Honesty Of Trailer?

Post » Thu Dec 17, 2009 7:00 am

Wow, sorry man. Just trying to lighten things up a bit, you were getting a bit touchy. In retrospect, now that I read your name, I guess trying to lighten things up wasn't the best idea...

Sorry, I haven't had a smoke in like three days, and I tend to get a bit cranky when I go prolonged periods of time without any.
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Bedford White
 
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Post » Thu Dec 17, 2009 6:10 pm

Sorry, I haven't had a smoke in like three days, and I tend to get a bit cranky when I go prolonged periods of time without any.


It's all good... I was being my usual, irritating, sarcastic self anyway. Least we avoided the usual flame war that comes with internet arguments :P

Om nom nom
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Flash
 
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Post » Thu Dec 17, 2009 5:42 pm

For a start, headbobbing, panting running. Is this going to be in, do we think? Personally I would love it, but it looks far too... perfect to be gameplay.

Headbobbing doesn't seem like it would be to hard to have in, so I think it's real. It also was in Daggerfall and Arena, so I don't doubt it.
Secondly, hands visible in first person. The bit where he stops at the cliff- thats some nifty edge detection right there, and a good animation too. Or an exadurated piece of CGI.

You can always see your hands, and I think they did a really good job on it, so I think it's real.
The cliff detection I think is fake. If it is real, then people will complain that they wanted to jump off a cliff and weren't allowed to. It would also be hard to get the slidding-amount, lean-back-amount, and all of the other things correct with the speed. I think it would be better if they just let us jump off cliffs.

Thirdly the animations of dragon fighting. I know the burning of the ground is confimed but Come on, unless bethesda really is that awsome, that can't be what dragon fighting is going to look like.

I think that the finally of the dragon slaying is a cutscene. I think you will fight the dragon but when there is no health left (for the dragon), it will bring you to an automatic finishing move cutscene (which depends on the weapon you use and where you are).

All of this is speculation, so I, quite frankly, have no clue on what it really is. I may be right, but I may be totally wrong.
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Hazel Sian ogden
 
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Post » Thu Dec 17, 2009 11:22 am

Headbobbing doesn't seem like it would be to hard to have in, so I think it's real. It also was in Daggerfall and Arena, so I don't doubt it.

You can always see your hands, and I think they did a really good job on it, so I think it's real.
The cliff detection I think is fake. If it is real, then people will complain that they wanted to jump off a cliff and weren't allowed to. It would also be hard to get the slidding-amount, lean-back-amount, and all of the other things correct with the speed. I think it would be better if they just let us jump off cliffs.


I think that the finally of the dragon slaying is a cutscene. I think you will fight the dragon but when there is no health left (for the dragon), it will bring you to an automatic finishing move cutscene (which depends on the weapon you use and where you are).

All of this is speculation, so I, quite frankly, have no clue on what it really is. I may be right, but I may be totally wrong.


haha, I love the honesty at the end of this :) It's rare people seperate speculation and facts! :P :P

Well they did confirm the "crashing into the ground" but I agree, that belly swipe had to be a finisher. No way they programmed it to know when your looking up, pointing at a dragon, and facing the dragons underbelly and then created an animation for it. Specially when you see the combat later on when the sword doesn't actually touch the victim....
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Wayne W
 
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Post » Thu Dec 17, 2009 1:12 pm

haha, I love the honesty at the end of this :) It's rare people seperate speculation and facts! :P :P

Well they did confirm the "crashing into the ground" but I agree, that belly swipe had to be a finisher. No way they programmed it to know when your looking up, pointing at a dragon, and facing the dragons underbelly and then created an animation for it. Specially when you see the combat later on when the sword doesn't actually touch the victim....


Remember "slight combat magnetism?" That's what you are looking at.
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marie breen
 
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Post » Thu Dec 17, 2009 12:16 pm

I am pretty sure that the marketing team is not being ENTIRELY honnest. in fact i think that the trailer is all made with ingame graphics but they used animation tools to make it.
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Jade
 
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Post » Thu Dec 17, 2009 5:57 am

I'll say the part with the running is mostly real, I mean, some might NOT be, but most of it is. Just at specific camera angles.
Maybe even all of that scene is real. If that is the case then I'm ever more excited.
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Jamie Moysey
 
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Post » Thu Dec 17, 2009 4:39 pm

I am pretty sure that the marketing team is not being ENTIRELY honnest. in fact i think that the trailer is all made with ingame graphics but they used animation tools to make it.


You just put into words what my skepticisem could not.... thats what I ment- ingame graphcis but animation tools :P

And Skyrimmer... I agreed with almost everything you've said so far but (and I mean no offence with this, I honestly don't) you seem to be completly alien to the idea of bethesda glamorising things about ther games. Just read through the oblivion dev diarys, makes it sound like a playable film!

They marketd slight magnatisem hardly at all.. mentioned it in a podcast if I remember right. If they were going to animate a differnt attack for every angle for every enemy, they wouldn't be giving it a slight mention, they'd be mentioning it at every oppertunity like they do for the (amazingly) fully animated, unscripted dragons.
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keri seymour
 
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Post » Thu Dec 17, 2009 8:27 am

You just put into words what my skepticisem could not.... thats what I ment- ingame graphcis but animation tools :P

And Skyrimmer... I agreed with almost everything you've said so far but (and I mean no offence with this, I honestly don't) you seem to be completly alien to the idea of bethesda glamorising things about ther games. Just read through the oblivion dev diarys, makes it sound like a playable film!

They marketd slight magnatisem hardly at all.. mentioned it in a podcast if I remember right. If they were going to animate a differnt attack for every angle for every enemy, they wouldn't be giving it a slight mention, they'd be mentioning it at every oppertunity like they do for the (amazingly) fully animated, unscripted dragons.


