Hope they don't...

Post » Thu Sep 02, 2010 1:03 am

Well you can nearly always go around things like that, but you do get the general idea of things right ? You′re not really loyal to anyone, and the game lets you. I want to be punished, if I′m not loyal I want my factions to find out and punish me, I want to be the next Lucien Lachance if I go agains the dark brotherhood while on guard duty, I want to be executed publicly by the guards if I′m found out to be loyal to the dark brotherhood, I want to be expelled from the mages guild and given a fine if I teach magic outside of it, I want to be scorned by the temple if I close down their opperation and hated as a bad person for keeping the sick people sick, I want all my posessions stolen if I′m found out to be on the hunt to shut down the thieves guild and I want to be put into jail if I′m found out to be in the thieves guild. And I should not be a perfect person that can prevent all of that.


I've all ready said that I want factions to act in a believable way, reacting to when we get caught, and testing our loyalty. But if you argue for that side of the coin, you also argue for my side. The fighter's guild shouldnt' know that you secretly kill people for the DB. If you get caught for murder then they'd find out that you do kill people. The DB could ask you to kill a fighter or mages guild higher up to test your loyalty if you want to be in both guilds.

If you want factions to act in a believable manner, you should be able to join all the guilds if you're careful about it and play your cards right.

I wanted to be a glass of milk but I can't.


Thanks for insulting my intelect by taking what I said out of context. Really makes me wonder why some people never post their opinion when people make sarcastic remarks to make them look like a complete idiot. I know it totaly brightens my day.

I'm sure you could mod a spell that changes you into a glass of milk, heavens knows why you would want to, but I'm sure it could be done.
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Wed Sep 01, 2010 8:38 pm

I've all ready said that I want factions to act in a believable way, reacting to when we get caught, and testing our loyalty. But if you argue for that side of the coin, you also argue for my side. The fighter's guild shouldnt' know that you secretly kill people for the DB. If you get caught for murder then they'd find out that you do kill people. The DB could ask you to kill a fighter or mages guild higher up to test your loyalty if you want to be in both guilds.

If you want factions to act in a believable manner, you should be able to join all the guilds if you're careful about it and play your cards right.

I think that you should read posts above, too.
User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Wed Sep 01, 2010 10:35 am

I see what you mean, but all the combinations of guilds, knowing or not knowing of what you do, and uniting different guilds makes the story and quests almost impossible to write. Of course, guards shouldn't be "psychic", but representing a guild is not a small thing. There are way too many combinations for this to actually work.

Its a sad but true statement. I realise that, but the game could at least make an attempt instead of just barring you off of other guilds instead. The option to at least rp that possibility should be allowed, and the game world making a small attempt to react to who you join and how you play would be an even bigger bonus.
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Wed Sep 01, 2010 1:08 pm

Its a sad but true statement. I realise that, but the game could at least make an attempt instead of just barring you off of other guilds instead. The option to at least rp that possibility should be allowed, and the game world making a small attempt to react to who you join and how you play would be an even bigger bonus.

Replayability is a positive side of in-game choices. And writing your own story, instead of following one "I can do everything" path. Be optimistic :)
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Wed Sep 01, 2010 9:30 pm

Replayability is a positive side of in-game choices. And writing your own story, instead of following one "I can do everything" path. Be optimistic :)


But the thing is that I can come up with fun stories that involve my character doing everything. :sad: I should be allowed that option to be able to play that story, just like you should be able to write your own story that only involves a few of the guilds or maybe none of them.
User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Wed Sep 01, 2010 8:36 pm




Thanks for insulting my intelect by taking what I said out of context. Really makes me wonder why some people never post their opinion when people make sarcastic remarks to make them look like a complete idiot. I know it totaly brightens my day.



Well ok, I'll try not to horribly insult you next time. Sorry you have no humor. It just I don't all my characters to end up being Jack of all Trades and Master of All. Sure you could put in a complex quest chain so you could become master or high ranking member of each guild but it just seems so unrealistic to me. Sure being part of two or three guild could be possible but some guilds should just not be applicable with each other. Unless this can only be done with a character with high speech skill, I would not want this achievable.
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Wed Sep 01, 2010 8:18 pm

As far as the original subject of this thread goes, when I start a game of Oblivion about the first thing I do is play the main questline up to Kvatch (I do this because your allies don't level up with you but your enemies do, so the higher level you are the harder the quest is). Once I've finished that, I pretty much ignore the MQ for weeks on end and just wander around and do stuff. When I feel like moving things along I will do a MQ quest, then go back to playing around.

I imagine I'll play Skyrim in much the same way: pepper my everyday life with the occasional MQ quest. So I'm not as concerned about the length of the MQ as I am that it not involve something as hideously tedious as closing Oblivion gates.
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Wed Sep 01, 2010 10:12 pm

But the thing is that I can come up with fun stories that involve my character doing everything. :sad: I should be allowed that option to be able to play that story, just like you should be able to write your own story that only involves a few of the guilds or maybe none of them.

Yes, that would be ideal, but unfortunately it's almost impossible. RPGs are either full of meaningful choices, or they let player to do whatever they want, but without any realistic reactions and consequences.
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Wed Sep 01, 2010 7:30 pm

It just I don't all my characters to end up being Jack of all Trades and Master of All. Sure you could put in a complex quest chain so you could become master or high ranking member of each guild but it just seems so unrealistic to me. Sure being part of two or three guild could be possible but some guilds should just not be applicable with each other. Unless this can only be done with a character with high speech skill, I would not want this achievable.

