Hopes for Fallout 4 :)

Post » Wed Dec 02, 2015 4:30 am

Looks like i'm completely out of the loop like still being in media blackout of the game. Oo
So i'm just going to point out what I do know and feel about the coming game.
First of, glad there's another game coming out. Even though I haven't finished the last two.
:ohmy:
Always wanted a FPS/TPS version of the game, but for some reason i couldn't get myself to continue till the end...
I think its mainly because of the lack of a voice for the main character, as its a hassle for a non-commentary video to make...
Which is one thing I'm glad to see that the new game is going to have. :smile:
Made a short vid voicing my hopes for the game that's to come.
https://www.youtube.com/watch?v=hhXE8Zu0GJA
Hoping to make more later. Till then i'll just write here as well.
Story
Played all the games in the "Anthology" pack except part 3 & N.V. haven't finished them...
Love the separate tales of each games but still clueless as to if the stories are connected to one another or not.
I liked the first two games as it has continuity through the bloodline, a rare thing in any game story.
Than later we keep getting random people (a tribal, an outsider of another vault, a regular dude in the outside world)
Which isn't a bad idea, just needs some way to connect between stories. Some quotes or character relations like in New Vegas or a narration that's nothing to do with any of the NPC's knowledge of what's going on in other parts of the world.
Some Reference to past games
Fallout
Fallout 2
Fallout Tactics? (not canon?)
Fallout 3
Fallout: New Vegas
hardcoe Mode
  • Hunger & Dehydration

love F: New Vegas's hardcoe, making need to hunt and cook for food & drink those damn radiated water...

It's the best food crafting I've ever played with, maybe because its closer to reality than other game's version of food...

  • Resource Struggle
No free caps from community building... make it optional
I want to stare at that spot where we can build up and say "Eh" and walk away...
"it would be nice if Bethesda got the resource struggle right." kuunkulta
Crafting
  • Food
Love it since Fallout: New Vegas
with the food I mean, barely made anything else, lol
It's the best food making in any games I've played, as it feels real for some reason... hunting creatures close to reality and cooking them to survive the hunger mode.
Which I wonder if its still around in Fallout 4, from my limited understanding... Bethesda is not directly involved in Fallout: New Vegas
  • Weapons/Items
I really hope there's more then weapons/armor that can be crafted. Something to feel useful for non-combat purposes.
I'm concern about when the presenter mentioned they want to make combat more exciting and focus too much on it.
- How about the survival espects?
- Effects on NPCs based on ur Luck / Inteligence?
- Groin shots still not around???
hate to see if this game turn into a combat focused game.
Not a big fan of the whole build a house feature. I hope its not part of the story, otherwise I'll have to spend time on it. Curious what kind of story will get the guy to come back over & over again.
Stealth
Big thing I believe the franchise is lacking... except in Tactics.
Used to be for stealing only, than Tactics made it so we can crawl / prone to an enemy undetected to make a critical hit.
This is not used in F3 & F:NV
Other shooter games have proven its not impossible so that can't be the reason.
Maybe just not plan to be, which would be a shame... always dislike the fact that they can see me from the distance & dark, from like 90 degrees of vision angle. So why even bother to crouch...

does it always have to be kill or be killed?
Can we scare them? KO them?
Movements
I wonder if its still like the previous two games, or are we getting more moves to traverse areas where there's no stairs. Maybe include ladders or climbing features.
Better AI
Not better at spotting u, and head shooting us...
but better at finding us, than just walking onto walls and shooting at nothing.
more realistic awareness to allow stealth playthrough.
NPCs need ammo!!!
Not sure if the past games made this count...
but if not, I sure wish they do now.
Faster or stealthier we kill, the more ammo we get.
If they keep missing us, they'd run out of ammo, and maybe even share among each other. Oo
Can shoot down those running back to restock their mates or hear them blab at each other,
"Go get your own"
"Should made your shots count".
Dog
Love that the dog is getting more features, fetching items is nice, but hope there's a hotkey for it and not have to select the option over & over again. or telling him to search around and get everything not boxed in...
Is there a Warning there's danger near by and can see the direction he's growling at?
Scare the enemy?
Feed the dog?
Not sure about other game's dog features, but that's as much as I can think of.
Vehicles? (Fast Travel)
Like most, i'm curious if we're getting any form of vehicle, not necessary for cruising around but maybe as a fast travel system...
Without it, we can't fast travel. :ohmy:
Which is the same as Fallout 2 & Tactics, iirc.
Even to store our equipment.
I'm not sure how the vertibird is going to fit in the game, like why in this latest game, so short from the time the bomb hits, get to have all the high tech. stuff so easily while others have to work for it to get them or haven't even heard about them...
That's where the timeline thing bothers me also, how long was part 1 from the time the bombs hit? more then 200 years or less... when Vault 13 opened
If it is a fast travel, I would love to see animation/cinematics of it taking place like in Arkham: Origins how he used the Batwing.
Visual Equipment Apparel
As in, we can see what we're equipped with.
armor & weapons is already done in the past, now what about grenades?
HtH weapons
2ndary weapons
Grenades & melee as a separate hotkey rather than equipping them.
Special slots on the inventory for these types of weapons, with hotkeys to use them.
When a melee weapon is used, they attack with it and stay equipped until holstered or changed back to a range weapon.
When in VATS, we got a button "throw grenade" or "Melee attack"
even if we got other weapons equipped.
Kicks & punch will be available if melee weapon is unequipped.

