the challenge any less cos they are anonymous randoms, but I get how those more steeped in the tradition of the "infamous nemesis" rpg trope find such scenarios.. unimmersive :whistling:
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Clea Jamerson
 
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Post » Mon Dec 12, 2011 10:56 am

And since some people have doubted it, http://steamcommunity.com/profiles/76561197988732882/screenshot/649872251732025719/?tab=public. And with a sapphire too :goodjob:

I guess they thief out of habit, rather than need :lmao:
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Kitana Lucas
 
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Post » Mon Dec 12, 2011 10:03 am

Oblivion have amazing mod called FCOM - OOO + MMM best Oblivion mods ever. They fixing scaling and generic enemys and making game ever better then skyrim.
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Prohibited
 
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Post » Mon Dec 12, 2011 8:27 am

I agree with OP.

People claim that static leveled enemies would reduce exploration that is a lie.

Lets say Skyrim had 100 locations for the sake of argument. 30 could be level 1-15 areas, 40 could be 16-30 areas and 15 could be 31-40, 10 for 40-45 and 5 for 45-50. This would allow for tonnes of freedom, realism and a sense of progression.

Currently, there are 100 areas, all of them are for 1-50. If you are level 1 the area is for level 1, if you are level 30 then area is level 30. By the time you are level 35 you cross a threshold and you are so powerful (due to the poor scaling which shouldn't be there anyway) that even the toughest enemies are too weak you are in GOD mode and then other 50% of the game is tedious and repetitive. Please note this has nothing to do with Smithing or Enchanting, you can become a God without them.

I have been having problems with playing Skyrim after rerolling my character because it feels as though I am just going through the motions as all enemies are within the easy range and so is the loot. THERE IS NO SENSE OF REWARD. Mixed with the bland, rushed fetch quests and travelling from one cave to another its boring. No idea why they don't have many quests OUTSIDE!! Thankfully the beauty of the game world and the combat are the saving graces of this game otherwise I wouldn't touch it.

If they implemented the same system that had in Fallout 3 and what Obsidian had with Fallout New Vegas then there wouldn't be soo many complaints. The fallouts had it PERFECT. A lot of areas were low level, a lot were mid-level and a lot were high-level. IT WORKS!
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remi lasisi
 
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Post » Mon Dec 12, 2011 4:58 am

There are two camps... those that play these games for exploration, and those that play for advancement. TES caters to the explorer, while games like Diablo and TQ cater to those that like advancement. You start this game powerful, and you end it powerful. Level doesn't increase your power, and people need to get used to that or play another game.


I play for the exploration and i agree with OP 100%. I just wish he wouldnt attack bethesda by saying things like "lazy" because it makes his argument look less valid.


I was thinking of making a thread just like the OPs. I think that there needs to be less level scaling. I enjoy entering a dungeon as a level 12 with steal armor and weapons and seeing someone in ebony run at me, I say "oh crap looks like ill need to come back here later" then I run away. That makes exploration way more fun. Not knowing wether or not the dungeon you see across the lake is going to be a simple smugglers den filled with petty bandits that you will kill easily or a mine that accedentaly broke into some ancient deadric ruins and is filled by golden saints that eat your face makes the game way more enjoyable to explore.

Ack, run on sentence much? but I'm too busy playing skyrim to fix up my paragraph guys sorry. The game is fun its just...
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Chris Johnston
 
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Post » Mon Dec 12, 2011 5:22 pm

let me rehash that for you.

you walk down the road and see a fortress full of bandits. you go in, you die mercilessly as you find they are much higher level with much better gear. you avoid it.

you come back later in the game. now you steamroll tem all yawning along the way.

if your lucky, you manage to go back to it at the appropriate level and get a good fight.

how would you "have heard" about this group of bandits before? how would you ensure a player always has this forward knowledge of encounters? you cant. therefore it stands to reason that my scenario will happen much more hten yours in a non scaled environment.

its more realistic in a non scaling environment to have a good challenge only 1/3 of the time.

and i disagree with the idea of becoming godlike...any game that does that the majority of its content becomes trivialized and boring, id rather keep a challenge.


uuuuuuum, not all bandits attack you without warning, the bandits outside whiterun in the fort for example, you can walk up to the fort, and they will show aggressive behavior, but they wont immediately attack you unless you dont leave or provoke them

its common sense not to go running straight into an area without knowing what your getting yourself into, and usually when do you can generally just get out and run your ass off

if the combat wasnt the same pos that oblivion with the same [censored] AI, then balancing wouldnt have been half as hard as it ought to be.

