Honesty Of Trailer?

Post » Thu Dec 17, 2009 5:36 pm

Ok, so like everyone else I ironed watching the Gameplay Trailer. (Just like everybody else, right?) But after the 25th watching, I kinda started to wonder how much of it was Scripted/CGI/tinkered with.

For a start, headbobbing, panting running. Is this going to be in, do we think? Personally I would love it, but it looks far too... perfect to be gameplay.

Secondly, hands visible in first person. The bit where he stops at the cliff- thats some nifty edge detection right there, and a good animation too. Or an exadurated piece of CGI.

Thirdly the animations of dragon fighting. I know the burning of the ground is confimed but Come on, unless bethesda really is that awsome, that can't be what dragon fighting is going to look like.

It's basicly the dragon fighting scene. Unless I'm an idiot and they warned everyone that its a "gameplay trailer but a large portion of it isn't gameplay", it seems a bit misleading- like the discriptions of combat in the dev diarys of oblivion.

PS.
This isn't me taking a swing a bethesda, noooo way. My favorite developers, buy all their games. Just how honest is their marketing team?

Om nom nom
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+++CAZZY
 
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Post » Thu Dec 17, 2009 6:19 am

It's all in-game man. This has been covered several times.
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vanuza
 
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Post » Thu Dec 17, 2009 3:16 pm

The dragon fight is probably taking all the coolest parts of an in-game dragon fight and splicing them into the trailer. I think Todd or Pete or someone said you'd be able to do all that stuff from the dragon fight in the trailer. Obviously, you wont have the cinematic camera angles.

The hands might be real, too, considering you can see them (to equip magic and stuff).

The trailer might show parts of a scripted quest. It's obviously very well edited, but I don't think it's CGI (doesn't look good enough).
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Connie Thomas
 
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Post » Thu Dec 17, 2009 8:26 am

Havok behavior I believe it is called, allows for our character to tell the npc when our attack is coming, and the npc to take the hit respectivly. The code of our character when we swing our sword tells the code of the dragon that he's going to be hit by a sword, so his head moves with the attack. Its how its gonna look. Its not gonna be perfect of course, obviously they showed us the coolest parts, but its pretty much gonna look like that.

As for the other things who knows. Running annimation in first person, paning to show the player is out of stamina when the hud is off, the character realizing they are stopping near a ledge so it triggers an an animation. Its not that crazy of stuff.
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Alba Casas
 
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Post » Thu Dec 17, 2009 8:12 am

We've already been told that, apart from the beginning bit that was in the Tearer Trailer, everything shown came from the game

I suppose its up to us whether we believe that to be true or not. Personally I do believe it to be true. Maybe I'm a gullible fool - we'll all see on 11.11.11
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IM NOT EASY
 
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Post » Thu Dec 17, 2009 11:58 am

I doubt it gloomweaver....
What was that thing you deleted about editorlt's all ingame trailer or something?

I know you can DO all the things in the trailer, but is that how cool they will look? I'm hoping a fire spewing dragon won't have an oblivion style clunky animation that jerks from standing to fire breathing to standing again...
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I love YOu
 
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Post » Thu Dec 17, 2009 8:41 am

For a start, headbobbing, panting running. Is this going to be in, do we think? Personally I would love it, but it looks far too... perfect to be gameplay.
Yes it is, but only when sprinting. (Sprinting is a new feature and this is a visual way of separating it from normal running.)


Secondly, hands visible in first person. The bit where he stops at the cliff- thats some nifty edge detection right there, and a good animation too. Or an exadurated piece of CGI.
There's no edge detection, the player just stopped sprinting.

Thirdly the animations of dragon fighting. I know the burning of the ground is confimed but Come on, unless bethesda really is that awsome, that can't be what dragon fighting is going to look like.
The animations are all the game. Bethesda just used cinematic camera angles to show them off.

It's basicly the dragon fighting scene. Unless I'm an idiot and they warned everyone that its a "gameplay trailer but a large portion of it isn't gameplay", it seems a bit misleading- like the discriptions of combat in the dev diarys of oblivion.
Except for the wall, all of it is some guy playing the game.
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Tyrone Haywood
 
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Post » Thu Dec 17, 2009 12:32 pm

resistanceknight I know it's not crazy but will bethesda bother? I sure hope so...
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Sammi Jones
 
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Post » Thu Dec 17, 2009 12:33 pm

Yep, no real reason to believe it's CGI or scripted. I think what we're seeing is a lot of in-game footage and re-plays, edited down (with skill) to a few seconds of combat.

And I assumed that the first-person running was the "sprint" ability being used, rather than regular running.
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Lauren Denman
 
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Post » Thu Dec 17, 2009 6:11 am

It's a trailer. A trailer is to a game as a glamour shot is to a person. It's not fake - it's just very carefully prepared and arranged in such a way as to make it as pretty as possible.

I would imagine that there are Oblivion trailers still out there - I'm sure you could compare one of them to the actual game and get a good feel for the difference.
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Jason Wolf
 
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Post » Thu Dec 17, 2009 3:47 pm

It's all in-game man. This has been covered several times.



...with all of the back-and-forth debate over what "all in-game" means. Does it mean "that was all actual gameplay footage" or does it mean "that was all rendered with the in-game engine, but parts of it were scripted".


(Considering that you can identify several clear "game footage" sections where you see a similar-to-Morrowind/Oblivion setup with the two forearms at the bottom corners of the screen, I tend toward the second choice - alot of the other scenes with odd camera angles / panning / zooming are more likely scripted stuff that isn't "gameplay".)
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Darlene DIllow
 
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Post » Thu Dec 17, 2009 5:26 am

I doubt it gloomweaver....
What was that thing you deleted about editorlt's all ingame trailer or something?

