Honesty Of Trailer?

Post » Thu Dec 17, 2009 10:54 pm

Forest Shot = Character looking forward
Cliff Shot = Character looking at the ground = can see hands

In the forest scene the character is looking down as well, albiet at less of an angle.
And if this is the case, the shield is absent in the forest scene.

Although that is a very distinct possibilty, wish we had gotten more first person footage...
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Jack Bryan
 
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Post » Thu Dec 17, 2009 9:15 pm

Bethesda is very good about how they present their trailers in accordance to actual gameplay. If you do not believe me, go to youtube and watch the Fallout 3 trailer. (not teaser).

Skip to about 1:25 to bypass the annoying commercial part of the trailer.

Edit: Here's a handy link for you for it.

http://www.youtube.com/watch?v=iYZpR51XgW0
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LijLuva
 
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Post » Thu Dec 17, 2009 7:27 pm

this.

Then again, maybe, as somone said earlier, sticking your hands out is related to stopping sprinting. That would explain things. But I must say this is a very good argument.


Umm. Did you guys even play oblivion? When you have your weapon holstered your hands are at your side. As he was running the player unholstered their bare fists. (that sounds strange but thats how it works).
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vanuza
 
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Post » Thu Dec 17, 2009 11:11 pm

Heh one more post before I look like the only one replying here.

Food for thought: when you look at the Skyrim trailer, try to ignore what you know from Oblivion, after all, it's not 2006 anymore. Bethesda learned a lot of neat tricks with FO3.
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Life long Observer
 
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Post » Thu Dec 17, 2009 1:14 pm

Heh one more post before I look like the only one replying here.

Food for thought: when you look at the Skyrim trailer, try to ignore what you know from Oblivion, after all, it's not 2006 anymore. Bethesda learned a lot of neat tricks with FO3.

I was pointing out a difference between scenes, which could either mean something else is in affect (such as the angle of depression in your field of view as stated earlier) or the difference between the 2 shots is something added for cinematic affect.

And in Oblivion you didn't see your hands in first person if you had your weapon holstered, only if you had a torch or your weapons were unholstered.
In the trailer the weapon is clearly holstered the whole time, his fists are not out because for 1, he appears to have his weapon equipped (when he pulls his sword out it suggests its been equipped but holstered all along) and 2, the hands aren't in an aggressive stance, such as a fist.
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Rachel Eloise Getoutofmyface
 
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Post » Thu Dec 17, 2009 11:58 am

:facepalm:

When the graphics are good people complain, when the graphics are bad people complain.
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Laura Samson
 
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Post » Thu Dec 17, 2009 4:48 pm

:facepalm:

When the graphics are good people complain, when the graphics are bad people complain.

I don't think it has to do with the graphics, at least for me its not. I don't like discrepencies between shots that may be faked for a more cinematic effect.
I don't think anyone has said (but I could be wrong) man, look at that snow, its just too good!
And quite frankly, some of the animations, the killing blow of the dragon, look a little suspicious.
Seriously, picture that move in first person view, then picture how you would do it. It just seems suspicious to me.

Of course there are other ways to explain it, the different angles of depression in your field of view between the 2 first person scenes, or the killing blow could be one of those special animations.
Being skeptical isn't bad, there was a radiant AI trailer for Oblivion, we were told it was all done through radiant AI, and (if I recall) the scripts for it are in Oblivion, meaning it was never radiant AI. (Its been a while since I've seen it, my source could be wrong)

Now when people first saw some early screenshots and every other topic was complaining about the graphics being "subpar" was a bit much. Honestly I would hardly call this thread complaining, but skepticism that the gameplay trailer is 100% gameplay that everyone swears by. We should be a little more wary, otherwise the people who swear Skyrim will be exactly like that (but better because its an early build) may be let down.
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Jah Allen
 
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Post » Thu Dec 17, 2009 4:45 pm

What I deleted was the bit of text that says "Tip: click here to bring up the editor" that should have deleted itself when I clicked it, but seeing is how I am posting this from a PS3 and not a PC I guess I can't expect it to get everything right. Doubt all you want, but if Bethesda says it's real (they did) then that is good enough for me, I actually trust their word.

