I hope this doesnt start a big stir...

Post » Wed May 09, 2012 8:28 pm

Hey fellas, I have both a ps3/xbox 360. I simply want to know which platform runs NV better? I purchased Skyrim on ps3 and returned it for xbox 360 I have no preference expect a game with less bugs and less loading times. That's it graphically I dont care, shading I dont care, shadows etc. What system does it run better on? Please dont start a console war fight :(

Thanks!!

ps for extra credit so I dont have to post this in the FO3 forum, is there any major difference between those versions as well?
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Suzie Dalziel
 
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Post » Wed May 09, 2012 9:15 pm

I think they run pretty much okay on both.
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Bad News Rogers
 
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Post » Wed May 09, 2012 8:54 am

Fine on both, you're not creating a stir. Don't worry.

Cheers
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Gavin Roberts
 
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Post » Wed May 09, 2012 10:47 am

No stir here...yet, but it's always better on PC due to mods and the console.

Of the two I have actually heard about more bugs on the PS3 and when I look at the bug section of any page on the Vault the PS3 seems to be leading the 360 in bugs.(Both still seem to be well behind the PC though)

Note: Emphasis on heard because I have only played New Vegas on the PC.

I have played Fallout 3 on the 360 and I don't remember anything annoyingly catastrophic happening.
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Kaley X
 
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Post » Wed May 09, 2012 9:48 pm

I've only played it on Xbox and there's been some major glitches, then again that might just be my copy. A friend has a PS3 version and that one "supposedly" doesn't glitch as much as mine. But again, that might just be my copy.
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megan gleeson
 
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Post » Wed May 09, 2012 12:09 pm

Pretty much your going to see that Bethesda-developed games tend to be worse-off on PS3. As New Vegas is not a Bethesda-developed game, I can't determine which port will be worse. From what I've heard, the ports are pretty much the same (with the PC port being the least buggy if you have a decent system) but from experience I'd go with the 360 port just because Bethesda games tend to disappoint with glitches and bugs in the PS3 versions.
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Victor Oropeza
 
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Post » Wed May 09, 2012 9:04 pm

Eh, played it on XBox, havent had any problems as of late.
Played it on PS3 at my brothers, most files lag to about 1fps and are rendered unplayable after a certain amount of time, otherwise it runs fine before that.

it varies from system to system, both PS3 -> PS3 and 360 -> 360
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kelly thomson
 
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Post » Wed May 09, 2012 6:08 pm

Didn't one of the lead developers of FO:NV come out and talk about problems that they had on the PS3 because of the way the memory is allocated when all this mess came out with the PS3 and Skyrim?

I think he said that they ran into the same types of issues (though never to the same degree) when making FO:NV, and never really figured out how to completely eliminate it.


...Decided not to be lazy and Googled it (there is a follow-up comment from Bethesda refuting it... but still, food for thought):

