:rolleyes:
Here we have, for the thousandth time, someone completely over simplifying EVERYTHING about Oblivion because it isn't Morrowind and because the lore was not shoved down their throat.
Give me a break. I don't even see how you thought this was right long enough to post it. Mankar Camoran. Mankar Camoran believed Mundus to be the realm of Lorkhan, which it kind of is, but he thought Lorkhan to be a brother of the Daedra. He ran the Mythic Dawn cult, who shared these beliefs, and had them open gates to Oblivion in order to bring Mehrunes Dagon into the Mundus to reclaim Tamriel for the Daedric Princes, whom he believed to be the rightful rulers of the realm.
It isn't Oblivion's fault that you just completely zoned out during Camoran's speech and that you didn't read/didn't understand the Commentaries on the Mysterium Xarxes.
Here we have, for the thousandth time, someone completely over simplifying EVERYTHING about Oblivion because it isn't Morrowind and because the lore was not shoved down their throat.
Give me a break. I don't even see how you thought this was right long enough to post it. Mankar Camoran. Mankar Camoran believed Mundus to be the realm of Lorkhan, which it kind of is, but he thought Lorkhan to be a brother of the Daedra. He ran the Mythic Dawn cult, who shared these beliefs, and had them open gates to Oblivion in order to bring Mehrunes Dagon into the Mundus to reclaim Tamriel for the Daedric Princes, whom he believed to be the rightful rulers of the realm.
It isn't Oblivion's fault that you just completely zoned out during Camoran's speech and that you didn't read/didn't understand the Commentaries on the Mysterium Xarxes.
Camoran's speech was the first and only wow moment in Oblivion for me, until the SI expansion.
In Morrowind, you start with "Dagoth Ur is the evil, immortal enemy...", then gradually discover that DU was Nerevar's ally, and the only one to (initially) stay true to his word. Then you find out that the Tribunal murdered you, and stole their divinity. All the while you're piecing together the Dwemer backstory that is tied into everything. By the time you confront DU, and he explains his plans to you, it's likely that you'll feel actual sympathy for him--for about a second until you wake up and realize he's a crazed psycho spreading corprus who's about to break out and go on a murderous worldwide rampage. There was a complex and mature storyline that was expertly told (if you paid attention) that involved a charismatic archenemy with a twisted nobility, that resulted in emotional engagement from the player. And people still talk about the Dwemer, the Tribunal, etc. Many elements of the story have achieved a legendary status in a way that I don't see from Oblivion lore, even from big Oblivion fans.
IMO: Oblivion was a generic hi-fantasy good-vs-EEEEEVIL pseudo-Middle-Ages Europe mishmash, safe for the kiddies and people who don't like to interrupt their button-mashing with any fancy distractions, beyond the occasional view over the Imperial City. It boggles my mind that anyone would try to argue depth or quality of the stories. Which is more fun? Better combat? Better gameplay? The better game? OK, i can see the arguments. But I just really don't get how anyone can argue about the story or atmosphere.
I'm currently replaying Oblivion after a 5-year hiatus, and maybe I'll see something I didn't before.