Exactly, this isn't Peter Molyneux we're talking about here. And if Bethesda wanted to make a trailer of things that weren't in the game they could have made it in better detail (I'm thinking of trailers for games like dragon age) Everything I saw in that trailer looks perfectly viable for in-game action and not just put in there to impress the audience.
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Laura Tempel
 
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Post » Fri Dec 18, 2009 1:56 am

All I know is that if there is head bobbing in the game.. I hope to god there's a toggle to turn it off. Head bobbing does not seem at all realistic to me and makes me feel sea sick.. Nothing worse than really wanting to play a game and you can't because the game makes you feel sick. Sure.. in real life our heads bob up and down.. But the great thing is is that we don't notice it at all. I've at least never noticed any bobbing effect to myself when I walk or run. To my senses I'm moving smoothly through the world. Why people think head bobbing adds a sense of realism to games makes no sense to me.
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BrEezy Baby
 
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Post » Thu Dec 17, 2009 4:44 pm

I bet Bethesda are laughing their butts off at the doubters.

Which leads mto ask why all these questions anyways. If they lied then don't buy Skyrim.(I wouldn't mind crap sales. They'd get some actual pressure to either make Fallout 4 one compareable with 2 or atleast better than NV. Hopefully Wasteland 2 will give them a run for their money. Brian Fargo~~~)). But anyways its already been confirmed a few times its all ingame footage. Of the Xbox 360 version as mindblowing as it may be. It'd be pointless to say so of it wasn't. It just had cinematic shots as Fallout 3 trailers or machanima or any TES equivilents had. Basically like a movie trailer. They gave the best shots. Now is your whole time in the game gonna feel like that? Doubtful. Think about all those crappy movies you've seen just because they showed a single 2 minute good part in the trailer of a 90 minute movie. A good comparison is the Red Dead Redemption "My Name is John Marston" Trailer. Was pretty epic at the time. And all ingame.
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Brooks Hardison
 
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Post » Thu Dec 17, 2009 7:52 pm

What is your guy's problem. Their are a LOT of games where you can see your hands almost all the time, and view bobbing? Fricking Minecraft has view bobbing, it's not that advanced. The panting is just a sound a effect that is triggered when your running fast or almost out of stamina. Once again there are a lot of games that have that. It has nothing to do with new technology, but rather attention to detail.

As for the dragon fight, I actually saw nothing all that special. It just a big monster that you swing your sword at till it dies. You can see it the trailer. Sure it may look cool and have revolutionary flying AI, but it's basically just a normal NPC, all be it a very hard one to kill. Most of what Bethesda is doing here is not new, it's just a new level of attention to detail that we've never seen before, and it's that attention to detail that will make this a game good, not just the fact that you can fight dragons.
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Kirsty Collins
 
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Post » Fri Dec 18, 2009 12:23 am

You people make Bethesda sound like Lionhead Studios.
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Allison C
 
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Post » Thu Dec 17, 2009 11:02 am

You people make Bethesda sound like Lionhead Studios.


Seriously man, chill out. You keep posting all these things like "OOOOOOH YOU PEOPLE, YOU PEOPLE!" no one is having a go at bethesda studios. And if they were, they don't need you to swoop down like virtual batman and save them from us terrors asking "is this too good to be true?". Jesus, I'd be taking it as a compliment. And this thread isn't complaining at all, if I was complaining I would be saying "THIS IS TOO GOOD MAKE IT WORSE".

And everyone who's saying "all this has been done before!!" well yes it has, by mods, by FPS's, etc etc but very rarely by RPGs. Hence the title "is this real" and not "I don't think this is real".

Anyway, the thread now seems to be torn between people tearing into bethesda and people who are insisting the bethesda staff are all basicily Jesus. All I was wondering was "Is this all real, it's that good I can't tell". I wasn't comparing it to Lionhead, or saying they were liars, just pointing out they have exadurated before (Radiant AI, Combat descriptions in Dev diarys) and may have been doing so here.
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Sammie LM
 
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Post » Thu Dec 17, 2009 6:53 pm


There's no edge detection, the player just stopped sprinting.



