My Hopes for the new patch

Post » Thu Dec 31, 2009 1:01 am

Hey,

Just been thinking, after T4S Krakken said that a new patch should be out this week I really hope it addresses a lot of issues. These are my MP fix hopes;

- Fix Host Migration. I played five games this morning and of those three of them migrated host unsuccessfully. I'm fed up with losing my game bonuses and having to wait in a lobby again for a game.
- Get regional filter! having host's in the North Pole is absurd.
- Better map rotation, sick of playing the same 6 maps.
- Fix the TIA Fast Rounds. All the time it's stuck at "Retrieving Session Details"
- Private Match ranks and reset glitch *THIS IS ESSENTIAL!*
- Sort out the "Could not connect to Host" whenever I try and join a friend even when they are just waiting in a lobby or in a game that isn't full.
- Getting kicked out the lobby when I'm with friends and we try and join a game together.
- Have the killcam make sense or remove it, no point wasting host bandwidth on this in my opinion. 9/10 times I know who killed me and if not then I can tell if I was sniped by the kill feed.
- Increase kill count in TIA from 50 to 75.
- Reduce stealth costs or give everyone SE III as all the Stealth Modules are never used. I want to use them but don't want to recharge all the time as a consequence.
- Stop the stars appearing over the weapons in Operative Status even when we have already unlocked the weapons. Annoying! It keeps saying I've unlocked new things when I bought them at level 10 when I am now level 41!
- Don't reset Kills, XP or Wins on Leaderboards on Rebooting. It says before rebooting that you will retain stats and then it removes them. Wtf?
- Prestige Emblems are different colours making them noticeable.
- Tell us what are bonuses are made up of at the end of a game. It's very basic. Do I get more exp for being MVP or winning???
- Have skill kills accumulate, if I get a vengeance kill while the enemy was cloaked then I should get 200 points. (100 for kill, 50 for Busted and 50 for Vengeance). This is so basic.
- Orbital Strikes should say Double, Triple kills like before with their respective bonus points, why was it removed? Why am I not being rewarded for my killstreak and for my well-placed strike?
- SS Achievement Glitch
- Weapon Unlock Glitch - Some people are missing a unlock thus not allowing them to get their achievement.
- Reduce Nano Recharge III requirements. I unlocked this module at level 14 and now I'm level 41 I have only 573/1500. Come on! How long does it take to unlock this? I would need to be at level 50 for 20 hours to get this upgraded! I want to have this BEFORE level 50 and I reboot please.

These are my hopes. If they don't sort out the Migrating Host and Regional Filters I don't know how long I can endure this. It's a complete mess, playable, but a mess.

What are your hopes?
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Bereket Fekadu
 
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Post » Thu Dec 31, 2009 4:42 am

'GRAIN GLITCH'...nuff said
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Mrs Pooh
 
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Post » Thu Dec 31, 2009 7:27 am

Yeah forgot that, haven't had that but that needs sorting too.
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His Bella
 
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Post » Thu Dec 31, 2009 2:28 am

my hopes are that they get this fixed before portal 2 comes out.
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ijohnnny
 
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Post » Thu Dec 31, 2009 8:01 am

buddha,
Nice post. I agree with all except in terms of rebooting and stats. I think it should keep your overall career stats and reset your stats from reboot to reboot separately. This way you can see if you have improved in certain stats etc.
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Stefanny Cardona
 
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Post » Thu Dec 31, 2009 12:38 am

I just want sime kind of patch showing they are listening to us and trying to fix issues but grain glitch, regional filter and audio tweaks are my main 3 issues!
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leni
 
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Post » Thu Dec 31, 2009 3:13 pm

All of the suit mod functions are hit and miss. When they're working its great when they're not it sμcks. Even the way the suit modes lvl up is bugged. I get 3000 for stealth a match but only 200 for Power and 600 for Armor? I have Mobility Enhance III and I sprint and power jump EVERYWHERE!! Power should be leveling up much faster.

If I had to prioritize, host selection/migration/connection quality is the top MP priority. With the way the suit mods function coming in second.

When I played with Crytek Miles(of Crytek UK formerly Free Radical) on Saturdays game with dev event, I asked how large the MP team was and how long they spent building it. He said 50+ and 18 to 24 months to build it. That to me explained A LOT. To have been able to get all 3 platforms, 2 of which (the consoles) were relatively new to them, and on an engine they're relatively new with, up to this level quality isn't all that shabby honestly.

