Honesty Of Trailer?

Post » Thu Dec 17, 2009 11:36 am

EDIT BY ARCHER - Something about getting knocked down once stamina has depleted when fighting a dragon. This triggers animation


You got this information from where exactly?
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His Bella
 
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Post » Thu Dec 17, 2009 5:46 pm

"rendered in real-time using the in-game renderer" does not preclude "scripted" or "not gameplay"
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Avril Churchill
 
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Post » Thu Dec 17, 2009 10:14 pm

i think it might all be real xd... i mean... there are several games that have the panting and stuff from the sprint animaiton (take for it Halo Reach and Mirrors Edge)... as well as the part were he kinda "Catches Balance" after he stops sprinting... i dont think that animation came because he stopped sprinting... not only for that at least... because i dont really stop running and do that.... perhaps its something like MIrrors Edge when you are near an Edge that goes off to dead xD... perhaps thats when that anim does the job... and if you keep pushing forward you just drop... just saying tought... guessing...:P
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Nicholas C
 
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Post » Thu Dec 17, 2009 10:21 pm

I am confident that it is all going to be in there. I know Bethesda has taken some stuff out of games before, but I am pretty sure they have learned their lessons when it comes to us angry consumers. :teehee:

Bethesda is just plain awesome...
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Eliza Potter
 
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Post » Thu Dec 17, 2009 11:45 pm

No, he like, it's hard to explain. Just watch the trailer. When the camera is basically his PoV, as he's peering over the cliff as he abruptly stops, his hands are moving in a hyper-realistic way that I truly do not believe will actually be in the game.


That animation plays every time you stop sprinting. Notice the player was already facing down before he stopped sprinting. Fancy editing.
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Averielle Garcia
 
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Post » Thu Dec 17, 2009 11:58 pm

It's gameplay bra (except when he looks up from a kneeling position with a determined look on his face)

NO! If determined look isn't in game I will not buy, dealbreaker. Determined look naow!
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Vera Maslar
 
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Post » Thu Dec 17, 2009 12:01 pm

you could see in an interview with todd howard that there was "One Man" who worked extremely hard on making this trailer. i'm gonna put my faith into that mans hard work and dedication, they even put up a poster for him saying he didn't want to be disturbed.

A few misunderstandings here, why are people so hung on the running being sprint? it might be it might not be WHO CARES!

Why are people so hung on the player stopping at the edge of the cliff. sure it might have just been that the guy was sprinting then he stopped running and he was balancing himself, and the guy who made the trailer just somehow managed to make it look like he stopped on the edge. It might just be a perk, OR it might just be the edge of the map. we don't know, why do we have to?

these 2 things are the only 2 things people seem to be in disbelief about. now they're covered, could you people just shut up about worrying if the trailer was in game or not? IT COULD'VE BEEN FAKIN SCRIPTED! WHY DO YOU CARE!!!

Bethesda wouldn't outright "lie" to us, only "manipulate the truth" sure it was all in game but could've been scripted and some of it may be removed upon final release.

But i seriously doubt that this One Man who made the trailer could've done all of that [censored] if it wasn't just the game engine, and to be honest... why would he bother?

The only tools used to make that trailer were the game and whats in it now, and the console (~ button) i am pretty darn sure of this.

Edit: also if they wanted to make the game look better than it really will be they would NOT have used 360 graphics, they would've used PC graphics, and higher quality recording software.
As for this determined look you people are talking about, and kneeling. i have 2 things to say, 1. Expressions on peoples faces change in combat. (do power attack in oblivion and look at your face)
2. The kneeling could've been caused either by the knockback effect (you saw the dragon headbash the guy's shield) or by the "hit" detection where pc and npcs and creatures react to being hit and how they are hit. (i can also almost promise you that feature will be glitchy, bugged and imperfect, but don't be unhappy about it, you get what you get!)
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Marnesia Steele
 
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Post » Thu Dec 17, 2009 6:39 pm

Most games get worked on for like a year and a half..... Skyrim has been worked on since Fallout 3's release..... That's about 4 years.... And its been announced that's its all ingame stuff....
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jessica breen
 
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Post » Thu Dec 17, 2009 4:17 pm

Guys, this isn't EA. Its bethesda.

