This is one of the most ignorant things I've ever read. Are you insisting all games are the same?
In oblivion, The combat is generally about hitting your opponent until they die, and having more health than them. There are some variables, like blocking and ranged, etc. But you can't exactly roll circles around people and avoid damage like in the witcher. Damage is pretty much immanent in this kind of game.
Different games require different mechanics to blend well with other mechanics. In my opinion, being unable to use a potion during battle would be frustrating, for that matter, stopping and being unable to move during a potion animation would be annoying as well, unless it was incredibly fast. maybe not being able to attack for a bit and having your vision obscured would be alright as long as you could still move around, even if it's at a decreased speed.
There are obviously a ton of solutions to this, some are broken, some are overly simplified and some are overly frustrating. Just saying "Well it works in the witcher, so it will work in Skyrim!" shows a lack of knowledge of game design over all.
In oblivion, The combat is generally about hitting your opponent until they die, and having more health than them. There are some variables, like blocking and ranged, etc. But you can't exactly roll circles around people and avoid damage like in the witcher. Damage is pretty much immanent in this kind of game.
Different games require different mechanics to blend well with other mechanics. In my opinion, being unable to use a potion during battle would be frustrating, for that matter, stopping and being unable to move during a potion animation would be annoying as well, unless it was incredibly fast. maybe not being able to attack for a bit and having your vision obscured would be alright as long as you could still move around, even if it's at a decreased speed.
There are obviously a ton of solutions to this, some are broken, some are overly simplified and some are overly frustrating. Just saying "Well it works in the witcher, so it will work in Skyrim!" shows a lack of knowledge of game design over all.
I have to agree completely not every game should have the same mechanics. The Dialog wheel might be cool in Mass Effect but it would svck in Skyrim.
I want this to be TES not The Witcher.
Things like this honestly annoy me. It's like how in the past in FPS games you could have a large arsenal of weapons. Now for "realism" you can only hold two. In the past you had health bars. Now it's the tired "BLOODY SCREEN!! SO REAL!!!" health system in most FPS games.
This system reminds me of those things: In my opinion devolution in gaming design meant to make the games "more real." No thanks.
Things like this honestly annoy me. It's like how in the past in FPS games you could have a large arsenal of weapons. Now for "realism" you can only hold two. In the past you had health bars. Now it's the tired "BLOODY SCREEN!! SO REAL!!!" health system in most FPS games.
This system reminds me of those things: In my opinion devolution in gaming design meant to make the games "more real." No thanks.
I have to agree it's a video game not a real life simulator. You want those go play the sims. Health bars aren't a bad thing I mean you need to know when your low in health.
So many people talking past tense - did you guys seriously already finish the game?!?
Anyway, yes, I agree with others. The Witcher's potion system is junk. I don't like how it was done at all, and as a consequence, have chosen to play without using them. Since I'm not playing on a game level that requires them, it isn't a bother.
Anyway, yes, I agree with others. The Witcher's potion system is junk. I don't like how it was done at all, and as a consequence, have chosen to play without using them. Since I'm not playing on a game level that requires them, it isn't a bother.
Perfect word for a crappy system that wouldn't work in Skyrim. I don't see anything wrong with Spaming Health Potions, it's a video game not real life.