Oh, where was T4S Krakken's post regarding patch 3? PM me the link if you don't care

thnx
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Darren
 
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Post » Thu Dec 31, 2009 11:41 am

@Twisted
For the consecutive point thing (busted/headshot etc.) that would give a ridiculous amount of points and you would be at level 50 way to fast, orbital strike giving kill streaks is stupid, your already getting Exp for activating it and getting a relentless/Psycho would be stupid easy orbital strike is a reward itself .

Also If everyone had Stealth Enhance maxed out by default and the ability to have a stealth module along with that it would be absurd!

It sounds good but really these "fixes" would completely render EXP and stealth modules useless.

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Chrissie Pillinger
 
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Post » Thu Dec 31, 2009 8:14 am

What are you talking about w/ Stealth modules? Nothing you said there really made any sense. Use stealth enhance, its good. Come out of stealth before firing. I don't really get your point on this. please elaborate. I have 12 stealth. What do you mean no one ever use these modules?
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Lavender Brown
 
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Post » Thu Dec 31, 2009 2:47 pm

The Stealth Enhance pointer does not make any sense, whatsoever.
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Jesus Sanchez
 
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Post » Wed Dec 30, 2009 11:33 pm

@ Krone404, I agree with TuFLuv. I don't understand what you're commenting on.

My issue is with how the suit abilities, Armor, Stealth, and Power level up, specifically with POWER.
My suits Stealth ability was maxed out at 12 before I hit lvl 20 with armor a lvl and a half behind, while Power took until I reached lvl 40 to get to power lvl 12. I had both stealth enhance 3 and Mobility enhance 3 suit mod equipped. I use both pretty equally, however, at the end of the game I get 3000 points towards Stealth while only getting 300 points towards Power. Why is there such a large gap in xp points awarded for power? I have noticed that when I first start to sprint the POWER light underneath the energy meter on your hud lights up but then goes off after a few steps...and I'm still sprinting. Power should be awarding xp much closer to what I'm getting for stealth because I'm using both simultaneously.
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barbara belmonte
 
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Post » Thu Dec 31, 2009 5:47 am

Power was the first primary module that I maxed out. All you need to do is sprint, jump, climb, slide, etc...

BTW, in every game that I play, power EXP is always the highest.
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Lexy Corpsey
 
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Post » Thu Dec 31, 2009 1:41 am

Power was the first primary module that I maxed out. All you need to do is sprint, jump, climb, slide, etc...

BTW, in every game that I play, power EXP is always the highest.

Unfortunately that wasn't the cases for me and still isn't.

Like I said, I had both stealth enhance 3 and Mobility enhance 3 suit mod equipped. I use both pretty equally, however, at the end of the game I get 3000 points towards Stealth while only getting 300 points towards Power. Why is there such a large gap in xp points awarded for power? I have noticed that when I first start to sprint the POWER light underneath the energy meter on your hud lights up but then goes off after a few steps...and I'm still sprinting. Power should be awarding xp much closer to what I'm getting for stealth because I'm using both simultaneously.
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Michael Russ
 
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Post » Thu Dec 31, 2009 1:50 pm

Power was the first primary module that I maxed out. All you need to do is sprint, jump, climb, slide, etc...

BTW, in every game that I play, power EXP is always the highest.

Unfortunately that wasn't the cases for me and still isn't.

Like I said, I had both stealth enhance 3 and Mobility enhance 3 suit mod equipped. I use both pretty equally, however, at the end of the game I get 3000 points towards Stealth while only getting 300 points towards Power. Why is there such a large gap in xp points awarded for power? I have noticed that when I first start to sprint the POWER light underneath the energy meter on your hud lights up but then goes off after a few steps...and I'm still sprinting. Power should be awarding xp much closer to what I'm getting for stealth because I'm using both simultaneously.
IDK, might be a glitch or maybe you need to conscientiously use Power mode more often?

Just a tip...
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Hayley O'Gara
 
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Post » Thu Dec 31, 2009 10:27 am

My first priority would be to change the hit detection back to the demo version where players had to lead/estimate where the target was going to be. That should be top priority because the copious amount of aim assistance is beyond the deepend in in this current version.

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Emily Jeffs
 
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Post » Thu Dec 31, 2009 1:26 am

Edited my original post, tell me if you can't comprehend my Kroneyness :P

@Stryker the abilities you use the most gets the most points, if you stealth armor up quickly and kill an enemy your basically just uncloaking and killing an opponent.

In order to level up the abilities you have to use them respectively (running around in armor for a majority of the time while armor provides maximum protection)

A very quick way to level up these up is to not use stealth at all and only use armor the entire match, or only use power and just sprint around.(That's how I got all of my abilities to 12 rather quickly)
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Elizabeth Lysons
 
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Post » Thu Dec 31, 2009 5:02 am

^^ I'm using stealth and power at the same time. I'm cloaked while sprinting, sliding and jumping.

