I Hope Skyrim Uses Something Similar To The Witchers Potion

Post » Wed Jan 26, 2011 8:52 am

in case you havent played the game, witcher 2 has a much different approach to potions than TES does. you have to "meditate" before hand. you are only limited to a certain amount based on toxicity (this was present in TES games as well) and they werent "BAM!!! YOU NOW HAVE FULL HEALTH!!! kinds of potions they were more subtle and long term. i really wish skyrim would take this approach as its a much more mature and tactical take on potions than just spamming them while your running around like a goof.

at the very least i would like to see the character have to stop for few seconds and a drinking animation occurs leaving you vulnerable if you were an idiot and didnt plan ahead. makes ambushes much deadlier as well instead of just another fight since you are supposed to be at a disadvantage in an ambush.
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Jessica Lloyd
 
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Post » Wed Jan 26, 2011 9:45 am

Witcher 2 svcked. I hope Skyrim will be nothing like it.
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sam smith
 
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Post » Tue Jan 25, 2011 10:14 pm

first paragraph no

second yes
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Kevin S
 
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Post » Wed Jan 26, 2011 12:52 am

The Witcher 2 should stay in The Witcher's world, TES is TES.
They are different games, both RPGs but different. TES are sand box RPGS, while Witcher is linear story driven RPG.
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Craig Martin
 
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Post » Wed Jan 26, 2011 2:34 am

I haven't played witcher 2, but I have watched lets plays on youtube. and my response is hell no! whats the point of using an item that heals you if you can't use it when you actually need it and have to wait after or before the battle ends/begins. that defeats the whole point of needing to heal for nothing more than realism.
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e.Double
 
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Post » Tue Jan 25, 2011 8:33 pm

I like the Witcher 2's direction to balance/Difficulty, but Skyrim, at worst, should draw inspiration, and not copy it.
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Alexander Lee
 
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Post » Wed Jan 26, 2011 1:03 am

I haven't played witcher 2, but I have watched lets plays on youtube. and my response is hell no! whats the point of using an item that heals you if you can't use it when you actually need it and have to wait after or before the battle ends/begins. that defeats the whole point of needing to heal for nothing more than realism.



i agree with that too some degree. thats why i put the second suggestion which i saw in another game but forgot which one did it that way. if you used a potion your character would ahve to be standing still or would come to a stop and then would actually drink the potion complete with animation. i think it was gothic but im not sure. it certainly beats just running about and instantly getting a health boost.
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victoria gillis
 
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Post » Wed Jan 26, 2011 9:18 am

There would be very little use of potions if there's an animation that makes us vulnerable when we use it.
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Nikki Morse
 
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Post » Wed Jan 26, 2011 6:11 am

It's a bad idea, if it isn't broke don't change it.
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Stephanie Nieves
 
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Post » Wed Jan 26, 2011 1:36 am

It's a bad idea, if it isn't broke don't change it.


It is broken though. People spamming hotkeys taking potion after potion after potion is unbalanced and unrealistic.

Some of you are wayyy too unwilling to adapt mechanics from other games.

Im not saying they should rip off the EXACT witcher system but I think they could use aspects of it and it would make skyrim better
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Vicki Gunn
 
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Post » Tue Jan 25, 2011 9:06 pm

It's a bad idea, if it isn't broke don't change it.


True words. :thumbsup:



It is broken though. People spamming hotkeys taking potion after potion after potion is unbalanced and unrealistic.

We can only drink a certain amount of potions at one time.
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Robert Jr
 
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Post » Wed Jan 26, 2011 2:37 am

i agree with that too some degree. thats why i put the second suggestion which i saw in another game but forgot which one did it that way. if you used a potion your character would ahve to be standing still or would come to a stop and then would actually drink the potion complete with animation. i think it was gothic but im not sure. it certainly beats just running about and instantly getting a health boost.


and even that defeats the purpose of recovering health, maybe on a hardcoe mod because it is a bit of realism based on difficulty, but other wise that isn't about balance thats just about; thats not how it would work in a real fight. you should remember that aside from hot keys we are mostly acessing items in an inventory and that completly pauses combat. how it currently works is that there is a limit to total potions you can use at once and there is a bit of a cool down, thats not realistic but it balances out the unrealism with some restriction without preventing people from being able to heal during combat, which is the main time people use healing functions.
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Noely Ulloa
 
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Post » Wed Jan 26, 2011 3:01 am

Just make the potions heal over like 10-20 seconds and don't stack. That way you still have to be bit careful and you do not have to worry about getting killed while drinking. I put an emphasis on not stacking... because it was kind of [censored] in Oblivion how EVERY spell and potion would stack as long as there was the slightest difference between them.
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Amie Mccubbing
 
