However, I want to make it so that the type of armor it is depends on whether the character's Light or Heavy armor skill is higher.
My question is, will this scripting work in the Result Script box for the appropriate topic, or do I have to make an actual script and call it separately?
Here is what it is now:
player.removeitem coloviansignetring 1additem coloviansignetring 1removeitem townguardcuirasskv 1player.additem MS49RewardCuirassList 1SetStage MS49 100
I want to change it to something like this:
player.removeitem coloviansignetring 1additem coloviansignetring 1if player.getav lightarmor &--#62; player.getav heavyarmor player.additem MS49RewardCuirassList 1else player.additem MS49RewardCuirassListHeavy 1endifSetStage MS49 100
Is this corret? Or is there another/better way of doing this?