No,there was definately more to it.If you were to stop running in a street and still that "regain balance" animation played,I'd be very weird.

This brings to minds the question:Will I be able to jump off that cliff or will the game stop me?
I can only think of three possibilities:

-That scene was CGI
-The game auto breaks when you approach a cliff in sprint mode (no good)
-Maybe that cliff was the border of the game.

I'd like to be able to jump freely,that's all I can say.


Plus,I want to point out the "epic axe swing" by a skeleton/zombie at 1:42...Now I watch it again,is he giving some kind of order or something?I sure hope it was not an attack.
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Peetay
 
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Post » Thu Dec 17, 2009 12:00 pm

No,there was definately more to it.If you were to stop running in a street and still that "regain balance" animation played,I'd be very weird.

This brings to minds the question:Will I be able to jump off that cliff or will the game stop me?
I can only think of three possibilities:

-That scene was CGI
-The game auto breaks when you approach a cliff in sprint mode (no good)
-Maybe that cliff was the border of the game.

I'd like to be able to jump freely,that's all I can say.


Plus,I want to point out the "epic axe swing" by a skeleton/zombie at 1:42...Now I watch it again,is he giving some kind of order or something?I sure hope it was not an attack.


HAA that would be a feeble attack!!! I'm guessing its an order or a spell or SOMETHING.

After watching the trailer again, I reckon alot of it could be gameplay. The bits I doubt now are the bits with pauses, that appear in no game. For example before he shouts, he waits, almost "recovering" from the fire. What feature is it that lets you sit there for a while, with enimies watching, so you can shout in time with the music? And how does that camera move so fast? Also, after he slashes the dragons belly, why does it wait for ages holding the "Just stabbed a dragon" pose? Unless thats an animated finisher attack or something....

Food for thought...
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Bigze Stacks
 
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Post » Thu Dec 17, 2009 12:44 pm

It's a trailer. A trailer is to a game as a glamour shot is to a person. It's not fake - it's just very carefully prepared and arranged in such a way as to make it as pretty as possible.

I would imagine that there are Oblivion trailers still out there - I'm sure you could compare one of them to the actual game and get a good feel for the difference.


Yeah, all the official Oblivion trailers are up on Bethesda's site. I took a look, and honestly, the game-play in those trailers are definitely straight out of Oblivion. They did use a few animations that I've never seen in game, and there was a scripted event of a bunch of people charging into battle, but the dragon fight in the Skyrim trailer has been confirmed as unscripted. I'm not too worried.
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Dominic Vaughan
 
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Post » Thu Dec 17, 2009 6:32 pm

Yes because they had -such- a hard time having horses be "intelligent" enough to stop near an edge or a mountain/canyon in Red Dead Redemption just as they could dodge past bushes or rocks, unless you were manually doing all the work. Then other than the horses stopping at edges controlling is all on you if your doing something other than going straight. Anyways for my two cents into the discussion, read my post above. @Comberry, guessing if you sprint or run to an edge just like real life you'll fall back or edge back out of surprise/ not wanting to fall. Guess is with enough force you will fall, or you can manually fall. Again not complicated mechanics. You guys are nitpicking every detail.
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Jonathan Braz
 
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Post » Thu Dec 17, 2009 6:27 pm

Comberry, guessing if you sprint or run to an edge just like real life you'll fall back or edge back out of surprise/ not wanting to fall. Guess is with enough force you will fall, or you can manually fall. Again not complicated mechanics. You guys are nitpicking every detail.


Well,that's because I wouldn't want to cripple myself jumping off a cliff XD Instincts.But this is a game,come on.Should there be also "automatically run from anything that's scary",since that's what would occur in real life as well XD

HAA that would be a feeble attack!!! I'm guessing its an order or a spell or SOMETHING.

After watching the trailer again, I reckon alot of it could be gameplay. The bits I doubt now are the bits with pauses, that appear in no game. For example before he shouts, he waits, almost "recovering" from the fire. What feature is it that lets you sit there for a while, with enimies watching, so you can shout in time with the music? And how does that camera move so fast? Also, after he slashes the dragons belly, why does it wait for ages holding the "Just stabbed a dragon" pose? Unless thats an animated finisher attack or something....