""""""how would you "have heard" about this group of bandits before? how would you ensure a player always has this forward knowledge of encounters?"""""

uuuuuhhhhh i guess there isnt any tools in the world of game design to allow a player to use their eyes, and i guess dialogue is also never an option either, geez your right, this game cant be anything but a casual monotonous scaled love affair for those suffering from a lack of mental capacity to work out and piece together possible scenarios, something as simple as "big strong man + orcish/dwarven armor = hur dur"

looks like ill be leaving you to your casual mediocrity while i go play risen 2 when its released.
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.X chantelle .x Smith
 
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Post » Mon Dec 12, 2011 3:39 am

I agree with OP.

People claim that static leveled enemies would reduce exploration that is a lie.

Lets say Skyrim had 100 locations for the sake of argument. 30 could be level 1-15 areas, 40 could be 16-30 areas and 15 could be 31-40, 10 for 40-45 and 5 for 45-50. This would allow for tonnes of freedom, realism and a sense of progression.

Currently, there are 100 areas, all of them are for 1-50. If you are level 1 the area is for level 1, if you are level 30 then area is level 30. By the time you are level 35 you cross a threshold and you are so powerful (due to the poor scaling which shouldn't be there anyway) that even the toughest enemies are too weak you are in GOD mode and then other 50% of the game is tedious and repetitive. Please note this has nothing to do with Smithing or Enchanting, you can become a God without them.

I have been having problems with playing Skyrim after rerolling my character because it feels as though I am just going through the motions as all enemies are within the easy range and so is the loot. THERE IS NO SENSE OF REWARD. Mixed with the bland, rushed fetch quests and travelling from one cave to another its boring. No idea why they don't have many quests OUTSIDE!! Thankfully the beauty of the game world and the combat are the saving graces of this game otherwise I wouldn't touch it.

If they implemented the same system that had in Fallout 3 and what Obsidian had with Fallout New Vegas then there wouldn't be soo many complaints. The fallouts had it PERFECT. A lot of areas were low level, a lot were mid-level and a lot were high-level. IT WORKS!

You are actually describing encounter zones, not statically leveled enemies. Fallout 3 had them, Skyrim has them. Fallout 3 had encounter zones that had minimum levels for enemies so if you went there early, you would be over-matched. (I won't say owned; Fallout 3 is too easy.) Skyrim also has encounter zones, only the levels appear to be somewhat higher for some of them. My third level character found a vampire lair right after leaving Riverwood and got owned by the Vampire Lord (or whatever it was) so bad that I still won't go back. Encounter zones are still in there. They might not be scaled as high as you'd like, but I'm not sure how arguing for more scaling is proving that static designs work better. What you're saying, more or less, is that the system you've described, which is essentially the system that exists, would add to 'freedom, realism and a sense of progression'. Couldn't agree more. Glad that's the way Skyrim was designed.
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DeeD
 
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Post » Mon Dec 12, 2011 3:31 pm

You are actually describing encounter zones, not statically leveled enemies. Fallout 3 had them, Skyrim has them. Fallout 3 had encounter zones that had minimum levels for enemies so if you went there early, you would be over-matched. (I won't say owned; Fallout 3 is too easy.) Skyrim also has encounter zones, only the levels appear to be somewhat higher for some of them. My third level character found a vampire lair right after leaving Riverwood and got owned by the Vampire Lord (or whatever it was) so bad that I still won't go back. Encounter zones are still in there. They might not be scaled as high as you'd like, but I'm not sure how arguing for more scaling is proving that static designs work better. What you're saying, more or less, is that the system you've described, which is essentially the system that exists, would add to 'freedom, realism and a sense of progression'. Couldn't agree more. Glad that's the way Skyrim was designed.


Regardless, of what your game is doing, mine is borked. (Other ppl have reported this too.)