^this is a perfect summation of my thoughts on this subject. and making such a complex quest chain would take time away from having ALOT more (slightly more linear) quests.
User avatar
rolanda h
 
Posts: 3314
Joined: Tue Mar 27, 2007 9:09 pm

Post » Wed Sep 01, 2010 1:47 pm

Well ok, I'll try not to horribly insult you next time. Sorry you have no humor. It just I don't all my characters to end up being Jack of all Trades and Master of All. Sure you could put in a complex quest chain so you could become master or high ranking member of each guild but it just seems so unrealistic to me. Sure being part of two or three guild could be possible but some guilds should just not be applicable with each other. Unless this can only be done with a character with high speech skill, I would not want this achievable.



Its not that I have no humor, its that you took my opinion on the matter and made it look stupid when I was trying to be serious. Kinda pisses me off, sorry to say, when someone is serious about something only for someone else to joke about what they said. Kinda shows you don't show respect for other people and their ideas. Weither you do or not is beyond me and not for me to say, but just as you should be allowed your opinion of me being humorless, I get to have my opinion of you being a tad bit rude.

As for the subject at hand, I've been saying that it shouldn't be easy all along. It shouldn't be easy to become a leader, but you should have the option to. It shouldn't be easy to be in more than one guild, and even harder if their views don't mesh, but the option shouldn't be removed. The option should stay because there are people like me who can come up with unique story lines and enjoy playing through them even if a large amount of it is just on paper or in my head. Taking away the option for me removes replayability, because that's one less character story I can use.
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Wed Sep 01, 2010 2:56 pm

As for the subject at hand, I've been saying that it shouldn't be easy all along. It shouldn't be easy to become a leader, but you should have the option to. It shouldn't be easy to be in more than one guild, and even harder if their views don't mesh, but the option shouldn't be removed. The option should stay because there are people like me who can come up with unique story lines and enjoy playing through them even if a large amount of it is just on paper or in my head. Taking away the option for me removes replayability, because that's one less character story I can use.

I think that Fallout New Vegas strikes a balance between two opposite opinions. You can go wherever you want and do almost whatever you want. During the main story, you'll have to choose your faction of choice or go alone, which will affect your game ending. In my opinion, this is the best approach.
User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Thu Sep 02, 2010 12:30 am

Its not that I have no humor, its that you took my opinion on the matter and made it look stupid when I was trying to be serious. Kinda pisses me off, sorry to say, when someone is serious about something only for someone else to joke about what they said. Kinda shows you don't show respect for other people and their ideas. Weither you do or not is beyond me and not for me to say, but just as you should be allowed your opinion of me being humorless, I get to have my opinion of you being a tad bit rude.

As for the subject at hand, I've been saying that it shouldn't be easy all along. It shouldn't be easy to become a leader, but you should have the option to. It shouldn't be easy to be in more than one guild, and even harder if their views don't mesh, but the option shouldn't be removed. The option should stay because there are people like me who can come up with unique story lines and enjoy playing through them even if a large amount of it is just on paper or in my head. Taking away the option for me removes replayability, because that's one less character story I can use.

Alright I won't be such a Jack---.

I think only a certain type of build would require it with high mercantile and speech skill(If said skills are not fused together in this installment). Also you would of course need the apropriate skills to advance in each guilds so it would take awhile to level all these skills. Probably if any I hope most of these quests crisscross one another where you might have to assasinate the "Fighter's Guild" master or like in Oblivion where you seem to steal quite a bit of stuff from the mages guild in the Thieves guild questline. I hope there will be more situations where you have to make a choice. If they do go the whole "high ranking guild member of all guilds" it should be very difficult requiring you to master all required skills, a bit of sweet talking, a bit of fraud, a pinch of sneaking, and a whole lot of disguises(Be nice to have disguises). I'm just a fan of multiple playthroughs and unique characters with some weakness or lack of skill in an area. Leads to more replayability and different experiences for each character we make.

I just hope the developers didn't take the lazy route lke they did in Oblivion. At least, make it seem possible. Oh and maybe a few "Hey your in the ____ Guild!"
User avatar
Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Post » Wed Sep 01, 2010 7:05 pm

Lets just hope Skyrim is not as short as Fallout 3.
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Wed Sep 01, 2010 4:52 pm

I'll take what -Todd- said with a grain of salt (yes he is the one that says the following) Oblivion's MQ was supposedly suppose to be 100 hrs long excluding the guilds and sidequests, I take it they intended the majority of those hours to go to closing gates.


Yeah.



now its 20 hrs which quite frank is a pitance to me, I can beat Mass effect 1 and 2 taking my sweet time not rushing, in 20 something hours each all sidequests and diversions included, you'd think an open world game would sport a MQ a little longer than a linear game like ME 1 and 2.


Todds a salesman to me more than a Dev, Salesmen have to enhance the truth a little to boast about their products. Devs say next to nothing and don't try to convince the masses what they are doing is right or ok, muchless try to cater to a "larger Audience" ,there developement is introverted and not influenced by Cliche details and aspects like mindless bloodletting, screaming idiots and pointless violence.

Skyrim is a nation that has been around before the dawn of the empire her cities are older than many of Cyrodiils cities are today, you think a bunch of mentally [censored] barbarians would erect one of the strongest provinces in Tamriel? there is so much in the lore to derive from and yet Todd says they are drawing from Conan, like really you need Conan Bethesda? I guess the people who made the sixy lore pre-oblivion aren't around anymore, if the series lore was translated into Gameplay, beauty would ensue. but from what we know and what has been said, that comes second, or third, or fourth.


thats my I hope they don't
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Previous

Return to V - Skyrim