http://www.1up.com/news/fallout-new-vegas-developer-explains-skyrim-lag
Reports of http://www.1up.com/games/ps3/elder-scrolls-v/ players encountering severe lag, particularly on PlayStation 3, continue to roll in even after the most recent http://www.1up.com/news/skyrim-patch-now-out-ps3-36-pc-follow-soon was said to resolve those issues. From what we know this stems from the increasingly large size of players' save game files, a problem that may take a big investment to fix.
Obsidian Entertainment's Josh Sawyer offered up some thoughts on Skyrim's technical issues recently in response to questions he received on http://www.formspring.me/JESawyer. Sawyer works as a project director at Obsidian, which developed http://www.1up.com/games/xbox360/fallout-new-vegas/ using the same engine Bethesda used for its most recent game before Skyrim, http://www.1up.com/games/xbox360/fallout-3/. While Skyrim runs on a different set of technology, Sawyer does provide some insight into why the problem with lag hasn't been fixed more quickly and why the PS3 version has been especially troubled by it.
"The Xbox 360 has a unified memory pool: 512 megs of RAM usable as system memory or graphics memory," Sawyer wrote. "The PS3 has a divided memory pool: 256 megs for system, 256 for graphics. It's the same total amount of memory, but not as flexible for a developer to make use of."
"As with Fallout 3 and Skyrim, the problems are most pronounced on the PS3 because the PS3 has a divided memory pool," he wrote in response to another question.
Both Fallout 3 and New Vegas suffered from a similar issue as Skyrim, so this isn't the first time Sawyer or Bethesda have heard about it.
The size of save games tends to become very large over time due to "bit differences." Sawyer explains these are used to keep track of anything that has been changed in the game, such as an enemy being killed or looted, and in large games like Fallout or Skyrim, these changes add up over time to number in the thousands -- and all of them have to be stored in your save file and then loaded when you play the game.
Asked why something like this hadn't already been resolved, Sawyer described it as "an engine-level issue with how the save game data is stored off as bit flag differences compared to the placed instances" on the game disc.
"It's not like someone wrote a function and put a decimal point in the wrong place or declared something as a float when it should have been an int," he continued. "We're talking about how the engine fundamentally saves off and references data at run time. Restructuring how that works would require a large time commitment. Obsidian also only had that engine for a total of 18 months prior to F:NV being released, which is a relatively short time to understand all of the details of how the technology works."
Keep in mind these response were authored in November, before the latest patch was announced, not to mention the fact that Sawyer doesn't work for Bethesda.
The patch Skyrim received on all three platforms last week didn't work as intended -- users continued to report sometimes-crippling lag in addition to new problems like http://www.1up.com/news/skyrim-patch-12-issues-dragons-flying-backwards and resistances being ignored. Bethesda has since said it plans to have a http://www.1up.com/news/next-week-skyrim-patch-reacquaints-dragons-flying-forward to address those two new problems, while some users have found that frequently restarting the game or disabling autosaves can improve performance.
"We all know this is a huge game, and everyone has a different experience," a message from Bethesda stated last week. "We'll continue to do everything we can to make the game better and better for as many people as possible every day. We've also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this."
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Britney Lopez
 
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Post » Wed May 09, 2012 7:08 am

That was indeed some food and it did inspire some thought...

The first thing I feel I have to comment on, if they knew the freezing and FR drops were do to how the save data was stored and retrieved with the previous engine, why didn't they fix that in the new one?

Secondly, the last sentence. Severe frame rate drops and freezing are NOT minor issues, they are major issues.
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Georgine Lee
 
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Post » Wed May 09, 2012 7:22 am

I think getting it on either runs risks of getting game breaking bugs or glitches. But I think some of the ps3's are worse, or it gets them a little more often. One of those two.
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Eoh
 
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Post » Wed May 09, 2012 2:48 pm

That was indeed some food and it did inspire some thought...

The first thing I feel I have to comment on, if they knew the freezing and FR drops were do to how the save data was stored and retrieved with the previous engine, why didn't they fix that in the new one?

Secondly, the last sentence. Severe frame rate drops and freezing are NOT minor issues, they are major issues.

I guess they are "minor" in a sense that not enough people get these "major" errors to cause an Occupy Bethesda. The forumites here would agree with Beth, saying bad stuff about Bethesda about such "major" bugs will have the community jump down your throat calling you a hater, troll, and that their copy works just fine.
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Arnold Wet
 
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Post » Wed May 09, 2012 6:44 pm

I don't know, I would have to say, if they think not enough people experience these issues to warrent attention then they have their heads so far up their asses those lumps in their necks are their noses.

Also, the amount of people on any one forum never represent the majority of a games fanbase. Just the hardcoes and some whiners.
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Laura-Lee Gerwing
 
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Post » Wed May 09, 2012 1:20 pm

Post contains no Legion or NCR bias. tHr3aD C@se5 StiiR!!!! :ahhh:
- I don't think there would be much of a difference.
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Lexy Corpsey
 
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Post » Wed May 09, 2012 3:02 pm

PC if you have the choice.

i have FNV for ps3 and pc and skyrim for ps3. i have not had any problems with skyrim. i have had problems with FNV. the current patched version is solid, but will have problems when: you use to many transfer doors or fast travel many times in succession. the save file gets large (end game + multiple dlc's large) and/or with long play sessions (varies on size of save file). the problem is massive framerate crash. you have to quit to xmb and restart. then (depending on size of save file) you can play for 2, 4, 6, 8 hours before framerate crashes again. there will be the random freeze thrown in for good measure. from watching youtube vids, i think (emphasis on think) ps3 load times are slightly shorter.