To clarify, Bethesda rarely BS's us like this. Its In-game
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Syaza Ramali
 
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Post » Thu Dec 17, 2009 6:57 pm

That animation plays every time you stop sprinting. Notice the player was already facing down before he stopped sprinting. Fancy editing.

And..you know this how?
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Eve(G)
 
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Post » Thu Dec 17, 2009 3:44 pm

For a start, headbobbing, panting running. Is this going to be in, do we think? Personally I would love it, but it looks far too... perfect to be gameplay.

If it was possible for several 2005+ action games, it's possible for a 2011 RPG named Skyrim as well.

Secondly, hands visible in first person. The bit where he stops at the cliff- thats some nifty edge detection right there, and a good animation too.

For todays technology, it's just a little better than the best stuff in Oblivion, as it should be. Just look at the muscle detail on the arm of that hunter in one of the screenshots.

Thirdly the animations of dragon fighting. I know the burning of the ground is confimed but Come on, unless bethesda really is that awsome, that can't be what dragon fighting is going to look like.

If the first Fable game (Lost Chapters), Half-Life 2 (the Combine aircrafts) or several Final Fantasies can pull it off, allbeit at much lower model details etc, then I'm sure it'll be possible in Skyrim as well. The problem is that we've only seen glimpses of it. I don't see how anything in the video cannot be in the game, it looks great but that's because Bethesda is running the game (and the video recording) at MAXIMUM video settings with top notch computers. Resolutions, object detail/load, lighting, particle effects, physics and everything is running at their absolute values.

Skyrim allegedly gives us greater camera control in 3rd person and the video is, after all, a montage of several individual gameplay moments as well - combining 1st and 3rd person views and showing off the best recordings of likely 100s of hours of gameplay into a small video.

Don't worry, it'll all be in.
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R.I.p MOmmy
 
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Post » Thu Dec 17, 2009 8:41 pm

Kind of a silly question isn't it? No way to answer until the product comes out, and then the answer will still be personal opinions :shrug:
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Jenna Fields
 
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Post » Thu Dec 17, 2009 10:52 pm

All of it looks in-game to me. In fact, nothing is mind blowing about it. Exciting, yes. But the graphics are average and show that it's still in development.
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Bee Baby
 
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Post » Thu Dec 17, 2009 7:41 pm

To clarify, Bethesda rarely BS's us like this. Its In-game


Even the people who think it's scripted, still think it's "in-game" footage. Most games nowadays do "in-game" cutscenes, for instance (rather than pre-rendered).
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Keeley Stevens
 
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Post » Thu Dec 17, 2009 4:51 pm

Kind of a silly question isn't it? No way to answer until the product comes out, and then the answer will still be personal opinions :shrug:


I wasn't looking for an honest answer tbh, I was looking for opinions and some discussion :D

And lord of destruction... calm down :P "these two things" are not "covered" just because, like everyone else, you have taken a wild guess and passed it off as solid fact. I don't need things "covering" because they can't be "covered", I just wanted to see what people thought because it had been bugging me for a while. :D

Slimgrin, wow, the graphics in the dragon fight were average? What games are you playing man??? :P

One place were you can tell its deffinatly in game is the throat slitting scene. Theres a guy playing a lute and someone relaxing on a chair watching this guy getting brutally murdered and they are just totally child about it :P Hopefully they'll fix up npc reactions for release.

om nom nom
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Anna S
 
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Post » Thu Dec 17, 2009 11:47 am

i think, the warrior attacking the dragon scene, the last blow the warrior ALMOST gave to the dragon after he flew away, that was in game attack.. its slower then in oblivion. wich is good for a more inteligent and less repetitive combat, more, when dovahkin receives a shield bash from the dragon, i think thats the kick back animation, its amazingly realistic, because i road somewhere that we had to wait for the enemy to attack us and then defend in the right time , because keeping you shield in front of you would make you kick back to much, leaving you exposed to further attacks, more, DWEMER RUINS!!!
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Laura Richards
 
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Post » Thu Dec 17, 2009 10:11 am

Lol, you've mentioned those ruins in every post...
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Wayne W
 
