Hopes for the Thieves Guild & Justice System

Post » Mon Feb 17, 2014 3:21 pm

Zenimax revealed they plan on releasing the Thieves Guild and Justice System in a content patch shortly after launch. With that said, I wanted to discuss my hopes of what this content may bring to ESO…

Finding the Thieves Guild

Unlike finding the Fighters or Mages Guild, the Thieves Guild will never be shown on a map (this guild must feel elusive and off the grid). In order to find this guild, players must follow Shadowmarks.

These Shadowmark symbols will be carved on various buildings scattered throughout Tamriel cities. http://elderscrolls.wikia.com/wiki/Shadowmarks_(Marks)

Thieves Guild - Skill Line

With the Thieves Guild, you can expect a new Skill Line with abilities such as:

Pickpocket – Allows players to pickpocket various NPC’s

Bribery – Bribe city guards to ignore crimes you committed

Chillrend – Use Chillrend to inflict frost damage (summoned blade)

Lockpicking (passive) – Slightly adds more time to the lockpick timer

Prowler (passive) – Gives players’ added sneak bonus at night

Smuggler (passive) – Allows players to sell stolen goods to NPC’s

Drug Dealer (passive) – Allows players to carry narcotics w/o getting arrested

Fame & Infamy

I hope the developers add “Fame and Infamy” mechanic to the game. Basically, fame is a measure of how well known your heroism is amongst the general population of Tamriel.

Conversely, infamy represents your notoriety for doing evil deeds. Depending how you play your character will change NPC disposition (do they like you or not).

Justice System - Illegal Activities

With the addition of the Justice System, having many illegal activities for players would be welcome:

Trespassing

Pickpocket

Theft

Assault

Murder

Drug Possession (possession of any narcotic, such as Skooma)

Indecent Exposure (people running around in their underwear)

Prisons – Public Dungeons

The developers should make prisons essentially public dungeons (each city would have a unique layout). Players will sit in their cell for a period of time. The time should be somewhere between uncomfortable and downright frustrating… a deterrent and depends on the severity of the crime (5 -15 minutes). But you don’t have to sit and wait. Players will find a couple of lockpicks in their cell to attempt a jailbreak. There is only a couple, so use them wisely! If you successfully pick the lock, you will automatically retrieve your gear. To get out of jail, you must sneak past the guards or use brute force. If you fail to get past the guards, you will once again be placed in the cell. This time you must sit and wait (no lockpicks). Lastly, the penalty for attempting a jailbreak is doubling the time you must sit and wait.

Bail Friend Out of Jail

Players can visit the prison and bail their friend out of jail. The bail amount will be based on the severity of the crime. Once the bail is paid in full, the prisoner will be released.

What do you hope to see with the addition of the Thieves Guild and Justice System?

User avatar
Nicole Kraus
 
Posts: 3432
Joined: Sat Apr 14, 2007 11:34 pm

Post » Mon Feb 17, 2014 7:39 pm

I wouldn't like to have the justice system to be left to NPC's I'd like to see a return to an Imperial guard faction, There wasn't any imperial guard faction in Oblivion and Skyrim focus with the Imperial guard was more on the war which I didn't really enjoy as much as Morrowind Imperial guard, The imperial guard in Morrowind felt more like a Elder Scrolls version of COPS it was enjoyable doing the questline.

User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Mon Feb 17, 2014 7:17 pm

good post! i love your ideas and especially the part about prison time.

User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Tue Feb 18, 2014 2:24 am

+1 excellent post

User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Tue Feb 18, 2014 2:30 am

+100000000! Super Awesome!!!!! The Fame&Infame and Prison is totally a must have, 100% Immersive to the game.


Charles! Send a support feedback for Zenimax brother!!! such good ideas.

User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Mon Feb 17, 2014 11:24 pm

The time wouldn't fly with most gamers--after five minutes.

Example: if you had, say, a ten minute time? I would just /stuck to kill myself.

I do like your other ideas!

User avatar
Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Post » Mon Feb 17, 2014 7:01 pm

it would be fairly easy to make your spawnpoint in the prison until time is up, so /stuck would just respawn you in prison. and some games have done this brillantly. (mmos)

User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm


Return to Othor Games