Perks

I wish there's perks you level up with and there's perks you can train to get...

  • lock picking

Say we start off and found our first lock.

He/she's an elderly fella,

I'm sure they've heard stories about it... so she pulls a pin off her hair and tries it out.

And we the players with more experience than her, can figure it out and unlock our

"Picklock" perk. :smile:

It's like a puzzle to figure it out.

then the more we do it, the easier it gets.

Maybe to the point where the character auto does it. :ohmy:

Types of locks (different puzzles)

Padlocks (can be busted)

Inbuilt locks

Dial locks

Button locks

etc.

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christelle047
 
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Post » Tue Dec 01, 2015 6:43 pm

Perks

I wish there's perks you level up with and there's perks you can train to get...

like lock picking.

Say we start off and found our first lock.

He/she's an elderly fella,

I'm sure they've heard stories about it... so she pulls a pin off her hair and tries it out.

And we the players with more experience than her, can figure it out and unlock our

"Picklock" perk. :)

It's like a puzzle to figure it out.

then the more we do it, the easier it gets.

Maybe to the point where the character auto does it. :o

Types of locks (different puzzles)

Padlocks (can be busted)

Inbuilt locks

Dial locks

Button locks

etc.

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Dan Endacott
 
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Post » Wed Dec 02, 2015 3:23 am


Here's the character system video, to bring ya up to speed.

https://youtu.be/vsFpH4jm-QI
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le GraiN
 
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Post » Wed Dec 02, 2015 12:26 am

That I will have a good time, for a long time.

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Nauty
 
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Post » Wed Dec 02, 2015 3:33 am

Thanks, :smile:

I believe I've seen it before a while ago,

still doesn't show much, all they say is perks got different lvls based on the SPECIAL.

How it differs still does not tell much, especially with the lockpick...

so something similar to this, may still apply

If it just gets easier like AC: Unity, where the blue bar gets huge, that's just dull.

U mean the lockpick part?

If yes, thx :smile:

if u mean the video,

ya that's interesting to go through too. :)

Some how I doubt they'll do the train up for better level / perk

sad its still rely on just choosing what is available, when the character have not faced such issues before.

Hope maybe the next Fallout may consider it.

It's perfect for this type of game, as we're a person coming out to the open world, learning new things

oblivious to Vault teachings...

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SexyPimpAss
 
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Post » Tue Dec 01, 2015 8:37 pm

My hopes for Fallout 4 are this. Bethesda Game Studios hopefully added a armor and degradation system, not just for Power Armor but for all armor and weapons.

I want my Player Characters (PC's) armor and weapons to break in Fallout 4. But that does seem to exist according to on of those Fallout 4 pcgamer.com articles.

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Markie Mark
 
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Post » Wed Dec 02, 2015 4:26 am

My only hope for fallout 4 (and this is important and can't happen or no sale) is that I hope I dont get hit by a car on my way to pick up the game or on my way home from picking up the game. So many ways to die...........:(
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tannis
 
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Post » Wed Dec 02, 2015 6:00 am

-hardcoe mode. But even harder than NV, resources should really be scarce! Mad Max was such a disapointment with it's plentiful resources; it would be nice if Bethesda got the resource struggle right.
-I know FO4 has building outposts and I really hope it's optional and especially doesn't provide free (automatically added) caps for player. That's another thing Mad Max [censored] up -_- Terrible game..
-Smarter AI, especially for animals. Skyrim was terrible about it's animals which was a real shame as the game was mostly great. Never gotten 2k hours played from anything else! Well maybe wow...
-Option to disable console, it's hard to resist it's power :P
-More equipment slots! Dressing in layers in Skyrim gets pretty hard when you have such limited number of slots and certain mods being hardcoded for specific slots..
-Less centaurs, they really creep me out!
-Tunnels with ghouls! That was THE best thing about FO3!
-Some small references to NV.
-I just read about Van Buren's B.O.M.B.-001, would make a sweeet dlc with enclave as the bad guy!

And the place I pre-ordered the game from has a raffle for the Pip-boy edition, hope I win :D Though I think my phone doesn't fit in it, but still
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Nikki Morse
 
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Post » Wed Dec 02, 2015 1:30 am


At my age of 48 I'm worried about a heart attack just as I'm starting the game!
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oliver klosoff
 
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Post » Tue Dec 01, 2015 10:16 pm

dont forget a plane turbine crashing through your roof and being crushed to death! Thats a possibility.
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CArlos BArrera
 
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Post » Wed Dec 02, 2015 10:21 am

Whew. The average person person just doesn't get how dangerous playing a game could be!
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Verity Hurding
 
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Post » Wed Dec 02, 2015 7:00 am

Agreed, I believe I mentioned it in the video link I posted above. :)

- What console?