overall, i wouldn't discourage anyone from playing on ps3, you just have to be wary about the conditions above. also, (i think this is true for both platforms) turn off all auto saves and get into an OCD like habit of saving often and rotating a minimum of 10 save slots.
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james tait
 
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Post » Wed May 09, 2012 6:26 am

PS3 will get insanely laggy and freezy later on when you reach a larger file size. ESPECIALLY if you have and play through DLCs, your game will become a slideshow. On a 15MB save, I can play for 2-3 hours before lag develops. Sometimes if I go into a place like The Strip, Freeside, or The Thorn just after starting the game up, the game will freeze. Other than that, without any DLC except for maybe GRA and CS, the game runs more or less fine on PS3.

My advice? Go with Xbox (Bleh, I know! It's awful!) you won't come in contact with this problem because Xbox doesn't have a divided memory pool. Especially if you plan on getting DLC.

Just go ahead and check the "Fallout: New Vegas Bugs, Glitches, etc... PS3" subforum. You'll see.
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Ludivine Dupuy
 
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Post » Wed May 09, 2012 7:39 pm

I have it on PC, XBOX, and PS3


PC, is the best obviously

But XBOX and PS3 are tied for me, both run great and smooth, but sometimes have bugs. If I were to recommend one, well, I honestly couldn't decide.
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Jessica Stokes
 
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Post » Wed May 09, 2012 8:37 pm

Fine on both, you're not creating a stir. Don't worry.

Cheers

agreed. Fine on both consoles. They've released patch's that fix almost everything.
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Maria Leon
 
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Post » Wed May 09, 2012 12:05 pm

I've heard it has even more issues on PS3 just as it's predecessor and Oblivion and now Skyrim has extra issues on PS3. I do not however, know this for a fact.
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Nuno Castro
 
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Post » Wed May 09, 2012 4:39 pm

Hey fellas, I have both a ps3/xbox 360. I simply want to know which platform runs NV better? I purchased Skyrim on ps3 and returned it for xbox 360 I have no preference expect a game with less bugs and less loading times. That's it graphically I dont care, shading I dont care, shadows etc. What system does it run better on? Please dont start a console war fight :(

Thanks!!

ps for extra credit so I dont have to post this in the FO3 forum, is there any major difference between those versions as well?

360. I am a proud PS3 owner but that version of the game is riddled with bugs and lacks visually. Unfortunately PS3 got the short of the stick with GameBryo because the engine was HASTILY ported over to PS3 midway through the production of Fallout 3. It svcks, I suggest getting a PC version if possible but if not, 360
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Mizz.Jayy
 
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Post » Wed May 09, 2012 9:04 am

PC > Xbox > PS3. Always.
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luis dejesus
 
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Post » Wed May 09, 2012 10:49 am

Well PC always is the best. But in my experience it seems the X-box is better with glitches. But then again I haven't played FNV on PS3 for a terribly long amount of time.
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Glu Glu
 
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Post » Wed May 09, 2012 6:08 pm

If you're still deciding I'd say Xbox, you can install it to the hard drive so loading times will be faster, to my knowledge you can't do that on PS3.


PC > Xbox > PS3. Always.

Where's the eyeroll emote?
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Heather Stewart
 
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Post » Wed May 09, 2012 7:25 pm

PC > Xbox > PS3. Always.
Where's the eyeroll emote?
Its not there because it's true.
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Charlie Ramsden
 
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Post » Wed May 09, 2012 2:27 pm

Whenever I'm cruising the wiki, I tend to see a lot more PS3-exclusive bugs than Xbox-exclusive ones.
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Lynne Hinton
 
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Post » Wed May 09, 2012 7:07 am

PC > Xbox > PS3. Always.

Not really, when it comes to Xbox and PS3 it's more of a software vs. hardware thing imo.

Xbox has better software, PS3 has better hardware, most of the time at least. (for New Vegas specifically it seems that the 360 is the superior platform)

PC is generally the best simply because of mods and the console.
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Kelly James
 
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