Honesty Of Trailer?

Post » Fri Dec 18, 2009 2:24 am

Personally, I believe what Bethesda met when they said it's all real in-game, was that it's a scripted movie rendered in-game.


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roxxii lenaghan
 
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Post » Thu Dec 17, 2009 10:46 pm

Yeah, it was staged like a machinima usually is but it's all in-game footage.
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Kate Norris
 
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Post » Thu Dec 17, 2009 12:12 pm

Misleading? Not any more so than any other game trailer. I'll take them at their word that it is all in game footage, though obviously edited with dramatic camera angles and such. Why would I have any reason not to take them at their word? Threads like this seem overly pessimistic to me.
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luis ortiz
 
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Post » Fri Dec 18, 2009 1:25 am

The trailer seems to switch from cutscene to gameplay alot in the trailer. I have no trouble believing it is in game, what I have trouble believing is that the trailer was made with the Xbox 360 version.
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Ben sutton
 
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Post » Thu Dec 17, 2009 6:10 pm

Way i see it is its very early in development, so they probably had to script some of it so all of us wouldn't be complaining that we haven't been shown anything good. Plus the main selling point of this game is the dragons, so i doubt they will want to make them look really amazing only for them to turn out to be really buggy and lame on release day. So im guessing the fights will play out like that, even if some of it was scripted. The stuff about sprinting and all that has pretty much been covered on here already, but i dont think the edge detection would be hard to put in. I was playing assassins creed 2 earlier and when you run to the edge of something on there he plays an animation to stop himself, or runs off, turns and grabs the ledge (has anything along the lines of climbing been confirmed?). so it could work like:

- if your walking he stops at the edge, giving you the opportunity to jump off if you want but also stops you from walking off by accident.

- if your running it will play the stopping at the edge animation or you will fall and grab the edge.

- and if your sprinting he will just plain jump off, which could make some nice platforming sections. plus lets face it, if your sprinting away from a dragon you would probably take a leap of faith anyway.

so yeah ill stop rambling now :)

oh and just for the record, i am in no way saying i want skyrim to be the next assassins creed, all im saying is there are some interesting mechanics there that could work in the world of elder scrolls.
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Gill Mackin
 
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Post » Thu Dec 17, 2009 9:09 pm

edit: NM, didn't notice it was a necro.
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Grace Francis
 
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Post » Thu Dec 17, 2009 11:28 pm

If it was possible for several 2005+ action games, it's possible for a 2011 RPG named Skyrim as well.


For todays technology, it's just a little better than the best stuff in Oblivion, as it should be. Just look at the muscle detail on the arm of that hunter in one of the screenshots.


If the first Fable game (Lost Chapters), Half-Life 2 (the Combine aircrafts) or several Final Fantasies can pull it off, allbeit at much lower model details etc, then I'm sure it'll be possible in Skyrim as well. The problem is that we've only seen glimpses of it. I don't see how anything in the video cannot be in the game, it looks great but that's because Bethesda is running the game (and the video recording) at MAXIMUM video settings with top notch computers. Resolutions, object detail/load, lighting, particle effects, physics and everything is running at their absolute values.

Skyrim allegedly gives us greater camera control in 3rd person and the video is, after all, a montage of several individual gameplay moments as well - combining 1st and 3rd person views and showing off the best recordings of likely 100s of hours of gameplay into a small video.

Don't worry, it'll all be in.



The Hunter Chopper from Half-Life 2 was scripted
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Emmi Coolahan
 
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Post » Thu Dec 17, 2009 10:30 pm

If that is actual gameplay I must be the crazy incarnation of Thor.
It might have been made in the game itself, but I'm 100% sure that is not actual gameplay.
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gemma king
 
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Post » Thu Dec 17, 2009 11:58 pm

It's in-game as in, it was rendered in the game engine. Those are probably the level of graphics we will see. But the actual animation and behavior of the characters? I don't believe it's gameplay.
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C.L.U.T.C.H
 
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Post » Fri Dec 18, 2009 1:16 am

The dragon fight is probably taking all the coolest parts of an in-game dragon fight and splicing them into the trailer. I think Todd or Pete or someone said you'd be able to do all that stuff from the dragon fight in the trailer. Obviously, you wont have the cinematic camera angles.

The hands might be real, too, considering you can see them (to equip magic and stuff).

The trailer might show parts of a scripted quest. It's obviously very well edited, but I don't think it's CGI (doesn't look good enough).


This. It's true, the trailer doesn't look CGI. It looks in-game. The cliff edge animation was well done, and possibly scripted, but I personally think otherwise. For one, the effect of him stopping suddenly and showing his hands could just be the animation for when you're sprinting and you stop suddenly. As for the dragon fight, I agree. It looked as though they took the best angles and best parts of a dragon fight and put them into the trailer. The fights would be way too short if they had recorded it directly from the game. In game they'll be longer and twice as epic as the trailer. I just hope they don't cut out graphics portions like they did with OB. That would svck major time. But I guess they're more prepared for it this time, and have created an engine to boot. S'all good people.
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Emily Shackleton
 
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Post » Thu Dec 17, 2009 3:28 pm

Let's just say that if it's fundamentally faked - that is, if it illustrates things that will in fact not be in the game - it wouldn't be the first time that Beth has done that.

