I know that there was a thread made yesterday, and indeed I posted in it, but I think that the subject on the matter of arenas was too vague as to be defined as any actual all encompassing sort of thread. Here, I would like to list my personal ideas on how the arena system could be vastly improved from the previous games in several different sorts of circuits rather than just generalizing the "arena" format. Remember, these are like the professional sports of the Elder Scrolls world and there's a lot that goes on rather than just two people stepping in and one stepping out. So without further adieu, let's start ourselves out by actually exploring the lengths of the single person circuit.
Enter, CombatantAs brought up in that previous thread, the best place to start would not being able to go right into the arena. In fact, you should have pre-requisites like the houses in Morrowind and have to have a sponsor. These sponsors could come through various means such as existing arena combatants (which I'll get to later), managers of underground arena matches, and general notoriety. The fastest way would be to, of course, head for the underground matches. I would not imagine that people would be risking their lives in these types of fights, so this is where a surrender mechanic could be introduced. Once an opponent reaches low health, they can choose (depending on various things) to either kneel and surrender or fight to the death. People who surrender live to fight on and may even look up to those who beat them.
I would think, since the underground later becomes rather useless, that there could be a set quest line of you traveling to various rings and facing the turmoils one by one until you've become a champion. In between the questline however, there could come the opportunity from various sponsors to bring your game to the next level by headed to actual arenas that are sanctioned by the country. If you see the underground questline to the end, you will most likely get a much better deal from a manager, but if you do it sooner you will get less payment but be able to start fighting exactly how you want since the underground will no doubt have some stipulations as well.
So onwards the brave combatant will head on to the arena, and this is where the meat of the competition comes. You will, depending on your manager's wants, have the opportunity to enter free-for-all or one on one arenas. Free-for-all's have no real structure in terms of tournaments, and they are basically timed matches with cash grabs. How I see it is that the match will have a time limit, say 6 in game hours, and the opponents fight to the last man. Free-for-all's could also have fun challenges like using specific tiers of armor, fighting styles, inability to kill, and so forth.
The real fights, the 1v1's, could be far more complicated. They would be basic arena brawls of fighting to the death, without stipulations. There would be actual ladders and the fights would actually take place instead of simply being assumed. When the tournament starts up, the posted list of fighters is made available in the "lobby" or some sorts of the arena. All the opponents will be randomized in every aspect except their level, which will be equal depending on the rank of the ladder being ascended. And instead of having "integrity" for the ring, you will be allowed to bet on these other matches.
How will you be able to bet on these matches though? What times will they come? Well, this is where things get a little bit trickier. My idea regarding the timing is that the arena will always be open and churning out fights according to your rank in arena or gambling circles (which will come later). Your match will occur on a set date, and you must begin the fight on that set date (it ends once you win, which may be a while depending on your skills) else you will loose notoriety as well as the ability to fight in that tournament. Missing too many matches will have your manager give you the boot or have less people seeing your matches which means even less money.
The timing part is a bit tricky due to NPC behaviors in their fighting, but I imagine there's a theoretical maximum amount of time two same levels NPCs can fight each other, so base the timing around that. In between these sort of things, random events like people trying to sabotage the ring or trying to bribe you or other combatants doing other various things... There's a lot of potential for random events in this, and it could be extremely great to have the arena be more than just the arena.
Basically, these ladders will go on and on until you make it to the Grand Championship. This will be the only time that the opponents are actually set characters, since you will most likely see them about. Of course you will get your offers to make these fights easier, and eventually you take the grand championship. At this point you have the option to fire your manager, though keeping him would allow for some added benefits even if the money itself is deducted from having to pay him. As grand champion, you can choose to fight in 1v1's, 1v2's, 1v3's, and 1v4's and each will net you more money and such. As an addition though, you will periodically have people challenging you for the grand championship. These people will often have rare items you can win as a symbol of their own status. You have the option to request or decline, but declining will net you notoriety and eventually cause the arena's managers to question your championship and eventually remove it entirely. These requests would come at a constant, but slow, rate as to give you time to manage other things.
That's a rather lengthy list, huh? Well, we're not done yet. Let us step into the world of combatants fighting with you.
Enter, CombatantsAs before, you can meet these people in the lower rings in basic 2v2 matches. The difference here though is that you can choose to meet these people by flagging them down in actual arenas as well and getting to know them. Perhaps bet on the right man enough times or visit them after many matches and you may eventually have yourself a partner in crime. The more accomplished fighters in the arena are harder to please, but they can get you in the arena as a sponsor. The less fulfilled ones will have to talk with their own managers, which is a hit or miss. One could also do this as a player, though I think that's a bit of a stretch. Do you really want to train up an Adoring Fan?
Regardless of what way you make it in though, you are now going through basically the same motions as with the 1v1 scenarios. The difference here is, of course, the companion. What could be rather interesting in getting you to fully understand your companion though is having a personality for each race and style of fight. Say that I have a Female Argonian Fighter with me. She would give me instructions like "I'll keep them distracted, you get them from the side" or say "They'll be liking this trophy back in the Black Marsh". Talking to them too could have minute backstory, and have them be wiling to share more of the earnings with you. Eventually, you could take them out of the arena as well and have them as a full time companion.
The biggest issue comes with when the companion dies, which is when you could really start to hate the system of the arena (and want to get them back). The arena or your manager seizes all assets of you partner, and your notoriety will go down due to your inability to protect your partner. Maybe even through character the person could have a request to place a certain item somewhere, but you won't be able to fulfill it without breaking some rules...
Maybe though you want to play a pacifist, or perhaps get filthy rich by playing the game from up in the stands. This, my friends, is where the gambling aspect comes in.
"Throw Your Hand In... Combatant?"The basic principle of simple betting from Oblivion was good. Just being able to pick a team or a specific character, watch (or not watch) a match, and pick up double your money is good to just have if you don't want to get into complex things. If you do though, then let us introduce the gambling circles. There will be four tables at the rings: 1v1 matches, 2v2 matches, Free-For-Alls, and full tournaments. Different arenas will have tables where you can bet higher amounts and, in turn, win more.
The first three I listed are rather simple sorts, but tournaments are a fair different in how they work. You must bet at the beginning of a tournament on a team or a single combatant with a certain amount or higher depending on the table you're at. If your combatant outlasts the other people's bets, you may collect right then. If, though, your pick makes it to the top then you double all your winnings. If he loses however, you loose any chance to withdraw money for that particular tournament.
If you win a certain amount of money (doesn't matter how much you've lost), you will get the chance to start the actual gambling questline. These options will be rather nefarious sorts of schemes for sabotaging matches in order to gain money for yourself and a guild dedicated to this sort of thing. You can, of course, choose to rat them out but going through the questline eventually sends you after the deposits of the arena itself instead of just the combatants. You can even choose to completely eliminate the arena, which could be a major source of income for a town and thus have it go bankrupt. :woot:
Of course, there are also other ways to do away with the current arena's staff. Through enough notoriety, for example, you could have offers to start managing and eventually to the top of the arena society and be able to collect your debts with a bit of management to keep notoriety continually strong. If you are lazy and nefarious though, those people who were rigging fights give you the ability to set up the deaths of some of the arena's top people and have a systematic takeover of the system. From that, you don't have to do any work, but will receive a lower income overall.
These are just a few of the ideas I have regarding the expanse of the arena system. I definitely think with Radiant Story that this is all a possibility, and it could add much needed variety to the series' only true tradition. I do hope you enjoyed it all and, if I am unsatisfied with the arenas, then I will do my best to try and replicate this system through modding if possible. Just a head's up