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Post » Wed Jan 26, 2011 8:12 am

It's a bad idea, if it isn't broke don't change it.



but is is broken. its literally impossible to die if you have potions on you. and thats not counting if your character has healing spells as well which 99% of people have. as good as the combat in oblivion was compared to morrowind you still were god like once you got some money which was pretty early in the game. its stupid that a split second after i drank a potion i have a major boost in hitpoints. its just [censored]. the stuff hasnt even gotten to my stomach yet. having a more subtle effect over a longer period of time is much more balanced and makes you think about who and what your going to fight. i had to purposely make potions much heavier in my game so i couldnt stock up on tons of them and i adjusted all my spells and potion effects to be less effective over a longer period of time and it was a big improvement to gameplay. and dont get me started on the stupidity of being able to pause the game and dike around with your gear while the enemies wait for you to get done.
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Lauren Graves
 
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Post » Wed Jan 26, 2011 3:03 am

Please no! The Witcher 2's potion system is a bad bad idea.
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Joie Perez
 
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Post » Tue Jan 25, 2011 9:30 pm

It is broken though. People spamming hotkeys taking potion after potion after potion is unbalanced and unrealistic.

Some of you are wayyy too unwilling to adapt mechanics from other games.

Im not saying they should rip off the EXACT witcher system but I think they could use aspects of it and it would make skyrim better


there is no truth in that. there is a finite limit to how many potions you can drink at once and there is a cool down. most of the time the limit is five but I think its dynamic based on alchemy skill.
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StunnaLiike FiiFii
 
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Post » Wed Jan 26, 2011 9:44 am

Witcher 2 svcked. I hope Skyrim will be nothing like it.

The Witcher 2 didn't svck, best release so far this year IMO.

But I want skyrim to be its own, not draw from the witcher just because its "the new game on the block"(IE. Everyone wants to play it, everyone wants to copy it).
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Terry
 
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Post » Tue Jan 25, 2011 11:41 pm

but is is broken. its literally impossible to die if you have potions on you. and thats not counting if your character has healing spells as well which 99% of people have. as good as the combat in oblivion was compared to morrowind you still were god like once you got some money which was pretty early in the game. its stupid that a split second after i drank a potion i have a major boost in hitpoints. its just [censored]. the stuff hasnt even gotten to my stomach yet. having a more subtle effect over a longer period of time is much more balanced and makes you think about who and what your going to fight. i had to purposely make potions much heavier in my game so i couldnt stock up on tons of them and i adjusted all my spells and potion effects to be less effective over a longer period of time and it was a big improvement to gameplay. and dont get me started on the stupidity of being able to pause the game and dike around with your gear while the enemies wait for you to get done.


But what your suggesting is taking Potions in a completely opposite direction making them basically useless in combat.
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Cat Haines
 
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Post » Wed Jan 26, 2011 2:14 am

but is is broken. its literally impossible to die if you have potions on you. and thats not counting if your character has healing spells as well which 99% of people have. as good as the combat in oblivion was compared to morrowind you still were god like once you got some money which was pretty early in the game. its stupid that a split second after i drank a potion i have a major boost in hitpoints. its just [censored]. the stuff hasnt even gotten to my stomach yet. having a more subtle effect over a longer period of time is much more balanced and makes you think about who and what your going to fight. i had to purposely make potions much heavier in my game so i couldnt stock up on tons of them and i adjusted all my spells and potion effects to be less effective over a longer period of time and it was a big improvement to gameplay. and dont get me started on the stupidity of being able to pause the game and dike around with your gear while the enemies wait for you to get done.


I think pausing in menus was to compensate for the console's lack of available hotkeys.
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Sabrina garzotto
 
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Post » Tue Jan 25, 2011 5:56 pm

but is is broken. its literally impossible to die if you have potions on you. and thats not counting if your character has healing spells as well which 99% of people have. as good as the combat in oblivion was compared to morrowind you still were god like once you got some money which was pretty early in the game. its stupid that a split second after i drank a potion i have a major boost in hitpoints. its just [censored]. the stuff hasnt even gotten to my stomach yet. having a more subtle effect over a longer period of time is much more balanced and makes you think about who and what your going to fight. i had to purposely make potions much heavier in my game so i couldnt stock up on tons of them and i adjusted all my spells and potion effects to be less effective over a longer period of time and it was a big improvement to gameplay. and dont get me started on the stupidity of being able to pause the game and dike around with your gear while the enemies wait for you to get done.


no its unrealistic, yeah, but unrealism does not = broken system (maybe for you but thats for you not every one else) and I don't know what difficulty your playing on but potions are not that affective and healing potions are not very common. the best way to get healing potion is to make your own since stores don't sell very many if at all.
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Luis Reyma
 
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Post » Wed Jan 26, 2011 9:42 am

The Witcher 2 didn't svck, best release so far this year IMO.

