I hope they make it easy to level up magic skills

Post » Sat Jul 23, 2011 4:12 pm

The main reason I never made a magic based character in oblivion was because leveling magic skills like destruction etc took too long for me and it got boring trying to level them up.

The main reason I want them to make it a bit easier is because of the amazing magic in skyrim, you can cast a spell that creates a lightning storm for gods sake and I find that simply awesome so I hope they make it easier soI dont miss out on magic like that
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Dalley hussain
 
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Post » Sat Jul 23, 2011 7:51 am

I'm sure that you'll have to work on it just like any other skill in-game... You can't take an "easy route" :tongue:...

Oh, and that lightning spell you're referring to isn't actually a spell, it's a dragon shout... It's called "Storm Call" and it has no connection to your magical prowess....
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Lizs
 
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Post » Sat Jul 23, 2011 9:27 am

In my view it was too easy and too repetitive to level up magic skills in Oblivion.

I'm glad that Todd said, for example, that in Skyrim they have gotten rid of most of the repetitive leveling activities and "you can no longer cast Unlock on a door hundreds of times to level up Alteration."
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electro_fantics
 
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Post » Sat Jul 23, 2011 6:16 pm

? Magic skills, minus restoration did level quickly. Destruction was second slowest, but weakness on self for 1 second fixed that.
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jesse villaneda
 
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Post » Sat Jul 23, 2011 8:47 am

I'm sure that you'll have to work on it just like any other skill in-game... You can't take an "easy route" :tongue:...

Oh, and that lightning spell you're referring to isn't actually a spell, it's a dragon shout... It's called "Storm Call" and it has no connection to your magical prowess....



I was thinking that it might be a dragon shout but thought why the hell would a dragon call a lightning storm that would risk striking himself
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ashleigh bryden
 
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Post » Sat Jul 23, 2011 2:25 pm

No to easy if you get it to easy it wont be as rewarding i dont want it insanely hard just if you use it alot it goes up.Also no spaming a tiny spell to raise it has been confirmed which is good just play and it will raise we will level faster is confirmed so it shouldnt be insanely hard.
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gandalf
 
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Post » Sat Jul 23, 2011 1:45 pm

I was thinking that it might be a dragon shout but thought why the hell would a dragon call a lightning storm that would risk striking himself

The shouts benefit the "one who shouts", so I don't think that they'd harm the dragon if they were to cast it... Either way, the shouts come from the Dragon Tongue, not a select list of "shouts" that both the Dovakhiin and the Dragons share equally....
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Louise Dennis
 
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Post » Sat Jul 23, 2011 6:16 am

I'm the opposite, absolutely fine if they level up slowly. We are going to be levelling up quickly enough anyway, I don't want a FO3 situation where everything is as maxed out as it's going to get, with half the game still to play.
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elliot mudd
 
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Post » Sat Jul 23, 2011 11:18 am

Destruction was second slowest, but weakness on self for 1 second was an exploit that fixed that.

Fixed. :thumbsup:
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mike
 
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Post » Sat Jul 23, 2011 5:49 am

Fixed. :thumbsup:

Nope, wasn't an exploit at all. It was practicing Destruction magic and was lore friendly. Seriously, know what your talking about before quoting me.
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josie treuberg
 
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Post » Sat Jul 23, 2011 4:59 pm

I think with the new system like flame thrower magic trap dual weild it will be a more fun system and look more plesant and trying to rasie it wont seem as harsh as it should be fun to use .Alot of people stood by a bed casting and re casting small spells then sleepin or waiting to regen thats no fun i think they have tred to solve that and make it more fun to use.
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kevin ball
 
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Post » Sat Jul 23, 2011 5:41 am

Magic looks much more satisfying this time around so you'll probably not be bored at all playing as a mage this time around.
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Isaac Saetern
 
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Post » Sat Jul 23, 2011 4:15 am

Magic looks much more satisfying this time around so you'll probably not be bored at all playing as a mage this time around.

Agreed seems much more combat oriented like if im weilding a sword and cast a fire ball and a guy rushes me now i can flame throw his butt without trying to switch spells much more combat oriented system .Much cooler i never played a pure mage i will this time around.
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tegan fiamengo
 
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Post » Sat Jul 23, 2011 9:14 am

Fixed. :thumbsup:

I seem to remember you going on the other day about your fine understanding of the way in which blunt weapons would handle based on your 20 years spent hammering nails.

It would appear that your conception of when repetitive simple acts constitute beneficial experience and when they constitute an exploit is a bit situational. Not to mention, self-serving.
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oliver klosoff
 
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Post » Sat Jul 23, 2011 8:08 am

...unrelated...but do you think if we're hit with storm call from a dragon...that if we're fast enough we'll actually be able to dodge real honest to goodness lightning bolts? Cause well...that'd be awsome.
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Jessica White
 
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Post » Sat Jul 23, 2011 4:00 pm

I seem to remember you going on the other day about your fine understanding of the way in which blunt weapons would handle based on your 20 years spent hammering nails.

It would appear that your conception of when repetitive simple acts constitute beneficial experience and when they constitute an exploit is a bit situational. Not to mention, self-serving.