So, It obviously doesn't work that way at all, I believe they said it was random, meaning respawning enemies could be gods, or absolute jokes, but for me, everything has respawned a god. :shrug:

---

As for ppl claiming Morrowind was easy, yeah, if you abused the game, but let's not forget, level scaling exist because of all the "Wah, it's too hard, me no get where I try to go!" complaints we had after it's release. So, yeah, after playing MW for the billionth time(or googling), it can be easy, if you purposely OP your character, but, it was also hard as nails for nearly every single player who faced it legitimately their first times through. (I'm playing right now, level 20, and the Goblins in Tribunal still pwn my character. With my play style, I don't get OP until around lv40+, and even then, as a mage, reflect is my enemy, and it's everywhere.)

Here's an idea, play the game, don't power level, don't abuse the economy, and save extra pursuits such as Enchanting\Alchemy until after you are very high level. (Also, just because you know exactly where every Daedric item is, doesn't mean you have to collect them.)

Then tell me how easy MW is....(My lv20 is getting smacked down by goblins, and DB in Tribunal. Seems fine to me... And I challenge ANYONE to beat the lich in Firemoth at level 10 without power leveling, easy, lol, it took me over an hour to win that battle fairly. Or try Vivec if that's too easy for ya.)

So, enough with the rose colored glasses BS, I still play MW, and I will always play MW, not out of nostalgia, but because it's the only game I can put 500+ hours in, it's the only game that has a world I call home. I'll say it again, I play these other games, but I live in Morrowind. (I have been known to spend over 9 hours just decorating my home, because, it was my HOME. Understand that, and you'll see the distinction between the "whiny" MW crowd, and yourselves. Between gamers, and roleplayers. I never play MW to beat it, that's not the point, I may at some point do so, but it's never the real goal. Hope that makes sense.)

/rant
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Amy Masters
 
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Post » Mon Dec 12, 2011 5:44 am

Correct me if I'm wrong but didn't Morrowind do a brilliant job of this? That game was full of dangerous places you knew you couldn't set foot in until you were very powerful. And when you got to a high level you could demolish low level enemies like bandits.

I think it's just in Oblivion that they started to go wrong with the leveling. And yes it is still terrible in Skyrim.

No. Morrowind did an absolutely terrible job with the level-scaling. From my experience, it had only two kinds of dungeons: Those you could breeze through after ~ level 10, and a handful that would curbstomp you until you abused Alchemy to become Pun-Pun, with nothing between them (Sometimes in a geographical sense).

As far as Skyrim's level scaling goes: I have no clue what game you're playing.

For the Argument "You should be able to kill dragons at < level 5"... Erm, from a lore standpoint, if a Dragon had decided to attack the Dhovakiin when he was a baby in a stroller, that Dragon would still get pwnt by Baby Dhovakiin dual-wielding Rattles. Dhovakiin have an inherent resistance to Dragons, and Dragons have a critical weakness to Dhovakiin attacks. If the Dhovakiin weren't around, Mirmulir (Or whatever that first dragon's name was) would have been an invincible, Whiterun-consuming juggernaut.

Unfortunately for our Dhovakiin, Bandits (Who's job description includes "Wrecking Adventurers") aren't dragons. They, like our Heroic Dhovakiin, are human. None of them are significantly weaker or flimsier than the Dhovakiin, simply less skilled. Bandit Marauders have pretty much made the wilderness their [censored]. It's what they do.

As far as that guy in Riften: He's been knifing people long before your hero ever even touched a sword or cast his/her first spell. That fancy-shmancy armor's not going to stop him from stabbing you to death: he knows all the weak points. All of them.
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El Khatiri
 
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Post » Mon Dec 12, 2011 4:45 pm

As for ppl claiming Morrowind was easy, yeah, if you abused the game, but let's not forget, level scaling exist because of all the "Wah, it's too hard, me no get where I try to go!" complaints we had after it's release.

I don't think that's accurate. I think level scaling was designed to solve problems that static leveling can't solve (eg. repetition, respawning, replayability). They're not mutually exclusive, and every ES game uses both to one degree or another, as far as I'm aware, though my experience with Arena and Daggerfall is pretty limited. Sorry if your game isn't behaving itself, but mine is behaving exceptionally well.
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patricia kris
 
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Post » Mon Dec 12, 2011 5:28 pm

I don't think that's accurate. I think level scaling was designed to solve problems that static leveling can't solve (eg. repetition, respawning, replayability). They're not mutually exclusive, and every ES game uses both to one degree or another, as far as I'm aware, though my experience with Arena and Daggerfall is pretty limited. Sorry if your game isn't behaving itself, but mine is behaving exceptionally well.