We won't, and can't, know until we get to play the game, but their record with trailers for Oblivion isn't encouraging.
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Andrea Pratt
 
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Post » Fri Dec 18, 2009 1:18 am

By everyone saying its not gameplay, when they say that, they're talking about the dragonfight right? Because, Im pretty sure that the rest of it would be gameplay, if the dragon fight wasnt...
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Tyrel
 
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Post » Fri Dec 18, 2009 3:09 am

It's all in-engine, but the dragon fight is clearly scripted.

As I mentioned in an earlier topic, there isn't going to be any "rise slowly from your knees with a determined look" perk. They used custom scripted animations to make the trailer look more cinematic, which is to be expected.
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Charlotte Henderson
 
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Post » Thu Dec 17, 2009 6:26 pm


As I mentioned in an earlier topic, there isn't going to be any "rise slowly from your knees with a determined look" perk.

Haha I agree. The dragon fight is staged, the cliff edge animation could be staged too, whereas the spider is clearly in-game because its pushed back animation is poor.
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Shelby McDonald
 
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Post » Thu Dec 17, 2009 9:32 pm

If you can see the hands in first person without anything in them and the hands move a little when stopping from running that would be just awesome! Maybe we will even see our legs!
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CORY
 
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Post » Thu Dec 17, 2009 5:11 pm

It's a trailer. A trailer is to a game as a glamour shot is to a person. It's not fake - it's just very carefully prepared and arranged in such a way as to make it as pretty as possible.


I take it you haven't seen Dragon Age:Origins trailers :)
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The Time Car
 
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Post » Fri Dec 18, 2009 3:45 am

In-game footage. Footage taken from the game. In-game. IN.

Clarified?
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(G-yen)
 
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Post » Thu Dec 17, 2009 5:20 pm

Ok, so like everyone else I ironed watching the Gameplay Trailer. (Just like everybody else, right?) But after the 25th watching, I kinda started to wonder how much of it was Scripted/CGI/tinkered with.

For a start, headbobbing, panting running. Is this going to be in, do we think? Personally I would love it, but it looks far too... perfect to be gameplay.

Secondly, hands visible in first person. The bit where he stops at the cliff- thats some nifty edge detection right there, and a good animation too. Or an exadurated piece of CGI.

Thirdly the animations of dragon fighting. I know the burning of the ground is confimed but Come on, unless bethesda really is that awsome, that can't be what dragon fighting is going to look like.

It's basicly the dragon fighting scene. Unless I'm an idiot and they warned everyone that its a "gameplay trailer but a large portion of it isn't gameplay", it seems a bit misleading- like the discriptions of combat in the dev diarys of oblivion.

PS.
This isn't me taking a swing a bethesda, noooo way. My favorite developers, buy all their games. Just how honest is their marketing team?

Om nom nom

All of that is ingame. There is NO cgi in the trailer. They did, however, say that parts of it were possibly scripted. As far as we know the only scripted parts were the camera view from the dragons perspective, the stopping at the cliff edge dramatically, and possible the super head-bobing. But all the actual animations of the dragon and that whole fight was 100% real. That IS what they will be like ingame.
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Dawn Farrell
 
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Post » Fri Dec 18, 2009 1:00 am

Hey guys, I'd like to bring your attention to the scene when the hero gives the "determined look".

Notice how the character looks at the ground in the beggining of the scene, and that he is crouched. Then notice how he "uncrouches" / "stands up" and at the same time he slowly tilts his head upwards. It looks really cinematic.


Now if you take this into consideration, you can easily assume that by beeing in a crouched position while looking at the ground then standing up and lifting your camera upwards followed by activating a dragon shout would give what is shown in the trailer as a result.
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JD bernal
 
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Post » Thu Dec 17, 2009 2:47 pm

So far, the only false element confirmed is the moving camera in 3rd person perspective.
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ILy- Forver
 
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Post » Fri Dec 18, 2009 1:46 am

THIS IS http://www.youtube.com/watch?v=c9eGtyqz4gY
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Marguerite Dabrin
 
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Post » Thu Dec 17, 2009 9:58 pm

This is 100% in game. We know the camera angles are switched to make it more cinematic and the fight with the dragon is probably the BEST OF THE BEST of dragon fights but non the les, actual gameplay :shrug:
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Stay-C
 
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Post » Fri Dec 18, 2009 1:51 am

Didn't read what has been written so far, but the thing with the instant stop at the cliff is possible, just play Assassins Creed.

btW I was a bit wondering about the camera moving around my character, hope thats not gameplay cause I definitely don't want the camera to change everytime I do a special move or a shout ...
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Jacob Phillips
 
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Post » Thu Dec 17, 2009 6:07 pm

We need a official faq soo badly. Every forum has one but why not this forum?!
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Theodore Walling
 
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Post » Thu Dec 17, 2009 9:16 pm

It has already been confirmed that the trailer was all in-game on the 360, so you don't need to worry about it. You are in good hands my friend
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Kelly Upshall
 
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