I Hope Fallout 4 Isn't As Laggy As F3 and NV Was At Times!

Post » Sat Nov 28, 2015 3:17 am

So I'm still trying to play New Vegas Dead Money again and I don't know what is happening but it's like the player is swimming though treacle at times. I love F3 and New Vegas but FFS but trying to pull off jumps when you jump a second or so AFTER you press the button kills it for me. I swear the FPS drops into single figures at times. Personally I think Obsidian tried to nail too much onto the F3 engine and it struggled, especially on the Xbox 360.

And while I generally love the Dead Money background story I absolutely HATE THE GODDAMNED BOMB COLLARS. If they have anything like that in F4 I will go freakin' spare. It would have been enough to have the speakers that you had to find and take out but to make some of them ARMOURED? THAT is what I took offence at. Falsely contrived random difficulty levels just ruin the immersion. They might have well said "These speakers are made out of bananas and are invincible because the Minions made them!". If you have an armour piercing round it should go right through the bloody armoured speakers. THAT is what they should have allowed.

Anyway. I just hope that there aren't any stoooopid decisions like Obsidion did with Dead Money and hope to god that the lagfest is back in the past where it belongs.

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Manuela Ribeiro Pereira
 
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Post » Sat Nov 28, 2015 5:02 am

What!? I hope Fallout 4 is just as laggy if not LAGGIER than FO3/NV.

See in real life there's nothing you can do while transitioning into new rooms/new places. If you're bottlenecked into a doorway( or other plublic places like subways) while many other people try to enter it's not like you're instantly teleported to a new location. To have a less laggy gaming experience is IMMERSION BREAKING, ANTI-ROLEPLAY AND RACIST (because they are not considering poeple from other countries who don't have fast processors.).

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Angelina Mayo
 
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Post » Sat Nov 28, 2015 12:22 am

Runs fine for me on the PC, and the NV Dead Money bomb collars that was supposed to be part of the challenge. Might be just me but I like it when a game draws a strong emotion so when you say you hate the bomb collars makes me think the devs hit the mark.

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Darren
 
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Post » Sat Nov 28, 2015 11:06 am


Same here, it played just fine for me on my XBox 360. I liked that DLC a lot!
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Zoe Ratcliffe
 
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Post » Sat Nov 28, 2015 9:18 am

When I first played Dead Money I had none of the problems that I had when replaying it. I tried clearing the cache several times but nothing helped. Then I remembered the glitches that other DLC in Fallout 3 caused in earlier DLC (remember the invisible hole on the top of the Steel Mill that made it impossible to get to the top of the furnace?). I think that Obsidian caused a crappy memory leak that makes the game laggier the longer you play it.

Plus there is the problem it is the summer here in the UK atm and Xbox 360's hate the heat. I always seem to finish my play session with a crashed New Vegas (Fallout 3 did it occasionally in my recent playthrough but nothing like what happens in New Vegas). You know that bit in the Dead Money Vault where you had to run and jump across from a walkway onto a beam and then straight away jump onto a gap onto another walkway? Well I kept falling through the gap due to the game not jumping my character when I pressed the button but then when I finally made it I went "YESSSSSSSwhatNOOOOOOOOOOOOOO" as the game locked up solid and I had to do it all over again after rebooting my Xbox. The Gamebryo engine wasn't the most stable of engines. At least most Havok based games played without crashing at the worst possible times.

I finally finished Dead Money last night and made it out of the place vowing to never go back lol. I still think the problem lies in that Obsidian just nailed too many good things onto the engine to keep it stable.

At least New Vegas wasn't as bad an effort as the other game that Obsidian released around that time. Alpha Protocol was absolutely HORRIBLE in comparison.

Edit: Just checked and yup, it seems that the memory leak theory seems to be all over the net as other have had the same problems as me. I think it's something in the last DLC that was rushed out and never fixed right. Perhaps on PC it's more forgiving with having better hardware but the 360 with all the DLC installed it is janky as hell.

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Doniesha World
 
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