Arena and Daggerfall's level scaling was just as aggressive as Oblivion's: Except the level the monsters thought you were varied inversely to your "luck" attribute, while the level your loot thought you were varied correspondingly with the "luck" attribute. (Meaning low-luck characters got [censored] loot from hell-leveled enemies, while High-Luck characters got a Monty Haul)
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teeny
 
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Post » Mon Dec 12, 2011 3:53 am

The level scaling is fine, most of the game doesn't even scale to you.
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adam holden
 
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Post » Mon Dec 12, 2011 3:16 pm

The credibility of your arguments would do better if you didn't use such insulting language.

I don't think you are giving the complexity of creating a balanced level-scaling system a fair shot. To say the developers are being "lazy" is just wrong as they have already proven that the amount of time and energy put into this project exceeded anything seen in the series so far. The issue is deeper than that, in my opinion.

Level-scaling does seem at times to be broken, but in an open-world environment, it really is the best way to ensure a challenge in any location at any given time. True, BGS hasn't quite nailed the system yet and I doubt they will perfect it any time soon.
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Elisabete Gaspar
 
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Post » Mon Dec 12, 2011 4:50 pm

The issue is deeper than that, in my opinion.


Agreed. It reminds me of the Civ formula- 4x strategy is awesome... And then newer, bigger, better is still awesome... But at each game, the fundamental concept will need innovation to stay fresh. That said, I think Skyrim nailed it, and the formula works peachy for me. I'm constantly challenged and also get to play with my food, so to speak.

I recall Dragon Warrior, where going into a new area and dying repeatedly was kinda great... But in retrospect, I like being able to hide and live as needed.
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rolanda h
 
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Post » Mon Dec 12, 2011 6:36 pm

There is no leveling as far as mobs are concerned as far as I can see.

It's linked to your level in part but mobs don't level with you as such.

Hard mobs are present even at low levels especially with the random world location mobs.

Levels (difficulty) is tied into the names of the mobs, and more of the harder mobs enter the world or become available in some cases as your level increases.

It seems to be tied to the names (types) so that it does not give you a feel of not progressing at all.
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The Time Car
 
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Post » Mon Dec 12, 2011 6:54 pm

Once again, the forum is plagued with people talking about stuff they don't understand lol
OP, only guards, dremora, Alduin, stormcloaks, and imperials level with you. That's it! No one else!
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Sophh
 
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Post » Mon Dec 12, 2011 2:36 pm

"Even the greatest of soldiers can be brought down by a stray bullet" all armor as weakpoints u get a knife in back u dead
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Georgia Fullalove
 
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Post » Mon Dec 12, 2011 3:33 pm

How come nobody has mentioned Morrowind? It was an incredible game and it didn't have any level scaling, so to all those people who said level scaling is necessary in Skyrim, well you're wrong. Same with F:NV, it had no level scaling. I think Bethesda should've just stuck with that way of advancement. Also, I haven't even seen much level scaling in Skyrim, I find it hard to notice. The only hint I can find is that a draugr boss attacked me at the end of Bleak Falls Barrow rather than a dragon priest like in Todd Howard's demo.
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Jessica Thomson
 
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Post » Mon Dec 12, 2011 12:35 pm

How come nobody has mentioned Morrowind? It was an incredible game and it didn't have any level scaling, so to all those people who said level scaling is necessary in Skyrim, well you're wrong. Same with F:NV, it had no level scaling. I think Bethesda should've just stuck with that way of advancement. Also, I haven't even seen much level scaling in Skyrim, I find it hard to notice. The only hint I can find is that a draugr boss attacked me at the end of Bleak Falls Barrow rather than a dragon priest like in Todd Howard's demo.




That one with the gold claw, I've done that at low level and killed the boss within seconds. I've also done it at around level 10+ and the fight was much harder as the boss had more spells including a disarm feature, that fight took about 10 - 15 minutes.

Not sure if the name of the mob changed thought (it might have), or with bosses it might be that more features become available to them.
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Christine
 
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