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Post » Thu Dec 17, 2009 9:28 am

My favorite part was where he hit the dragon in the mouth and it's head whipped to the side. Although there are some elements I wish had made it into the game, I'm excited about the combat.
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*Chloe*
 
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Post » Thu Dec 17, 2009 3:22 pm

Lol, you've mentioned those ruins in every post...

yea i know im so hyped up for the dwemer! and i have no idea why!
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Amy Masters
 
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Post » Fri Dec 18, 2009 1:15 am

There are 2 sections of first person view that I have an issue with.
The first, running through the woods, no hands visible (may or may not be sprinting, but it appears to be the same form used later)
The second, running towards the cliff, there are suddenly hands visible. Im assuming that the character is either sprinting in both, or sprinting in niether, the headbobbing and panting seems to be the same.

So if its the same mode, sprinting or not, then what made the difference of hands visible and no hands visible? If there is no difference, something must be faked.

Im sure most of it is rendered in game, but something extra seems present.
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David Chambers
 
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Post » Thu Dec 17, 2009 11:34 am

There are 2 sections of first person view that I have an issue with.
The first, running through the woods, no hands visible (may or may not be sprinting, but it appears to be the same form used later)
The second, running towards the cliff, there are suddenly hands visible. Im assuming that the character is either sprinting in both, or sprinting in niether, the headbobbing and panting seems to be the same.

So if its the same mode, sprinting or not, then what made the difference of hands visible and no hands visible? If there is no difference, something must be faked.

Im sure most of it is rendered in game, but something extra seems present.


this.

Then again, maybe, as somone said earlier, sticking your hands out is related to stopping sprinting. That would explain things. But I must say this is a very good argument.
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Krystal Wilson
 
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Post » Thu Dec 17, 2009 9:39 pm

this.

Then again, maybe, as somone said earlier, sticking your hands out is related to stopping sprinting. That would explain things. But I must say this is a very good argument.

See my issue with that is, the hands are visible for the whole second first person scene. I could see them sticking out when you stop sprinting, but they are visible that whole scene, so unless something was added, it takes a good 5 seconds to stop?
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Astargoth Rockin' Design
 
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Post » Thu Dec 17, 2009 11:17 am

It looks like some of the animations have been tweaked for cinematic effect, but the graphics themselves I think are the same as in-game.
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Dagan Wilkin
 
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Post » Thu Dec 17, 2009 11:08 am

Everything except for the parts that are footage from the teaser trailer are in-game. Certainly, the graphical aspects are all in-game, otherwise, they could avoid those hideos rapids and the occassional low resolution textures and low poly models some have criticized. Now, I think we can safely say we're not going to see the parts from the dragon's perspective during actual gameplay for example. And some parts could have been staged for cinematic effect and to ensure that each shot was just right, that doesn't necessarily mean they were scripted in the usual sense, it certainly doesn't mean some of the animations or gameplay mechanics demonstrated in the trailer won't be seen in the actual game, but Bethesda may have set up some situations intentionally to make them look good, I suspect that dragon fights won't always flow as perfectly as the one in the trailer, for example. I wouldn't be surprised if the ame was also played with god mode enabled to ensure that the player character wouldn't get killed in things like the fire breathing scene with the dragon or anything.

Basically, what I'm saying is that the trailer was all gameplay footage, except for the parts that obviously weren't, but it may not necessarily be a 100% accurate portrayal of how the game will actually play. After all, it is still a piece of promotional footage, and obviously, Bethesda wants to make sure it looks impressive.
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Pawel Platek
 
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Post » Thu Dec 17, 2009 10:20 am

There are 2 sections of first person view that I have an issue with.
The first, running through the woods, no hands visible (may or may not be sprinting, but it appears to be the same form used later)
The second, running towards the cliff, there are suddenly hands visible. Im assuming that the character is either sprinting in both, or sprinting in niether, the headbobbing and panting seems to be the same.

So if its the same mode, sprinting or not, then what made the difference of hands visible and no hands visible? If there is no difference, something must be faked.

Im sure most of it is rendered in game, but something extra seems present.


Forest Shot = Character looking forward
Cliff Shot = Character looking at the ground = can see hands
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Jessie
 
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