Food for thought...


Yeah.Such scenes are not gameplay I'd guess.Not necessarily a bad thing.

Also,I'm sure it's an "attack him" order now...His companions are waiting as well.I'm guessing it was a part of main quest XD
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Robert Bindley
 
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Post » Fri Dec 18, 2009 2:31 am

Seriously? If Skyrim is anything less great than the things we saw in the gameplay trailer, it will be like a 2008 game, not a nearly 2012 game. The OP is quite pessimistic about this. HYPE! HYPE! HYPE! I mean, I'm not hyped by Skyrim and that would effect my opinion but.. HYPE! :P
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Mason Nevitt
 
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Post » Thu Dec 17, 2009 3:10 pm

Seriously man, chill out. You keep posting all these things like "OOOOOOH YOU PEOPLE, YOU PEOPLE!" no one is having a go at bethesda studios. And if they were, they don't need you to swoop down like virtual batman and save them from us terrors asking "is this too good to be true?". Jesus, I'd be taking it as a compliment. And this thread isn't complaining at all, if I was complaining I would be saying "THIS IS TOO GOOD MAKE IT WORSE".

And everyone who's saying "all this has been done before!!" well yes it has, by mods, by FPS's, etc etc but very rarely by RPGs. Hence the title "is this real" and not "I don't think this is real".

Anyway, the thread now seems to be torn between people tearing into bethesda and people who are insisting the bethesda staff are all basicily Jesus. All I was wondering was "Is this all real, it's that good I can't tell". I wasn't comparing it to Lionhead, or saying they were liars, just pointing out they have exadurated before (Radiant AI, Combat descriptions in Dev diarys) and may have been doing so here.

I say "You People" because Bethesda already told us that everything in the trailer except for Alduin's Wall, is in-game, yet people believe Bethesda is lying.

You act as if I was directing my post personally towards you. I think YOU should chill.
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Saul C
 
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Post » Thu Dec 17, 2009 3:06 pm

By the way, not trying to come off as a jerk Comberry. You get tired of softly explaining the same things to....well idiots. Then any old competant person like you shows up and we're ready to burst xD.
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Big Homie
 
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Post » Thu Dec 17, 2009 3:24 pm

It's all in-game man. This has been covered several times.

yeah they SAY that but cmon...
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Tyrel
 
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Post » Thu Dec 17, 2009 1:27 pm

Well,that's because I wouldn't want to cripple myself jumping off a cliff XD Instincts.But this is a game,come on.Should there be also "automatically run from anything that's scary",since that's what would occur in real life as well XD



Yeah.Such scenes are not gameplay I'd guess.Not necessarily a bad thing.

Also,I'm sure it's an "attack him" order now...His companions are waiting as well.I'm guessing it was a part of main quest XD

And yeah I know what you mean about real life vs. Mechanics suitable for a game. But the only other option is your character just falling down like a [censored] brick and falling/sliding/rolling down. I mean if you sprint jump I'm sure there's nothing stopping you but otherwise just a nice add-on. Plus I'm sure we'll be traversing a lot od high altitudes in Skyrim. If a dragon sky bombs you near a cliff and the impact hits you your not gonna magically stop at the edge. You'll fall. Mostly just a nice touch of realism and your character being a little competant. The other option I mentioned is basically as is in Morrowind/Oblivion/Fallout 3/Obsi-Beth's New Vegas. Also people forget one thing. There's a third person view in the game that you can use, and Bethesda's said their tweaking it to make it a valid option compared to previous games.
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Sanctum
 
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Post » Thu Dec 17, 2009 2:58 pm

yeah they SAY that but cmon...


It's 100% some guy controlling the character.

The clever editing is what you are questioning.
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Hayley O'Gara
 
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Post » Thu Dec 17, 2009 5:23 pm

I think it's all actual gameplay. They just did some very clever editing to make it look even better. Everything you see in the Fallout 3 trailer is actual gameplay too, but it's a mix of first person, third person and VATS. I guess the Skyrim trailer does the same thing by combining first person gameplay with third person perspective and finishing moves animations + shout animations. It's all there wrapped up in a nice little package.
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Angelina Mayo
 
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