Pretty much. Im playing the guitar while reading this forum, I must be exploiting somthing?
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Stephanie Kemp
 
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Post » Sat Jul 23, 2011 2:03 pm

Pretty much. Im playing the guitar while reading this forum, I must be exploiting somthing?

If I just sit there plucking the same string for a month straight, will I be able to play Through the Fire and Flames?
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james kite
 
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Post » Sat Jul 23, 2011 6:43 am

Pretty much. Im playing the guitar while reading this forum, I must be exploiting somthing?

I am playing the guitar too. Thought I was the only one who did that.

OT : I'll quote Ausgamers again, could be relevant here :

"Your skills are still levelable through active use, in that performing said skill will advance it. However, you can’t just spam them now, as the active levelable skills require specific use. So, essentially, you can’t just stand on the spot and spam jump to level your Acrobatic skill, because it no longer exists. It’s a great system that requires consistent and active play and engagement with the game, which is something the team strove for from Day One."
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Isabel Ruiz
 
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Post » Sat Jul 23, 2011 9:42 am

If I just sit there plucking the same string for a month straight, will I be able to play Through the Fire and Flames?

Would you equate casting a spell with plucking a string? Anybody can pluck a string, not everybody can cast a spell. Fact is, its not an exploit, its practicing magic. There's even in game lore about it. (but you will get better at playing the guitar by just plucking strings)

All Im hearing is people that didnt want to do that, but lacked the self control not to.
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Dorian Cozens
 
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Post » Sat Jul 23, 2011 4:26 am

Pretty much. Im playing the guitar while reading this forum, I must be exploiting somthing?

Though to be fair, if I were to arrange things, the experience granted from casting spells would be proportional to the difficulty of the spell, and the gains necessary for each skill increase would be progressively greater. So casting cantrips would provide steadily diminishing returns, and by the time one reached a moderate to relatively high skill level, they'd be all but useless for experience gains anyway. They'd still provide the same amount of experience, and that's where I disagree with most of those who get all torqued up over "exploits," but while the amount of experience they'd provide would be sufficient for early skill gains, it would take so many repititions of them at higher levels that it would ultimately just be easier to cast more difficult spells.

A game should, whenever possible, use logical incentives and penalties rather than arbitrary restrictions.
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Betsy Humpledink
 
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Post » Sat Jul 23, 2011 10:47 am

Though to be fair, if I were to arrange things, the experience granted from casting spells would be proportional to the difficulty of the spell, and the gains necessary for each skill increase would be progressively greater.

I agree with that. I just dont like people saying practicing somthing is an exploit. It could have been handled better, but it wasn't an exploit.
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Georgia Fullalove
 
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Post » Sat Jul 23, 2011 1:35 pm

Would you equate casting a spell with plucking a string? Anybody can pluck a string, not everybody can cast a spell. Fact is, its not an exploit, its practicing magic. There's even in game lore about it. (but you will get better at playing the guitar by just plucking strings)

All Im hearing is people that didnt want to do that, but lacked the self control not to.

Playing nothing but Three Blind Mice will only get you so far. You'll never get past a certain point of you don't move onto more complicated things. And given that magic in Nirn doesn't seem to need any sort of gift or rare ability, I'd say it wouldn't be too far off from playing an instrument.
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Sophie Morrell
 
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Post » Sat Jul 23, 2011 5:19 am

Playing nothing but Three Blind Mice will only get you so far. You'll never get past a certain point of you don't move onto more complicated things. And given that magic in Nirn doesn't seem to need any sort of gift or rare ability, I'd say it wouldn't be too far off from playing an instrument.

Actually, you will get better by just playing the same thing over and over again. And no it wasn't an exploit and was perfectly lore friendly. They dont make in game lore about exploits. Fact is, it should work like gpstr said.

You missed the point of my anology though, I dont have to play concerts or play for people in general to get better at somthing. If I want to waste my time sitting in a corner casting X, then thats my business. Dont like it, dont do it.
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Naomi Ward
 
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Post » Sat Jul 23, 2011 2:22 am

I would prefer all skills to be hard to level up. Becoming good at something should require time and effort, talent cannot be bought
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Danny Blight
 
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Post » Sat Jul 23, 2011 1:37 pm

I agree with that. I just dont like people saying practicing somthing is an exploit. It could have been handled better, but it wasn't an exploit.

Absolutely. That's why I included that last bit about using logical incentives and penalties instead of arbitrary restrictions. Like the fact that casting a spell at the targets in the AU doesn't accomplish anything, in spite of the fact that the apprentices do it all the time. That's an arbitrary restriction and shouldn't have been in the game (and it's worth noting that what they've said about Skyrim implies that they're going toward even MORE such arbitrary restrictions, rather than less). The much more logical and pleasing way of doing it would be to have the successful casting of any spell at any time provide some measure of experience, just because it means that the caster got everything right and the spell worked, but have the amount of that experience depend upon the complexity of the spell and the target upon which it was cast. So, for instance, casting Open into thin air grants minimal experience, simply for getting everything right. Casting it on a lock and actually opening the lock provides much more experience, since you not only got the basic mechanics of the spell right, but actually got it to work.

Set up properly, it would all make sense in the game world and would serve the same goal of discouraging grinding and encouraging rewarding gameplay, and without the arbitrary restrictions.

Seems win/win to me.........
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Jah Allen
 
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