I'm aware about how Bethesda advertised Oblivion, but I will always give them the benefit of a doubt unlike most people here.
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Tiffany Holmes
 
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Post » Thu Dec 17, 2009 8:24 pm

edited :/
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My blood
 
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Post » Thu Dec 17, 2009 4:34 pm

the dragon fight is in-game and this is the reason :
"Skyrim" will feature a context-sensitive melee system described as "Magnetism" in the French PSN, where your melee attacks will automatically target foes instead of slashing everything in your path. This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood."


Hmm... see my above post :/ I'm guessing you wrote that whilst I was posting it....
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Kit Marsden
 
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Post » Thu Dec 17, 2009 7:20 pm

Secondly, hands visible in first person. The bit where he stops at the cliff- thats some nifty edge detection right there, and a good animation too. Or an exadurated piece of CGI.


Well, that's worrying o.O what if I want t run off the cliff????
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Gracie Dugdale
 
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Post » Thu Dec 17, 2009 9:26 am

After rewatching the trailer, how come in some scenes he is sprinting (presumably) and there are no hands seen in first person view, and then later he is seen sprinting again (still presumably) and he suddenly has hands seen in first person.
I'd argue its the difference between having a weapon drawn and no weapon drawn, but it shows only a shield and an empty hand, so no weapon is drawn.

I'd say some of it is game play, maybe most of it, but I'd argue that at least a small portion is faked.
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Umpyre Records
 
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Post » Thu Dec 17, 2009 9:17 am

I didn't think for a second you would not be able to run off cliff... I guess I worded things wrong :P What I ment was that the game might be seeing when you are near a cliff, and if YOU stop, it will play that little animation. But someone pointed out it was probably just sprint running out anyway...
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Sophie Miller
 
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Post » Thu Dec 17, 2009 4:15 pm

Hmm... see my above post :/ I'm guessing you wrote that whilst I was posting it....


It's actually not as complex as you think it is. Bethesda still has loads of information yet to be revealed. If everything was revealed about the game at once, the hype would die down and the game wouldn't sell as well as it could have.


In real life, when you stop sprinting, your feet stop but the top half of your body is still trying to go forward, so you naturally tilt downward.
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maria Dwyer
 
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Post » Thu Dec 17, 2009 7:32 pm

Hmm... see my above post :/ I'm guessing you wrote that whilst I was posting it....

kinda.. :) i'll edit it
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Jose ordaz
 
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Post » Thu Dec 17, 2009 4:24 pm

It's worth noting that not only do they put a lot of effort into making it as pretty as possible, but as cinematic as possible. It IS a trailer, after all.

Of course something designed to be cinematic and showy will not seem like gameplay.
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louise tagg
 
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Post » Thu Dec 17, 2009 12:35 pm

It's actually not as complex as you think it is. Bethesda still has loads of information yet to be revealed. If everything was revealed about the game at once, the hype would die down and the game wouldn't sell as well as it could have.


In real life, when you stop sprinting, your feet stop but the top half of your body is still trying to go forward, so you naturally tilt downward.


Hmm, good points. It's all speculation at this point. Tantilising, empty speculation... who knows, maybe they have worked it out to some fluid animation that can adapt to differnt directions and creatures. I'd cry with joy if they have... :D
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suzan
 
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Post » Thu Dec 17, 2009 10:09 pm

The only thing I don't think is in-game 100% is when he nears the edge of the cliff, he throws his hands out in front of him attempting to "catch his balance" as it were. I really don't think that'll be in the game.
In Oblivion, if you ran off a cliff, you did just that. You ran off the cliff. Unless they added in some sort of feature where you are running towards a cliff, you do this, then I have to believe that this was CG/scripted.
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Robert Bindley
 
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Post » Thu Dec 17, 2009 5:29 pm

The only thing I don't think is in-game 100% is when he nears the edge of the cliff, he throws his hands out in front of him attempting to "catch his balance" as it were. I really don't think that'll be in the game.
In Oblivion, if you ran off a cliff, you did just that. You ran off the cliff. Unless they added in some sort of feature where you are running towards a cliff, you do this, then I have to believe that this was CG/scripted.

The player just stopped sprinting else he would've just ran off just like in Oblivion.
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Ricky Meehan
 
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Post » Thu Dec 17, 2009 12:39 pm

I'm truly sceptical about their affirmations about what is and what's not in the game, I learned to do it from the past experiences ( not talking about Oblivion and Bethesda ... only )

And it keep my expectations a bit lower and if all they said that will be in the game actually IS in the game, I'll be more impressed than expected.
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Dalley hussain
 
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Post » Thu Dec 17, 2009 1:24 pm

This has been discussed numorous times.. Bethesda worked on dragons for 2 YEARS. It's 2011. They've been working on the game for 4 years.

It's gameplay bra (except when he looks up from a kneeling position with a determined look on his face)
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Samantha Pattison
 
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Post » Thu Dec 17, 2009 5:06 pm

This has been discussed numorous times.. Bethesda worked on dragons for 2 YEARS. It's 2011. They've been working on the game for 4 years.

It's gameplay bra (except when he looks up from a kneeling position with a determined look on his face)


So, there we have it, the trailer isn't completely honest =P
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Steven Hardman
 
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Post » Thu Dec 17, 2009 12:49 pm

So, there we have it, the trailer isn't completely honest =P


Slow-mo
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john palmer
 
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Post » Thu Dec 17, 2009 2:38 pm

The player just stopped sprinting else he would've just ran off just like in Oblivion.

No, he like, it's hard to explain. Just watch the trailer. When the camera is basically his PoV, as he's peering over the cliff as he abruptly stops, his hands are moving in a hyper-realistic way that I truly do not believe will actually be in the game.
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ILy- Forver
 
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