OP has a point. a low life bandit shouldn't kill a demi-god in daedra armour. then again, the pro-level scaling people are also right. leveled enemies would restrict you from certain places like in morrowind.
is there no balance between these both views?
perhaps level scaling stops from level 40 or something and certain small areas hold leveled enemies?
Yea I think a tiered system would work best. Have the game only scale CERTAIN enemies up to a specific level (say dragons, trolls, giants, bosses, etc), lets say level 40, and after that point (when you most likely will be done with the main quest, THEN the game scales EVERYTHING.
I actually like games that have some spots where you CANNOT survive at low levels. Otherwise it feels like Skyrim does now: illogical. Why should I be able to EASILY slaughter a dragon at a level lower than 5, but have trouble with simple bandits at level 40?
MixNMatch the two, segregate the game into specific lvl areas, I don't care what happens, but the next Bethesda game needs to have improved leveling or I'm done with their games.
Id just like to mention this just about explains everything that was wrong with the static system we saw in Morrowind, the only other system we have seen Bethesda use.
Why level scaling works. It works because it challenges the player to evolve over time. Level scaling works in a lot of situations and does not in a few. Your example of where it doesnt work is one of a few places where it should not have been implemented. However, just because the execution was not perfect does not mean the concept fails, just that it is flawed. WHy should Bethesda choose where we should go at which levels? The answer, they shouldnt and they dont. They dont want to dictate the content we should be doing, that would be a Linear RPG, welcome to the Diablo 2 world. The point of an open RPG is the ability to go where you want, when you want to do what you desire. The game (especially Skyrim) reads what you are doing and modifies the game to be challenging. This is because there is one of two evils here. Either Bethesda turns the TES series into a linear RPG, or we get a system where the game is always a challenge.
If you want a Linear RPG, I wont sugarcoat it, please leave. I dont want a linear RPG, I dont want to be told what to do and when. Ive been through that, its called World of Warcraft and its a [censored] system to play in. I would rather be challenged every step of the way, forced to change my strategies from level to level and learn new methods of defeating hard foes then Bethesda designing a game by area.
Its about challenging the player, play Demon Souls, thats the perfect philosophy of where RPGs should be going. It should be challenging the player, not babysitting us.
Skyrim isn't challenging like Demon Souls; it's just illogical. And you do realize that Demon Souls has areas where you CANNOT go at a low level without being UTTERLY DESTROYED, right? Mentioning Demon Souls and then ranting about segregated high level creatures goes against the point you were trying to make.
And to suggest that you cannot have a well designed game without it being "linear" is frankly silly. You don't have to have all or nothing; it's easy enough to design a game that has certain areas that are harder than others (and it makes sense, there are areas in Skyrim like that already: Dragon Priests). The problem isn't with the higher level creatures (although they are VERY weak at low levels); the problem is with the more basic creatures/humanoids being WAY too powerful as you gain in level.
Also, you do realize that Bethesda hard codes certain quests so that you cannot do them until a certain level right? You sound like you don't understand the very things you are arguing for.