I get 3000 for stealth xp but only 300 for power xp. If i'm doing both at the same time they should be leveling up equally, and they are not.

300 is not equal to or even close to 3000
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Emma Parkinson
 
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Post » Thu Dec 31, 2009 2:26 pm

^^ I'm using stealth and power at the same time. I'm cloaked while sprinting, sliding and jumping.

I get 3000 for stealth xp but only 300 for power xp. If i'm doing both at the same time they should be leveling up equally, and they are not.

300 is not equal to or even close to 3000

Exactly my thoughts, but I just whored it out to get my achievement.
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Heather Stewart
 
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Post » Thu Dec 31, 2009 2:35 pm

What are you talking about w/ Stealth modules? Nothing you said there really made any sense. Use stealth enhance, its good. Come out of stealth before firing. I don't really get your point on this. please elaborate. I have 12 stealth. What do you mean no one ever use these modules?

I'm not sure why this doesn't make sense.

What I am saying is that because Stealth Enhance III (SE III)is such a good module then no-one uses others, it's the equivalent of ghost's popularity in COD: BO. Only new players use anything except SE III. Because of this no-one is uses the other modules, why would they SE III is amazing. I want to use other modules in the Stealth Module class but using anything other than SE III is a huge disadvantage and inconvenience.

What I am hoping is that they EITHER reduce energy costs for stealth across the board or give everyone the equivalent of SE III all the time and perhaps people will start using the other 7 or so Stealth Modules in the category.

I know this is not what everyone may agree with as there may be more stealth people, which I don't mind, but's it's something I HOPE for
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Isaiah Burdeau
 
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Post » Wed Dec 30, 2009 10:40 pm

What are you talking about w/ Stealth modules? Nothing you said there really made any sense. Use stealth enhance, its good. Come out of stealth before firing. I don't really get your point on this. please elaborate. I have 12 stealth. What do you mean no one ever use these modules?

I'm not sure why this doesn't make sense.

What I am saying is that because Stealth Enhance III (SE III)is such a good module then no-one uses others, it's the equivalent of ghost's popularity in COD: BO. Only new players use anything except SE III. Because of this no-one is uses the other modules, why would they SE III is amazing. I want to use other modules in the Stealth Module class but using anything other than SE III is a huge disadvantage and inconvenience.

What I am hoping is that they EITHER reduce energy costs for stealth across the board or give everyone the equivalent of SE III all the time and perhaps people will start using the other 7 or so Stealth Modules in the category.

I know this is not what everyone may agree with as there may be more stealth people, which I don't mind, but's it's something I HOPE for
If they were given the upgraded version of the module from the start, isn't that all everyone will use and not the other modules?
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Lily
 
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Post » Thu Dec 31, 2009 1:36 am

What I am hoping for

1) Region filter for connections
2) More stable host migration
3) Better Map Rotation....playing the same 4-5 maps constantly is making the online very stale, how I ever got the achievement for playing every online map I dont know lol

Other then that I have loved the SP and MP, these few issues being corrected for me will be a great thing
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Penny Courture
 
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Post » Wed Dec 30, 2009 11:57 pm

@Twisted
For the consecutive point thing (busted/headshot etc.) that would give a ridiculous amount of points and you would be at level 50 way to fast, orbital strike giving kill streaks is stupid, your already getting Exp for activating it and getting a relentless/Psycho would be stupid easy orbital strike is a reward itself .

Also If everyone had Stealth Enhance maxed out by default and the ability to have a stealth module along with that it would be absurd!

It sounds good but really these "fixes" would completely render EXP and stealth modules useless.

It would not get you a "ridiculous amount of points". Let's say I played IA and got 25 kills and won, and of those kills 13 were skill kills. So for 13 kills I have an extra 50 points each kill, that's obviously 150 a piece. Now let's say that of those 13 kills, 6 of them are double skill kills i.e. busted and vengenance. I only get an extra 300 points for this (6x50). I would not consider 300 points as ridiculous, especially considering that it takes 50k+ a level after level 40.

Here's a easier breakdown;

25 kills = 2500 points
13 skill kill = 650 points + 6 of them being doubles (6x50) = 950.

300 points does not make that much difference and makes more sense, as what if I assassinated a stealth guy and got it as a vengeance. I should get 100 for kill, 50 busted, 50 assassinated and 50 vengeance = 250. Instead of just 150.