I know you can DO all the things in the trailer, but is that how cool they will look? I'm hoping a fire spewing dragon won't have an oblivion style clunky animation that jerks from standing to fire breathing to standing again...

What I deleted was the bit of text that says "Tip: click here to bring up the editor" that should have deleted itself when I clicked it, but seeing is how I am posting this from a PS3 and not a PC I guess I can't expect it to get everything right. Doubt all you want, but if Bethesda says it's real (they did) then that is good enough for me, I actually trust their word.
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Jerry Jr. Ortiz
 
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Post » Thu Dec 17, 2009 2:11 pm

Im with you on this. A lot of it is a bit too perfect to be true. And they want to sell there games, so that usually means a little bit of misdirection.

Maybe there was a good section of it that was gameplay, but how much was added to that? The hands visible in first person, they could have done that in game, then added the hands to the video. Some of the combat looked fake to me.

Honestly, all of the people that are saying, "Its all 100% gameplay, thats what we are going to get," seem a bit crazy. Its not a gameplay trailer, its a teaser trailer with gameplay...
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Soraya Davy
 
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Post » Thu Dec 17, 2009 6:07 am

Will see. The mechanics for the game is made. To me the game is made. All they have to do is to make a story for all the guilds and the main quest, iron out the bugs and will see. Those images came from the game.

http://www.youtube.com/watch?v=vXWYWfFqlSw
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C.L.U.T.C.H
 
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Post » Thu Dec 17, 2009 3:37 am

I bet Bethesda are laughing their butts off at the doubters.
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Aman Bhattal
 
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Post » Thu Dec 17, 2009 4:04 am

im really excited how the falling animations will work, and also how will the character react when he hits the ground from a long distance?.
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Rachie Stout
 
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Post » Thu Dec 17, 2009 1:13 pm

Doubt all you want, but if Bethesda says it's real (they did) then that is good enough for me, I actually trust their word.


Congradulations oh white knight of Honourable Valour. I also trust their word, I just don't trust the marketing team not to accidently big themselves up out of proportion. On the other hand...

For a start, headbobbing, panting running. Is this going to be in, do we think? Personally I would love it, but it looks far too... perfect to be gameplay.
Yes it is, but only when sprinting. (Sprinting is a new feature and this is a visual way of separating it from normal running.)


Secondly, hands visible in first person. The bit where he stops at the cliff- thats some nifty edge detection right there, and a good animation too. Or an exadurated piece of CGI.
There's no edge detection, the player just stopped sprinting.

Thirdly the animations of dragon fighting. I know the burning of the ground is confimed but Come on, unless bethesda really is that awsome, that can't be what dragon fighting is going to look like.
The animations are all the game. Bethesda just used cinematic camera angles to show them off.

It's basicly the dragon fighting scene. Unless I'm an idiot and they warned everyone that its a "gameplay trailer but a large portion of it isn't gameplay", it seems a bit misleading- like the discriptions of combat in the dev diarys of oblivion.
Except for the wall, all of it is some guy playing the game.


Good points/ suggestions, if your right about this you made my day :D
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Jessica Raven
 
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Post » Thu Dec 17, 2009 11:48 am

Why would something that is scripted have model clipping in it?
http://i.imgur.com/U0M5x.jpg
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Tanya
 
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Post » Thu Dec 17, 2009 5:31 am

I bet Bethesda are laughing their butts off at the doubters.

As do I.

Congradulations oh white knight of Honourable Valour

I stopped reading there, if you're going to treat me like a child then I have no interest in what you're trying to say. Good day, friend.
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Andrew Lang
 
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Post » Thu Dec 17, 2009 8:27 am

Good spot!

Comforting. The sort of issue that doesn't bother anyone but proves this thing is real. On the other hand, did anyone else notice some harsh clipping when the guy fires the staff in the cave? (most vauge sentance ever but you know what I'm talking about... :P)
I think it's only noticable if you stare... might even be fixed in the release.
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El Khatiri
 
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Post » Thu Dec 17, 2009 9:39 am

Well, sprinting is in, so presumably the panting and head bobbing are part of that feature. The whole scene with the dragons is definatly in game, but scripted. And that's OK, nobody should be complaining about it. it's normal for game developers to put short scripted scenes in their trailers. The rest was all gameplay.
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Far'ed K.G.h.m
 
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Post » Thu Dec 17, 2009 6:32 am

I stopped reading there, if you're going to treat me like a child then I have no interest in what you're trying to say. Good day, friend.


Wow, sorry man. Just trying to lighten things up a bit, you were getting a bit touchy. In retrospect, now that I read your name, I guess trying to lighten things up wasn't the best idea...
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Victor Oropeza
 
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Post » Thu Dec 17, 2009 4:49 am

All ingame, they have already confirmed that dragon fights are going to be like that ingame, dragons can fly, fight on ground, lift-off, and even crash land just like that in the trailer.
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Gwen
 
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Post » Thu Dec 17, 2009 6:33 pm

If you notice none of the dragon fight scenes are in order at all. They are all in different locations at different times with different weather. The scene of the dragon flying is remotely near a cliff.

The guy running in the forest it is snowing and the sun is in a different place in the sky then when he is fighting the dragon.

So yes I do believe it is in game footage. I just believe it was a bunch of different dragon fights put together and made to look epic.
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marie breen
 
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Post » Thu Dec 17, 2009 8:09 pm

Again though, I know they CAN do these things, I'm wondering if that is what they will actually look like. However, people are making quite a convincing argument that it will so fingers crossed!
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Motionsharp
 
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