One of the many great aspects of Fallout 1 and 2 (FO1/2) was wandering the wasteland. There was very little indication as to where we (the players) should go (other than running into Deathclaws at level 5), and thus we wandered. We wandered into The Den, Modoc, Redding, hell we wandered all the way south-east to NCR. We were told “head south-west” and along the way anything could happen. Random encounters were exciting (Kill the caravan? Run from the super-mutants?), and made traveling interesting and fun.
Along the way we might get lost, might end up in a different town and spend hours exploring. There was no indication that we were going the “wrong way” because there was no such thing, and seeing that bright green circle was one of the best parts of traveling. There wasn’t an indicator to follow which led us through the game in 6 hours, and even more important, when we did “side-quests” it did not feel like some unimportant menial task that some boring and mundane character asked us to do. Guarding the Brahmin for Torr wasn’t just a way to get experience, it felt important! Now, onto Project-V13.
Nothing sounds more exciting than wandering through the wasteland online, meeting friends, making enemies, and exploring new places. One thing I am hopeful for is that PV13 will not feel like an MMO full of side-quests. I am confident in the developers that we will not have to kill any boars (I think I have killed more boars in MMO’s than any other creature). In FO1/2 the story was simple, yet compelled us to travel and search everywhere! Nothing is worse than knowing that what you are doing has nothing to do with the main storyline.
That being said, incorporating story into an MMO sounds incredibly difficult. I for one have hardly ever read any quest dialogue in the MMO’s I have played, not because I am lazy or illiterate but because I don’t care why you want me to kill 10 boars!!!! In FO1/2 I read everything! Anything could have been a hint of a new location, or just some bad-ass thing to do in the game. I am confident that the developers will incorporate a great storyline that opens up the entire world of PV13 to us, and does not make us feel like we are just killing time trying to level. That was the most amazing thing about FO1/2, the story was simple (simple in the best way, not mundane, not boring, rather it was pure), and it allowed us to explore the whole map without feeling like it was a giant waste of time.
I look forward to wandering through the wasteland with you all rather than killing boars.
Keep it up developers, you guys made my 1998 worth living!
PS: Per the developers’ request I omitted the names of any games other than FO1/2, but you all know what I am talking about.