About the orbital strike, I said nothing about them giving killstreaks I only said they should give you points bonuses for double, triples. The points are not that much anyway and make sense. If I get a double kill I get a double kill bonus, makes complete sense to me and would not get you to level 50 to fast off a few double kills here and there.

Regarding this statement "Also If everyone had Stealth Enhance maxed out by default and the ability to have a stealth module along with that it would be absurd!". Please explain why this would be absurd? Everyone uses SE III anyway, everyone with a brain is in stealth the majority of the time so letting them have options like the Power Modules category does would create more diversity.

Every class I have I use SE III because it's too good. I was in a clan battle earlier today and all my teammates and the ooposition had SE III. What does that say? Better to let everyone have it and then have the fun and choice of picking another one.

Please REMEMBER these are my hopes I'm not suggesting that they should be implemented, I just think they would make the game more enjoyable FOR ME.
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Samantha Mitchell
 
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Post » Thu Dec 31, 2009 11:56 am

What are you talking about w/ Stealth modules? Nothing you said there really made any sense. Use stealth enhance, its good. Come out of stealth before firing. I don't really get your point on this. please elaborate. I have 12 stealth. What do you mean no one ever use these modules?

I'm not sure why this doesn't make sense.

What I am saying is that because Stealth Enhance III (SE III)is such a good module then no-one uses others, it's the equivalent of ghost's popularity in COD: BO. Only new players use anything except SE III. Because of this no-one is uses the other modules, why would they SE III is amazing. I want to use other modules in the Stealth Module class but using anything other than SE III is a huge disadvantage and inconvenience.

What I am hoping is that they EITHER reduce energy costs for stealth across the board or give everyone the equivalent of SE III all the time and perhaps people will start using the other 7 or so Stealth Modules in the category.

I know this is not what everyone may agree with as there may be more stealth people, which I don't mind, but's it's something I HOPE for
If they were given the upgraded version of the module from the start, isn't that all everyone will use and not the other modules?

What I am saying is that everyone have the abilities of SE III by default, they don't have to pick it. They have it all the time. It wouldn't show as a module in the Stealth Module category. Just like running and jumping don't in the Power Module class as you have those abilities by default.

Now that you have the abilities of SE III all the time BY DEFAULT you can then have the free choice of picking any of the Stealth Modules instead. Creating more diversity of game play as we will have choice. SE III is too good so everyone wants to use it, but if everyone has it then they can choose other modules.

Make sense?
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Lilit Ager
 
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Post » Thu Dec 31, 2009 2:07 pm

I'm not sure why this doesn't make sense.

What I am saying is that because Stealth Enhance III (SE III)is such a good module then no-one uses others, it's the equivalent of ghost's popularity in COD: BO. Only new players use anything except SE III. Because of this no-one is uses the other modules, why would they SE III is amazing. I want to use other modules in the Stealth Module class but using anything other than SE III is a huge disadvantage and inconvenience.

What I am hoping is that they EITHER reduce energy costs for stealth across the board or give everyone the equivalent of SE III all the time and perhaps people will start using the other 7 or so Stealth Modules in the category.

I know this is not what everyone may agree with as there may be more stealth people, which I don't mind, but's it's something I HOPE for
If they were given the upgraded version of the module from the start, isn't that all everyone will use and not the other modules?

What I am saying is that everyone have the abilities of SE III by default, they don't have to pick it. They have it all the time. It wouldn't show as a module in the Stealth Module category. Just like running and jumping don't in the Power Module class as you have those abilities by default.

Now that you have the abilities of SE III all the time BY DEFAULT you can then have the free choice of picking any of the Stealth Modules instead. Creating more diversity of game play as we will have choice. SE III is too good so everyone wants to use it, but if everyone has it then they can choose other modules.

Make sense?
Definitely makes more sense to me now.

But, there is Armor Enhance & Stealth Enhance. Placing one as a default, passive ability would unsettle the balance, IMO.
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Sophie Louise Edge
 
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Post » Thu Dec 31, 2009 8:04 am

@ DntMesswithRohan - Armor Enhance is crap anyway, surprised anyone uses it when they have Energy Transfer/Nano Recharge/Detonation Delay instead.

Armor hardly cost anything to us anyway and why would you need to move fast in it? The people who run around in armor are the first ones to kill to get my Ceth Gunship. So I don't think it would upset the balance.

If you have a reason in mind then please let me know? Please note that anyone can still choose Armor Enhance so if there was a balance issue, which I don't think is the case, then anyone can choose it anyway.
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joannARRGH
 
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