But I want skyrim to be its own, not draw from the witcher just because its "the new game on the block"(IE. Everyone wants to play it, everyone wants to copy it).

I have to agree with Shasow, W2 is not that great. The combat svcks, the potion system is a joke, and it's way more fluff than substance. I won't even get started on the pre determined player garbage and the non fully open world.

@OP Would you be ok with just not being able to stack potions? It already is like that to some extent.
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Lexy Corpsey
 
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Post » Wed Jan 26, 2011 9:25 am

But what your suggesting is taking Potions in a completely opposite direction making them basically useless in combat.


no they are still useful. there is a potion called swallow in witcher which boosted your health regen a little. it wasnt enough that you would get your health back even within few seconds but you definitely noticed a difference if you didnt use it during boss fights. what it did was prevent you from spamming healing potions to instantly get back your full health. you still had to evade the bad guys and fight smart.

this somewhat relates to the overall approach witcher 2 is taking to combat. the game punishes you for being lazy during fights and just standing still instead of moving around, you are at a disadvantage if you dont use tools like potions, bombs, traps, daggers etc. and you die alot if you run into hordes of enemies willy nilly, at least until you get some descent gear and character upgrades then it gets easier. i even had to turn it down to normal for a couple of boss fights and im usually good at these games. right now im dying alot and i occasionally get frustrated, but im having the best combat in a game in a long long time.

i really hope that skyrim is at least as difficult as witcher 2 cause its a blast.

@dragonborn..............i wouldnt mind it if it limited the effects an had a longer cooldown period. its not a huge deal for me cause like i said i had oblivion modded to something that improved gameplay for me but console users are still stuck with the "get out of jail free" card that the current system is.
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Kristian Perez
 
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Post » Tue Jan 25, 2011 6:39 pm

no they are still useful. there is a potion called swallow in witcher which boosted your health regen a little. it wasnt enough that you would get your health back even within few seconds but you definitely noticed a difference if you didnt use it during boss fights. what it did was prevent you from spamming healing potions to instantly get back your full health. you still had to evade the bad guys and fight smart.


Health regeneration potions? I'd rather just have...health potions. Oblivion's potion system was fine. And Skyrim's will be fine. Don't fix something that isn't broken.
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Shelby McDonald
 
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Post » Wed Jan 26, 2011 8:37 am

no they are still useful. there is a potion called swallow in witcher which boosted your health regen a little. it wasnt enough that you would get your health back even within few seconds but you definitely noticed a difference if you didnt use it during boss fights. what it did was prevent you from spamming healing potions to instantly get back your full health. you still had to evade the bad guys and fight smart.

this somewhat relates to the overall approach witcher 2 is taking to combat. the game punishes you for being lazy during fights and just standing still instead of moving around, you are at a disadvantage if you dont use tools like potions, bombs, traps, daggers etc. and you die alot if you run into hordes of enemies willy nilly, at least until you get some descent gear and character upgrades then it gets easier. i even had to turn it down to normal for a couple of boss fights and im usually good at these games. right now im dying alot and i occasionally get frustrated, but im having the best combat in a game in a long long time.

i really hope that skyrim is at least as difficult as witcher 2 cause its a blast.

@dragonborn..............i wouldnt mind it if it limited the effects an had a longer cooldown period. its not a huge deal for me cause like i said i had oblivion modded to something that improved gameplay for me but console users are still stuck with the "get out of jail free" card that the current system is.


Yeah, I saw the swallow potion in use, it was completly useless and did not help at all, the person I watched playing had to rely on not getting hit at all or as little as possible (yeah, again thats more realistic, but TES is a fantasy game it does not have to be realistic)

and again, you over dramatize the affectiveness of potions, they were by no means a get out of jail free card. they were uncommon unless you made your own which to a long time of effort to make a moderate amount of them so there was never a quick and easy way of acquiring a bunch of potions. so if you spam them you pretty much don't have alot of potions for a while. at best potions are great at keeping you barily alive, the only occasion that you need to spam potions (which the limit was 5) was when fighting enemies that are going to kill you any ways if you don't have them. its a none issue for most people, I get that its an issue for you, but it doesn't merit changing the vanilla system and there is no need to force a more redundant system on every one.
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Danial Zachery
 
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Post » Wed Jan 26, 2011 2:53 am

block inventory access during battle, forcing players to assign potions to hotkeys if they want to use them. follow this up with a brief drinking animation. problem solved!
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Danielle Brown
 
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