» Sun May 18, 2014 9:23 am
Which are fine on Expert, but above that they don't help much. I'm fine with that, since I play on Expert most of the time and use destruction as the only form of offense only on one character, but I would like the option to pump up the damage a little more. Y'know, something that justifies the absurd casting cost even at 100 destruction.
More than anything, though, I want to see some of those missing spells come back (Waterwalking, Weakness to X, etc.).
I could be wrong, but didn't they admit it was attempted but was hard to implement so they scrapped it? On the other hand, I remember someone mentioned a supposed quote from Todd himself saying that magic wasn't 'magical' the way it was and changed crap around. Yeah, cause a moron who can only follow directions on a book and not use the knowledge learned to try something new is a shining example of the practitioners of the Clever Craft.
I need to investigate.