- Yes, I really wish they tie in with past games, even by simple dialogs or someone related or friend of past characters or if its a prequel, than reference of what may yet to come.
- Good luck. :)

NPCs need ammo!!!
Not sure if the past games made this count...
but if not, I sure wish they do now.
Faster or stealthier we kill, the more ammo we get.
If they keep missing us, they'd run out of ammo, and maybe even share among each other. Oo
Can shoot down those running back to restock their mates or hear them blab at each other,
"Go get your own"
"Should made your shots count".
Visual Equipment Apparel
As in, we can see what we're equipped with.
armor & weapons is already done in the past, now what about grenades?
HtH weapons
2ndary weapons
Grenades & melee as a separate hotkey rather than equipping them.
Special slots on the inventory for these types of weapons, with hotkeys to use them.
When a melee weapon is used, they attack with it and stay equipped until holstered or changed back to a range weapon.
When in VATS, we got a button "throw grenade" or "Melee attack"
even if we got other weapons equipped.
Kicks & punch will be available if melee weapon is unequipped.
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Sarah Unwin
 
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Post » Tue Dec 01, 2015 11:23 pm


We already know grenades are now a quick button rather then equip, we also know there is the ability to melee strike with your gun (aka pistol whip/rifle butt slap) which I guess is Beth way of the quick melee concept.
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celebrity
 
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Post » Wed Dec 02, 2015 12:22 am

I wish I could see some nice transitions animations like crouch to prone from MGSV.

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Penny Flame
 
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Post » Wed Dec 02, 2015 6:11 am


Well assuming prone is even in this game, Beth haven't bothered having it before and I feel they won't this time either. But time will tell if that hunch is right.
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Horror- Puppe
 
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Post » Wed Dec 02, 2015 5:07 am


Wow my hopes just keeps coming, where exactly did we know this is available? My only source is gametrailers and all i got was the presentation and that vid u linked earlier.
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Tiffany Carter
 
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Post » Tue Dec 01, 2015 6:58 pm


For grenades, the atom bomb baby music/combat video, you clearly see the player toss a grenade while still having his gun out. Same video also shows the player pistol whipping a raider. The presence of a bayonet mod for guns are also a strong clue, especially since the mods description states it increases melee dmg, which means guns must have a melee dmg to begin with for the mod to increase.
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Philip Lyon
 
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Post » Tue Dec 01, 2015 10:29 pm

You don't know what he means by console?

The ~ (Tilde key on your keyboard). The one some PC gamers call console command or developer (Dev) console.

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Kara Payne
 
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Post » Tue Dec 01, 2015 9:12 pm

This forum has some issues when using the mobile view, can't quote the last post! Might just be my tablet (these are just overpriced toys really..)



Oh didn't notice you had a video too!
And yeh, Ballower's got it. Although here it's 1/2-key.
I'm certain there will be FO3 references in but Bethesda doesn't seem very interested in having anything to do with NV anymore so, I dunno. Hope there's some mentions of the courier or the eyebot companion.
You know in FO 1&2 enemies (and companions) did use the ammo in their inventory, so totally agree that would be a great feature to return!
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lolly13
 
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Post » Tue Dec 01, 2015 7:50 pm


So, what does "quote" do? For Fallout...

Im only aware for some games to use cheat codes, but am not aware that fallout have it...
:(
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Jason Rice
 
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Post » Tue Dec 01, 2015 10:08 pm

You can do pretty much anything with the console, from god mode to changing the weather. Very handy for fixing bugs too though.
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Sebrina Johnstone
 
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Post » Wed Dec 02, 2015 12:50 am

sadly i am not sharing your optimism any more OP

som xjeere in the back of my mind i have a feeling this is NOT going to be the fallout game we all were waiting for

the voiced protagonist with his own already made background and personality that kills any rpg immersion

, the rubberband scalling that woill kill any free exploration and makes you question the meaning of open world rpg

, their complete silence about the gameworld it self all lead me to think this is going to be a pretty linear story driven shooter / hack and slash

a far cry from the open world rpg s that made bethesda great

my greatest fear is that in this game the only purpose for you as a player is to point your gun in the right direction and sit back to enjoy a endless parade of cutscenes , with settlement building thrown in as a distraction

ii could be wrong and nobody knows yet since nobody played the game

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asako
 
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Post » Tue Dec 01, 2015 8:09 pm

I just hope it comes out already :)
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Sophie Miller
 
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Post » Tue Dec 01, 2015 11:11 pm

-The usual stuff. Lots of guns combinations and many scary things that need to get shot. I am hoping we get plenty of chances to use the new Power Armor.

-I always love having alot of characters customization options in games like these. Armor sets, clothes, glasses, you get the idea.

-It's not a buggy mess.

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Krystina Proietti
 
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Post » Wed Dec 02, 2015 9:01 am


Always wished for once a vault dweller would exit a vault for the first time wearing sunglasses

Everyone is ignoring the manual... :D
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marie breen
 
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