Morrowind's Terms:
These were generally of cultural and religious nature and are as follow:
Allowing the Dunmer to define and preserve their own laws and customs:
Slavery and persecution of abolitionists
Local House guards and the Great House Law
House Wars and Morag Tong
Dunmeri religious practices are recognized as a faith by the Empire
Outlawing of necromancy (punishable by death)
Great Houses are given control over most local government functions
Vvardenfell is kept a Temple preserve
The Temple is given impunity to persecute religious dissidents and worshippers of the Bad Daedra
A general policy of noninterference with the Tribunal is applied
Empire's Terms
These were generally of economic and military nature and are as follow:
Morrowind is ruled by a figurehead King, chosen directly by the Emperor
Numidium is dismantled and secretly taken out of Morrowind piece by piece to be given over to the Empire
The Empire is allowed to have a constant military presence in Morrowind (including manned forts)
Mages Guild is given monopoly on all magical services
An Imperial charter is needed to deal with ore(Ebony) and dwarven artifacts
With the exception of Great House Law, Morrowind is governed under Imperial Law