Oh please do explain...it works just fine, much better than a bland world with no challenge that negates the underpinnings of character development. Having high level areas and areas for lower level adventuring has been done in COUNTLESS rpgs. It makes those games more compelling to play. Skyrim is a great sandbox, but this auto scaling will always be what makes their games less than superb. Oblivion's biggest mod removed level scaling, this is one mod Bethesda did not copy and integrate into Skyrim. And anyone who replies something a long the lines of "this is not real life" is a fool. Really? I mean people here don't know that right? Are you adding anything by saying such krap? Get a few braincells run them together and try to say something more articulate. We are talking about good gameplay here, and scaled enemies make the world bland and mind boringly predictable.
Also love the fact that armor and weapons are doled out to me at the "appropriate levels" in the shops.
But hey you can run around all awesomesauce and leet with dual daedric weapons without giving a thought to what your are doing amrite? Ah yeah man grab me an Xbox controller and run around mashing the X button pwnign everything.
Hmm...Actually, the person you knocked down has a point.
Imagine a world where everything is level 1-3. Hurray! You now have your sense of achievement!
Not good?
Imagine a world where everything is level 25+. Hurray! The scale is set way too high! But guess what, there's some challenge
Not good?
Hmm how about easy in the begining and harder in the out rims. More or less your High and low areas. Hurray! That's still a scale (distance and level) But wait, it's not realistic

Not good?
Oh, how about something like Skyrim with "locked locales". Now you'll have some strong and weak where you go, and when you come back, they'll remain fairly the same.
But
The thing is that each of these scenarieos presents a form of scaling. Some are rediculous; some are more feasible. But each will have someone who hates it. What folks are missing is that level scaling is a nessecary evil, especially on a computer game. Level scaling was in the old PnP games (Hit Dice, Random Monster and Treasure Supplement, etc.) and it's still around in computer games. The difference is that in PnP the DM can break out of a program if it's not working, or the DM can just throw in something off-scale to keep it fresh to meet the players' needs. A computer can't do this. It's just that some implimentations of it aren't as good as others, and that when it's set in stone, or coded in a program, it will always fail since it can't adapt to meet the player's needs.
That's my story, and I'm stickin' to it!
well, until my wife tells me otherwise