There are objectives, not just killing sprees.
You can explore and reach places you couldn't before. Its innovative and Brink did a damn good job trying to make its own identity. There are a few things that seemed to be planned but left out such as online stats and what not but, oh well.
In my own experience, I don't care getting top of the charts. I enjoy the game. Mind you, I am a person who hates COD and gave up on it by the time COD 4 was released since its just rehashed.
Sure its easy to get the weapon upgrades but what ever, its just a chance to hone your skills and get used to the fluid dynamics of the game.
I have seen some crazy things on this game that just make every encounter different instead of running into people in the same old choke points.
Just because you can't drop your pants and bring out the measuring stick to measure your accomplishments, it seems like everyone [censored]es about it that and other parts of the game that are 'the same' (Well, you have to be the same to a high extent to be considered a FPS as in, aiming down sights and click shooting while wibbly wobbling around with the WASD keys...). Also, yes, some of the guns are more "op" then other guns but, this game is young. It needs to grow with updates and players that just love the game.
Also, there are many types of FPS out there. Those that are MMO based (Fallen Earth), Stats based and level based (COD), team work but killing spree with classes (TF2), the massive ones with vehicles (Battlefield 1942 and on), and also the ones where they are hyper realistic (ArmA 2 which is an absolute brilliant game if you don't mind getting killed in 1 or 2 bullet hits and spending 10 minutes of crawling on your stomach to take out a high priority target).
Look, from a gamer point of view such as my self, I don't look at your stats on which ever FPS game I play and go "WOWIE that guy did that AMAZING k/d ratio!?!? He has THAT many knife kills!?!?" I don't care.
The less I know about you only means the easier it is to kill you.
-Grittenoir :shifty: