I hope TES V has more of the "alien world" feel Morr

Post » Tue May 10, 2011 3:21 pm

Why does everyone assume Skyrim would just be alaskya/norway style? this IS Elder Scrolls universe and as such it can be as alien as the developers make it. I want it to be way more atmospheric and alien than Morrowind and that can be achieved because its set in a completely different universe to ours
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Blackdrak
 
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Post » Tue May 10, 2011 2:32 am

Why does everyone assume Skyrim would just be alaskya/norway style? this IS Elder Scrolls universe and as such it can be as alien as the developers make it. I want it to be way more atmospheric and alien than Morrowind and that can be achieved because its set in a completely different universe to ours

Skyrim is based on norway.
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matt
 
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Post » Tue May 10, 2011 4:29 am

Skyrim is based on norway.

Morrowind was based on a large inhospitable volcanic lava filled ashy wasteland.
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.X chantelle .x Smith
 
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Post » Mon May 09, 2011 11:53 pm

Skyrim is based on norway.

This. Expect a lot of references to Norse gods and their awesome myths and legends. Skyrim will be very fantastical. Don't they have stories of screaming witches, emanating corrupt power and magic, living atop mountains in the howling winds and blizzards? That sounds epic to me.

And I think you're missing a big point about Oblivion showing Cyrodiil as a typical British fantasy and setting: The Imperials are modeled on a combination of Romans and British, perhaps using the British occupation period as inspiration, so their culture and landscape IS going to be reminiscent of a typical fantasy. It's the closest province that we can relate to our own world. And as a result of this (the important part, imo) all the other provinces feel even more alien and fantastical as a result. I remember staring off to the mountains bordering Cyrodiil and Morrowind and thinking to myself: "Wow, over those mountains lies a world that is so different to this place. Giant mushroom trees, wizards sculpting towers from trees, and warriors wearing a mixture of bone and cloth to combat the tides of ash storms."

Having a typical fantasy location works as a root location, and a relatable province, whilst magnifying the cultures and fantasy scope of the surrounding provinces. Not to mention being more geographically accurate than a rainforest.
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Wayne W
 
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Post » Tue May 10, 2011 9:04 am

It was pure luck on my part that the alien-ness of Morrowind didn't turn me off. It's the mix of the alien and familiar concepts that are both done EXTREMELY well in Morrowind that help make the game what it is.

Skyrim doesn't have to be an arctic wasteland, climate isn't just how far north or south you are.
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Amelia Pritchard
 
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Post » Tue May 10, 2011 10:38 am

Just to clarify - I'm not saying that I'm concerned about the next game being true to previously existing lore, or that it would be "bad" if the game wasn't as alien or unlike our Earth as Morrowind, nor that I felt Oblivion was somehow untrue to existing TES lore, or that it didn't have its own cultural and political fascinations. I'm just saying that I prefered the (fictional; not necessarily gameplay or even visual) degree to which the setting of Morrowind made me feel like I was in an unfamiliar, otherworldly place, more than the feeling Oblivion's setting gave me, and that I hope TES V - whatever form it may take - will make me feel more like the former rather than the latter.

Regardless though, I'm certain I will play and love the game.
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Baby K(:
 
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Post » Tue May 10, 2011 8:18 am

The concept artists at Bethesda have imagination, it's what they're payed to do. ANY province can be made culturally unique and awesome.

What's really beautiful about the development of Morrowind is that Bethesda had been wanting to make a game that takes place in the land of the Dunmer ever since Daggerfall. The Redguard comic had the very first artistic attempts by Bethesda to accurately portray and flesh out both the http://www.imperial-library.info/content/page-13-0 and the indigenous http://www.imperial-library.info/content/page-14-0 of Morrowind. They then had the character Dram, the assassin from Redguard, as the very first Dunmer to exhibit the personality and mindset that would be expanded upon in the next game. I've come to understand that he's still quite a popular character on these forums.

That's not all, though. Morrowind has a mind-numbing amount of http://www.elderscrolls.com/art/mw_conceptart.htm, showing the developers were really into it. Many changes were made over time, but I absolutely love the edgy, developmental process that the game and the world evolved through. Bethesda had strived to make the Dunmer and Morrowind the pinnacle of perfection for years and years.

So how much thought was put into Oblivion's development and the atmosphere of Cyrodiil? http://www.elderscrolls.com/art/obliv_conceptart.htm
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QuinDINGDONGcey
 
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Post » Tue May 10, 2011 1:58 pm

well from what it looks like is that its going to be in Skyrim, so dont expect an alien enviroment, think of like canada, it going to be alot of tundra like terrain and and temperate forests, so in the warm places it will be like around bruma from oblivion, and in the cold places up north like solsthiem from morrowind.


Soltheim was pretty alien. But hopefully Bethesda does not make 90% of the enemies wolves and bears and crap.
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saharen beauty
 
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Post » Tue May 10, 2011 2:41 pm

Well after the infernal city Vvardenfell wasn't so intresting.

Still more interesting than Oblivion's Cyrodiil. :P
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Project
 
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Post » Tue May 10, 2011 5:44 am

Well what would the majority of the audience want? Would they want something alien or would they want something they could relate to?

Everything from Cyrodiil to the plains of Oblivion was just that. Look at the castles, the forts, the caves, the ayeliid ruins, none of the architecture was WAY out there...none of the monsters were really that far off either. I could definitely feel the inspirations they drew from ideals of what a castle should look like, and what hell should look like, even though Oblivion is not exactly hell.

Imagine if they made Dagon's realm full of tornadoes and natural disasters? Sure it would probably be appealing to you and I, having survived the whole blight storm, but I don't believe the casual gamer or ones new the series would understand it all. Instead, Oblivion turned out like Mt. doom from the LOTR series, making Oblivion (the game, not the realm) more appealing.

I don't think its about what just the people of the Bethesda forums want, I think its more about the other people who never register onto these forums. They definitely out number our say. What they want is something appealing and relative, but I also think its in the companies best interest to use publicly acceptable architecture to gain new fans and to keep those who fell in love with Oblivion.

I for one, will be happy with whatever outcome they choose. I just want to see another dam game.
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Claire Lynham
 
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Post » Tue May 10, 2011 7:32 am

I have to agree with what the poster of this topic is saying about the world of Elder Scrolls games. In terms of world design, I found Oblivion to be a very large step back from Morrowind. I may have said before in other topics that fantasy, as a genre, should offer creators the greatist room for using their imagination of any genre of fiction, since fantasy offers writers freedom to create their own world, and decide for themselves what sort of races inhabit this world, what kind of cultures they have, what countries they are, what the continents look like or what their terrain is like, what creatures inhabit them, what the technology in the world is like, how common magic is and what it can do, and so on. There's a lot of room for creativity in this genre, and yet it is so often confined to certain cliches, and it's not just bad writers that do this either, even very good stories often still end up relying on the same concepts that everyone else uses, they just use it to tell a story that's still good. What should have been a genre about immersing audiences in a world that's unique and different from their own instead all too often becomes a genre about rehasing the same generic ideas. And rehashing ideas is alright to some extent, because even the most creative of writers will still need to rely on concepts others have done before, but the way things are in fatansy, it's gotten to a point where most of the settings would pretty much be interchangable if you changed some names around a bit. I honestly see a lot more creativity in science fiction than I usually see in fantasy, even though science fiction most often takes place in the future of our own world, and thus you'd expect it to have more grounding in reality, thus leaving writers with less room to come up with their own ideas, and yet still, science-fiction often does a better job at making its settings seem unique than fantasy. This is not to say, of course, that science-fiction doesn't have its own sets of cliches, for it does, but good writers of science fiction seem to be much more willing to break away from the usual mold than those of fantasy. It might also have to do with the fact that many science fiction cliches are somewhat less constraining than fantasy cliches. In science fiction, we have things like aliens, robots and starships, whereas fantasy has elves, dragons and knights. The concept of aliens leaves quite a bit of room for people to get creative despite it being so common in science fiction because aliens is a very broad category, where do they come from? What do they look like? How intelligent are they? What kind of technology do they have? Do they have any abilities a normal human would not? Depending on how much detail you go into, there's a lot of ways such a concept could be used differently in different settings. By comparison, most fantasy fans probably have a distinct image of what an elf is in their mind, and while there is a bit of room to try different things, if the elves differ TOO much from the norm, people might say they should not be elves at all. But ranting aside, when I read fantasy, in fantasy, what I want to see is a world that is unique and very different from our own, populated by strange cultures and creatures, with exotic locations and interesting characters, usually what I get is the same generic garbage. While this might not be true in terms of gameplay, as far as setting is concerned, Morrowind was my favorite Elder Scrolls game because it was the closest to what I want from fantasy. It felt like a really unique world, with its own distinct cultures, history and environment. It was a world which took some learning to understand, yes, but it was also one that you WANTED to understand. By comparison, Oblivion's world felt boring and unoriginal, Shivering Isles was an improvement in this regard, but since it was only an expansion, it could not fix the problem, only offering a place I could go to for relief from the genericness rather than making the world itself unique. Now, Arena and Daggerfall were also pretty generic, some might say, but to that I would say, so what? Aren't sequels supposed to try to improve upon their predecessors? And if they can't, they should at least aim to capture what was good in the previous work, they should DEFINATELY not take a step backwards if the work before them was already an improvement over what came before it, the third one is exactly what Oblivion did. Morrowind was a unique game in a series that had previously been generic fantasy, and I loved it for it. If Bethesda's decision of how to design Oblivion was meant as a throwback to Arena and Daggerfall, than it was a very misguided decision, hopefully Bethesda will make the next game a throwback to Morrowind.



And how is Canada alien?

For that matter, how is Solstheim or Bruma alien? I mean, sure, Solstheim had some things you won't see in real life, but so did Oblivion, that's not the point, the overall feel of the place still didn't feel as much like exploring a place that's truely unfamiliar. And a lot of the fictional elements added by both Bloodmoon and the ones in Oblivion were based on very common mythological and fatasy archetypes, werewolves, for example, are absolutely nothing new. While maybe Skyrim COULD be fairly creative, I fully expect it to be every bit as cliche as Oblivion's world, after all, it's not like people haven't done ice and snow in fantasy before.



Indeed, there's a difference between swamp and tropical jungle, not everything that has lots of trees but doesn't look like your stereotypical European forest is a jungle.


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Emmi Coolahan
 
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Post » Tue May 10, 2011 3:15 pm

I have to agree with what the poster of this topic is saying about the world of Elder Scrolls games. In terms of world design, I found Oblivion to be a very large step back from Morrowind. I may have said before in other topics that fantasy, as a genre, should offer creators the greatist room for using their imagination of any genre of fiction, since fantasy offers writers freedom to create their own world, and decide for themselves what sort of races inhabit this world, what kind of cultures they have, what countries they are, what the continents look like or what their terrain is like, what creatures inhabit them, what the technology in the world is like, how common magic is and what it can do, and so on. There's a lot of room for creativity in this genre, and yet it is so often confined to certain cliches, and it's not just bad writers that do this either, even very good stories often still end up relying on the same concepts that everyone else uses, they just use it to tell a story that's still good. What should have been a genre about immersing audiences in a world that's unique and different from their own instead all too often becomes a genre about rehasing the same generic ideas. And rehashing ideas is alright to some extent, because even the most creative of writers will still need to rely on concepts others have done before, but the way things are in fatansy, it's gotten to a point where most of the settings would pretty much be interchangable if you changed some names around a bit. I honestly see a lot more creativity in science fiction than I usually see in fantasy, even though science fiction most often takes place in the future of our own world, and thus you'd expect it to have more grounding in reality, thus leaving writers with less room to come up with their own ideas, and yet still, science-fiction often does a better job at making its settings seem unique than fantasy. This is not to say, of course, that science-fiction doesn't have its own sets of cliches, for it does, but good writers of science fiction seem to be much more willing to break away from the usual mold than those of fantasy. It might also have to do with the fact that many science fiction cliches are somewhat less constraining than fantasy cliches. In science fiction, we have things like aliens, robots and starships, whereas fantasy has elves, dragons and knights. The concept of aliens leaves quite a bit of room for people to get creative despite it being so common in science fiction because aliens is a very broad category, where do they come from? What do they look like? How intelligent are they? What kind of technology do they have? Do they have any abilities a normal human would not? Depending on how much detail you go into, there's a lot of ways such a concept could be used differently in different settings. By comparison, most fantasy fans probably have a distinct image of what an elf is in their mind, and while there is a bit of room to try different things, if the elves differ TOO much from the norm, people might say they should not be elves at all. But ranting aside, when I read fantasy, in fantasy, what I want to see is a world that is unique and very different from our own, populated by strange cultures and creatures, with exotic locations and interesting characters, usually what I get is the same generic garbage. While this might not be true in terms of gameplay, as far as setting is concerned, Morrowind was my favorite Elder Scrolls game because it was the closest to what I want from fantasy. It felt like a really unique world, with its own distinct cultures, history and environment. It was a world which took some learning to understand, yes, but it was also one that you WANTED to understand. By comparison, Oblivion's world felt boring and unoriginal, Shivering Isles was an improvement in this regard, but since it was only an expansion, it could not fix the problem, only offering a place I could go to for relief from the genericness rather than making the world itself unique. Now, Arena and Daggerfall were also pretty generic, some might say, but to that I would say, so what? Aren't sequels supposed to try to improve upon their predecessors? And if they can't, they should at least aim to capture what was good in the previous work, they should DEFINATELY not take a step backwards if the work before them was already an improvement over what came before it, the third one is exactly what Oblivion did. Morrowind was a unique game in a series that had previously been generic fantasy, and I loved it for it. If Bethesda's decision of how to design Oblivion was meant as a throwback to Arena and Daggerfall, than it was a very misguided decision, hopefully Bethesda will make the next game a throwback to Morrowind.



And how is Canada alien?

For that matter, how is Solstheim or Bruma alien? I mean, sure, Solstheim had some things you won't see in real life, but so did Oblivion, that's not the point, the overall feel of the place still didn't feel as much like exploring a place that's truely unfamiliar. And a lot of the fictional elements added by both Bloodmoon and the ones in Oblivion were based on very common mythological and fatasy archetypes, werewolves, for example, are absolutely nothing new. While maybe Skyrim COULD be fairly creative, I fully expect it to be every bit as cliche as Oblivion's world, after all, it's not like people haven't done ice and snow in fantasy before.



Indeed, there's a difference between swamp and tropical jungle, not everything that has lots of trees but doesn't look like your stereotypical European forest is a jungle.

Mr. Gorbachev, tear down this wall!


On a serious note, I agree with pretty much everything you've stated, as much as you did.
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Taylah Haines
 
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Post » Tue May 10, 2011 3:56 pm

I don't think its about what just the people of the Bethesda forums want, I think its more about the other people who never register onto these forums. They definitely out number our say.


This is true. And I cry myself to sleep every night thinking about that.
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Neko Jenny
 
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Post » Tue May 10, 2011 4:50 am

Either way if it IS in Skyrim which most of us believe and if Skyrim IS based off Norway from what I gather Norway can get pretty warm in the summer so lets hope it has seasons
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naomi
 
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Post » Tue May 10, 2011 2:20 am

http://www.imperial-library.info/content/pocket-guide-empire-third-edition-throat-world-skyrim and http://www.imperial-library.info/content/pocket-guide-empire-first-edition-skyrim, while also being required reading, shows just how interesting a place Skyrim has the potential to be.
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Verity Hurding
 
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Post » Tue May 10, 2011 3:38 am

Mr. Gorbachev, tear down this wall!


lol
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Lauren Dale
 
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Post » Tue May 10, 2011 12:25 pm

No it wasn't. Cyrodiil was supposed to mainly be a jungle, according to lore. Then Oblivion came along and well...It's more like Middle Earth. So if they will continue to contradict lore, for all we know Skyrim could end up being a tropical place.


That better not happen. I hope Bethesda is more sensible than that. Hope so.

Don't have to make a place alien to give it variety. Skyrim doesn't have to have just tundra and temperate forest. It's a pretty old place. Could be a whole underworld of buried cities and such. Would also be nice to have some real mountains with sheer mountain cliffs. Be like "holy crap" when looking down a ledge you're traveling on. Maybe that ledge is actually part of a road to the next town. In the most northern part of Skyrim, you could have worse than tundra.. maybe a whole, literal frozen forest making you wonder if things used to be different thousands of years ago.
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Jaki Birch
 
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Post » Tue May 10, 2011 7:21 am

That better not happen. I hope Bethesda is more sensible than that. Hope so.

Don't have to make a place alien to give it variety. Skyrim doesn't have to have just tundra and temperate forest. It's a pretty old place. Could be a whole underworld of buried cities and such. Would also be nice to have some real mountains with sheer mountain cliffs. Be like "holy crap" when looking down a ledge you're traveling on. Maybe that ledge is actually part of a road to the next town. In the most northern part of Skyrim, you could have worse than tundra.. maybe a whole, literal frozen forest making you wonder if things used to be different thousands of years ago.


Yeah, I definitely want to feel a sense of vertigo when peering over the edge of a massive cliffside... And the sense of actually plunging to my death if I happen to slip and fall off. And I also agree with the whole underworld idea. Fallout 3 kinda had it, with travelling through those ruined Metro tunnels. Only replace that with a labyrinth of ice tunnels and ancient buried cities. Imagine the kinds of mysterious and dangerous creatures that could be lurking in such places, let alone everything else. Hell, I'm even digging up inspiration from Paper Mario, where one of the settings was an ancient Ice Palace, and it was just the best part of the game for me.

Skyrim has so much potential. Here's to hoping that Bethesda will improve upon what they did in Fallout 3, and not do a half-assed job of the next TES.
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chinadoll
 
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Post » Tue May 10, 2011 8:47 am

I thought Cyrodil was just beautiful. Way prettier than Morrowind. Who cares if it broke the lore. I never liked Morrowind's landscape nearly as much as Oblivion.



I guarantee that the day TES: V comes out, you guys will all [censored] about how it's not like Morrowind. Get over it.
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Tom
 
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Post » Tue May 10, 2011 12:00 pm

Apparently this topic is now about lore consistency and graphical presentation. *sigh*
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vicki kitterman
 
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Post » Tue May 10, 2011 3:59 am

I thought Cyrodil was just beautiful. Way prettier than Morrowind. Who cares if it broke the lore. I never liked Morrowind's landscape nearly as much as Oblivion.



I guarantee that the day TES: V comes out, you guys will all [censored] about how it's not like Morrowind. Get over it.

I can surely say I want diversity. Oblivion is different from Morrowind. I think I would be unhappy if TES 3-4-5 all looked like Morrowind. The same can be said for Oblivion too. So I want diversity between games but I want diversity in games too. I want them to surprise me the most! :P
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Red Bevinz
 
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Post » Tue May 10, 2011 1:23 pm

Apparently this topic is now about lore consistency and graphical presentation. *sigh*

The minute somebody brings up the point of Cyrodiil originally being described as a jungle this usually happens.
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Ashley Clifft
 
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Post » Tue May 10, 2011 10:31 am

I guarantee that the day TES: V comes out, you guys will all [censored] about how it's not like Morrowind. Get over it.

I guarantee that the Oblivion community will be complaining more if it's not close enough to Oblivion. We've been there, done that, got the t-shirt. We're prepared for a disappointment.
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Kayla Keizer
 
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Post » Tue May 10, 2011 7:22 am

The minute somebody brings up the point of Cyrodiil originally being described as a jungle this usually happens.


Lol, so it would seem, sadly.

Just to (one last time) try to clarify: I'm not talking about the visual presentation of the game. I too was amazed by Oblivion's procedurally generated forests and topography. I thought the variety and detail were an enormous step forward from Morrowind. That isn't what I'm talking about, though. Nor am I talking about Skyrim's potential in terms of lore, or lack thereof, when it comes to cultural richness. Cyrodiil had tons (in my opinion) of potential in terms of lore, yet despite being one of my favorite games of all time, didn't end up executing that potential in a way that gave me the feeling I wish it had. (Again, I loved the game. Still play it.)

What I'm (attempting to be) saying is that, regardless of whether it was lore-correct or not (and people can feel that it was or wasn't,) Oblivion felt familiar to me. People have mentioned Roman and LOTR inspirations. That's what feels familiar to me - western civilization, more or less. In Morrowind, I had to learn about this labyrinthine culture and various religious stances just in order to complete the main quest. The world was harsh and alien for lack of a better term. Giant tick-like creatures ferried me from place to place (even if we couldn't see it happening.) It was bizarre. It felt nothing like anything I was familiar with in the real world. Oblivion, in contrast, felt like I was visiting the LOTR films I had just seen, or perhaps some amalgam of Norse, Roman, and Germanic mythology brought to life in a familiar, accesible setting. Yes, I know that gives the game broader appeal (as I believe I acknowledged in my opening post, in fact.) Yes, I will play and love the game almost no matter what, because I love the Elder Scrolls universe and I love Beth's games. All I'm saying is that for me, personally, I would prefer a similar sense of being a fish out of water ala Morrowind, versus the familiar, western-themed world of Oblivion. Again, I'm not saying I didn't love Oblivion. I did, and I still play it to this day sometimes. But, also again: I'm not talking about lore-consistency or graphical variety. I'm talking about a feeling.

Now, if the game does end up taking place in Skyrim, I can see it going one of two ways. If it remains the impoverished, inhospitable land described in lore thus far, and given the allusions to a Witch Queen who worships Lorkhan being its current ruler, and given descriptions which seem to describe some ancient prototypical elvish presence, then there is a chance the game could give me the feeling I'm hoping it will, especially given the way Solthstheim was presented in Morrowind. They have demonstrated that they can do a mountainous, largely snow-covered land in a way that gives me that feeling to some extent. If, however, it's simply Bruma with a dash (or less) of Solthstheim... well...then it won't matter how technically lore-accurate it is or how graphically diverse it is. It may still fail to give me the feelings I'm hoping for. That's what I'm talking about. A spirit; a feeling. Not what it looks like or how much visual variety is or isn't present.

Of course, as denoted by others herein, what I want is probably 100% irrelevant. I'm just expressing my hopes.
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Cameron Garrod
 
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Post » Tue May 10, 2011 7:34 am

...

That's what I'm talking about. A spirit; a feeling. Not what it looks like or how much visual variety is or isn't present.

Of course, as denoted by others herein, what I want is probably 100% irrelevant. I'm just expressing my hopes.

Atmosphere, spirit, feeling, variety... I call it detail. Lots of them. Nirn is an alien planet. I want to see the details of this fact. We all want the same thing, at least you and me. :)
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lauren cleaves
 
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